But the XP nerfs were put in place to keep people from getting too far ahead in CP too easily. Yes, it may affect VR progression (though I'm not convinced, since my V4 is still in the first zone of Silver, and my V6 just finished that zone), but that's not the reason they were put in place.
I just gotta ask... how the heck are people doing this?? V6 in the first zone? I did EVERY single quest/dolmen/delve (did most, but not all public dungeons) in every Silver/Gold and BARELY hit V11 when I finished Cadwell's Gold.
But the XP nerfs were put in place to keep people from getting too far ahead in CP too easily. Yes, it may affect VR progression (though I'm not convinced, since my V4 is still in the first zone of Silver, and my V6 just finished that zone), but that's not the reason they were put in place.
I just gotta ask... how the heck are people doing this?? V6 in the first zone? I did EVERY single quest/dolmen/delve (did most, but not all public dungeons) in every Silver/Gold and BARELY hit V11 when I finished Cadwell's Gold.
I didn't skip trash between quest objectives either.
That leaves me at... what do I do now to hit V14? PvP doesn't entice me, and I am in that zone that noone wants to take to vet dungeons. Tried Craglorn, but at 2K xp per "event" it is not worth it compared to grinding.
The one thing they could tell us: Is it a waste or not to level up from vet1 to vet14?
The_Death_Princess wrote: »There is no XP problem. The problem is just like every other game grinders believe they should grind mobs for a day or two and be max level.
I have done 3 toons full to gold and ALWAYS hit 14 well before the end. Thats the way the game was laid out, and it was laid out well. Yes after a couple, it is a Little repetitive but hey, all games are until some one can make an AI MMO.
Suck it up, quit your crying, and live with the fact that champion points are not to be meant to be maxed in a month. After all, thats what your really wanting, stop disguising it.
Keep up the good work stick to the original mapped out character XP path ZOS.
The_Death_Princess wrote: »There is no XP problem. The problem is just like every other game grinders believe they should grind mobs for a day or two and be max level.
I have done 3 toons full to gold and ALWAYS hit 14 well before the end. Thats the way the game was laid out, and it was laid out well. Yes after a couple, it is a Little repetitive but hey, all games are until some one can make an AI MMO.
Suck it up, quit your crying, and live with the fact that champion points are not to be meant to be maxed in a month. After all, thats what your really wanting, stop disguising it.
Keep up the good work stick to the original mapped out character XP path ZOS.
To summarize the wall of text, ZOS, your communication on all of this has been atrocious, and I’m not saying that lightly. This is the reason there are so many threads on the same topic. The main complaint from many players isn’t that they want instant V14, but that they don’t see a valid reason for making the grind take LONGER than it used to when we know ZOS is removing vet levels in a few months. It’s an obvious waste of time at that point, and players realize it.
Superb job on the list. Must have taken a lot of time and effort. But this right here is unfortunately why your efforts will more than likely be meaningless.
Their poor communication and information sharing makes it a pain for everything. They (likely) know about all these issues. They (likely) are spending their time and energy on console release and figuring out ways to make money. There are many issues and many threads and just lots of crickets from official peeps and mainly just arguments between players.
But other than a few posts that go quiet after their initial posting and their lovely and cheerful ESO Live episodes. ESO is like a black box.
But it does look like the waste of time is telling them what to do... They have their own priorities and that's making ESOville.
To our friends at ZOS, since you post on (sometimes ridiculous) threads, but have refused to weigh in on the following which all deal with various problems tied to XP and the veteran levels, my hope is that if it’s all condensed into one place you’ll be more inclined to finally give us a glimpse into why nothing has been done yet. Personally, I’ve started at least one of those threads, commented across the forums, and provided feedback during our guild sessions with one of the community managers (for which we’re incredibly grateful to be a part of). The communication on this stuff is abysmal, and you’re usually much better at it, so you leave me scratching my head. From what I can gather, here is a summary of the plethora of issues the game is currently grappling with in regards to XP. It should be a safe assumption that the community as a whole is very happy with the 1-50 experience, and less than happy with the v1-v14 experience (though there are subsets that don’t follow that trend).
- A supermajority of ZOS’ resources are dedicated to console work, and will be for weeks to come. Veteran ranks will be removed (probably on the timescale of months) eventually, but I would assume ZOS thinks the current problems can be ignored for another few months when vet ranks are gone entirely. Players are unhappy because we still want to level our mains and alts, and we’re stuck with the current situation for the foreseeable future.
