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Do you like the current guild-based trading system?

  • liammozzb16_ESO
    liammozzb16_ESO
    ✭✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    Thymos wrote: »
    Please enlighten me of these chances, at least I used some numbers. Even numbers that you presented. Are you saying those numbers wont give an accurate opinion? Much like how people feel screwed over by the current system?

    I would like to know what scientific methods you are using to come up with these "chances" and % that you keep throwing out?

    On this forum there's only a small % of the whole user base using it. Now out of that small about of people using it the forum could go one of four ways.

    The forum could be heavenly biased towards

    Yes
    No
    I don't care

    Or it could be a even representation of the whole community.

    So you have a 1 in 4 chance of your poll being accurate and a 3 in 4 chance of the poll having a biased view.

  • Thymos
    Thymos
    ✭✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    In your words, Rubbish, you cannot even give a number or an actual method, and it's all just assumption.

    I'm done here, because you obviously don't have a response.

    We'll see how the poll ends up.

    Have fun with the crusade against guild stores.
    Edited by Thymos on April 9, 2015 9:54PM
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    I think it is appalling.

    The very worst subsystem of any MMO I have played over the last decade.

    It needs to be fully inclusive, so any player can list to sell or buy at any point in the game regardless of level, faction, zone access etc.

    You know, a genuine free market.

    I know people like to compare the current system to RL and say it is more realistic than a global AH (not that I am really calling for a global AH, more like Faction AH).

    Really?

    If you go to your favourite store this week to buy something do you need to then figure where they have moved to when you go back a week later? No, because the chances are 99.99% of businesses do not move in any given week. And if they do happen to move (it happens now and then) they will let their customer base know where they have moved to, you won't have to fly to 12 different cities in 6 states to track them down.

    But that is exactly what happens with Kiosks.

    So let's nail that "it's more realistic" coffin firmly shut and bury it deep.

    As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.

    All The Best
    Edited by Gandrhulf_Harbard on April 9, 2015 9:55PM
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  • RedTalon
    RedTalon
    ✭✭✭✭✭
    As far as the current system goes, I could take it or leave it. Trading is not a big part of the game for me.
    Doesn't really matter to me, could take it or leave the trading guilds rarely have anything useful for my style to sell and crafters never advertise their services, so -shrugs- just tend to have some money and nothing to buy.
  • liammozzb16_ESO
    liammozzb16_ESO
    ✭✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    Thymos wrote: »
    In your words, Rubbish, you cannot even give a number, and it's all just assumption.

    I'm done here, because you obviously don't have a response.

    I don't know how many people use the forums but guess what it's definitely not the whole server.

    Right I'll try make it as simple as I can

    You have 100 people 33 say yes, 47 say no and 20 say don't care.

    Out of the 100 only 30 use the forums.

    What if 20 of those people are yes 5 no and 5 say don't care.


    Is that a actual view of the community as a whole? No

    You can split it loads of different ways and get loads of different results most of them not showing an accurate portrayal of the community.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    Where's the "go back to the way it was before guild stores" option? I prefered zone by zone economies rather than this partially globalized one. It prevented inflation through localizing each market, ensuring no merchant or merchant group could take control and artificially inflate item prices, making item prices half or less of what they are now. i.e. Tempering Alloy sold for 1.5k before Guild Stores.

    But whatever happens, no global auction house.
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  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    No, I hate it and want a global auction house.
    No.
    I hate going around to all the guild kiosk and looking for stuff.
    It is a total waste of time as I can rarely find what I want all in one spot or find it at all.
    I do not even bother anymore and just find it myself, wait for a zone spam, or just do without.
    Give me a one stop shop.
  • Dre4dwolfb14_ESO
    No, I hate it and want a global auction house.
    The following changes would make the current auction system tolerable.
    • If it saved the search criteria between Npcs, so that when you are searching all the npcs and bouncing between them you dont have to re-fill in all your search filters.
    I dont see the point to multiple NPCS, no one looks at the NPC or cares what its name is or what clan the NPC belongs to, people only care about WTF they guna be buyin and if the sumabiatch hazez it.

    The following changes would make it enjoyable.

    A unified guild system auction system.
    One npc one form to fill out on window open.
    Searches for the item you want by scanning through ALL the guilds IN THAT TOWN.

    Something like this:

    Untitled.png

    So you can search multiple guilds at the same time.

    or you could just make it list all the items in order of price and then slap the guild name next to the item
    or
    You could stamp all the items sold with a "sold by XXXX Guild" marker at the bottom (like a makers mark).

