I've just started the Vet grind and ... it sucks. The game immediately takes a dramatic shift from a very fun and rewarding experience in terms of character progression to one that feels very slow and boring while also recycling content. Quite frankly, I am surprised that ZOS refuses to even comment on the situation and I am quickly losing interest in the game unfortunately. I realize that they're planning to do away with vet levels all together but allowing the current situation to languish without even a single comment isn't a good short term solution.
This will be the last alt I ever level through vet ranks, even if they sit on their hands and don't remove them for another 5+ months. The XP is absolute garbage right now. Besides the fact that the sub doesn't really do much for you, I certainly don't plan on renewing mine, and I've had one since launch. Frankly, I don't feel like they deserve my money right now.
Of the few posts I've seen from devs on anything related to XP, I wonder if they're actually unaware, but here are pretty rough average XP per hour based on your activity:
Grinding - 420k XP/hour
Questing - 120k XP/hour
PVP - 75k XP/hour
Now, grinding can drop precipitously if there are 4 sorcs buzzing around all of the grind spots (which usually happens during prime time). Questing is pretty stable at between 100k-130k for me, unless you're questing in craglorn and then it's much lower. PVP fluctuates a lot, and the XP drops even further if you've already used up all of your kill quests.
Why can't questing and pvp be brought up to the same relative XP/hour rate as grinding? What is so difficult about that? To the devs, would you like for me to recommend an XP/hour tracking add-on? PVP might be slightly harder to buff, but there's no reason why questing XP shouldn't be easy to bump up.
I just dinged v14 on my temp alt after caving and deciding to grind lions, so to the rest of you, best of luck. To the devs, even if you end up fixing this on Monday's patch (doubtful...), you have a long way to go towards fixing relations with your playerbase on this issue. But by all means, ignore the nonstop complaints for another 2 months.
Of the few posts I've seen from devs on anything related to XP, I wonder if they're actually unaware, but here are pretty rough average XP per hour based on your activity:
Grinding - 420k XP/hour
Questing - 120k XP/hour
PVP - 75k XP/hour
Now, grinding can drop precipitously if there are 4 sorcs buzzing around all of the grind spots (which usually happens during prime time). Questing is pretty stable at between 100k-130k for me, unless you're questing in craglorn and then it's much lower. PVP fluctuates a lot, and the XP drops even further if you've already used up all of your kill quests.
Why can't questing and pvp be brought up to the same relative XP/hour rate as grinding? What is so difficult about that? To the devs, would you like for me to recommend an XP/hour tracking add-on? PVP might be slightly harder to buff, but there's no reason why questing XP shouldn't be easy to bump up.
I just dinged v14 on my temp alt after caving and deciding to grind lions, so to the rest of you, best of luck. To the devs, even if you end up fixing this on Monday's patch (doubtful...), you have a long way to go towards fixing relations with your playerbase on this issue. But by all means, ignore the nonstop complaints for another 2 months.
I don't expect all exp to be brought in line with grinding but it would be nice of they reduced the gaps. It would be nice to be gaining half the exp I do grinding, when questing and half of that again for pvp.
Have it look a bit more like this..
Grinding - 400k-600k / hour
Questing - 200k-300k / hour
PvP - 100k-150k / hour
That's still a really wide gap that significantly disadvantages pvp. Remember, with the champion system, anyone that consistently gets lower XP is going to be underperforming in the long run. Someone that quests/grinds all day long for a year will have a noticeable advantage in pvp over someone that spends a year in cyrodiil - and that seems counter-intuitive.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
But the XP nerfs were put in place to keep people from getting too far ahead in CP too easily. Yes, it may affect VR progression (though I'm not convinced, since my V4 is still in the first zone of Silver, and my V6 just finished that zone), but that's not the reason they were put in place.
I just gotta ask... how the heck are people doing this?? V6 in the first zone? I did EVERY single quest/dolmen/delve (did most, but not all public dungeons) in every Silver/Gold and BARELY hit V11 when I finished Cadwell's Gold.
I didn't skip trash between quest objectives either.
That leaves me at... what do I do now to hit V14? PvP doesn't entice me, and I am in that zone that noone wants to take to vet dungeons. Tried Craglorn, but at 2K xp per "event" it is not worth it compared to grinding.
Finishing the mainquestline of the first vet-area (stonefalls for me), 2 worldbosses, 2 normal dungeons and 2 vet dungeon (2 normal and 1 vet dungeon with undaunted pledge) and 2 days of pvp including collecting skyshards took me from level 46 to vr2 with now 350k xp towards to V3.
So much to give an impression on xp gain. I´m not too bothered of the fact when I reach endlevel so use the numbers I given as you please.
What I don´t agree on is that
- cyrodiil gets you not enough XP in general
- you stand no chance in pvp as a VR1
I guess it comes down to classes and experience. IMO if you pick your fights clever you can have a whole lot of XP in cyrodiil. On my way to battles and skyshards alike I took every quest I found. Most times it´s just deliver X to Y and that´s it and grants 11k XP for vet level. On the way to the quest hub you can surprise enemy players and gain more xp.
I wrecked V14 players with my V1 mage (hell sorc is fun why didn´t I play one earlier) and I got busted by players some levels below me.
Questing a complete vet-area should grant you the vet-level if you do really all things that are there including dungeons/public dungeons. The VR9 and VR10 areas should bring you to at least VR12 imo so that craglorn (including AA, Hel-RA) should take you close to VR14. Would be reasonable...
Also, I would like to see an XP-boost for people who are leveling their first char, so that they can catch up to other players.
It works that way if players with even skill clash onto each other. In many cases the fight is decided by the skill of the player behind the screen and not by numbers. And in most cases a fight is decided by the fact that other players will join the fight.With the way stats work now it makes a HUGE difference, and arguing that point is just being silly.