- ZOS hasn’t said ANYTHING on experience issues in over 2 months, not even acknowledgement/refusal. I wish I was exaggerating here, but I scour the dev tracker and there’s nadda. This ends up leading to speculation/bad info, forum fights, and players being jaded seeing you ignore these topics but replying to threads that are sometimes pointless fluff. Frankly, the nasty atmosphere on the forums that you’re seeing whenever the conversation shifts to XP is because you’ve let this snowball for so long.
- Since vet levels are being done away with, right now it just feels like players are wasting their time leveling alts so they can be a spare healer/tank if needed.
- Not being at V14 often means you will be tremendously underperforming in pvp, trials, dsa, whatever you consider endgame. You likely aren’t going to waste legendary mats upgrading your gear before v14. You likely aren’t going to waste money buying set pieces until you’re at the highest level available for that set (in many cases that’s v14). Therefore, many players feel obligated to grind through vet levels before they can get to the good stuff, and as is evidenced by the exodus of players the first time around (and now starting the second?), players get bored/burnt out before they ever reach the gooey center.
- There is a wide berth between leveling options in terms of effectiveness. Grinding regular mobs takes the cake by far, but has been relegated to a few (increasingly crowded) spots in cadwell gold zones and certain cyrodiil delves. The XP/hour you get from questing is paltry for the effort, and seems to drag on and on. The XP/hour you get during pvp is even worse – and this is AFTER they very slightly buffed the XP about a month ago. The XP/hour you get in vet dungeons has been nerfed across the board from pre-1.6, and the time it takes to complete the dungeons has been increased. Of the four general leveling options (grinding, questing, vet dungeons, pvp – in this order), they’re really nowhere near the same baseline.
- The XP you’d get in relation to your vet level progression bar was much better pre-1.6 than post-1.6. Who had the bright idea to make it this way, and if it wasn’t intentional, why has it been left like this for 2+ months?
- Doing all dolmens and WB in every silver and gold zone used to award about 3 full vet levels pre-1.6, and awards about 0.5 vet levels post-1.6. There hasn’t been any explanation from ZOS on why this happened, and why it’s been left this way.
- Many players can’t understand why ZOS is ok with vet leveling taking longer post-1.6 than pre-1.6, given that you’ve pretty much admitted vet levels were a failure since you’re removing them. You realized there were significant problems with that system, and yet you’re going to make it WORSE in the last 6 or so months of its life? Why?
- Dolmens don’t award completion xp (except those in the Rift). This is a known bug by ZOS – I saw Gina’s response in that thread, but it’s been this way for months.
- Many quest rewards don’t feel like they were worth the time to actually do the quest.
- For people leveling alts, the current vet situation is enough to induce a feeling of rocking themselves in corner while softly crying. Doing all of those quests multiple times, or just flat out grinding mobs for 14 million XP. For people leveling new characters, it’s taking them months to do something post-1.6 that used to take me a ~ week pre-1.6 thanks to craglorn (no exploits).
- Craglorn is a hot mess. The zone was structured to take a character from v10 to v14. In my experience, as an estimate, doing all quests and map completion for both lower and upper craglorn would net you maybe a full vet level, not four. You raised the level cap twice, when it was a horrible idea to do so, and now you don’t have dedicated content meant to steer a player through those additional levels. Frankly, once you finish silver and gold, you grind, or you stretch out the time in cyrodiil. You hotnerfed the zone in a weekend, why has it taken 2 months for you to even begin to make fixes to the XP there? The zone is meant for group content, yet a regular mob awards significantly more XP than a difficult group boss. Completing the entire upper craglorn questline, which requires lower to be finished, awards you 5k XP. That’s right, after spending hours doing the quests (not including the time you spend finding other players to group with you), you get the same XP you’d get if you were to go kill 10 regular mobs. If you can’t see a problem here, I have grave concerns on your capacity to manage this game.
- For players that have been around for a while, many of us were able to finish the vet grind in a weekend just by killing craglorn bosses (without exploits). Now that timeframe is bloated to many weeks just to have a new character. You can make the argument that players don’t need alts, but to that I’d say alts help keep player interest in the game and helps with re-playability. I’d also say that given all of the racial and meta changes that ZOS has handed down, you frequently hear “just re-roll and stop complaining”. Well, re-rolling no longer takes a week, it takes months.
