Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Champion System and XP Feedback

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Hi everyone,

We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

Thanks!
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Aerius_Sygale
    Aerius_Sygale
    ✭✭✭✭
    @ZOS_GinaBruno There's just one thing I really want to know, so I know whether to feel free to get Champion Points now or not; are they going to be rolled back to 70 for me when March 17th hits? Been reluctant to do quests because of this fear...
    Edited by Aerius_Sygale on March 8, 2015 10:39PM
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • Assilma
    Assilma
    ✭✭✭
    Maybe make AP give exp progression toward champion points. Definitely not on a 1:1 basis, but in some way, I think it should.

    Not enough CP in pvp compared to pve grinders!

    Just a thought. (trying to stay constructive despite hating 90% of the changes this update has introduced for me)
    Edited by Assilma on March 8, 2015 9:27PM
    I'm back!
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Hi everyone,

    We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

    We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

    Thanks!

    Thank you Gina. As always there are many of us in the community that appreciate how closely you listen to the feedback and appreciate the communication. It may need a few tweaks but many of us feel it's working well in concept!
  • DanielMaxwell
    DanielMaxwell
    ✭✭✭
    reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .

    Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .

    Increase the XP earned from doing instanced dungeons (group and solo) .

    Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .

    roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
    Edited by DanielMaxwell on March 8, 2015 9:09PM
  • Dyride
    Dyride
    ✭✭✭✭✭
    Dear @ZOS_GinaBruno,

    Enlightenment has shown incredible disparity and deserves a re-boot. Some people report being constantly enlightened and a large population is only receiving minimal periods of time enlightened or none at all.

    This is extremely frustrating and deserves a serious look into rolling back enlightenment gains to some sort of parity. Not a complete rollback, but removing any gains beyond 110 total Champion Points.

    The Champion System isn't necessarily a race to 3600 points. The stat increases disappear after roughly 1100 points.

    The power difference of a few hundred points isn't going to be to remarkable once everyone has 1000 CPs available. The major player benefits are the high level constellation passives that become available at 225 points and 360 points.

    Right now though, the power change for a player with 75 CP and one that has 200+ is going to be noticeable, especially once combined into a group. And that gap is only going to get bigger because the people who grinded out those points are not going to stop.

    From anecdotal reports of 100+ CP point gains since 1.6, to near confirmed cases of people earning 40+ points due to using various techniques, this kind of abuse isn't something that should ignored.
    Edited by Dyride on March 8, 2015 8:56PM
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. nothing2591
      nothing2591
      ✭✭✭
      I would like to see Veteran experience and not champion xp increased from quests so that players inbetween VR1-14 can do all the quests + worldbosses etc in both cadwells silver and gold zones to reach VR14 because pre 1.6 i spent 6 hours grinding my nightblade from v10 to v14 and i cant do that anymore now that craglorn is nerfed wich means that i just do see a way to go from v10-14 on any of my alts without it taking 20+ hours worth of gameplay.
      VR16 nb rank 28 svampenn
    2. Grao
      Grao
      ✭✭✭✭✭
      Hi everyone,

      We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

      We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

      Thanks!

      Hi @ZOS_GinaBruno, glad to hear you guys are reading our many posts regarding the Champion System and the Champion Point gain rate.

      I have quite a few concerns about the System it self. The idea that by leveling one character you gain power across all characters is attractive as it leads to less "exp grinding" yet it makes no sense at all if you are looking for realism and balance. It would be fine if gaining champion points only affected stats like Crit, and Percentage of Max stats, but currently it seems you gain flat amounts of health, Magicka and Stamina per point spent in each Constellation. That will create a huge distance between new players leveling their first toon and players leveling their 2nd or 10th toon which in turn will lead to a huge, massive imbalance in Non-Vet PvP.

