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nirnhorned on armor broke the game

  • Oughash
    Oughash
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    Vanzen wrote: »
    With 5h/1l/1m.
    You only need weapon and 2 armor pieces with nirnhoned to get max spell resistance or real close : 31500

    With just a touch more effort: 5H/2L, nirn on two pieces and a shield. 45k spell resist and 25k armor when buffed by volitile armor. Oh yeah, and -50% block cost base reduction (heavy and shield passives).
  • RinaldoGandolphi
    RinaldoGandolphi
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    As I said I'm focusing on stamina Templar anyways but....

    This nirnhoned is only going to be useful against casters. Over half the damage in this game comes from bows and two handed weapons that render nirn useless. The amount of stamina damage will just increase as more folks roll nirnhoned.

    Honestly reinforced is a better armor trait because not only does it ircrease spell resist, but increases physical resistance which helps against half the games damage and is useful on both med and heavy armor types.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • rfennell_ESO
    rfennell_ESO
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    Laerwen wrote: »

    7 light, infused on large, divines on small, mage stone, bananas in moon sugar syrup. Much better right? Yep.

    You speak of opportunity cost. Tell me, what opportunity does all that nirn have to help you behind that ball and that ward? Almost none.

    The assumption that ward and ball is 100% coverage is pretty laughable.

  • Laerwen
    Laerwen
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    Pixysticks wrote: »
    Laerwen wrote: »
    7 light, infused on large, divines on small, mage stone, bananas in moon sugar syrup. Much better right? Yep.

    You die when you get CC'd and your shields are depleted, then the only thing that matters is living through the duration of it so you can shield yourself again. "Holding block" behind a ward is bad, and you should feel bad.

    I bet you last about .5 seconds with 3k armor, magic resist, and green food on. Not to mention you probably have about 8k stamina and can break stun once, or maybe hold block for 2 seconds.

    Worst case scenario, you need enough stamina to cc break once every 6 seconds, and to block very selectively.

    What if your magicka pots give you 15 seconds of cc immunity? What if you use tripots? What if you have champion points? What if you have cc break cost reduction? What if you have enough stamina regen to deal with that?

    I never die because of stamina.

    Where is your argument now? You dont have one but by all means, continue to beef up stats that dont matter to your class at the cost of ones that do.
    Edited by Laerwen on April 14, 2015 1:24PM
  • Nala_
    Nala_
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    Laerwen wrote: »
    I never die because of stamina.

    i don't think you've ever played elder scrolls online before, lmao.
  • Sypher
    Sypher
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    Vanzen wrote: »
    Ezareth wrote: »
    Vanzen wrote: »
    When you think about it, it might clearly be intended, because it makes crafted armor definitely superior to looted. Rip martial artist; ravaging, archmage and so on.
    Its what the devs always said; crafted will remain superior.

    Meanwhile all Magick builds end up having to become healers or reroll stamina to be effective. If players in Medium armor full DPS builds are able to get maximum *Passive* spell mitigation something is very wrong with the balance of the game. Anyone with a brain and a pulse can see how OP this trait is.

    And that's the trick to further assume that it might be intended with the fact of crafted armor beeing superior to looted.
    Stam wont get dps AND spell resist, they will have to choose. Crafted is not stam friendly. You must go Morag tong, Ravaging, Shadow walker's route etc to get the max weapon power. And that means no spell resistance for you ...

    There are a few decent crafted options that you can mix with loot gear to up your spell resistance tremendously.

    It's what most Stam builds are shifting to once they realize they can mitigate so much magic damage.

    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Agrippa_Invisus
    Agrippa_Invisus
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    Sypher wrote: »
    Vanzen wrote: »
    Ezareth wrote: »
    Vanzen wrote: »
    When you think about it, it might clearly be intended, because it makes crafted armor definitely superior to looted. Rip martial artist; ravaging, archmage and so on.
    Its what the devs always said; crafted will remain superior.

    Meanwhile all Magick builds end up having to become healers or reroll stamina to be effective. If players in Medium armor full DPS builds are able to get maximum *Passive* spell mitigation something is very wrong with the balance of the game. Anyone with a brain and a pulse can see how OP this trait is.

    And that's the trick to further assume that it might be intended with the fact of crafted armor beeing superior to looted.
    Stam wont get dps AND spell resist, they will have to choose. Crafted is not stam friendly. You must go Morag tong, Ravaging, Shadow walker's route etc to get the max weapon power. And that means no spell resistance for you ...

