it was made for group fights
...Not to forget that it is the best way to farm AP at the moment. Some people even got #1 on the leaderboard of their faction strictly 2shotting people like that all day long. ...
People Zerg because right now the game mechanics incentivize it.
Stop incentivizing zerging, and incentivize spreading out and the zergs will disappear.
...
This all 1.6 footage.tinythinker wrote: »Does the build in the video (minus Focused Attacks) still work well post-1.6?
Great video.
Keep in mind tho, in my opinion, the only skills shown in this video are the footage and the theory crafting which leaded to this build. The rest is pure potato pounding on the keyboard. Give a class the best survivability in the game (dodge rolling + cloak + image which is not even used in this video) while allowing him to spec pure glass cannon. Broken nightblade is broken.Great video.
Keep in mind tho, in my opinion, the only skills shown in this video are the footage and the theory crafting which leaded to this build. The rest is pure potato pounding on the keyboard. Give a class the best survivability in the game (dodge rolling + cloak + image which is not even used in this video) while allowing him to spec pure glass cannon. Broken nightblade is broken.
Ahh, the obligatory "grass is greener" post. Was wondering when that would pop up.
It's not as easy as it looks Frozy, you should try iy and post a video. The build isn't complicated, but the skill required and positional awareness in a glass cannon spec NB is quite high.
Ps. Glass cannon speced NB can get maybe 3-4 cloaks off on combat. And we all know how wonky Cloak can be at times. Also note he's not even using any of the current "OP" skills everyone is crying about. Give the man credit where credit is due.
The dozens of times a day I get 2shotted by this type of players riding between 2keeps got me quite annoyed. Not to forget that it is the best way to farm AP at the moment. Some people even got #1 on the leaderboard of their faction strictly 2shotting people like that all day long. I don't think personally that such people deserve to be an emperor at all. They do absolutely nothing for their faction. lol
Had to post this.
Edit : I've got 28k physical res

Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
Wreuntzylla wrote: »What generates 36 ultimate in 2sec?
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Let me see here...
Solo Nightblade rotation shown in this video in most scenarios :
- Stealth
- Move behind your target
- Rally
- Ambush
- Surprise Attack
- Soul Harvest
- Dark Cloak
- Hide
- Rince and repeat
Large organized group rotation :
- Stay on crown
- Keep your class shield &/or Annulement &/or Healing Ward up full time
- Assign 2-3players on Retreating Maneuver duty
- Assign 2-3players on Purge duty
- Assign 1-2players on Siege Shield duty
- Assign 1-2sorcs on Negate duty
- Assign 2-3players on Barrier duty
- Assign players with snare / root abilities
- Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it
When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.
If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.
If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.
When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.
Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.
Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.
Having dedicated players to drop sieges behind the lines anytime you engage a large group.
Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
cozmon3c_ESO wrote: »Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Let me see here...
Solo Nightblade rotation shown in this video in most scenarios :
- Stealth
- Move behind your target
- Rally
- Ambush
- Surprise Attack
- Soul Harvest
- Dark Cloak
- Hide
- Rince and repeat
Large organized group rotation :
- Stay on crown
- Keep your class shield &/or Annulement &/or Healing Ward up full time
- Assign 2-3players on Retreating Maneuver duty
- Assign 2-3players on Purge duty
- Assign 1-2players on Siege Shield duty
- Assign 1-2sorcs on Negate duty
- Assign 2-3players on Barrier duty
- Assign players with snare / root abilities
- Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it
When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.
If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.
If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.
When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.
Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.
Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.
Having dedicated players to drop sieges behind the lines anytime you engage a large group.
Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
so what your saying is, "STAY ON CROWN OR ILL KICK YOUR ASS FROM TEH GROUP" Banana to butt all the way guys. "ok spam your aoes now, yeah thats skill guys keep it up." "crap the servers lagging, well its not us thats for sure"
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
Gamers essentially team up and agree to attack a specific opponent at the same time. By forming a zerg, the gamers can usually kill an enemy while taking general – but not fatal – damage as a group. This strategy itself is known as zerging.
The term zerg comes from a playable race of aliens featured in "Starcraft". In the game, the Zerg targeted weak enemy units and killed them by swarming them with superior numbers. Zerg entered the gaming lexicon when gamers began applying the term to gamers in other games who used a Zerg-like strategy.
Zerg functions as a noun and a verb. When multiple gamers target the same opponent in order to score a quick kill, they are referred to as a zerg. Once the kill is made, they have zerged their target.