      As for the rate we gain champion points; it is rather atrocious. Before heading to grind in Cragnlorn I tried several different approaches to gaining CPs, I ran DSA once and got nothing for it, I ran AA and gained nothing for it, I played two hours of PvP and gained nothing for it... Logical conclusion, questing and grinding are the only realistic alternative and I have no more quests to go through having completed Cadwell Silver and Gold and having completed Cragnlorn Quest content it self. Repeatable quests give almost no exp, that counting Trial quests as well, Crafting Writs also give no exp and PvP... I am not even going to comment on the exp gain in PvP.

      Now, how do I think you guys should have done it - Keep the champion System account wide, but make setting champion points account wide as well. That would force players to actually think where to spend their points or choose a main character which would get more advantages from their CPs. I don't see many deciding to respect Cps every time they move from one character to another and even if people decided to do so, it would be a good gold dump. Also, I don't see people investing heavily on characters they are just starting to level which would reduce the imbalance in non-vet PvP.

      I also believe CPs should give no base stats at all. Realistically there is a limit to how much health, stamina and magicka a human / elf / khajjit / orc / argonian body can contain, so the absurd values we obtain with max CP just make zero sense.

      As for the Exp gain, Zenimax always had trouble managing that and I don't know why. Measure how much a person could gain of exp while grinding efficiently for an hour and use that as a scale for how much exp quests, trials, dungeons and PvP should give out. Take into consideration the difficulty of the activities to make doing Trials, Pledges and PvP more rewarding then grinding. Let those changes also affect exp gained towards skills and weapons as well - currently it is very hard to level new skills once you are vr14.
      Edited by Grao on March 8, 2015 9:09PM
    3. Dyride
      Dyride
      ✭✭✭✭✭

      Increase the XP earned from doing instanced dungeons (group and solo) .

      Increase the XP awarded in PvP for killing another player . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .

      roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .

      I agree very strongly with the 1st and 3rd point. I don't think people should be banned necessarily.

      The CP gain in PVP should be tied to the Player Kill quests and other PVP quests following the enlightenment system, not to just numbers of players killed, because some groups are entirely too efficient.
      V Є H Є M Є И C Є
        Ḍ̼̭͔yride

        Revenge of the Bear

        ØMNI
        Solongandthanksforallthef
        Revenge of the Hist
        Revenge of the Deer


        Remember the Great Burn of of the Blackwater War!


        #FreeArgonia
      1. jwboudreau1b16_ESO
        jwboudreau1b16_ESO
        ✭✭✭
        Hi everyone,

        We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

        We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

        Thanks!

        I understand that a lot of vet 14 players are frustrated that they can't get Champion Points all that easily because there's just less stuff for them to do. Some of the changes that you suggested would help with that, I'm sure. Also, for all the PVPers, Cyrodiil should offer enticing and fair ways to get CPs. I've been hearing a lot of commotion from the PVP community.

        Also, I feel that 400, 000 exp for a CP is just too much. Considering all you get for achieving one is a single point, which really doesn't influence much, it just doesn't feel great. This number should about 200, 000 or 250, 000, I think. The progression would just feel so much better.

        I know that veteran ranks will be phased out eventually, but this should really happen sooner rather than later. At the moment, it's a little confusing. It's going to be very confusing for new players who quickly work their way up to VR 1.
        Edited by jwboudreau1b16_ESO on March 8, 2015 9:07PM
      2. Hamrammur
        Hamrammur
        ✭✭
        I fear that since xp gain while not enlightened is so low, that players will not be bothered playing outside their daily enlightenment period. I suggest that the basic (normal) xp is increased and the enlightenment bonus % lowered.

        After searching the support knowledge base I found this regarding enlightenment:

        "Everyone receives the same amount of Enlightenment for a 24-hour period. Think of it as a clock; when it strikes 12:00PM, everyone has Enlightenment added."

        Does this mean that enlightenment has a cooldown of 24 hours or does it reset at certain time per 24 hours ?