    There are a few decent crafted options that you can mix with loot gear to up your spell resistance tremendously.

    It's what most Stam builds are shifting to once they realize they can mitigate so much magic damage.

    Yup. Just got to 37K spell resist. The difference is really noticable. That's with only 3 pieces, not sure if I need a fourth or not for high spell pen builds.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Pixysticks
    Pixysticks
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    Vanzen wrote: »
    Crafted is not stam friendly. You must go Morag tong, Ravaging, Shadow walker's route etc to get the max weapon power. And that means no spell resistance for you ...

    You can say the same thing about Magicka though; 4 piece Marshall and 2 piece Adroit eats up 5 of 7 of your possible traits.

    Crafted set bonuses are just lackluster compared to the other ones, stamina or otherwise. You just have to choose between good set bonuses or overpowered traits.
    Alacrity

    Retired 05/04/15.
  • Pixysticks
    Pixysticks
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    1. Make Nirn's multiplier increase the respective piece's spell resist instead of your total.
    2. Nerf Crystal Frag damage by 10%.
    3. Buff magicka DKs, and add stam-based Lavawhip morph.
    4. Add incremental cost to roll-dodging multiple times within a short period.
    5. Reduce the DoT damage from siege to players by about 25%.
    6. Fixed sharpened bug on weapon ignoring too much armor.

    Game fix't.
    Alacrity

    Retired 05/04/15.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Pixysticks wrote: »
    1. Make Nirn's multiplier increase the respective piece's spell resist instead of your total.
    2. Nerf Crystal Frag damage by 10%.
    3. Buff magicka DKs, and add stam-based Lavawhip morph.
    4. Add incremental cost to roll-dodging multiple times within a short period.
    5. Reduce the DoT damage from siege to players by about 25%.
    6. Fixed sharpened bug on weapon ignoring too much armor.

    Game fix't.

    Pixy, this is the greatest post I've ever seen you make.

    I'd... actually be ok with all of that.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Sypher
    Sypher
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    Pixysticks wrote: »
    1. Make Nirn's multiplier increase the respective piece's spell resist instead of your total.
    2. Nerf Crystal Frag damage by 10%.
    3. Buff magicka DKs, and add stam-based Lavawhip morph.
    4. Add incremental cost to roll-dodging multiple times within a short period.
    5. Reduce the DoT damage from siege to players by about 25%.
    6. Fixed sharpened bug on weapon ignoring too much armor.

    Game fix't.

    Zeni pls
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Ezareth
    Ezareth
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    Galalin wrote: »
    Ezareth wrote: »
    Well I've switched 2 of my pieces to Nirnhoned and am now rocking over 20K spell resistance. Going to switch out the other 2 pieces tonight. The best part is it *stacks* with freaking lightning form. If you think a sorc is hard kill with damage shields, wait until you see one rocking maximum spell resistance while he ignores casters and focuses down anything hitting him with physical damage.

    This is so laughably OP in any other case other than ZoS doing this I'd be actually amazed this made it into a live version of the game.

    Ezareth.... its clear you want this nerfed as your damage output is affected by it... i just find it funny how you go about it.

    Its a very different view than you have on shield...

    DK SCRUB OUT

    I don't want it nerfed, I want it fixed just as I wanted Nirnhoned penetration fixed (I actually reported this several times on PTS before it was widely known). Of course it affects my damage...and the damage of half the players in the game. And if you think this is OP in PVP what about PvE? Do you realize how much this bug trivializes so much PvE content? Imagine being able to stand in fire and take 50% less damage as a caster in light armor.

    You find it "funny" how I go about it....the same way I go about anything that is broken in this game, help me or hurt me. Damage shields aren't broken, you need to get over it and deal with them the same way I have to deal with the 50% of players perma-rolling around rocks and trees. Damage shields are only getting weaker from here on out not stronger.
    woodsro wrote: »
    As I said I'm focusing on stamina Templar anyways but....


    Honestly reinforced is a better armor trait because not only does it ircrease spell resist, but increases physical resistance which helps against half the games damage and is useful on both med and heavy armor types.

    This is just fallacy. The benefits are night and day apart. Reinforced is based upon the base armor of the single piece it is applied to. Nirnhoned is base on your overall adjusted Spell Resistance (before nirnhoned modifiers). I lost 1000 armor and gained 19,000 Spell Resist. Any sane person would take that trade.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Emma_Overload
    Emma_Overload
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!
    #CAREBEARMASTERRACE
  • Agrippa_Invisus
    Agrippa_Invisus
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Let me understand this correctly.