- The problems with vet levels are what caused many players to leave the game the first time around. You garnered a lot of good will after making the game BTP and attracted returning players and new players. Now these players are running into the same (worse, actually) problems with vet leveling that caused the first exodus. ZOS, do you realize how frustrating it is for those of us that love the game and want it to succeed to sit by and watch you repeat the same mistakes over and over?
- Some players seem to have wildly varying experiences while completing silver and gold zones. Some claim they are halfway through gold and v12 without any additional grinding. Others claim they are significantly under-leveled at the same point. There may indeed be bugs floating around in terms of XP rewards, or problems that were introduced when you changed the XP system to be 1 million per level, but we can’t make any headway on this because you refuse to even join the conversation. What this turns into is players turning on each other because they know their own experiences, and can’t logically explain why someone else somehow got millions more XP doing the same thing they did.
To summarize the wall of text, ZOS, your communication on all of this has been atrocious, and I’m not saying that lightly. This is the reason there are so many threads on the same topic. The main complaint from many players isn’t that they want instant V14, but that they don’t see a valid reason for making the grind take LONGER than it used to when we know ZOS is removing vet levels in a few months. It’s an obvious waste of time at that point, and players realize it.
ZOS, here is the now neglected developer’s discussion you opened up 2 months ago.
http://forums.elderscrollsonline.com/en/discussion/155999/champion-system-and-xp-feedback
ZOS, here is an incomplete (and that says a LOT…) list of some of the recent threads since 1.6 that deal with the XP problems, and have gone unanswered. We’re not talking a couple, and we’re not talking about a problem that recently popped up. The list is a pretty stark example of how poor communication on this has been. I KNOW you’re reading these threads because Gina is a machine and always has her ear to the ground, but if for whatever reason you don’t have permission to comment on this stuff, hopefully this is enough evidence that you SHOULD be allowed to comment on this. Furthermore, it should be pretty obvious that you need to do SOMETHING to address this, and not in 5 months after console is released and you're ready to remove vet levels.
http://forums.elderscrollsonline.com/en/discussion/155832/vet-xp-is-broken-now-math-included
http://forums.elderscrollsonline.com/en/discussion/162675/i-cant-do-it-i-cant-level-anymore-please-remove-the-veteran-ranks-now-instead-of-waiting
http://forums.elderscrollsonline.com/en/discussion/163887/v1-v14-climb-is-too-much/p1
http://forums.elderscrollsonline.com/en/discussion/161459/the-veteran-grind-is-way-too-tedious
http://forums.elderscrollsonline.com/en/discussion/162881/leveling-through-vet-ranks-and-the-case-with-removing-them
http://forums.elderscrollsonline.com/en/discussion/157694/vet-exp-nerf-zos-illogic-examined
http://forums.elderscrollsonline.com/en/discussion/150697/vet-levels
http://forums.elderscrollsonline.com/en/discussion/111031/vet-level-took-my-motivation-out-back-and-beat-it-to-death-with-an-aluminum-baseball-bat
http://forums.elderscrollsonline.com/en/discussion/163464/vet-level-and-horse-training
http://forums.elderscrollsonline.com/en/discussion/142988/xp-change-for-vet-levels
http://forums.elderscrollsonline.com/en/discussion/165416/vet-levels-are-ridiculous
http://forums.elderscrollsonline.com/en/discussion/165493/should-vet-leveling-be-faster-since-they-are-getting-rid-of-it-entirely
http://forums.elderscrollsonline.com/en/discussion/150525/veteran-ranks-on-console-prepare-for-bad-reviews-round-2
http://forums.elderscrollsonline.com/en/discussion/155318/xp-disparity-and-how-zos-can-address-it
http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
http://forums.elderscrollsonline.com/en/discussion/168525/xp-as-vet-is-horrible-zos-is-making-sure-we-spend-every-waking-moment-in-attempts-to-level-to-v14
http://forums.elderscrollsonline.com/en/discussion/168451/regarding-this-morning-s-hotfix

Attorneyatlawl wrote: »
Personally, as much as I hate leveling alts, I am much more impacted by other game issues on a long term basis. Leveling? Yeah, it's not fun to me, but after 25 hours grinding or 40 questing as I grind, it never affects me again on that character. Meanwhile, quality of life concerns and info unavailable even with maintaining a fleet of addons, has on every character from launch to now around 13 months later. A long abandoned addon lets me move key binds between my alts, but could break at any patch and there's no in game way to keep a character's settings the same as another's. The same is true of add on settings, with a handful of authors thankfully providing their own profile support (Srendarr timers as an example lets you keep the same settings on multiple characters).
