Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Sunshine - Stam NB - 1vX

  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    it was made for group fights

    Thats about the last thing Cyrodill looks like it was made for when theres a battle on the flags!
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    ...Not to forget that it is the best way to farm AP at the moment. Some people even got #1 on the leaderboard of their faction strictly 2shotting people like that all day long. ...
    Bouvin wrote: »
    People Zerg because right now the game mechanics incentivize it.

    Stop incentivizing zerging, and incentivize spreading out and the zergs will disappear.
    ...

    It is interesting to consider zergs as still being the playstyle with the highest incentive if playing solo is the fastest way to generate AP.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Never heard such a awfull remix of bill withers! But fun to watch^^
    Actually it sounds like a "aint no sunshine *** edit" ^^
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    TheBull wrote: »
    Does the build in the video (minus Focused Attacks) still work well post-1.6?
    This all 1.6 footage.

    Oh, I thought I saw Focused Attacks on your Two Handed bar. Must have gotten the skill icons confused. In that case, the build seems to work really well in 1.6! :)
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • TheBull
    TheBull
    ✭✭✭✭✭
    frozywozy wrote: »
    Xeniph wrote: »
    frozywozy wrote: »
    Great video.

    Keep in mind tho, in my opinion, the only skills shown in this video are the footage and the theory crafting which leaded to this build. The rest is pure potato pounding on the keyboard. Give a class the best survivability in the game (dodge rolling + cloak + image which is not even used in this video) while allowing him to spec pure glass cannon. Broken nightblade is broken.
    frozywozy wrote: »
    Great video.

    Keep in mind tho, in my opinion, the only skills shown in this video are the footage and the theory crafting which leaded to this build. The rest is pure potato pounding on the keyboard. Give a class the best survivability in the game (dodge rolling + cloak + image which is not even used in this video) while allowing him to spec pure glass cannon. Broken nightblade is broken.


    Ahh, the obligatory "grass is greener" post. Was wondering when that would pop up.

    It's not as easy as it looks Frozy, you should try iy and post a video. The build isn't complicated, but the skill required and positional awareness in a glass cannon spec NB is quite high.

    Ps. Glass cannon speced NB can get maybe 3-4 cloaks off on combat. And we all know how wonky Cloak can be at times. Also note he's not even using any of the current "OP" skills everyone is crying about. Give the man credit where credit is due.

    The dozens of times a day I get 2shotted by this type of players riding between 2keeps got me quite annoyed. Not to forget that it is the best way to farm AP at the moment. Some people even got #1 on the leaderboard of their faction strictly 2shotting people like that all day long. I don't think personally that such people deserve to be an emperor at all. They do absolutely nothing for their faction. lol

    Had to post this.

    Edit : I've got 28k physical res ;)
    Hater-Alert-GIF.gif

    I can zerg, but can you gank?

  • Fusilero
    Fusilero
    ✭✭
    awesome stuff man! best 1vx stam nb video i have seen
    Fusilero
    Nexus
    PS4: XA-97
  • Tal_72
    Tal_72
    ✭✭
    Nice vid. Would love to see your build info. Go DC!
  • Darklord_Tiberius
    Darklord_Tiberius
    ✭✭✭✭
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.
  • corx3
    corx3
    ✭✭✭
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    Potato smashing is your "24 man not-a-zerg" getting rekt over and over by twelve dudes and your following angst. Sunshine and I have differences but this is a good video. Quit sipping the haterade.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    What generates 36 ultimate in 2sec?
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    What generates 36 ultimate in 2sec?

    Light/Heavy attacks buff + Combat Frenzy + Soul Harvest

    You can generate more if the target is a Vamp with Banish the Wicked
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Takllin
    Takllin
    ✭✭✭✭✭
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Pancake-Tragedy
    Pancake-Tragedy
    ✭✭✭✭✭
    This video made me want to play my NB more.