    You're a PvE player griping that PvPers in ESO are getting preferential treatment?

    You understand you're about to be trolled, mocked, and generally laughed right off this forum, right?

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • eliisra
    eliisra
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    No need, I settle for a trait that gives me 24% physical resistance each pieces.
  • Draxys
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Did PvE get the fps bug when they screwed up performance with BS pretty new lighting? Did PvE have vampire emperors in permanent bats? Does PvE have crippling lag when you're doing the very thing ZOS designed the game around? Has PvE had game breaking bugs and exploits ignores for months on end (some of which have been in game since launch and are still a problem)? Did PvE get the shaft in terms of new content?
    2013

    rip decibel
  • RinaldoGandolphi
    RinaldoGandolphi
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    Ezareth wrote: »
    woodsro wrote: »
    As I said I'm focusing on stamina Templar anyways but....


    Honestly reinforced is a better armor trait because not only does it increase spell resist, but increases physical resistance which helps against half the games damage and is useful on both med and heavy armor types.

    This is just fallacy. The benefits are night and day apart. Reinforced is based upon the base armor of the single piece it is applied to. Nirnhoned is base on your overall adjusted Spell Resistance (before nirnhoned modifiers). I lost 1000 armor and gained 19,000 Spell Resist. Any sane person would take that trade.

    You misunderstood the context. I meant for a more melee oreitned style. Of course more Spell Resist is better for a caster since your at range anyways and pretty much every ranged abilities outside of bows are spells. My Templar spends 60-70% of his time up in your face and most of those opponents are using sword and board, two handed, dual wield, or bows, all of which spell resistance is useless against. Furthermore, Nirnhoned will not help against Bow attacks either.

    Furthermore, with Blazing Shield, or any Damage Shield for that matter, can be used in the instances your dealing with a ranged caster until you gap close him/her and dish out the pain, or fill him full of arrows like a pincushion.

    On my Sorc, if i was going to do it, yup, i would go Nirnhoned, but i won't because i feel its broken and totally unfair. I do not however blame you for doing so on your Sorc, I don't expect nor would i ever assume anyone to hold the same standards i hold for myself, everyone is their own person and needs to do what they are comfortable with, im in no position to judge. that being said, it makes sense for you to do it so you can survive ranged spells that make up half the games projectiles that can hit you while playing a ranged style. Other Sorc's and other caster classes will have a very hard time hurting you.


    My Templar however is based on Physical damage, and only uses magic as support and heal, and will be up close and personal with melee builds far more often and Reinforced makes sense here because i need all the armor rating i can get against Physical Attacks which Nirnhoned will not help me in that case.

    Furthermore, if this is working as intended, then Casters and Sorc's will be useless within a month.Everyone will be running Nirnhoned Armor and the Guild Markets will be flooded with Nirnhoned gear, and their are lots of players with mega tons of gold that buying them will be no issue at all, as Nirhoned becomes more common in the market prices will fall like they always do.

    So sorc's will either be forced to roll a Stamina Build which will put them in harms way of physical damage much more often thus rendering Nirnhoned useless against a Two handed Maul to the skull, or a Lethal Arrow to the face, or they stay with their magic specs and be unable to kill anyone because everyone has Nirnhoned....sounds like a pretty crappy meta to me...glad i decided to make a non-caster class, atleast i will be able to kill these people until ZOS gets around to fixing this.

    I thought two BOL Sorc's fighting(prior to the bugging of the balls of course) was a long drawn out painful affair, but good lord...two casters with Nirhoned fight on top of Damage Shields and BOL....I hope folks have a lot of coffee to keep them awake for that long drawn out fight.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Emma_Overload
    Emma_Overload
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Let me understand this correctly.

    You're a PvE player griping that PvPers in ESO are getting preferential treatment?

    You understand you're about to be trolled, mocked, and generally laughed right off this forum, right?

    "You're a PvE player griping that PvPers in ESO are getting preferential treatment?"

    They DO. Every single patch has a long-assed "Alliance War" section, but every time PvE problems are mentioned in the forums, ZoS just says "no firm date, not until after console launch blah blah blah".

