Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Craglorn needs to be made soloable

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    yeah, craglorn was a bad idea from the start, so long as its designed for groups. if it was made just like any other zone, solo-able with a few hard parts plus add in some world bosses, then id be inclined to give a dam
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Hell even if half the quests were made soloable and half were made group quests that'd be okay, just don't force me to find a group every time I want to progress a little farther into the zone because I cant do it all in one go with a pug.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • KontrolledKhaos
    KontrolledKhaos
    ✭✭✭
    craglorn is fine the way it is! if anything make it harder! i recently soloed my first anomally in all medium armor 2h/bow templar vr14. it took a few tries and was an amazing feeling when i got it down. i lov eit the way it is and have been saving content to do with my friends on ps4.

    Your username makes this post perfect.
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Many people confuse the concept of an MMO.

    Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.

    The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.

    The way that many have interpreted these concepts sometimes borders on the ridiculous.

    If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?

    No.

    If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?

    No.

    If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?

    No.

    Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.

    You are asking if I defend the idea of ​​progress individually in an MMO?

    Yes, I do.

    You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?

    Yes, I do.

    I would like to have the option to make all content individually optionally without removing the option to do as a group?

    Yes.

    You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?

    Yes, I am in favor of this.

    My game preferences seek to eliminate gameplay preferences of others?

    No, they are complementary and allow others to choose.

    The game preferences of those who think differently seek to eliminate my play preferences?

    Yes, they are exclusive and do not allow to choose.


    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.

    Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Betahkiin wrote: »
    Many people confuse the concept of an MMO.

    Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.

    The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.

    The way that many have interpreted these concepts sometimes borders on the ridiculous.

    If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?

    No.

    If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?

    No.

    If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?

    No.

    Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.

    You are asking if I defend the idea of ​​progress individually in an MMO?

    Yes, I do.

    You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?

    Yes, I do.

    I would like to have the option to make all content individually optionally without removing the option to do as a group?

    Yes.

    You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?

    Yes, I am in favor of this.

    My game preferences seek to eliminate gameplay preferences of others?

    No, they are complementary and allow others to choose.

    The game preferences of those who think differently seek to eliminate my play preferences?

    Yes, they are exclusive and do not allow to choose.


    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.

    Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....


    What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.

    Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. [snip]

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_AlexD on April 18, 2015 1:52PM
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Betahkiin wrote: »
    Many people confuse the concept of an MMO.

    Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.

    The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.

    The way that many have interpreted these concepts sometimes borders on the ridiculous.

    If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?

    No.

    If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?

    No.

    If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?

    No.

    Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.

    You are asking if I defend the idea of ​​progress individually in an MMO?

    Yes, I do.

    You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?

    Yes, I do.

    I would like to have the option to make all content individually optionally without removing the option to do as a group?

    Yes.

    You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?

    Yes, I am in favor of this.

    My game preferences seek to eliminate gameplay preferences of others?

    No, they are complementary and allow others to choose.

    The game preferences of those who think differently seek to eliminate my play preferences?

    Yes, they are exclusive and do not allow to choose.


    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.

    Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....


    What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.

    Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. Look up anti-social behavior to start.
    I thought dungeons and trials and pvp were there for the people who want something that requires effort, and partnership and presents some difficulty? Those are there for you, let us quest. That's all we want is to be able to quest solo. We dont want to solo trials or vet dungeons, we want to quest! Why is this such a big deal to you, it's questing! Go to this guy, talk to that person, kill this mob. It's not some great challenge, it's questing!
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.

    This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.
    Edited by Elijah_Crow on April 16, 2015 5:49AM
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.

    That's what I thought.
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.

    This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.

    So you're saying we have to wait on you then?
    That's great.
    I like playing a game based on other peoples schedules, time zones and where they are in the actual story.
    Perhaps I'll just run around repeating stuff until they get to the same part I am at and have them say, oh thanks for the help I have to go now.
    We are not stopping anyone from doing anything all we are asking for is options.

  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do not think is should be made easier, but it definitely should be made soloable in the sense that there won't be any requirements of the type "have a group or you can't open this door". If i am good enough to fight solo through waves of enemies meant for a group to defeat, i find it unfair to be blocked from further progress by two floor plates i need to stand on simultaneously.
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.

    That's what I thought.

    Yeah I've made my opinion clear, grouping shouldn't be a requirement, you want to talk about al lthese single player games well what about the hundreds of thousands of multiplayers games out there for you? How about the numerous future dungeons and trials that will be added for you? I'm glad zos did something different and made so much soloable content. Go play wow if massive group content is your thing. We just want to quest.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Betahkiin wrote: »
    Many people confuse the concept of an MMO.

    Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.

    The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.

    The way that many have interpreted these concepts sometimes borders on the ridiculous.

    If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?

    No.

    If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?

    No.

    If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?

    No.

    Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.

    You are asking if I defend the idea of ​​progress individually in an MMO?

    Yes, I do.

    You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?

    Yes, I do.