    I'm stealing a few ideas from this build >:)
    Pancake Tragedy - Sorcerer
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.

    so what your saying is, "STAY ON CROWN OR ILL KICK YOUR ASS FROM TEH GROUP" Banana to butt all the way guys. "ok spam your aoes now, yeah thats skill guys keep it up." "crap the servers lagging, well its not us thats for sure"
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.

    so what your saying is, "STAY ON CROWN OR ILL KICK YOUR ASS FROM TEH GROUP" Banana to butt all the way guys. "ok spam your aoes now, yeah thats skill guys keep it up." "crap the servers lagging, well its not us thats for sure"

    Very constructive post from you sir, as always.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    This is true, a 24 person group is not categorically a zerg, it is simply a large group.

    Some notable characteristics of the act of zerging include:
    Gamers essentially team up and agree to attack a specific opponent at the same time. By forming a zerg, the gamers can usually kill an enemy while taking general – but not fatal – damage as a group. This strategy itself is known as zerging.
    The term zerg comes from a playable race of aliens featured in "Starcraft". In the game, the Zerg targeted weak enemy units and killed them by swarming them with superior numbers. Zerg entered the gaming lexicon when gamers began applying the term to gamers in other games who used a Zerg-like strategy.
    Zerg functions as a noun and a verb. When multiple gamers target the same opponent in order to score a quick kill, they are referred to as a zerg. Once the kill is made, they have zerged their target.
    The key goals of zerging are as follows:

    To ensure victory by using overwhelming numbers
    To tremendously surpass the opponents and swarm them
    To minimize the chance of an encounter by using bulk numbers of partners rather than skill
    From here.

    A zerg is a large, loosely organized group of players with the goal of completing a task or series of tasks. The commander mechanic provides a leader to organize and focus a zerg on tasks. Zergs are common in World versus World, which is designed for large groups of players.
    Zergs are typically started by players with the commander icon. This visible icon serves as a focal point for unorganised players on the map, who tend to congregate towards the commander.
    In World versus World, the commander can direct a large number of followers (the zerg) towards objectives he or she wants to attack or defend. Since outnumbering the opponent greatly increases the chances of winning encounters in World versus World, zergs usually form as soon as a side's map population rises. Large zergs can comprise most of the map population and can include well over 50 players. If led by a commander, the effectiveness of the zerg largely depends on the leadership of the commander, who determines the movements of the zerg.
    Skill lag

    If two especially large zergs meet in a fight, the sheer number of players interacting can cause the game to partially freeze. One very notable effect is skills not activating upon hitting their button. Buffs and debuffs can also last considerably longer than usual. After the fight is over, skill lag is sometimes followed by a period of sped-up gameplay. During this phase, players may attack much faster then usual. Skill lag from big fights usually occurs during large-scale fights over important objectives, like Stonemist Castle or a server's home, like Garrison keep.
    From here.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.

    Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.

    If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.

    When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.

    Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.
    Edited by Takllin on April 10, 2015 7:56PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.

    Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.

    If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.

    When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.

    Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.

    Let me put your perception of group play straight into my own eyes and ears as a dragonknight following a leader.

    As we push in another enemy group, here is a classic strategy among others :

    1) Leader calls for Retreating Maneuver + Barrier and to stay in "healing mode" to not lose the speed buff;
    1.1) Precast Igneous Shield
    1.2) Precast Hardened Armor
    1.3) Precast Green Dragon Blood
    1.4) Precast Immovable
    1.5) Cast Barrier
    1.6) Purge a couple times on my way through
    2) Go straight through the other group without attacking (if one single person attack, good chances we wipe);
    3) Once the enemy group has dropped all their ultimates on us, leader call to cut back in and nuke them;
    3.1) Precast Igneous Shield;
    3.2) Precast Hardened Armor;
    3.3) Precast Immovable
    3.4) Precast Proximity Detonation;
    3.5) Burning Talons;
    3.6) Engulfing Flames;
    3.7) Efficient Purge;
    3.8) Burning Talons;
    3.9) Impulse;
    3.10) Use Reflective Plate when necessary;
    3.11) Finish off low targets with Molten Whip;
    4) Repeat as long as the leader doesn't call to retreat or to go back into "healing mode"

    As you can see, this playstyle has nothing to do with "Sneak up behind a target and two shot him in the blink of an eye move" making it almost impossible to counter unless you cc break at the split second you get ambushed and immediatly follow up with a dodge roll.

