please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Finally something we can agree on.
@ZOS_GinaBruno @ZOS_JessicaFolsom Any word on this? You're going to have another Nirnhoned blowup on your hands and this bug has just as much of an impact possibly more than the last one if most people switch to it and then it is finally fixed as that could be very expensive.
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Finally something we can agree on.
@ZOS_GinaBruno @ZOS_JessicaFolsom Any word on this? You're going to have another Nirnhoned blowup on your hands and this bug has just as much of an impact possibly more than the last one if most people switch to it and then it is finally fixed as that could be very expensive.
This is not a bug. It's pretty clear from the description of the trait that it's suppose to increase total resists. "Increases spell resistance" vs "Increases armour value of this item"
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Finally something we can agree on.
@ZOS_GinaBruno @ZOS_JessicaFolsom Any word on this? You're going to have another Nirnhoned blowup on your hands and this bug has just as much of an impact possibly more than the last one if most people switch to it and then it is finally fixed as that could be very expensive.
This is not a bug. It's pretty clear from the description of the trait that it's suppose to increase total resists. "Increases spell resistance" vs "Increases armour value of this item"
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Finally something we can agree on.
@ZOS_GinaBruno @ZOS_JessicaFolsom Any word on this? You're going to have another Nirnhoned blowup on your hands and this bug has just as much of an impact possibly more than the last one if most people switch to it and then it is finally fixed as that could be very expensive.
This is not a bug. It's pretty clear from the description of the trait that it's suppose to increase total resists. "Increases spell resistance" vs "Increases armour value of this item"
trimsic_ESO wrote: »This morning my friend and I have fought a sorcerer who had all the shields and a few pets. The fight has lasted for 5 minutes or so. Of course at the end we managed to kill him, depleting his stamina pool whenever possible.
Then we had a look at the recount logs, and saw that I did 480k+ damage, and my friend did 630k+ damage. Therefore, in order to kill that sorc, we dealt more than 1100k damage.
So, I can understand your frustration about the nirn stuff. But the top priority is to balance the game and solve the shield stacking issue first. Magicka classes are ridiculously overpowered because of that.
trimsic_ESO wrote: »This morning my friend and I have fought a sorcerer who had all the shields and a few pets. The fight has lasted for 5 minutes or so. Of course at the end we managed to kill him, depleting his stamina pool whenever possible.
Then we had a look at the recount logs, and saw that I did 480k+ damage, and my friend did 630k+ damage. Therefore, in order to kill that sorc, we dealt more than 1100k damage.
So, I can understand your frustration about the nirn stuff. But the top priority is to balance the game and solve the shield stacking issue first. Magicka classes are ridiculously overpowered because of that.
trimsic_ESO wrote: »This morning my friend and I have fought a sorcerer who had all the shields and a few pets. The fight has lasted for 5 minutes or so. Of course at the end we managed to kill him, depleting his stamina pool whenever possible.
Then we had a look at the recount logs, and saw that I did 480k+ damage, and my friend did 630k+ damage. Therefore, in order to kill that sorc, we dealt more than 1100k damage.
So, I can understand your frustration about the nirn stuff. But the top priority is to balance the game and solve the shield stacking issue first. Magicka classes are ridiculously overpowered because of that.
Pets have a cast time, kill his pets and interrupt him whenever he tries to cast them rinse repeat. Honestly this sounds like a learn to play issue. Move along.
trimsic_ESO wrote: »
What do you think we did? Pickup the flowers?
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Its not breaking the game. Crafters need some type of reward for researching all those traits.
Yes. What was Zos thinking? ... You don't even have to try and you basically negate 50% of incoming magick damage... Without even blocking.
Eh, I think changing this would require other parts of the game to be changed. The reason there are spell penetration passives on things like weapons, armor passives and champion passives is to equalize this a bit and why there are not as many armor penetration options as there are spell resist penetration ones.
Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Emma_Eunjung wrote: »Yes. What was Zos thinking? ... You don't even have to try and you basically negate 50% of incoming magick damage... Without even blocking.
You've never heard of Heavy Armor, have you? You can hit the 50% hard cap pretty easily with 7/7 Reinforced Heavy + Shield + Breton passive + CP invested in spell resistance.
Eh, I think changing this would require other parts of the game to be changed. The reason there are spell penetration passives on things like weapons, armor passives and champion passives is to equalize this a bit and why there are not as many armor penetration options as there are spell resist penetration ones.
Except the existing Spell Penetration options *do not work* well.
I was doing Spell Penetration testing on a *Vampire* (+9%) Sorc with 7500(The bare minimum possible without being naked) spell resist using Light Armor (~5000 penetration), 2% Spell Erosion, Legendary Nirnhoned Staff (18% Spell Penetration) and my spells were hitting for 83% of tooltip damage instead of 109%.
Someone testing against me with a single puncture ability virtually pierced all 12000 of my armor and was hitting me for almost maximum tooltip damage.
Sharpened and Nirnhoned penetration bugs masked the true issue of ridiculous resistance levels and without these bugs Magic damage is extremely weak.