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nirnhorned on armor broke the game

  • Pixysticks
    Pixysticks
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    Ezareth wrote: »
    I guarantee you Pixy isn't rolling around with 3000 Magicka regen like I am.

    Yeah, I have like 1020 or something really low.
    Alacrity

    Retired 05/04/15.
  • Zhoyzu
    Zhoyzu
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    This morning my friend and I have fought a sorcerer who had all the shields and a few pets. The fight has lasted for 5 minutes or so. Of course at the end we managed to kill him, depleting his stamina pool whenever possible.

    Then we had a look at the recount logs, and saw that I did 480k+ damage, and my friend did 630k+ damage. Therefore, in order to kill that sorc, we dealt more than 1100k damage.

    So, I can understand your frustration about the nirn stuff. But the top priority is to balance the game and solve the shield stacking issue first. Magicka classes are ridiculously overpowered because of that.

    The amount of information missing from this post to come to that conclusion is astounding.

    Firstly you had to deplete his stamina pool? ill just assume you wrote the wrong resource.
    Secondly, you dont know if this sorc was also rocking nirn if you're casting spells. OR it implies you only used physical abilities in which case you can see why he had to shield stack (stam builds too strong).
    lastly you act like sorc are OP because they use the skills available to them for surviving. Where can i sign up to complain about GDB or wings. You know what Talons are broken AF and standard shouldnt root me either. And lets make it so people with sword and board cant use any shielding. bad logic is bad.

    (in all seriousness talons are still broken, wheres my immunity???)
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well just my mind speaking but if i had it my way i get rid of nirnhond and not just armor but weapon nirnhond too. There pointless and broken to either like the armor one of too little spell res or to much like the one for weapon. If some one has say 25k+ spell res and blocking should not be taking 15K+ magical damage.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Ahh so this explains why i keep running into more folks my spells barely hurt and I'm forced to bail (with over 2k spell damage and 30k max magic) with sharpened weapons and penetration.

    This makes me glad I'm working on a Stam templar only got bankorai left in main zone.

    It should be a % per piece like reinforced.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Maudieu
    Maudieu
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    It will be funny once they "fix" this trait.
  • Galalin
    Galalin
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    Maudieu wrote: »
    It will be funny once they "fix" this trait.

    It will be even funnier when they fix shields

    DK SCRUB OUT
  • Flawlless
    Flawlless
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    This needs to be sorted ASAP. It's blatantly broken and there's no excuse for it not being hotfixed immediately.
  • newtinmpls
    newtinmpls
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    For all those folks who think that nirncrux is game breaking - I'll offer you a solution. Just send it to me in-game. Then you won't have to deal with it any more.

    Since my highest character is 37th, I have yet to see it.

    Not sure if I'm looking foward to it or not.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Valnas
    Valnas
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    Well, fixing is relative. The only hotfix they apply is cranking the AC up on the megaserver during prime.

    Zeni's idea of bugfixing is basically a free spay/neuter policy where they just take the servers down for about a day, and the dev team rp's their way through tamriel with hammers of justice.
    Edited by Valnas on April 12, 2015 10:49AM
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • rfennell_ESO
    rfennell_ESO
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    hey guys, a sorc killed me while I was spamming uppercut on someone dodge rolling. I got a rez (thanks servant healer dudes, you make it better for us owners of the owned) and same dude was dodge rolling again so I kept hitting uppercut and that OP sorc killed me again.

    Plz nerf sorcs they are OP.
  • Fatalyis
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    Switching from Magicka to Stamina made a HUGE difference in damage output.
    Thanks Obama! Zenimax!
    Edited by Fatalyis on April 12, 2015 6:13PM
  • technohic
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    So I just found out that when I use momentum and switch weapons, I keep the weapon damage. When I use entropy, then switch weapons, I lose the spell damage. Go figure.

  • KeplerMG
    KeplerMG
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    Most MMO's (this works)

    Melee is weak to spells, but not to other melee
    Casters are weak to melee, but not to other casters

    This MMO after 1.6 (doesn't work)

    Casters are weak to everything
    Melee is weak to nothing
  • Galalin
    Galalin
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    KeplerMG wrote: »
    Most MMO's (this works)

    Melee is weak to spells, but not to other melee
    Casters are weak to melee, but not to other casters

    This MMO after 1.6 (doesn't work)

    Casters are weak to everything
    Melee is weak to nothing

    Shield stack much?
  • Methuselah
    Methuselah
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    There is something aloft....I can crit with crystal frags for 20k+ (normally 10-15k) but I've crit SEVERAL people of different classes for 1k with frags. Note: Nothing absorbed either. 2.7k spell dmg 34k magicka, 16,140 spell pen.
  • eliisra
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    KeplerMG wrote: »
    Most MMO's (this works)

    Melee is weak to spells, but not to other melee
    Casters are weak to melee, but not to other casters

    This MMO after 1.6 (doesn't work)

    Casters are weak to everything
    Melee is weak to nothing

    It's more like this.