    I would like to have the option to make all content individually optionally without removing the option to do as a group?

    Yes.

    You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?

    Yes, I am in favor of this.

    My game preferences seek to eliminate gameplay preferences of others?

    No, they are complementary and allow others to choose.

    The game preferences of those who think differently seek to eliminate my play preferences?

    Yes, they are exclusive and do not allow to choose.


    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.

    Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....


    What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.

    Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. Look up anti-social behavior to start.

    I do not seek to exclude you, I respect your way of interacting that does not have to be mine.

    Your looking to exclude not respect my way to interact.

    As you mention, in a community who gather there for a task in common, which does not mean that someone does not have the capacity up and do it on your own, it is called self-sufficiency.

    If I decide to take an individual challenge, I'm not forcing you to do the same, you can continue with your group of super-community always doing things.

    However your community spirit crumbles when you are looking desperately exclude me with your fundamentals.

    Having different or unpredictable schedules and game sessions limited making it difficult to find fixed groups is to be anti social?

    Well, I bring a novelty, in my case this type of difficulty in the game due to a socially active life in the real world ....

    When I play, I interacted with others in different ways.

    Even when I have no chance to play, I look for these spaces to share with the community from the forums.

    Like it or not, I like many others are part of this community and as not fit into your schedule group activities, you are looking for socially exclude us.

    Live and let live.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Scotia wrote: »
    90% of this game is soloable, we don't need another soloable zone.

    Yes we do, as once you finish the quest for Molag Bal, there is nothing you can do in single player, and playing the Silver and Gold is not a continuation of the story but more needless questing of zones.

    Craglorn should have been single player outside with some solo dungeons and group dungeons, complete waste of a zone as I am there every day and I see noone but people looking for mats and the endless LFG for the quests, or zone wide selling of items.

    19 zones are full of solo content. 2 zones are group-encouraged (Craglorn and Cyrodiil). And there are further solo-able zones in development. There's MORE than enough solo content in the game.

    But hey, at least these people aren't asking for solo "end game" content. Whatever the hell that is. They just want more stuff to do.

    It's coming, don't worry. For now, just be patient, those of us who don't mind grouping have to be as well.

    Huh? I've been asking for solo "end-game" content for months, and so have a lot of other people.

    It's obscene that ZoS took subscribers money for months without any kind of plan for individual character progression beyond VR10. Now that so many of us are VR14, we're getting pissed that we can't see any light at the end of the tunnel, just more boring grinding for CP....

    .
    Edited by Emma_Overload on April 16, 2015 6:21AM
    #CAREBEARMASTERRACE
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.

    This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.

    Ok.

    Maybe I wake up to the time when you're playing in your country with your time zone and then find and assemble group is going to happen the following:

    To reach the zone maybe take about 10 minutes, someone always has to go to the bathroom, take the phone, open the front door, take out the trash, etc.

    Once we get and we agree we ever started the content, at 2 minutes'll whisper telling you: ¨wait me, I have a matter to attend IRL¨, so I'll leave it to you and your family waiting AFK for 10 minutes, then return and continue and this situation is repeated about 10 or 15 times until I realized that I could not sleep to play with you, and go to work without sleep but glad that in three hours I could do what you do not let me do in another way.

    Yeah, I'm not one to sit at the computer for hours without interruption.

    My gaming sessions can be long or short, continuous or with many interruptions.

    By respect and courtesy towards those who live with me, I can not give me the luxury of talking on microphone in all my gaming sessions so that a fluid communication is almost impossible (yes, I'm socially responsible and respect the right of others IRL trying do not bother with my activities).

    Sitting for hours without moving, establish routines game, committing to a schedule are things that not everyone can do and usually this is related to intense activity IRL.

    Yes, although it may seem, these people also have the right to have fun in video games.
  • ElliottXO
    ElliottXO
    ✭✭✭✭✭
    It's too hard to find groups to run this zone. make it soloable ZOS

    How about rather make the content more appealing in terms of rewards?
  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    I don't want there to be too much solo content.

    However, I don't feel like you should need a group just to travel the overworld and do main story quests.

    In my opinion group content should be limited to dungeons and delves, but there should be a lot more of those dungeons and delves. Craglorn has a ton of them, why not every other zone?
    Edited by golfer.dub17_ESO on April 16, 2015 6:32AM
  • RakshaTheKhajiit
    Find good and friendly guild - never have problems with finding group again.

    Problem solved :)

    Never had problems with listening through quest dialogue either, and its second time I'm going through Crag now. All it takes is finding right people.
    Edited by RakshaTheKhajiit on April 16, 2015 6:29AM
    Do you like to run things in all Khajiit teams? Me too, so don't ever hesitate to contact me in game (@RakshaTheKhajiit, PC NA) if you'd like to be in one of our all Khajiit runs or you need more Khajiit for your runs.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.

    Looks like this game would be Perfect for you.
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    AngryNord wrote: »
    My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.

