Please enlighten me of these chances, at least I used some numbers. Even numbers that you presented. Are you saying those numbers wont give an accurate opinion? Much like how people feel screwed over by the current system?
I would like to know what scientific methods you are using to come up with these "chances" and % that you keep throwing out?
In your words, Rubbish, you cannot even give a number, and it's all just assumption.
I'm done here, because you obviously don't have a response.



I'm very very disappointed in you for not suggesting that such a town be called "Bartertown".Dre4dwolfb14_ESO wrote: »What if...
What if just hear me out
GASP
We called this town "the place you go to freaking trade"
https://www.youtube.com/watch?v=Hgq4w4dqKsU |
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Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Dre4dwolfb14_ESO wrote: »The following changes would make the current auction system tolerable.I dont see the point to multiple NPCS, no one looks at the NPC or cares what its name is or what clan the NPC belongs to, people only care about WTF they guna be buyin and if the sumabiatch hazez it.
- If it saved the search criteria between Npcs, so that when you are searching all the npcs and bouncing between them you dont have to re-fill in all your search filters.
The following changes would make it enjoyable.
A unified guild system auction system.
One npc one form to fill out on window open.
Searches for the item you want by scanning through ALL the guilds IN THAT TOWN.
Something like this:
So you can search multiple guilds at the same time.
or you could just make it list all the items in order of price and then slap the guild name next to the item
or
You could stamp all the items sold with a "sold by XXXX Guild" marker at the bottom (like a makers mark).
The current guild auction system is stupid to say the least I don't see how anyone enjoys it or sees the point to it.
There are ways of achieving the same desired outcome without the annoying bs and click spam that is the current system.
That being said, trade isn't important or relevant given the current economic model of the game.
^ This is the logical conclusion... if you want to keep the spirit of the current system alive while making it actually a system that people would want to use.
Each towns guild will be unified into a single guild store for each respective town.
Problem solved.
Lol
You could always adopt Lineage II's Store system.
PS:
Just a quick question, is posting on this forum with logical solutions to simple problems in the game a waste of time like it is with all the other games out there?
Like, does the developer ever actually do anything productive / positive for the game or is this like Diablo III where people have been waiting for PvP for 2 years+ and they got *** slapped with "brawling" just so Blizzard can avoid a lawsuit over the claim that it would have pvp "soon" which o/c lead to massive sales, since almost everyone bought the game for the freaking future pvp lol.
Gandrhulf_Harbard wrote: »I think it is appalling.
The very worst subsystem of any MMO I have played over the last decade.
It needs to be fully inclusive, so any player can list to sell or buy at any point in the game regardless of level, faction, zone access etc.
You know, a genuine free market.
I know people like to compare the current system to RL and say it is more realistic than a global AH (not that I am really calling for a global AH, more like Faction AH).
Really?
If you go to your favourite store this week to buy something do you need to then figure where they have moved to when you go back a week later? No, because the chances are 99.99% of businesses do not move in any given week. And if they do happen to move (it happens now and then) they will let their customer base know where they have moved to, you won't have to fly to 12 different cities in 6 states to track them down.
But that is exactly what happens with Kiosks.
So let's nail that "it's more realistic" coffin firmly shut and bury it deep.
As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.
All The Best
Averya_Teira wrote: »I really dislike the system right now. I chose the global auction house option, but I'd actually prefer a faction auction house. Makes no sense to trade with the enemy.... We're already full on the nonsense part with this Silver and Gold bull**** ...
Gandrhulf_Harbard wrote: »As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.
All The Best
pugyourself wrote: »One thing to consider is that current prices have been determined by the guild system.
I think the implementation of an auction house would result in pricing that fluctuates around NPC vendor prices.
There is no doubt in my mind that the economy would shrink exponentially in terms of total gold value of sales per month if such a solution was implemented.
Everyone loses in that situation.
I would, however, support the ability for guilds with as few as a single member being able to bid on a kiosk. I think that would be a nice accommodation for people who don't want to "join a guild".
Edited for spelling
Dre4dwolfb14_ESO wrote: »pugyourself wrote: »One thing to consider is that current prices have been determined by the guild system.