I don't want to hijack the thread, but there are, in my opinion, bigger fish in the sea to be fixed that aren't just during the brief time spent leveling (unless you only play the game for a month or so, in which case the leveling timeframe is a much larger portion of what you play). This too is a problem which should be addressed, don't get me wrong, though. I just am not so sure I'd agree that it's as big of one as described, if you ask me.
Saltypretzels wrote: »Attorneyatlawl wrote: »
Personally, as much as I hate leveling alts, I am much more impacted by other game issues on a long term basis. Leveling? Yeah, it's not fun to me, but after 25 hours grinding or 40 questing as I grind, it never affects me again on that character. Meanwhile, quality of life concerns and info unavailable even with maintaining a fleet of addons, has on every character from launch to now around 13 months later. A long abandoned addon lets me move key binds between my alts, but could break at any patch and there's no in game way to keep a character's settings the same as another's. The same is true of add on settings, with a handful of authors thankfully providing their own profile support (Srendarr timers as an example lets you keep the same settings on multiple characters).
I don't want to hijack the thread, but there are, in my opinion, bigger fish in the sea to be fixed that aren't just during the brief time spent leveling (unless you only play the game for a month or so, in which case the leveling timeframe is a much larger portion of what you play). This too is a problem which should be addressed, don't get me wrong, though. I just am not so sure I'd agree that it's as big of one as described, if you ask me.
This XP issue is a major player retention issue, and as a result is one of the biggest problems going on right now imo.
I don't expect to get handed v14 on a silver platter, but the length of time leveling is ridiculous. I guess doing a public dungeon, which took about 40 minutes, for 5k experience was what made me say enough is enough. I'm burning out and I'm sure many other semi-casual players like me are doing the same. Added to the problem is that every skill I care about is maxxed out and there is nothing left in character progression except CP, and I still have the entirety of cadwells gold to go through.
No, you don't have a vr 14 out of laziness.To our friends at ZOS, since you post on (sometimes ridiculous) threads, but have refused to weigh in on the following which all deal with various problems tied to XP and the veteran levels, my hope is that if it’s all condensed into one place you’ll be more inclined to finally give us a glimpse into why nothing has been done yet. Personally, I’ve started at least one of those threads, commented across the forums, and provided feedback during our guild sessions with one of the community managers (for which we’re incredibly grateful to be a part of). The communication on this stuff is abysmal, and you’re usually much better at it, so you leave me scratching my head. From what I can gather, here is a summary of the plethora of issues the game is currently grappling with in regards to XP. It should be a safe assumption that the community as a whole is very happy with the 1-50 experience, and less than happy with the v1-v14 experience (though there are subsets that don’t follow that trend).
- A supermajority of ZOS’ resources are dedicated to console work, and will be for weeks to come. Veteran ranks will be removed (probably on the timescale of months) eventually, but I would assume ZOS thinks the current problems can be ignored for another few months when vet ranks are gone entirely. Players are unhappy because we still want to level our mains and alts, and we’re stuck with the current situation for the foreseeable future.
- ZOS hasn’t said ANYTHING on experience issues in over 2 months, not even acknowledgement/refusal. I wish I was exaggerating here, but I scour the dev tracker and there’s nadda. This ends up leading to speculation/bad info, forum fights, and players being jaded seeing you ignore these topics but replying to threads that are sometimes pointless fluff. Frankly, the nasty atmosphere on the forums that you’re seeing whenever the conversation shifts to XP is because you’ve let this snowball for so long.
- Since vet levels are being done away with, right now it just feels like players are wasting their time leveling alts so they can be a spare healer/tank if needed.
- Not being at V14 often means you will be tremendously underperforming in pvp, trials, dsa, whatever you consider endgame. You likely aren’t going to waste legendary mats upgrading your gear before v14. You likely aren’t going to waste money buying set pieces until you’re at the highest level available for that set (in many cases that’s v14). Therefore, many players feel obligated to grind through vet levels before they can get to the good stuff, and as is evidenced by the exodus of players the first time around (and now starting the second?), players get bored/burnt out before they ever reach the gooey center.