        The 24 hour cooldown method is not good in my opinion. For example, enlightenment has been added to my character every night at 23:40 GMT for the past 4 days.

        That is to late for me during weekdays. To fix this my self I will have to log out (or not gain xp) from when the enlightenment period starts and log back in on more suitable time the day after, thus skipping out one day of enlightenment.

        The method that would be best suited in my opinion is to have enlightenment reset every day at certain time per 24 hours, lets say at 15:00 GMT for example. Or reduce the cool down to less than 24 hours, similar to the horse feeding timer. If my memory serves my right, the mmo Rift had this system for daily quests and it worked very well, all the quest reset at certain time every day.

        Lowering the enlightenment to 1 champion point day was a bad move to be honest, personally I would be satisfied with having 1440 champion points, with this change it will take a casual player around 720 days with out any xp potions/buffs to reach that number, 2 champion points gained per day, given that the game is played every single day of that period.

        Even 360 champion points will take 6 months (with out the 70 points)

        6 months is a long time to spend on a grind! In my 15 years off mmo's I have never encountered anything similar to that.
        Edited by Hamrammur on March 9, 2015 12:17PM
      3. AbraXuSeXile
        AbraXuSeXile
        ✭✭✭✭✭
        Make the system finishable within a reasonable time or you alienate your current and future playerbase.
        AbraXuS
        Grand Overlord Rank 50 [First EU]
        Clan Leader of eXile
        Gaming Community - Est. 1999
        Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

      4. DanielMaxwell
        DanielMaxwell
        ✭✭✭

        Increase the XP earned from doing instanced dungeons (group and solo) .

        Increase the XP awarded in PvP for killing another player . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .

        roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .

        I agree very strongly with the 1st and 3rd point. I don't think people should be banned necessarily.

        The CP gain in PVP should be tied to the Player Kill quests and other PVP quests following the enlightenment system, not to just numbers of players killed, because some groups are entirely too efficient.

        did a small edit to add in that it should be for activities directly related to PvP
      5. Samadhi
        Samadhi
        ✭✭✭✭✭
        ✭✭✭
        PvP Experience needs to be increased drastically; if it results in the need to cap the daily possible amount of Champion Points to grind, then do it.
        If kills and objectives are not viable to increase, then increase the experience generated by the quest boards; or, at very least the Kill Enemy Players quests (which have a daily limit of how many times they can be done).

        At very least, improve the experience generated by PvE quests within Cyrodiil if PvP experience directly is not an option.
        The quest hubs in Cyrodiil are limited on a per day basis, higher risk, and can be more difficult and time consuming to complete than PvE quests in any other zone; the experience from these quests needs to be at least double what it is currently.
        Edited by Samadhi on March 8, 2015 9:14PM
        "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
        Wisdom is doing Now that which benefits you later.
      6. Grao
        Grao
        ✭✭✭✭✭
        reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .

        Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .

        Increase the XP earned from doing instanced dungeons (group and solo) .

        Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .

        roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .

        I will have to disagree with you on the last point. Zenimax cannot roll back those that gained CPs by grinding spots as we weren't warned that was an exploit. As far as we were aware Enlightenment was supposed to grant us about 8 CPs before fading away - Rolling back progress simply because ZoS made a mistake releasing an untested patch to Live is absurd.
        Edited by Grao on March 8, 2015 9:19PM
      7. Rhakon
        Rhakon
        ✭✭✭
        @ZOS_GinaBruno

        Make this a sticky in general forums please, it would prevent the flood of new threads about the Championsystem!



        Seperate PvP from CS would be an easy solution to PvP imbalance.
        Edited by Rhakon on March 8, 2015 9:19PM
      8. Olysja
        Olysja
        ✭✭✭
        We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points.
        mooore Cpexp in pvp. many of us are not interested in doungeon/trials farm . The endgame you offer is the pvp one like we all can see from your trailers. so please don't make the pve grind/farming a must have, tnx.

        Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
        (EU)(EP) Olysja / Hortensius Capitolinus
        (EU)(DC) My Heart for Cuties
        (EU)(AD) City light painted girl
      9. Grao
        Grao
        ✭✭✭✭✭
        Hi everyone,

        We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

        We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

        Thanks!

        I understand that a lot of vet 14 players are frustrated that they can't get Champion Points all that easily because there's just less stuff for them to do. Some of the changes that you suggested would help with that, I'm sure. Also, for all the PVPers, Cyrodiil should offer enticing and fair ways to get CPs. I've been hearing a lot of commotion from the PVP community.

        Also, I feel that 400, 000 exp for a CP is just too much. Considering all you get for achieving one is a single point, which really doesn't influence much, it just doesn't feel great. This number should about 200, 000 or 250, 000, I think. The progression would just feel so much better.

        I know that veteran ranks will be phased out eventually, but this should really happen sooner rather than later. At the moment, it's a little confusing. It's going to be very confusing for new players who quickly work their way up to VR 1.


        The ghost of the veteran system is a huge issue as we can't yet know how things will be balanced out once the vet ranks are finally removed. It is extremely confusing and annoying that the champion system was layered on top of such failed system instead of replacing it completely from the get go.

        Now you have serious imbalance in non vet, discontent in late game because gaining Cps is harder then it should be and in a couple of months we will need to trash all our gear again because ZoS will need to change all the gearing for this new newer system...
      10. Vaelen
        Vaelen
        ✭✭✭
        Here's what it boils down to:

        Hardcore players abused the system, got 200+ CPs already, and want to keep their current unfair advantage over all other casual players.

        Casual players were left in the dark, most of them did not abuse the enlightenment exploit and they may have gained a few CPs out of it, but they are clearly at a huge disadvantage now compared to the hardcore abusers who abused the exploit.

        Now ZOS should either Rollback the system to 70 CPs, or give out 100-200 CPs to all players who reached vet rank, with more CPs given the higher VR rank you are up to 200.
      11. Vaelen
        Vaelen
        ✭✭✭
        If ZOS gave out 200 CPs to all vet characters, would anyone complain except for those who wasted their time abusing the exploit to gain 200+ CPs?
      12. Denaia
        Denaia
        ✭✭✭✭
        I would like to see enlightment increased to 203 CP per day. This should give anyone enough to do.

        I also think that the justice system should award CP XP (XP per fenced item?) and that for those who like grinding. Why not add "xp tokens" to monsters that grant 30-40k XP upon consumation? And then only add this to overworld mobs so soloing / grinding gets some new rewards.

        My 2 cents on the subject.
      13. technohic
        technohic
        ✭✭✭✭✭
        ✭✭✭✭✭
        1. You need to be able to earn CPs equally for any activity you do in game. Grinding is going to happen and while you chase the spots you know of, there is always going to be another. Better to address the underlying issue and that is the pacing of the other things, and you still fail to mention PvP when you talk about it even still. Making people feel like they have to do a specific activity over another in order to even come close to keeping pace, forces them out of what they enjoy until they eventually figure out they are not enjoying the game at all any more and quit.

        2. There are always different views of hard core and casual. Trying to please both is futile unless they are seperate. I would suggest Cyrodiil and other leader board content to have servers/versions where champion points are disabled. Call it casual or "stock" or whatever you want. The idea here is to provide an experience for those who want to grind champion points in a race to more power than their opponent while also providing a separate zone for those who are more casual to where they don't feel they need to get X amount of champion points in order to compete.

        3. Down the road; you will have new players who want to be in the more "hardcore" group. There will need to be a mechanism in place where they can catch up and I don't think diminishing returns you offer now will be enough as its still a time ivestment gap. Personally; I would have started with a smaller number of champion points to be earned as to cap them for a while every quarter to allow catching up then raise that limit every few months. Similar to VR levels were at 10 for a while, then 12, then 14. Thats how I eventually caught up and I fear that is not available now.