    If you try to cast a shield after cc breaking, you're dead.
    If you try to hold block after cc breaking, you're dead.
    If you were pressing your voice program push-to-talk button by the time you get ambushed, and delay your cc break move, you're dead.
    If you were not paying a very close attention for whichever reason, you're dead.

    This is a very weak playstyle that has nothing to do with group VS group. At least we both see each coming at us in most scenarios. Giving it a fair fight.. not some stupid "I'm gonna caugh you out of guard and hope I kill you before you even have time to react crap".
    Edited by frozywozy on April 10, 2015 11:37PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.

    Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.

    If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.

    When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.

    Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.

    Let me put your perception of group play straight into my own eyes and ears as a dragonknight following a leader.

    As we push in another enemy group, here is a classic strategy among others :

    1) Leader calls for Retreating Maneuver + Barrier and to stay in "healing mode" to not lose the speed buff;
    1.1) Precast Igneous Shield
    1.2) Precast Hardened Armor
    1.3) Precast Green Dragon Blood
    1.4) Cast Barrier
    1.5) Purge a couple times on my way through
    2) Go straight through the other group without attacking (if one single person attack, good chances we wipe);
    3) Once the enemy group has dropped all their ultimates on us, leader call to cut back in and nuke them;
    3.1) Precast Igneous Shield;
    3.2) Precast Hardened Armor;
    3.3) Precast Proximity Detonation;
    3.4) Burning Talons;
    3.5) Engulfing Flames;
    3.6) Efficient Purge;
    3.7) Burning Talons;
    3.8) Impulse;
    3.9) Use Reflective Plate when necessary;
    3.10) Finish off low targets with Molten Whip;
    4) Repeat as long as the leader doesn't call to retreat or to go back into "healing mode"

    As you can see, this playstyle has nothing to do with "Sneak up behind a target and two shot him in the blink of an eye move" making it almost impossible to counter unless you cc break at the split second you get ambushed and immediatly follow up with a dodge roll.

    If you try to cast a shield after cc breaking, you're dead.
    If you try to hold block after cc breaking, you're dead.
    If you were pressing your voice program push-to-talk button by the time you get ambushed, and delay your cc break move, you're dead.
    If you were not paying a very close attention for whichever reason, you're dead.

    This is a very weak playstyle that has nothing to do with group VS group. At least we both see each coming at us in most scenarios. Giving it a fair fight.. not some stupid "I'm gonna caugh you out of guard and hope I kill you before you even have time to react crap".

    The amount of bias in your comparison...If you want to compare the two play styles on a level playing field, then I will take you seriously. Solo play is not just sneak behind a player and kill them in two hits, but apparently you think that is all it is about. If you want to get off your high horse, we can have an actual conversation about this, but until then, it is a waste of my time.

    Good-Day-Sir-Willy-Wonka.gif
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ifthir_ESO
    Ifthir_ESO
    ✭✭✭✭✭
    lol @ this playerbase
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    I agree with Frozn, this is simple Potato smashing, nothing really impressive here. Not trying to be rude, it is just a fact.

    Oh and for the people crying about a full raid (aka 24 players) is a zerg. You should really get your eyes checked and understand what the term "Zerg" means in a video game setting. You can whine all day on the forums, it still wont change the fact you make excuses up for your lack of ability and tactics. Plain and simple.

    So running in a 24 man group spamming AoE heals and dps, casting inevitable detonation isn't potato smashing, and takes skill?

    Where is the LOL button...

    You also might want to look up what constitutes a fact, your opinion is not a fact.

    Let me see here...

    Solo Nightblade rotation shown in this video in most scenarios :

    - Stealth
    - Move behind your target
    - Rally
    - Ambush
    - Surprise Attack
    - Soul Harvest
    - Dark Cloak
    - Hide
    - Rince and repeat

    Large organized group rotation :

    - Stay on crown
    - Keep your class shield &/or Annulement &/or Healing Ward up full time
    - Assign 2-3players on Retreating Maneuver duty
    - Assign 2-3players on Purge duty
    - Assign 1-2players on Siege Shield duty
    - Assign 1-2sorcs on Negate duty
    - Assign 2-3players on Barrier duty
    - Assign players with snare / root abilities
    - Leader must change his strategy every engagement to make sure the opposite group doesn't get used to it

    When engaging a group, make sure to have maneuver + barrier up. Precast your shield(s) and attack only when your leader call for it to not lose the retreating maneuver buff. During an engagement with another large group, when leader asks to go in a direction, you have a split second to figure out where either south/north/west/east is on your compass to go in that direction and stop all attacks to benefit from the maneuver buff.

