ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
DanielMaxwell wrote: »
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
infracanisub17_ESO wrote: »DanielMaxwell wrote: »
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
I agree very strongly with the 1st and 3rd point. I don't think people should be banned necessarily.
The CP gain in PVP should be tied to the Player Kill quests and other PVP quests following the enlightenment system, not to just numbers of players killed, because some groups are entirely too efficient.
DanielMaxwell wrote: »reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .
Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
mooore Cpexp in pvp. many of us are not interested in doungeon/trials farm . The endgame you offer is the pvp one like we all can see from your trailers. so please don't make the pve grind/farming a must have, tnx.ZOS_GinaBruno wrote: »We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points.
jwboudreau1b16_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
I understand that a lot of vet 14 players are frustrated that they can't get Champion Points all that easily because there's just less stuff for them to do. Some of the changes that you suggested would help with that, I'm sure. Also, for all the PVPers, Cyrodiil should offer enticing and fair ways to get CPs. I've been hearing a lot of commotion from the PVP community.
Also, I feel that 400, 000 exp for a CP is just too much. Considering all you get for achieving one is a single point, which really doesn't influence much, it just doesn't feel great. This number should about 200, 000 or 250, 000, I think. The progression would just feel so much better.
I know that veteran ranks will be phased out eventually, but this should really happen sooner rather than later. At the moment, it's a little confusing. It's going to be very confusing for new players who quickly work their way up to VR 1.
Animal_Mother wrote: »Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.
I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.
Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.
Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.
Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.
Give us some content.
AbraXuSeXile wrote: »Make the system finishable within a reasonable time or you alienate your current and future playerbase.
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
DanielMaxwell wrote: »reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .
Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
I will have to disagree with you on the last point. Zenimax cannot roll back those that gained CPs by grinding spots as we weren't warned that was an exploit. As far as we were aware Enlightenment was supposed to grant us about 8 CPs before fading away - Rolling back progress simply because ZoS made a mistake releasing an untested patch to Live is absurd.
Animal_Mother wrote: »Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.
I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.
Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.
Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.
Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.
Give us some content.