- There is a wide berth between leveling options in terms of effectiveness. Grinding regular mobs takes the cake by far, but has been relegated to a few (increasingly crowded) spots in cadwell gold zones and certain cyrodiil delves. The XP/hour you get from questing is paltry for the effort, and seems to drag on and on. The XP/hour you get during pvp is even worse – and this is AFTER they very slightly buffed the XP about a month ago. The XP/hour you get in vet dungeons has been nerfed across the board from pre-1.6, and the time it takes to complete the dungeons has been increased. Of the four general leveling options (grinding, questing, vet dungeons, pvp – in this order), they’re really nowhere near the same baseline.
- The XP you’d get in relation to your vet level progression bar was much better pre-1.6 than post-1.6. Who had the bright idea to make it this way, and if it wasn’t intentional, why has it been left like this for 2+ months?
- Doing all dolmens and WB in every silver and gold zone used to award about 3 full vet levels pre-1.6, and awards about 0.5 vet levels post-1.6. There hasn’t been any explanation from ZOS on why this happened, and why it’s been left this way.
- Many players can’t understand why ZOS is ok with vet leveling taking longer post-1.6 than pre-1.6, given that you’ve pretty much admitted vet levels were a failure since you’re removing them. You realized there were significant problems with that system, and yet you’re going to make it WORSE in the last 6 or so months of its life? Why?
- Dolmens don’t award completion xp (except those in the Rift). This is a known bug by ZOS – I saw Gina’s response in that thread, but it’s been this way for months.
- Many quest rewards don’t feel like they were worth the time to actually do the quest.
- For people leveling alts, the current vet situation is enough to induce a feeling of rocking themselves in corner while softly crying. Doing all of those quests multiple times, or just flat out grinding mobs for 14 million XP. For people leveling new characters, it’s taking them months to do something post-1.6 that used to take me a ~ week pre-1.6 thanks to craglorn (no exploits).
- Craglorn is a hot mess. The zone was structured to take a character from v10 to v14. In my experience, as an estimate, doing all quests and map completion for both lower and upper craglorn would net you maybe a full vet level, not four. You raised the level cap twice, when it was a horrible idea to do so, and now you don’t have dedicated content meant to steer a player through those additional levels. Frankly, once you finish silver and gold, you grind, or you stretch out the time in cyrodiil. You hotnerfed the zone in a weekend, why has it taken 2 months for you to even begin to make fixes to the XP there? The zone is meant for group content, yet a regular mob awards significantly more XP than a difficult group boss. Completing the entire upper craglorn questline, which requires lower to be finished, awards you 5k XP. That’s right, after spending hours doing the quests (not including the time you spend finding other players to group with you), you get the same XP you’d get if you were to go kill 10 regular mobs. If you can’t see a problem here, I have grave concerns on your capacity to manage this game.
- For players that have been around for a while, many of us were able to finish the vet grind in a weekend just by killing craglorn bosses (without exploits). Now that timeframe is bloated to many weeks just to have a new character. You can make the argument that players don’t need alts, but to that I’d say alts help keep player interest in the game and helps with re-playability. I’d also say that given all of the racial and meta changes that ZOS has handed down, you frequently hear “just re-roll and stop complaining”. Well, re-rolling no longer takes a week, it takes months.
- The problems with vet levels are what caused many players to leave the game the first time around. You garnered a lot of good will after making the game BTP and attracted returning players and new players. Now these players are running into the same (worse, actually) problems with vet leveling that caused the first exodus. ZOS, do you realize how frustrating it is for those of us that love the game and want it to succeed to sit by and watch you repeat the same mistakes over and over?
- Some players seem to have wildly varying experiences while completing silver and gold zones. Some claim they are halfway through gold and v12 without any additional grinding. Others claim they are significantly under-leveled at the same point. There may indeed be bugs floating around in terms of XP rewards, or problems that were introduced when you changed the XP system to be 1 million per level, but we can’t make any headway on this because you refuse to even join the conversation. What this turns into is players turning on each other because they know their own experiences, and can’t logically explain why someone else somehow got millions more XP doing the same thing they did.
To summarize the wall of text, ZOS, your communication on all of this has been atrocious, and I’m not saying that lightly. This is the reason there are so many threads on the same topic. The main complaint from many players isn’t that they want instant V14, but that they don’t see a valid reason for making the grind take LONGER than it used to when we know ZOS is removing vet levels in a few months. It’s an obvious waste of time at that point, and players realize it.