    They can laugh all they want, but they're DELUSIONAL if they don't realize that PvE has been afflicted with nerf after nerf after NERF because of PvP crybabies.
    Edited by Emma_Overload on April 14, 2015 5:27PM
    #CAREBEARMASTERRACE
  • Ezareth
    Ezareth
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    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!
    373349
    woodsro wrote: »
    You misunderstood the context. I meant for a more melee oreitned style. Of course more Spell Resist is better for a caster since your at range anyways and pretty much every ranged abilities outside of bows are spells. My Templar spends 60-70% of his time up in your face and most of those opponents are using sword and board, two handed, dual wield, or bows, all of which spell resistance is useless against. Furthermore, Nirnhoned will not help against Bow attacks either.

    On my Sorc, if i was going to do it, yup, i would go Nirnhoned, but i won't because i feel its broken and totally unfair. I do not however blame you for doing so on your Sorc, I don't expect nor would i ever assume anyone to hold the same standards i hold for myself, everyone is their own person and needs to do what they are comfortable with, im in no position to judge. that being said, it makes sense for you to do it so you can survive ranged spells that make up half the games projectiles that can hit you while playing a ranged style. Other Sorc's and other caster classes will have a very hard time hurting you.

    Furthermore, if this is working as intended, then Casters and Sorc's will be useless within a month.Everyone will be running Nirnhoned Armor and the Guild Markets will be flooded with Nirnhoned gear, and their are lots of players with mega tons of gold that buying them will be no issue at all, as Nirhoned becomes more common in the market prices will fall like they always do.

    I thought two BOL Sorc's fighting(prior to the bugging of the balls of course) was a long drawn out painful affair, but good lord...two casters with Nirhoned fight on top of Damage Shields and BOL....I hope folks have a lot of coffee to keep them awake for that long drawn out fight.

    I still don't agree that trading 1000 armor for 19000 spell resistance is worth it no matter the playstyle, the class or the player.
    My particular example is the example that favors the armor the most (reinforced on 2 biggest heavy pieces + shield) and the spell resistance the least (5 light armor). For many other people that 19K will be 30K.

    Even though Wrecking blow and Lethal arrow are big physical hitters for everyone there is still a ton of magic damage out there and many of these abilities are used as finishers. Jesus Beam.Soul Assault. Meteor. Mages Wrath. Having 50% spell resistance is insanely good if for anyone no matter the player, especially if the tradeoff is a lousy 1000 armor, even 1500 armor.

    I'm switching to Nirnhoned to prove my point not to exploit something broken. I already have and continue to make more gold than I can spend so why not? It is the same reason that I'm using Stamina cost reduction enchants while arguing for them to be modified. If something is best in slot for class and build that by design is not meant to use something, then what does that say about the classes and builds that it was designed for?

    Edited by Ezareth on April 14, 2015 5:29PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Agrippa_Invisus
    Agrippa_Invisus
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Let me understand this correctly.

    You're a PvE player griping that PvPers in ESO are getting preferential treatment?

    You understand you're about to be trolled, mocked, and generally laughed right off this forum, right?

    "You're a PvE player griping that PvPers in ESO are getting preferential treatment?"

    They DO. Every single patch has a long-assed "Alliance War" section, but every time PvE problems are mentioned in the forums, ZoS just says "no firm date, not until after console launch blah blah blah".

    They can laugh all they want, but they're DELUSIONAL if they don't realize that PvE has been afflicted with nerf after nerf after NERF because of PvP crybabies.

    Please name all the additional PVP content that has been released since the start of the game.

    Please use citations and source your claims where applicable.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Ezareth
    Ezareth
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    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Let me understand this correctly.

    You're a PvE player griping that PvPers in ESO are getting preferential treatment?

    You understand you're about to be trolled, mocked, and generally laughed right off this forum, right?

    "You're a PvE player griping that PvPers in ESO are getting preferential treatment?"

    They DO. Every single patch has a long-assed "Alliance War" section, but every time PvE problems are mentioned in the forums, ZoS just says "no firm date, not until after console launch blah blah blah".

    They can laugh all they want, but they're DELUSIONAL if they don't realize that PvE has been afflicted with nerf after nerf after NERF because of PvP crybabies.

    Please name all the additional PVP content that has been released since the start of the game.

    Please use citations and source your claims where applicable.

    Well they did add that Kill-wall to the island in Cyrodiil....I don't think that was in the patch notes though.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Yuke
    Yuke
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    Here is proof why they shouldnt change nirnhoned....ever...:

    Test setup:

    I've been testing the highest possible mitigation in PvP with a VR1 DK from a friend.

    Gear1:
    7x Lightarmor, Sharpened Destructionstaff, Resipierce Mundusstone, all points in health, no glyphs on gear. So basically only resistpierce.