        4. This also makes leveling another character seem like a daunting or even insurmountable task as you do not earn anything but a bigger gap while you level. CP points should be earned while you level alts. Again; this is anothe rplaystyle you punish by not including. On one hand I am told the Elder Scrolls story is the reason to be here, but on the other; it is the worst possible way to progress outside of PvP.
      14. Animal_Mother
        Animal_Mother
        ✭✭✭✭
        Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.

        I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.

        Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.

        Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.

        Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.

        Give us some content.
      15. Samadhi
        Samadhi
        ✭✭✭✭✭
        ✭✭✭
        Please also increase the rate of exp generation for performing all Legerdemain tasks.

        The skill line levels fine, but it does not feel like it is contributing to overall character progress.

        In previous games, playing as a Thief was a valid way to level up through the game; presently in ESO it is a fun system that is tacked on as something extra.

        It would be great to see this system incorporated to meaningful character development. Would love to level while roleplaying a shifty thief, but presently it just is not a viable option.
        "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
        Wisdom is doing Now that which benefits you later.
      16. Personofsecrets
        Personofsecrets
        ✭✭✭✭✭
        ✭✭✭
        All players who play multiple roles are having a tough time. Champion points need to be free to redistribute so that we are able to do all of the things with our character that we could do in 1.5.

        Example: In sanctum ophidia I tank mantikora but switch to lamia control on serpent. It is important that I can put out dps on the serpent, but because I cant easily respec champion points and because it costs gold, using champion points to get that extra dps feels bad.

        Additionally, just like with the undaunted boss based 2 piece sets, taking years to reach a satisfactory point is dis-interesting.
      17. technohic
        technohic
        ✭✭✭✭✭
        ✭✭✭✭✭
        Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.

        I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.

        Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.

        Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.

        Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.

        Give us some content.

        I like these ideas as well.
      18. LtCrunch
        LtCrunch
        ✭✭✭✭✭
        Make the system finishable within a reasonable time or you alienate your current and future playerbase.

        It's not a system that's intended to be finished. How this is such a difficult concept to understand for so many people baffles me.
        NerdSauce Gaming
        Laughs-At-Wounds - Sap tanking since 03/30/14
        ßrandalf - Light armor tanking since 03/03/15
        Brandalf Beer-Belly - Tanking drunk since 12/30/16


      19. Audigy
        Audigy
        ✭✭✭✭✭
        ✭✭
        Hi everyone,

        We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.

        We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.

        Thanks!

        My dear @ZOS_GinaBruno <3

        I believe what a lot of people dislike about the current CS is how monotone it is to gain XP for it. Lets break it down to a few aspects if you don't mind.

        1. What can we do

        Right now to gain XP we have to do one of the following things. We can farm mobs in the open world, similar to what was done with Craglorn and the VR system.

        Besides that we can farm VR dungeons, some players reported that they gain huge amounts of XP there if they rush through them. (I can not confirm this, just what others said).

        Both ways are pretty boring, as we players do them like a robot - without using our brain, without seeing a new story or other players / NPCs etc. Its monotone, but the fastest way to gain CP´s.


        2. What we want to do

        I believe a lot of players want to be rewarded for playing the game. If someone does a quest, if someone does a story dungeon, gains an achievement, learns a new motif, explores a hidden cave, cooks a nice meal etc. then he should be rewarded with XP, Dye´s, titles ...

        To some degree we get rewards, but they are so spare especially in regards of the CS; that it seems like a punishment to actually play your wonderful game.

        3. What you could do

        I don't think that the people complaining want more XP for doing the same Trial or Dungeon all day, as this wouldn't change anything. Its just replacing the old grind with a new one, one that is even more limited in regards of accessibility as not everyone has a full group to farm Trials and Dungeons quick enough to profit from your suggested change.