ZOS, here is the now neglected developer’s discussion you opened up 2 months ago.
http://forums.elderscrollsonline.com/en/discussion/155999/champion-system-and-xp-feedback
ZOS, here is an incomplete (and that says a LOT…) list of some of the recent threads since 1.6 that deal with the XP problems, and have gone unanswered. We’re not talking a couple, and we’re not talking about a problem that recently popped up. The list is a pretty stark example of how poor communication on this has been. I KNOW you’re reading these threads because Gina is a machine and always has her ear to the ground, but if for whatever reason you don’t have permission to comment on this stuff, hopefully this is enough evidence that you SHOULD be allowed to comment on this. Furthermore, it should be pretty obvious that you need to do SOMETHING to address this, and not in 5 months after console is released and you're ready to remove vet levels.
http://forums.elderscrollsonline.com/en/discussion/155832/vet-xp-is-broken-now-math-included
http://forums.elderscrollsonline.com/en/discussion/162675/i-cant-do-it-i-cant-level-anymore-please-remove-the-veteran-ranks-now-instead-of-waiting
http://forums.elderscrollsonline.com/en/discussion/163887/v1-v14-climb-is-too-much/p1
http://forums.elderscrollsonline.com/en/discussion/161459/the-veteran-grind-is-way-too-tedious
http://forums.elderscrollsonline.com/en/discussion/162881/leveling-through-vet-ranks-and-the-case-with-removing-them
http://forums.elderscrollsonline.com/en/discussion/157694/vet-exp-nerf-zos-illogic-examined
http://forums.elderscrollsonline.com/en/discussion/150697/vet-levels
http://forums.elderscrollsonline.com/en/discussion/111031/vet-level-took-my-motivation-out-back-and-beat-it-to-death-with-an-aluminum-baseball-bat
http://forums.elderscrollsonline.com/en/discussion/163464/vet-level-and-horse-training
http://forums.elderscrollsonline.com/en/discussion/142988/xp-change-for-vet-levels
http://forums.elderscrollsonline.com/en/discussion/165416/vet-levels-are-ridiculous
http://forums.elderscrollsonline.com/en/discussion/165493/should-vet-leveling-be-faster-since-they-are-getting-rid-of-it-entirely
http://forums.elderscrollsonline.com/en/discussion/150525/veteran-ranks-on-console-prepare-for-bad-reviews-round-2
http://forums.elderscrollsonline.com/en/discussion/155318/xp-disparity-and-how-zos-can-address-it
http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
http://forums.elderscrollsonline.com/en/discussion/168525/xp-as-vet-is-horrible-zos-is-making-sure-we-spend-every-waking-moment-in-attempts-to-level-to-v14
http://forums.elderscrollsonline.com/en/discussion/168451/regarding-this-morning-s-hotfix
I completely agree with this thread!!! They have obviously said FU?? the customer, we are going to do it our way whether they like it or not or they might have their hands tied and cant.. Its because of this crap that I dont have a V14 character! >.< Could be that they decided to kill XP in vet zones to make it take much longer to get to the end with their sad lack of end game content!
Bottom line is that they should have NEVER released this game so damn early. ESO needed at the very least another year or more so that they could fix bugs, fix the damn UI, & add good end game content!!! What we got was an alpha game at the start and its still in beta as far as I'm concerned.
Sorry ZOS, I realize that I might have come across harshly but I care what happens to this game!
Thanks, but I can't take full credit for the list. Someone else started it (I think it was @Ley? and in the first thread on the laundry list? - I just removed older threads and added in new ones).
Really great post and a good summary on xp issues !
Problem is :
The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
The contrast is way too harsh. It's almost insulting.
The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
The contrast is way too harsh. It's almost insulting.
Maotti_Nor wrote: »The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
The contrast is way too harsh. It's almost insulting.
Totally agree, gives me very little faith in this company.
Because this veterangrind is an issue. And not a small one either, and they won't even acknowledge it.
People have left before because of the VR grind and people do it especially now. I know of several who flat out left the game when they got to VR1. And they said they'll never play this game again.
vyndral13preub18_ESO wrote: »It is a head scratcher for me. Maybe they just dont have the time or the people for it, but if hey were going to do something with veteran levels. You would think they would do it before the console release. Or maybe they arent concerned with a whole new wave of playera hitting veteran levels and quiting.