BrassRazoo wrote: »Craglorn is not able to be soloed.
To all that are saying it they must not have actually done it.
There are a number of quests, the main storyline being the big problem ...
Elijah_Crow wrote: »I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.
This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.
Most of the questing/leveling content is already "groupable".So what you say is, players that like group-play (in a MMO) shouldn't have story-content at all?
Most of the questing/leveling content is already "groupable".So what you say is, players that like group-play (in a MMO) shouldn't have story-content at all?
Only bugs/hitches (which should be fixed/ironed out) and "solo instances" (which are also design mistakes, enforcing solo play in a MMO is insane) prevent you from doing so.
If the problem is that it's too hard to find groups, how about adding a helpful group search tool instead where people can create their own group chat rooms with custom title so others know what the group is meant for and anyone on the megaserver can see when somebody creates a group with the title "Corrupted Stone quest lf healer"?KontrolledKhaos wrote: »It's too hard to find groups to run this zone. make it soloable ZOS
WraithAzraiel wrote: »2 zones are group-encouraged (Craglorn and Cyrodiil).
Subjective.Most of the "none-forced-group-content" in ESO is boring as hell.
riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
Fact is, forced group content has no future in MMOs. Every MMO that tried this, has failed and went F2P. You need the Casuals, you need those who run with passer byes.
Fact is, without forced group content, MMOs have no future ...
You don't have to do craglorn if you can't solo it. Craglorn has nothing someone "needs" + there are more singleplayer-zones in the works.
Group-/Adventure-Zones are the single point, the single point about the "endgame" of ESO that I really love. If you take this away, what's there? Only the same that you can find in any other MMO and most of it done badly.
The second biggest subscription-MMO has forced group-content for the main-story, not optional ... starting at level ~17, not endgame ... and it has millions of paying players. So, forced group-content is not a problem at all, no matter what you try to make the people believe.
Merlin13KAGL wrote: »As for the brief part requiring access, put out in zone chat that you need three other people long enough to stand on a pressure plate or unlock a door. After that, it's fair game. (Though most of you won't clear it solo or even duo.) You can assist with these even if you never picked up the quest, or have long completed it.
riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
Merlin13KAGL wrote: »
Crag is optional content and does not need to be made any more soloable than it currently is. For everyone out there struggling with this, you need only find three others like yourselves and you're set. (Just understand that you may have to assist them in catching up to the step you are on in order to progress.)
@m.stollb16_ESO , I know you can enter Balmath and kill the boss there more than once. Kardala also worked, as we had someone that had completed the quest already help with pressure plates and he was also able to enter (though I was surprised).m.stollb16_ESO wrote: »Merlin13KAGL wrote: »As for the brief part requiring access, put out in zone chat that you need three other people long enough to stand on a pressure plate or unlock a door. After that, it's fair game. (Though most of you won't clear it solo or even duo.) You can assist with these even if you never picked up the quest, or have long completed it.
I know they've changed some of the doors that blocked non-questers since release (I think the door in Balamath, for example), but can you enter the dungeon in the end (last one in lower Craglorn at the lake) now, if you've already completed that quest?
Also, about 6 months ago I tried to enter the boss room in Ruins of Kardala with a char that was on the quest and I was able to enter the room while another person in my group that wasn't on the quest could not enter. The same thing for the door that blocks access to the boss room in Tombs of the Na-Totambu. In a group of 4, only the 2 players that were on the quest could enter. So did they change that since October 2014?
Even if this is optional content (now that completing all quests in the VR 1-10 zones only gets you to about VR 11, I'm not sure if I'd call it optional), it's still stupid quest design that there's one-time quests that you can only complete with other players that are on the same quest (which they can only do once).
@infraction2008b16_ESO There are 16 non vet dungeons and 10 Vet dungeons that you can run to your heart's content. I believe there is only one repeatable in Crag that requires four people to unlock a door (Critical Mass), the rest can be entered solo, though most will not be clearable without help.infraction2008b16_ESO wrote: »Merlin13KAGL wrote: »
Crag is optional content and does not need to be made any more soloable than it currently is. For everyone out there struggling with this, you need only find three others like yourselves and you're set. (Just understand that you may have to assist them in catching up to the step you are on in order to progress.)
Technically it's not as it's the only zone outside of cyrodiil with repeatable PVE quests. ZoS pretty much have given players the ultimatum of either being forced into pvp or into groups which was pretty much a dumb move. Also add the fact to gain access to the trial quests you require completion of a one time quest that you need 4 players on the same quest to push a button it's definetely not optional.
Also when wrothgar and other areas come most people will lose interest in craglorn. It will just become dead content like a lot of the almanac areas, therefore IMO it needs to be boarderline soloable to ensure players can still get through it after there's even less interest than there is now.
At WOW the game you obviously refer to only /snip
Merlin13KAGL wrote: »
The argument of "They give you no other choice, except for this other choice." doesn't hold a lot of water when you look at it that way.