    If anyone use a reflect spell, a damaging shield, caltrops or anything that deal damage, the whole group lose the retreating maneuver buff and in most scenarios, it means a wipe.

    If a fire treb lands on the whole group and people didn't keep their shields up, we're most likely going to lose people. Players assigned on purging must have an impeccable timing to remove any siege debuffs.

    When fighting in a stationary position for more than 5 seconds, siege shield is mandatory.

    Everybody must get used to dealing aoe damage while weaving light attacks to random targets which is harder than it was prior 1.6.

    Rezzing people is a top priority when fighting around keeps. You cannot always count on reinforcements when you are all by yourself getting sieged from all sides on the second floor of a keep tower.

    Having dedicated players to drop sieges behind the lines anytime you engage a large group.

    Should I keep going? I think you've got the point. Nightblade "2shot" solo play has nothing to do with group vs group.

    Thank you for the well thought out explanation that you agree with my assessment that group play is not the same as solo play.

    If I cared as much as you do about defending the zerg/blob mentality, then I could write up a post just as long as yours about solo play. You tried to make it much more complicated than it really is, with your examples of siege against keeps, not to mention a lot of this applies to solo/small group play, not exclusive to large group/zerging.

    When it comes down to it, you stay on crown, spam your AoE DPS and heals, trying to beat the other zerg doing the same.

    Look I've played both styles, my main PvP guild plays just as you've laid it out in your post. Trying to discredit solo players, by saying they have no skill, is laughable. Get off your high horse, learn to respect other play styles.

    Let me put your perception of group play straight into my own eyes and ears as a dragonknight following a leader.

    As we push in another enemy group, here is a classic strategy among others :

    1) Leader calls for Retreating Maneuver + Barrier and to stay in "healing mode" to not lose the speed buff;
    1.1) Precast Igneous Shield
    1.2) Precast Hardened Armor
    1.3) Precast Green Dragon Blood
    1.4) Cast Barrier
    1.5) Purge a couple times on my way through
    2) Go straight through the other group without attacking (if one single person attack, good chances we wipe);
    3) Once the enemy group has dropped all their ultimates on us, leader call to cut back in and nuke them;
    3.1) Precast Igneous Shield;
    3.2) Precast Hardened Armor;
    3.3) Precast Proximity Detonation;
    3.4) Burning Talons;
    3.5) Engulfing Flames;
    3.6) Efficient Purge;
    3.7) Burning Talons;
    3.8) Impulse;
    3.9) Use Reflective Plate when necessary;
    3.10) Finish off low targets with Molten Whip;
    4) Repeat as long as the leader doesn't call to retreat or to go back into "healing mode"

    As you can see, this playstyle has nothing to do with "Sneak up behind a target and two shot him in the blink of an eye move" making it almost impossible to counter unless you cc break at the split second you get ambushed and immediatly follow up with a dodge roll.

    If you try to cast a shield after cc breaking, you're dead.
    If you try to hold block after cc breaking, you're dead.
    If you were pressing your voice program push-to-talk button by the time you get ambushed, and delay your cc break move, you're dead.
    If you were not paying a very close attention for whichever reason, you're dead.

    This is a very weak playstyle that has nothing to do with group VS group. At least we both see each coming at us in most scenarios. Giving it a fair fight.. not some stupid "I'm gonna caugh you out of guard and hope I kill you before you even have time to react crap".

    The amount of bias in your comparison...If you want to compare the two play styles on a level playing field, then I will take you seriously. Solo play is not just sneak behind a player and kill them in two hits, but apparently you think that is all it is about. If you want to get off your high horse, we can have an actual conversation about this, but until then, it is a waste of my time.