    Looks like this game would be Perfect for you.
    Skyrim isn't ESO. Nor is it multiplayer which is actually why I play ESO. I don't see how linking anyone to skyrim is relevant to the thread. We're still talking baout craglorn right? That isn't in skyrim unfortunately.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Titansteele
    Titansteele
    ✭✭✭✭✭
    Ouch, my guild has just started working together in Craglorn, it would be sods law if it was nerfed to soloable.

    I would rather this did not happen or if there was a compromise to be found leave North Craglorn as it is and nerf lower to make it solo friendly.

    I enjoy solo aspects of the game but I much prefer getting in TeamSpeak, talking crap about your day with people that in some cases become life long close friends while questing together. The issue I have is I would like bigger groups to be able to work together. In a guild of 400 plus members organizing an event which is limited to 4 people is often painful and leaves people disappointed for one reason or another.
    Edited by Titansteele on April 16, 2015 7:02AM
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • melodeath
    melodeath
    ✭✭✭
    Craglorn is soloable.. you just need the right ability's and a little bit of decent gear.

    on my nb at v1 i did all of lower craglorn including all the dungeons alone with just a 2hander and some blue crafted gear.

    and i'm not trying to brag but it really isnt that hard.
    Edited by melodeath on April 16, 2015 6:56AM
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Ouch, my guild has just started working together in Craglorn, it would be sods law if it was nerfed to solo only.

    I would rather this did not happen or if there was a compromise to be found leave North Craglorn as it is and nerf lower to make it solo friendly.

    I enjoy solo aspects of the game but I much prefer getting in TeamSpeak, talking crap about your day with people that in some cases become life long close friends while questing together. The issue I have is I would like bigger groups to be able to work together. In a guild of 400 plus members organizing an event which is limited to 4 people is often painful and leaves people disappointed for one reason or another.

    No one wants to make craglorn solo only, hell no one has even asked for a nerf to the zone to make it more solo friendly.
    Edited by ArgonianAssassin on April 16, 2015 6:57AM
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    I totally disagree.

    I find the concept of having a zone that is dangerous and need to be played in group a wonderful idea! Finaly some incentive to group up with players! As healer, this is really great. I can finally use my healing skills while questing, exploring and adventuring with my friend.
    Craglorn is one of my favourite part of the game. A open world area for a group of player with world bosses, anomalies, delves and dungeons, in amazing landscapes!

    Make it soloable, and it would lose all its interest. EVERYTHING else in the game that is not a Dungeon is soloable, and very easy. Actually, Craglorn is already soloable by players with the right gear and right build.

    I agree to offer more content for solo players. But I disagree to make Craglorn soloable.
    I hope, even, than in future, Zenimax will publish MORE GROUP CONTENT, more adventure zone, because players that enjoy team play and grouping have very little to do in this game already.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Agree'd (sort of), I don't want to see group content disappear but at least instance it like Cyrodiil and make solo-able instances of adventure zone(s) (eventually?) for those of us who enjoy storyline play.
    Edited by nimander99 on April 16, 2015 7:33AM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.

    This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.

    This is fine, to a point.

    However, as a retired oldie with time on her hands during the day, while husband (who plays) and buddies, are still at work, finding a good group of people can be tricky. Finding a group of people who like to play as I play - slowly, poking into every nook and cranny, exploring and chilling out, impossible.

    The best compromise would be to make it an option when entering Craglorn - solo or group.

    How it's set up at the moment is a waste of a pretty area. I go there to hand in writs and gather materials from surveys and it's nice to just wander around, albeit carefully!

    I also feel much the same about the forced solo stuff. Sometimes hubby and I like to play together, sometimes we play solo. Again, an option would be nice. Options expand possibilities and please more people.

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • mb-pepeb16_ESO
    Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
    I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.

    Totally agree. By the way, I feel the same for dungeons. I never had the time to read properly the story line of each one. And I feel really sad about it.
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
    I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.

    Totally agree. By the way, I feel the same for dungeons. I never had the time to read properly the story line of each one. And I feel really sad about it.

    This also. I like to cruise slowly through quests, reading dialogue, reading books and papers. A group is more likely to just want to rush through it. For me, the quests are what I enjoy most about ESO.

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Navaya
    Navaya
    ✭✭✭
    Craglorn is already Soloable, more or less. Only thing I haven't been able to Solo is ofc the trials, DSA and those Skyreach(or what they are called)
    Class: NB

    But something a bit off topic, the Craglorn daily quests should give a lot more XP.
  • Malmai
    Malmai
    ✭✭✭✭✭
    Craglorn should be way harder to do and more rewarding but hey i guess people want VR quest zones full, so they nerfed the only "end game content" and here we are now people only doing Gold/Silver pledges. I don't even know why people want more other players in "solo quest zones" when they should be in PVP or "PVE endgame" make up your minds folks already cause this game is sinking like Titanic...
    Edited by Malmai on April 16, 2015 7:44AM
Sign In or Register to comment.