From here.The key goals of zerging are as follows:
To ensure victory by using overwhelming numbers
To tremendously surpass the opponents and swarm them
To minimize the chance of an encounter by using bulk numbers of partners rather than skill
A zerg is a large, loosely organized group of players with the goal of completing a task or series of tasks. The commander mechanic provides a leader to organize and focus a zerg on tasks. Zergs are common in World versus World, which is designed for large groups of players.
Zergs are typically started by players with the commander icon. This visible icon serves as a focal point for unorganised players on the map, who tend to congregate towards the commander.
From here.In World versus World, the commander can direct a large number of followers (the zerg) towards objectives he or she wants to attack or defend. Since outnumbering the opponent greatly increases the chances of winning encounters in World versus World, zergs usually form as soon as a side's map population rises. Large zergs can comprise most of the map population and can include well over 50 players. If led by a commander, the effectiveness of the zerg largely depends on the leadership of the commander, who determines the movements of the zerg.Skill lag
If two especially large zergs meet in a fight, the sheer number of players interacting can cause the game to partially freeze. One very notable effect is skills not activating upon hitting their button. Buffs and debuffs can also last considerably longer than usual. After the fight is over, skill lag is sometimes followed by a period of sped-up gameplay. During this phase, players may attack much faster then usual. Skill lag from big fights usually occurs during large-scale fights over important objectives, like Stonemist Castle or a server's home, like Garrison keep.
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Let me see here...
Solo Nightblade rotation shown in this video in most scenarios :
- Stealth
- Move behind your target
- Rally
- Ambush
- Surprise Attack
- Soul Harvest
- Dark Cloak
- Hide
- Rince and repeat
Large organized group rotation :
- Stay on crown
- Keep your class shield &/or Annulement &/or Healing Ward up full time
- Assign 2-3players on Retreating Maneuver duty
- Assign 2-3players on Purge duty
- Assign 1-2players on Siege Shield duty
- Assign 1-2sorcs on Negate duty
- Assign 2-3players on Barrier duty
- Assign players with snare / root abilities
- Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it
When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.
If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.
If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.
When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.
Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.
Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.
Having dedicated players to drop sieges behind the lines anytime you engage a large group.
Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Let me see here...
Solo Nightblade rotation shown in this video in most scenarios :
- Stealth
- Move behind your target
- Rally
- Ambush
- Surprise Attack
- Soul Harvest
- Dark Cloak
- Hide
- Rince and repeat
Large organized group rotation :
- Stay on crown
- Keep your class shield &/or Annulement &/or Healing Ward up full time
- Assign 2-3players on Retreating Maneuver duty
- Assign 2-3players on Purge duty
- Assign 1-2players on Siege Shield duty
- Assign 1-2sorcs on Negate duty
- Assign 2-3players on Barrier duty
- Assign players with snare / root abilities
- Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it
When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.
If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.
If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.
When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.
Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.
Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.
Having dedicated players to drop sieges behind the lines anytime you engage a large group.
Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.
If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.
When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.
Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Let me see here...
Solo Nightblade rotation shown in this video in most scenarios :
- Stealth
- Move behind your target
- Rally
- Ambush
- Surprise Attack
- Soul Harvest
- Dark Cloak
- Hide
- Rince and repeat
Large organized group rotation :
- Stay on crown
- Keep your class shield &/or Annulement &/or Healing Ward up full time
- Assign 2-3players on Retreating Maneuver duty
- Assign 2-3players on Purge duty
- Assign 1-2players on Siege Shield duty
- Assign 1-2sorcs on Negate duty
- Assign 2-3players on Barrier duty
- Assign players with snare / root abilities
- Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it
When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.
If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.
If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.
When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.
Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.
Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.
Having dedicated players to drop sieges behind the lines anytime you engage a large group.
Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.
If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.
When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.
Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.
Let me put your perception of group play straight into my own eyes and ears as a dragonknight following a leader.
As we push in another enemy group, here is a classic strategy among others :
1) Leader calls for Retreating Maneuver + Barrier and to stay in "healing mode" to not lose the speed buff;
1.1) Precast Igneous Shield
1.2) Precast Hardened Armor
1.3) Precast Green Dragon Blood
1.4) Cast Barrier
1.5) Purge a couple times on my way through
2) Go straight through the other group without attacking (if one single person attack, good chances we wipe);
3) Once the enemy group has dropped all their ultimates on us, leader call to cut back in and nuke them;
3.1) Precast Igneous Shield;
3.2) Precast Hardened Armor;
3.3) Precast Proximity Detonation;
3.4) Burning Talons;
3.5) Engulfing Flames;
3.6) Efficient Purge;
3.7) Burning Talons;
3.8) Impulse;
3.9) Use Reflective Plate when necessary;
3.10) Finish off low targets with Molten Whip;
4) Repeat as long as the leader doesn't call to retreat or to go back into "healing mode"
As you can see, this playstyle has nothing to do with "Sneak up behind a target and two shot him in the blink of an eye move" making it almost impossible to counter unless you cc break at the split second you get ambushed and immediatly follow up with a dodge roll.