    Gear2:
    To identify the hardcap i also crafted him 7x Heavyarmor, defending 1h weapon (Spelldamage bonus from 1h is the same as with Staff), no Mundusstone, all points in health, no glyphs on gear. So basically ZERO resistpierce.

    Results:

    My Spellresists:              Damage Flamelash: Gear1
    38857                              834
    40836                              795
    54123                              726
    
    My Spellresists:              Damage Flamelash: Gear2
    31516                              630
    33616                              610
    35849                              610
    36629                              610
    45443                              610
    
    

    -> confirmed hardcap between 31516 and 33616 resists (some people already confirmed it at 32500)

    Interpretation:

    So as you can see, even with 54K spellresists, you are far away from reaching the mitigation hardcap if your enemy knows even the slightest thing about gamemechanics in teso.

    ps:

    Please hold in mind, that the sharpened staff was only purple and that the VR1 DK has not the highest possible resipierce from the lightarmor passive (concentration). A VR14 char has more resipierce but i think the results are still pretty solid.


    Edited by Yuke on April 14, 2015 7:30PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pixysticks wrote: »
    1. Make Nirn's multiplier increase the respective piece's spell resist instead of your total.
    2. Nerf Crystal Frag damage by 10%.
    3. Buff magicka DKs, and add stam-based Lavawhip morph.
    4. Add incremental cost to roll-dodging multiple times within a short period.
    5. Reduce the DoT damage from siege to players by about 25%.
    6. Fixed sharpened bug on weapon ignoring too much armor.

    Game fix't.

    Nice list, but Crystal Frag needs to have the same damage coefficient as Wrecking Blow IMHO.

    I want to echo what many poster have said here: namely that a trait on a single piece of armor should not augment a character's entire spell resistance. I will also say now being aware just how good nirn is and just how intangible the other traits are, I too will be switching to stamina so my damage isn't so easily mitigated and equipped a few nirm pieces so I can tank and do high damage that is difficult to resist.

    On a side note, I will add it is ridiculously easy to mitigate spell damage and this goes beyond nirn. You know that "healing check" Lich boss in Wayrest Sewers that fires those beams? Healer died. No problem. Just spammed harness magicka and eventually killed the lich.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Let me understand this correctly.

    You're a PvE player griping that PvPers in ESO are getting preferential treatment?

    You understand you're about to be trolled, mocked, and generally laughed right off this forum, right?

    "You're a PvE player griping that PvPers in ESO are getting preferential treatment?"

    They DO. Every single patch has a long-assed "Alliance War" section, but every time PvE problems are mentioned in the forums, ZoS just says "no firm date, not until after console launch blah blah blah".

    They can laugh all they want, but they're DELUSIONAL if they don't realize that PvE has been afflicted with nerf after nerf after NERF because of PvP crybabies.

    Please name all the additional PVP content that has been released since the start of the game.

    Please use citations and source your claims where applicable.

    Siege can now be stacked in your inventory.
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    Yet another PvP whine that will only result in misery for PvE players. If they gimp Nirnhoned, Light Armor users won't have any hope left!

    Let's say ZoS nerfs Nirnhoned the way you guys are asking... what will really change? WIll the forums become a ghost town because PvP players are finally happy and have nothing to complain about? F*** NO! You guys will just move on to some other gripe, and PvE players will get the shaft AGAIN!

    Let me understand this correctly.

    You're a PvE player griping that PvPers in ESO are getting preferential treatment?

    You understand you're about to be trolled, mocked, and generally laughed right off this forum, right?

    "You're a PvE player griping that PvPers in ESO are getting preferential treatment?"

    They DO. Every single patch has a long-assed "Alliance War" section, but every time PvE problems are mentioned in the forums, ZoS just says "no firm date, not until after console launch blah blah blah".

    They can laugh all they want, but they're DELUSIONAL if they don't realize that PvE has been afflicted with nerf after nerf after NERF because of PvP crybabies.

    Please name all the additional PVP content that has been released since the start of the game.

    Please use citations and source your claims where applicable.

    Siege can now be stacked in your inventory.

    Guards got buffed
    2013

    rip decibel
  • Laerwen
    Laerwen
    ✭✭✭
    Yuke wrote: »
    Here is proof why they shouldnt change nirnhoned....ever...:

    Test setup:

    I've been testing the highest possible mitigation in PvP with a VR1 DK from a friend.

    Gear1:
    7x Lightarmor, Sharpened Destructionstaff, Resipierce Mundusstone, all points in health, no glyphs on gear. So basically only resistpierce.