    Good-Day-Sir-Willy-Wonka.gif

    I've never said that solo play was all about sneaking behind a player and kill him in two hits. I was comparing this specific playstyle with group play, as I mentioned several times in my previous posts.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Lesspa
    Lesspa
    ✭✭✭
    need more pot.


    reveal pots that is :smile:
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Lesspa wrote: »
    need more pot.


    reveal pots that is :smile:

    QFMFT.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • TheBull
    TheBull
    ✭✭✭✭✭
    frozywozy wrote: »
    snip...
    All that talking about "tactics" while Dark, Nelgyntc, Shadowstep, and ME JUST killed your scroll carrier in the middle of your entire raid. gg man.

    Edited by TheBull on April 11, 2015 2:58AM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    TheBull wrote: »
    frozywozy wrote: »
    snip...
    All that talking about "tactics" while Dark, Nelgyntc, Shadowstep, and ME JUST killed your scroll carrier in the middle of your entire raid. gg man.

    My scroll carrier ? I don't play with Havoc. I was inside the keep waiting for the d tick. When you actually tried on me the second time, that didn't work that well right? ;)
    Edited by frozywozy on April 11, 2015 3:48AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Screenshot_20150411_010339_zpsrtbyuewm.png

    Dat sexy macro. <3

    Kills me 12times a day off my horse. Get the guy emp in no time! Well deserved right? ;)
    Edited by frozywozy on April 11, 2015 5:13AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • TheBull
    TheBull
    ✭✭✭✭✭
    frozywozy wrote: »
    Screenshot_20150411_010339_zpsrtbyuewm.png

    Dat sexy macro. <3

    Kills me 12times a day off my horse. Get the guy emp in no time! Well deserved right? ;)
    Macro? You need to get out the zerg more man....


    edit- Oh and btw you and your "tactics" JUST got rolled by the 10 of us (Short Bus) with the scroll at Blackboot
    #HonkHONK lol

    edit- the 4 of us almost got you at Roe after the first scroll kill. Probably would have if I had alt up. We still got out safe. Anyways nuff with the hate man. Just post your vid. ;)
    Edited by TheBull on April 11, 2015 5:26AM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    TheBull wrote: »
    frozywozy wrote: »
    Screenshot_20150411_010339_zpsrtbyuewm.png

    Dat sexy macro. <3

    Kills me 12times a day off my horse. Get the guy emp in no time! Well deserved right? ;)
    Macro? You need to get out the zerg more man....


    edit- Oh and btw you and your "tactics" JUST got rolled by the 10 of us (Short Bus) with the scroll at Blackboot
    #HonkHONK lol

    edit- the 4 of us almost got you at Roe after the first scroll kill. Probably would have if I had alt up. We still got out safe. Anyways nuff with the hate man. Just post your vid. ;)

    First time, I was all by myself at black-boot. I'm a scroll magnet so I had to get there. Ran inside the keep already breached with my horse all the way to the scroll, looted it and jumped off the wall. Then 10 AD jumped on me. Dunno what you are talking about but whatever make you sleep at night dude. haha

    Second time, when I got there with my group, I ran it all the way back for real with Zavus as emp.

    Anyway the OP was not to try to prove who is better tactician in the campaign but if big skills were involved in the playstyle shown in this video. I wish I would have more time to record. This summer I will probably get more into it.
    Edited by frozywozy on April 11, 2015 6:52AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • aco5712
    aco5712
    ✭✭✭✭✭
    as someone who played/(now starting to play off peak times again) the gank life and someone who plays the group life. Group life is hard but ganking/burst life is hard aswell. Sure its easy to 2 shot pugs but there are players who are more responsive and cant be bursted and thats when you also have to have the same situational awareness that you do when running with group. You are self reliant. You gotta know how to get out of tough situations. You gotta know when to retreat. You gotta manage resources coz there are no heals coming in. No shards to pick up. You gotta know if its gonna pay off hitting him one more time.

    They are very different playstyles but being glass cannon isnt easy. This video shows pugs lining up one by one to get wrecked. Open field its a whole other story. So please dont say that group play takes more skill because it doesnt if you have a good group.

    Nice vid Sunshine.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
Sign In or Register to comment.