    Magicka builds cant kill: Tanks, healers and other Magicka builds.

    You cant break through Annulment + class shield and crazy spell resistance numbers, as a magicka user. Entire defensive system, skills, CP and ofc traits in ESO is biased and focused on reducing dmg from spells. While you only have armor rating against weapon or physical attacks. I tanked a magicka whipping DK for about 10 minutes yesterday. Only had to use Harness Magicka now and again. It's getting a bit ridiculous.

    This while stamina builds can kill any build. Also why most dps have gone over to stamina, killing stuff is more fun than beating on something for 10 minutes.
  • Ezareth
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    Well I've switched 2 of my pieces to Nirnhoned and am now rocking over 20K spell resistance. Going to switch out the other 2 pieces tonight. The best part is it *stacks* with freaking lightning form. If you think a sorc is hard kill with damage shields, wait until you see one rocking maximum spell resistance while he ignores casters and focuses down anything hitting him with physical damage.

    This is so laughably OP in any other case other than ZoS doing this I'd be actually amazed this made it into a live version of the game.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Laerwen
    Laerwen
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    Ezareth wrote: »
    xaraan wrote: »
    Eh, I think changing this would require other parts of the game to be changed. The reason there are spell penetration passives on things like weapons, armor passives and champion passives is to equalize this a bit and why there are not as many armor penetration options as there are spell resist penetration ones.

    Except the existing Spell Penetration options *do not work* well.

    I was doing Spell Penetration testing on a *Vampire* (+9%) Sorc with 7500(The bare minimum possible without being naked) spell resist using Light Armor (~5000 penetration), 2% Spell Erosion, Legendary Nirnhoned Staff (18% Spell Penetration) and my spells were hitting for 83% of tooltip damage instead of 109%.

    Someone testing against me with a single puncture ability virtually pierced all 12000 of my armor and was hitting me for almost maximum tooltip damage.

    Sharpened and Nirnhoned penetration bugs masked the true issue of ridiculous resistance levels and without these bugs Magic damage is extremely weak.
    Isn't there a straight up 20% damage reduction buff that every player gets when entering cyrodiil?
  • Methuselah
    Methuselah
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    Ezareth wrote: »
    Well I've switched 2 of my pieces to Nirnhoned and am now rocking over 20K spell resistance. Going to switch out the other 2 pieces tonight. The best part is it *stacks* with freaking lightning form. If you think a sorc is hard kill with damage shields, wait until you see one rocking maximum spell resistance while he ignores casters and focuses down anything hitting him with physical damage.

    This is so laughably OP in any other case other than ZoS doing this I'd be actually amazed this made it into a live version of the game.

    agreed, with boundless i sit at 32.5k spell resist.
  • Vanzen
    Vanzen
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    This thread beeing out for a week now ... New patch today with nothing whatsoever about this issue, it might be safe to assume it works as intended, dont you think so ?
  • Nala_
    Nala_
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    yeah, working as intended, everyone who was a magicka build now wears 40k spell resist and is a stamina build.

    fixt
  • Methuselah
    Methuselah
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    As i hinted before, i think nirnhoned bypasses the 50% mitigation. Only reason a full burst dmg sorc does 1k CRIT FRAG PROC with MAGES guild passive dmg upon casting entropy 20% dmg. On a NON shielded DK, TEMP, NB. (havent done it to a sorc yet. which is funny because they would get hit with the least dmg yeh?) Even if they had 32k spell resist, (50% mitigation) i have 16k spell pen. That would bring them around 25% mitigation yeah? Just throwing a number out there but even 4k would seem a little low. 1k is like..... 1.5 spec.
  • RinaldoGandolphi
    RinaldoGandolphi
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    After looking at todays patch notes, My Sorc, my main, (that i have been playing exclusively since beta) will not set 1 foot in Cyrodiil until this is addressed. I am so glad im getting close to the light at the end of the tunnel with my my stamina Templar. My Sorc will now run pledges and occasional trials and nothing else.

    When this is fixed, i'll bring my Sorc back out, until then. Nah....
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ezareth
    Ezareth
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    Methuselah wrote: »
    As i hinted before, i think nirnhoned bypasses the 50% mitigation. Only reason a full burst dmg sorc does 1k CRIT FRAG PROC with MAGES guild passive dmg upon casting entropy 20% dmg. On a NON shielded DK, TEMP, NB. (havent done it to a sorc yet. which is funny because they would get hit with the least dmg yeh?) Even if they had 32k spell resist, (50% mitigation) i have 16k spell pen. That would bring them around 25% mitigation yeah? Just throwing a number out there but even 4k would seem a little low. 1k is like..... 1.5 spec.

    Maybe Blinxey is passing out his "Build" finally.

    I'm not seeing those numbers but I see 3K frags and decide to pick a better target.
    Laerwen wrote: »
    Ezareth wrote: »
    xaraan wrote: »
    Eh, I think changing this would require other parts of the game to be changed. The reason there are spell penetration passives on things like weapons, armor passives and champion passives is to equalize this a bit and why there are not as many armor penetration options as there are spell resist penetration ones.