        I don't know if its technical possible, but why cant we get more for doing something the first time, like the story, gaining achievements, discovering locations, talking to NPC´s ... ? If you would reward us for doing something once, then the motivation to do many different things would be a lot bigger and we as players would see everything of the game and not just a small part of it.

        We have achievements,
        why don't they give CPs? Why do only so few give Dye´s or cosmetics such as titles? Achievements allow you to track down what we did, and they are unique, yet its not used to reward us.

        I mentioned it earlier, yesterday I did an achievement and I received points in the achievement system but I cant do anything with these points. They don't count as CP´s, they don't reward me with nice furniture for a potential house, no they just sit there doing nothing.

        I also think its not the best idea to let players not gain CP´s while not playing a VR toon. Personally I would love to see the CS also available for those that just play through the story, as we do this only once per char.

        In conclusion:

        I can not speak for others, but I would love to see us being rewarded for playing your game, for discovering stuff, finishing a dungeon for the first time, doing our professions, competing in AVA ...

        Weight your rewards more on one time opportunities, than on always the same grinds - no matter if its a dungeon or mob grind.

        In an ideal world, the player having all achievements done sits on 3600 CP and someone who did 10% of them on 360 CP.

        Its not that some gain CP´s faster than others, its how they gain them by not playing the game - but working it. You made the same mistake with Craglorn once, you offered players an environment to gain power, by not even playing this game, but sitting at the same spot all the time. Players who grind don't get involved with the ESO franchise, yet gain the biggest rewards, it just seems wrong.

        P.S. I can not believe you work on a sunday, you are as crazy as I am >:)


        Edit:

        A quick fix for AVA would be brackets, so that those with more CP cant farm those with less. 0-70CP, 70-200 CP etc.
        Edited by Audigy on March 8, 2015 9:37PM
      20. Soulshine
        Soulshine
        ✭✭✭✭✭
        @ZOS_GinaBruno

        Thank you for posting the thread.

        I suppose I am in a very small minority here and this many never be considered, but I do not understand why this system was implemented on the basis of XP gains to begin with, rather than earned achievements in the game.

        In light of the fact that the Champion System is completely still tied to VR, and that we have no ETA in sight yet for when VR will actually be removed ---- IF it will at all ---- why would you tie Champion Points to experience points alone?

        Especially when the rate at which XP given is completely unabalanced, grind spots of excessive XP have proven to be the historical vehicle of problems which you keep having to nerf, etc., it seems illogical.

        Playing the game, in whatever manner someone chooses to do it, renders XP but it does not necessarily render achievements that represent the player's investment in the game's core features like PvP, Trials, or healing people in dungeons, opening 5000 chests, whatever. I for one would feel my acheivements actually meant something if they were represented by Champion points as opposed to five shades of pink.

        Please consider devising a scale where there is an equivalent amount of CPs rewarded for PvP achievments and PvE alike as a character progresses through post level 50 content.
      21. DanielMaxwell
        DanielMaxwell
        ✭✭✭
        Grao wrote: »
        reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .

        Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .

        Increase the XP earned from doing instanced dungeons (group and solo) .

        Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .

        roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .

        I will have to disagree with you on the last point. Zenimax cannot roll back those that gained CPs by grinding spots as we weren't warned that was an exploit. As far as we were aware Enlightenment was supposed to grant us about 8 CPs before fading away - Rolling back progress simply because ZoS made a mistake releasing an untested patch to Live is absurd.

        It is up to ZOS to determine who they feel abused the enlightenment bug and they should take action against them , what I suggested is the best response in my opinion .
      22. jwboudreau1b16_ESO
        jwboudreau1b16_ESO
        ✭✭✭
        Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.

        I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.

        Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.

        Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.

        Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.

        Give us some content.

        I disagree with the first point. Quite a few of the gamechanging perks are pretty cool. It makes it worth getting champion points and it feels great to further customize your character.
      Sign In or Register to comment.