    Gear2:
    To identify the hardcap i also crafted him 7x Heavyarmor, defending 1h weapon (Spelldamage bonus from 1h is the same as with Staff), no Mundusstone, all points in health, no glyphs on gear. So basically ZERO resistpierce.

    Results:

    My Spellresists:              Damage Flamelash: Gear1
    38857                              834
    40836                              795
    54123                              726
    
    My Spellresists:              Damage Flamelash: Gear2
    31516                              630
    33616                              610
    35849                              610
    36629                              610
    45443                              610
    
    

    -> confirmed hardcap between 31516 and 33616 resists (some people already confirmed it at 32500)

    Interpretation:

    So as you can see, even with 54K spellresists, you are far away from reaching the mitigation hardcap if your enemy knows even the slightest thing about gamemechanics in teso.

    ps:

    Please hold in mind, that the sharpened staff was only purple and that the VR1 DK has not the highest possible resipierce from the lightarmor passive (concentration). A VR14 char has more resipierce but i think the results are still pretty solid.


    What was the tooltip damage on flamelash?
  • Yuke
    Yuke
    ✭✭✭✭✭
    Laerwen wrote: »
    What was the tooltip damage on flamelash?

    1979

    the discrepancy is based on my ~30 points spent in elemental defender passive of the cp tree. It reduces fire damage for x% and the cyrodiil damage mitigation buff (20%).
    Edited by Yuke on April 14, 2015 7:55PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Yuke wrote: »
    Here is proof why they shouldnt change nirnhoned....ever...:

    Test setup:

    I've been testing the highest possible mitigation in PvP with a VR1 DK from a friend.

    Gear1:
    7x Lightarmor, Sharpened Destructionstaff, Resipierce Mundusstone, all points in health, no glyphs on gear. So basically only resistpierce.

    Gear2:
    To identify the hardcap i also crafted him 7x Heavyarmor, defending 1h weapon (Spelldamage bonus from 1h is the same as with Staff), no Mundusstone, all points in health, no glyphs on gear. So basically ZERO resistpierce.

    Results:

    My Spellresists:              Damage Flamelash: Gear1
    38857                              834
    40836                              795
    54123                              726
    
    My Spellresists:              Damage Flamelash: Gear2
    31516                              630
    33616                              610
    35849                              610
    36629                              610
    45443                              610
    
    

    -> confirmed hardcap between 31516 and 33616 resists (some people already confirmed it at 32500)

    Interpretation:

    So as you can see, even with 54K spellresists, you are far away from reaching the mitigation hardcap if your enemy knows even the slightest thing about gamemechanics in teso.

    ps:

    Please hold in mind, that the sharpened staff was only purple and that the VR1 DK has not the highest possible resipierce from the lightarmor passive (concentration). A VR14 char has more resipierce but i think the results are still pretty solid.


    Thanks for taking the time on this.
    It would have been useful if you had actually tested this on a VR14 character. Lower VR1 scaling and piercing has always given messed up numbers.

    A VR1 character needs far less spell piercing to pierce a higher amount of armor. Not all the piercing abilities scale correctly either. You ever see level 15 character running around with 35K hitpoints in Cyrodiil? Yeah that's how good ZoS is at getting scaling correct between VR levels.

    Do some testing on a VR14 character. I was testing with full piercing (Legendary Nirnhoned, 5 Pc light armor, a few points into spell erosion but no Apprentice) and I was getting my damage cut in half by 40K (Believe my focus rating is 12600 or so).




    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Oughash
    Oughash
    ✭✭✭✭
    Ezareth wrote: »
    Thanks for taking the time on this.
    It would have been useful if you had actually tested this on a VR14 character. Lower VR1 scaling and piercing has always given messed up numbers.

    A VR1 character needs far less spell piercing to pierce a higher amount of armor. Not all the piercing abilities scale correctly either. You ever see level 15 character running around with 35K hitpoints in Cyrodiil? Yeah that's how good ZoS is at getting scaling correct between VR levels.

    Do some testing on a VR14 character. I was testing with full piercing (Legendary Nirnhoned, 5 Pc light armor, a few points into spell erosion but no Apprentice) and I was getting my damage cut in half by 40K (Believe my focus rating is 12600 or so).

    If you want I can help you out on this. Got plenty of pieces of heavy/light w/ and w/o nirn.

  • Yuke
    Yuke
    ✭✭✭✭✭
    battle leveling doesnt influence vr chars as far as i know
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
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