    Except the existing Spell Penetration options *do not work* well.

    I was doing Spell Penetration testing on a *Vampire* (+9%) Sorc with 7500(The bare minimum possible without being naked) spell resist using Light Armor (~5000 penetration), 2% Spell Erosion, Legendary Nirnhoned Staff (18% Spell Penetration) and my spells were hitting for 83% of tooltip damage instead of 109%.

    Someone testing against me with a single puncture ability virtually pierced all 12000 of my armor and was hitting me for almost maximum tooltip damage.

    Sharpened and Nirnhoned penetration bugs masked the true issue of ridiculous resistance levels and without these bugs Magic damage is extremely weak.
    Isn't there a straight up 20% damage reduction buff that every player gets when entering cyrodiil?

    Supposedly, I'm not certain how or where that is factored in though. If I recall correctly my damage on a naked (0 spell ress) character was very similar to what I was doing against trash mobs. I'll have to test this when I get a chance along with some other penetration bugs I've come across. I'm so sick of spending my time testing crap in this game to find bugs instead of actually playing the game.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    woodsro wrote: »
    After looking at todays patch notes, My Sorc, my main, (that i have been playing exclusively since beta) will not set 1 foot in Cyrodiil until this is addressed. I am so glad im getting close to the light at the end of the tunnel with my my stamina Templar. My Sorc will now run pledges and occasional trials and nothing else.

    When this is fixed, i'll bring my Sorc back out, until then. Nah....

    My Sorc is still running train in Cyro. Sure, there is the occasional tanky player I cannot beat, but 99% of the player base is not running full nirnhoned and are still very vulnerable to my 10k base damage Frags.
  • RinaldoGandolphi
    RinaldoGandolphi
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    woodsro wrote: »
    After looking at todays patch notes, My Sorc, my main, (that i have been playing exclusively since beta) will not set 1 foot in Cyrodiil until this is addressed. I am so glad im getting close to the light at the end of the tunnel with my my stamina Templar. My Sorc will now run pledges and occasional trials and nothing else.

    When this is fixed, i'll bring my Sorc back out, until then. Nah....

    My Sorc is still running train in Cyro. Sure, there is the occasional tanky player I cannot beat, but 99% of the player base is not running full nirnhoned and are still very vulnerable to my 10k base damage Frags.

    Oh I still do well, but I am running into more folks that I know are using nirn since I can barely damage them even if their not blocking with over 2k spell damage and 30k max magic.

    Besides, the Templar is a new challenge, a new class to master. :)

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ifthir_ESO
    Ifthir_ESO
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    Methuselah wrote: »
    There is something aloft....I can crit with crystal frags for 20k+ (normally 10-15k) but I've crit SEVERAL people of different classes for 1k with frags. Note: Nothing absorbed either. 2.7k spell dmg 34k magicka, 16,140 spell pen.


    are you checking cls after?

    I see a lot of barriers in my logs of doing crap dmg.
    Edited by Ifthir_ESO on April 13, 2015 5:24PM
  • Methuselah
    Methuselah
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    Ifthir_ESO wrote: »
    Methuselah wrote: »
    There is something aloft....I can crit with crystal frags for 20k+ (normally 10-15k) but I've crit SEVERAL people of different classes for 1k with frags. Note: Nothing absorbed either. 2.7k spell dmg 34k magicka, 16,140 spell pen.


    are you checking cls after?

    I see a lot of barriers in my logs of doing crap dmg.

    I do. Nothing absorbing the dmg.
  • Ezareth
    Ezareth
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    Well based on what Gina Bruno just said Balance changes aren't coming for a long while.

    If everyone isn't using Nirnhoned yet, you're guaranteed to get a few extra months enjoyment at least out of it before they bother to fix it....and that is assuming of course the console release goes smoothly. What could possibly go wrong with that?

    I just wish I could put Nirnhoned on more than 4 pieces right now.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Laerwen
    Laerwen
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    Ezareth wrote: »
    Well based on what Gina Bruno just said Balance changes aren't coming for a long while.

    If everyone isn't using Nirnhoned yet, you're guaranteed to get a few extra months enjoyment at least out of it before they bother to fix it....and that is assuming of course the console release goes smoothly. What could possibly go wrong with that?

    I just wish I could put Nirnhoned on more than 4 pieces right now.

    As a magicka Sorc this is terrible in every way. Our damge output will be nonexistent and we have a ward based defense. Im actually quite shocked you would even consider using nirn. You should (imo) be using infused/divines. Nirn does nothing for your ward, or for melee mitigation. Its not a good choice unless you plan on rolling with your ward down all the time. What are you thinking? You lust for high numbers even if they mean nothing. You use drinks and spam overload. Im sorry man but your build is just... Bad. Ugh! I am disappoint.
    Edited by Laerwen on April 13, 2015 9:13PM
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