I think the implementation of an auction house would result in pricing that fluctuates around NPC vendor prices.
There is no doubt in my mind that the economy would shrink exponentially in terms of total gold value of sales per month if such a solution was implemented.
Everyone loses in that situation.
I would, however, support the ability for guilds with as few as a single member being able to bid on a kiosk. I think that would be a nice accommodation for people who don't want to "join a guild".
Edited for spelling
Half the Kiosks that already exist dont even have any items listed in them for the most part.
Adding more kisosks and letting nobodies bid on them, would just result in more of what everyone hates in the current system.
I have studied economics.
All resources tend to trend (in price) towards production costs.
So if it costs a player say 100g to farm an item, the item will start off selling somewhere above 100g and slowly as more players (sellers) enter the market free market competition (supply and demand) will dictate that the price of the desired good will approach 100g or get as close to 100g as possible where the human beings who are gathering that item feel like its still worth their time.
In the real world this is great, because lets say if we are mining gold, and everyone wants gold (no reason why just go with it), miners will start off mining gold and selling for very high prices, and evnetually more miners will come in and prices will get competative, this process is repeated until the demand dries up (everyone has gold and no longer wants anymore)
this is the same with all resources (food/energy/minerals) etc.
Its great because (the people want something and everyone gets what they want) and the miners/crafters get currency to buy soemthing else from someone else playing the same game with a different resources.
its a win win win loop feedback that has an expiration time (the moment where the population has reached satisfaction with the material wealth it has created/gathered) , everyone ends up with a car, a house , energy to fuel the things they like etc.... and the people providing those things are rewarded with money that lets them buy what they want.
When you are designing a virtual economy, the only question that needs to be answered is, what kind of economy do you want?
Do you want an economy ruled by scarcity where everyone is poor and there are not enough goods to satisfy everyones wants/needs.
or
Do you want an economy ruled by demand?, where, the supply IS THERE if you go get it, you just have to pay the right price.
The primary problem the real world faces is, we have a scarcity model, things like energy , food, etc. are scarce (they have a finite supply) and we use debt to finance its extraction , since debt is inflationary (everytime you borrow money, new money is printed out of thin air under fractional lending), you are stuck in a model where
Money is not scarce
Goods are scarce
The money you work for buys less and less as time goes on (wages are "sticky" they dont go up as fast as the rate of inflation for most of the population).
A fixed monetary system in a game, with an elastic supply of goods (a supply that expands with population) (done by rapid spawn rates, boss spawns, fast timers no cooldowns etc)
will result in a virtual economy where everyone drives a benz and lives in a mansion.
An elastic/inflationary monetary system in a game with a finite supply of goods (a supply that dwindles as incentive to gather them deminishes will result in half the people dropping out of the labor force/giving up on gathering/crafting/farming.
(Ironically what we have in the real world).
This creates great depressions.
So you have to be careful when trying to tweak a virtual economy as to reward players for the work they put in, while still creating incentive for players to pay high prices for items.
pugyourself wrote: »Gandrhulf_Harbard wrote: »As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.
All The Best
Way to cherry pick. So far 51% want the current system as is or with minor improvements. Only 32% want an auction house.
FAIL. Try again.
pugyourself wrote: »
That's five minutes of my life I can't get back. That said, you should study American or global economics. I'm guessing you are based in a quasi-socialist country in Europe (or maybe you're in Canada). I'd put my economics and finance credentials up against anyone's so your "studying" leaves me non-plussed. I was working on Wall Street when you were probably still in diapers. Global competition ALWAYS results in long-term deflation. This will happen if an auction house is implemented. Everyone who's studied real-world economies knows this.
SteveCampsOut wrote: »After what Wall Street did to our economy not so long ago, I'm surprised you would even dare to lay claim to such credentials, let alone think they prove something good about your knowledge of how to make a healthy economy!
SteveCampsOut wrote: »After what Wall Street did to our economy not so long ago, I'm surprised you would even dare to lay claim to such credentials, let alone think they prove something good about your knowledge of how to make a healthy economy!
Sure your brush is large enough to cover the whole of the financial markets industry?