Instead of making Craglorn soloable, why don't they just make the rewards worthwhile.
No one wants to go through the pain of finding a group for Craglorn when they can just hit up another zone and get just as good rewards because Crag has been nerfed so hard.
NadiusMaximus wrote: »It sucks all the lower delves get bumped up to your level, making soloing impossible if you just want to go back and see them again. it's more fun to go back and steamroll guys you had a hard time with originally.
There should be a choice in the difficulty of the content, and loot changed accordingly.
That's what guilds are for. What server/alliance are you?Okay, so a lot of people in this thread say 'It's Craglorn. It's group content. Get used to it.' And I get that, I really do. It's just... I want to experience Craglorn, but can't seem to find people to group with. It's frustrating, because the area looks so awesome, but I can't play any of it. I've tried PUGs, but good ones are few and far between, or people only want to grind to VR14.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
WraithAzraiel wrote: »Animal_Mother wrote: »WraithAzraiel wrote: »riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
Yes we do, as once you finish the quest for Molag Bal, there is nothing you can do in single player, and playing the Silver and Gold is not a continuation of the story but more needless questing of zones.
Craglorn should have been single player outside with some solo dungeons and group dungeons, complete waste of a zone as I am there every day and I see noone but people looking for mats and the endless LFG for the quests, or zone wide selling of items.
19 zones are full of solo content. 2 zones are group-encouraged (Craglorn and Cyrodiil). And there are further solo-able zones in development. There's MORE than enough solo content in the game.
But hey, at least these people aren't asking for solo "end game" content. Whatever the hell that is. They just want more stuff to do.
It's coming, don't worry. For now, just be patient, those of us who don't mind grouping have to be as well.
I really could care less about Craglorn. I spend the vast majority of my time in the solo zones or Cyrodiil. I wish I could ignore Craglorn altogether, but I can't - crafting writs and their rewards force me into Craglorn.
When last I checked crafting was a solo-able enterprise, why am I suddenly forced into grouping to collect my rewards for completing writs? Players would be up in arms if completing these required going into Cyrodiil and retrieving mats from a battlefield.
I do crafting writs and survey reports in Craglorn as well. And I've RARELY had to fight anything to get to my nodes. Not since crafting writs were first introduced, any way.
If you're fighting things while trying to harvest your lush nodes in Craglorn, chances are you might not be approaching it along the best possible path.
RainfeatherUK wrote: »People coming to an MMO expecting everything to be Soloable.
Gets more ridiculous every time I hear it in this game. Try being less antisocial perhaps? Or do us all a favour and stick to single player >_<
LucyferLightbringer wrote: »RainfeatherUK wrote: »People coming to an MMO expecting everything to be Soloable.
Gets more ridiculous every time I hear it in this game. Try being less antisocial perhaps? Or do us all a favour and stick to single player >_<
Is funny how you "group or GTFO" people think solo players are the antisocial ones.
After all it is solo players who are insulting and kicking others from group for not having perfect builds, perfect equipment, perfect droid like rotations etc.
It is solo players who always rush others and go into trauma mode when someone needs quick break.
It's solo players who are so stuck up with themselves that they cant even imagine people might enjoy MMOs for reasons other than constant grouping and epen comparisons.
You see we solo players are so antisocial we got ourselves real live wifes/families/friends/jobs, we also got real life troubles and chalenges so when we play games, we do it to relax and have fun, not to deal with histeric kids and virgin parents basement dwellers trying to build up their egos.
LucyferLightbringer wrote: »RainfeatherUK wrote: »People coming to an MMO expecting everything to be Soloable.
Gets more ridiculous every time I hear it in this game. Try being less antisocial perhaps? Or do us all a favour and stick to single player >_<
Is funny how you "group or GTFO" people think solo players are the antisocial ones.
After all it is solo players who are insulting and kicking others from group for not having perfect builds, perfect equipment, perfect droid like rotations etc.
It is solo players who always rush others and go into trauma mode when someone needs quick break.
It's solo players who are so stuck up with themselves that they cant even imagine people might enjoy MMOs for reasons other than constant grouping and epen comparisons.
You see we solo players are so antisocial we got ourselves real live wifes/families/friends/jobs, we also got real life troubles and chalenges so when we play games, we do it to relax and have fun, not to deal with histeric kids and virgin parents basement dwellers trying to build up their egos.
For the quest stuff I have managed to do in Craglorn so far, there are a lot more "scenes" than "dialogues" during the quest, where you sit and watch something happen and can't skip. When you do get dialogues, usually at the end of a section, someone skipping through it won't kick you out of it (usually).Hmm, since Craglorn is all group necessary and all, how does that influence the quests in terms of stage progression?
Like say I were reading the dialogue with some of the quests characters and was in a group at the time and the other group members skipped through the dialogue to start the next stage of the quest. Would it kick me out of the dialogue and automatically force me into that new stage or would I still progress as normal?
Perhaps there's exceptions to this as well?
I'm curious as I intend to do the Craglorn quests sometime in the far future, and I couldn't care less about rewards, acheivements, completion, xp or maxing, I'd be doing the for the sole purpose of experiencing the story, so it'd be good to know how some of the mechanics work there.
terrordactyl1971 wrote: »Would be nice to have npc henchmen for hire to fill out a group...I remember that working well in the original Guild Wars.
It's not broken, nothing needs to be fixed.Doflamingo wrote: »Anyone knows if Zenimax fixed this issue? i dont want to go to craglorn and see surprises like this
Enemy-of-Coldharbour wrote: »Craglorn should be made cross-faction. Too much good content going to waste because people only go there to farm mats.
Anasatsudo wrote: »I agree with the sentiment that Craglorn needs to be soloable. Perhaps we can work with a middle ground though. The outdoor content should be soloable, but the dungeons still need a group? This would work well I suspect.
AngryNord said well **What @riverdragon72 said. Please stop trying to make this game TES:VI**riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
**Well said by "AngryNord" What @riverdragon72 said. Please stop trying to make this game TES:VI**riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