If you try to cast a shield after cc breaking, you're dead.
If you try to hold block after cc breaking, you're dead.
If you were pressing your voice program push-to-talk button by the time you get ambushed, and delay your cc break move, you're dead.
If you were not paying a very close attention for whichever reason, you're dead.
This is a very weak playstyle that has nothing to do with group VS group. At least we both see each coming at us in most scenarios. Giving it a fair fight.. not some stupid "I'm gonna caugh you out of guard and hope I kill you before you even have time to react crap".
Darklord_Tiberius wrote: »I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.
Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?
Where is the LOL button...
You also might want to look up what constitutes a fact, your opinion is not a fact.
Let me see here...
Solo Nightblade rotation shown in this video in most scenarios :
- Stealth
- Move behind your target
- Rally
- Ambush
- Surprise Attack
- Soul Harvest
- Dark Cloak
- Hide
- Rince and repeat
Large organized group rotation :
- Stay on crown
- Keep your class shield &/or Annulement &/or Healing Ward up full time
- Assign 2-3players on Retreating Maneuver duty
- Assign 2-3players on Purge duty
- Assign 1-2players on Siege Shield duty
- Assign 1-2sorcs on Negate duty
- Assign 2-3players on Barrier duty
- Assign players with snare / root abilities
- Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it
When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.
If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.
If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.
When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.
Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.
Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.
Having dedicated players to drop sieges behind the lines anytime you engage a large group.
Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.
If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.
When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.
Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.
Let me put your perception of group play straight into my own eyes and ears as a dragonknight following a leader.
As we push in another enemy group, here is a classic strategy among others :
1) Leader calls for Retreating Maneuver + Barrier and to stay in "healing mode" to not lose the speed buff;
1.1) Precast Igneous Shield
1.2) Precast Hardened Armor
1.3) Precast Green Dragon Blood
1.4) Cast Barrier
1.5) Purge a couple times on my way through
2) Go straight through the other group without attacking (if one single person attack, good chances we wipe);
3) Once the enemy group has dropped all their ultimates on us, leader call to cut back in and nuke them;
3.1) Precast Igneous Shield;
3.2) Precast Hardened Armor;
3.3) Precast Proximity Detonation;
3.4) Burning Talons;
3.5) Engulfing Flames;
3.6) Efficient Purge;
3.7) Burning Talons;
3.8) Impulse;
3.9) Use Reflective Plate when necessary;
3.10) Finish off low targets with Molten Whip;
4) Repeat as long as the leader doesn't call to retreat or to go back into "healing mode"
As you can see, this playstyle has nothing to do with "Sneak up behind a target and two shot him in the blink of an eye move" making it almost impossible to counter unless you cc break at the split second you get ambushed and immediatly follow up with a dodge roll.
If you try to cast a shield after cc breaking, you're dead.
If you try to hold block after cc breaking, you're dead.
If you were pressing your voice program push-to-talk button by the time you get ambushed, and delay your cc break move, you're dead.
If you were not paying a very close attention for whichever reason, you're dead.
This is a very weak playstyle that has nothing to do with group VS group. At least we both see each coming at us in most scenarios. Giving it a fair fight.. not some stupid "I'm gonna caugh you out of guard and hope I kill you before you even have time to react crap".
The amount of bias in your comparison...If you want to compare the two play styles on a level playing field, then I will take you seriously. Solo play is not just sneak behind a player and kill them in two hits, but apparently you think that is all it is about. If you want to get off your high horse, we can have an actual conversation about this, but until then, it is a waste of my time.
All that talking about "tactics" while Dark, Nelgyntc, Shadowstep, and ME JUST killed your scroll carrier in the middle of your entire raid. gg man.snip...

Macro? You need to get out the zerg more man....
Dat sexy macro.
Kills me 12times a day off my horse. Get the guy emp in no time! Well deserved right?
Macro? You need to get out the zerg more man....
Dat sexy macro.
Kills me 12times a day off my horse. Get the guy emp in no time! Well deserved right?
edit- Oh and btw you and your "tactics" JUST got rolled by the 10 of us (Short Bus) with the scroll at Blackboot
#HonkHONK lol
edit- the 4 of us almost got you at Roe after the first scroll kill. Probably would have if I had alt up. We still got out safe. Anyways nuff with the hate man. Just post your vid.