    The current guild auction system is stupid to say the least I don't see how anyone enjoys it or sees the point to it.
    There are ways of achieving the same desired outcome without the annoying bs and click spam that is the current system.

    That being said, trade isn't important or relevant given the current economic model of the game.
    Untitled.png

    ^ This is the logical conclusion... if you want to keep the spirit of the current system alive while making it actually a system that people would want to use.

    Each towns guild will be unified into a single guild store for each respective town.
    Problem solved.

    Lol

    You could always adopt Lineage II's Store system.

    Lineage2privatestores.jpg


    PS:

    Just a quick question, is posting on this forum with logical solutions to simple problems in the game a waste of time like it is with all the other games out there?
    Like, does the developer ever actually do anything productive / positive for the game or is this like Diablo III where people have been waiting for PvP for 2 years+ and they got *** slapped with "brawling" just so Blizzard can avoid a lawsuit over the claim that it would have pvp "soon" which o/c lead to massive sales, since almost everyone bought the game for the freaking future pvp lol.
    Edited by Dre4dwolfb14_ESO on April 9, 2015 11:01PM
  • Ignotus
    Ignotus
    ✭✭✭
    No, I hate it and want a global auction house.
    I absolutely hate it. I waste way too much time traveling around the maps trying to find things to buy. The current system is very cumbersome and time consuming.
  • Dre4dwolfb14_ESO
    No, I hate it and want a global auction house.
    PS:

    You could also just add a new zone to a map / area and make it a Bazzar / Flee market zone.
    AND
    GASP
    This zone could be accessed by a waypoint
    and
    GASP
    Everyone could go to the same spot to shop
    and
    Gasp
    this one area could have NPCS representing each guild from each town at this one location
    and
    Gasp
    What if...
    What if just hear me out
    GASP
    We called this town "the place you go to freaking trade"

    We could even have a gambling spot in there for dice games
    and
    WHERE THE HELL IS /roll dice 1-100 EVEN GOOGLE.COM has a DICE ROLLERFIER https://www.google.com/search?q=roll+dice&ie=utf-8&oe=utf-8
    How the hell is a dishonest chap supposed to make money with a 5% house edge in this game??? 0_0

    Edited by Dre4dwolfb14_ESO on April 9, 2015 11:08PM
  • sagitter
    sagitter
    ✭✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    Yes i like the current trading system. Only 1 thing could make it perfect, housing and personal house kiosks.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    As far as the current system goes, I could take it or leave it. Trading is not a big part of the game for me.
    What if...
    What if just hear me out
    GASP
    We called this town "the place you go to freaking trade"
    I'm very very disappointed in you for not suggesting that such a town be called "Bartertown".
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  • pugyourself
    pugyourself
    ✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    One thing to consider is that current prices have been determined by the guild system.

    I think the implementation of an auction house would result in pricing that fluctuates around NPC vendor prices.

    There is no doubt in my mind that the economy would shrink exponentially in terms of total gold value of sales per month if such a solution was implemented.

    Everyone loses in that situation.

    I would, however, support the ability for guilds with as few as a single member being able to bid on a kiosk. I think that would be a nice accommodation for people who don't want to "join a guild".

    Edited for spelling
    Edited by pugyourself on April 9, 2015 11:36PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    The following changes would make the current auction system tolerable.
    • If it saved the search criteria between Npcs, so that when you are searching all the npcs and bouncing between them you dont have to re-fill in all your search filters.
    I dont see the point to multiple NPCS, no one looks at the NPC or cares what its name is or what clan the NPC belongs to, people only care about WTF they guna be buyin and if the sumabiatch hazez it.

    The following changes would make it enjoyable.

    A unified guild system auction system.
    One npc one form to fill out on window open.
    Searches for the item you want by scanning through ALL the guilds IN THAT TOWN.

    Something like this:

    Untitled.png

    So you can search multiple guilds at the same time.

    or you could just make it list all the items in order of price and then slap the guild name next to the item
    or
    You could stamp all the items sold with a "sold by XXXX Guild" marker at the bottom (like a makers mark).

    The current guild auction system is stupid to say the least I don't see how anyone enjoys it or sees the point to it.
    There are ways of achieving the same desired outcome without the annoying bs and click spam that is the current system.

    That being said, trade isn't important or relevant given the current economic model of the game.
    Untitled.png

    ^ This is the logical conclusion... if you want to keep the spirit of the current system alive while making it actually a system that people would want to use.

    Each towns guild will be unified into a single guild store for each respective town.
    Problem solved.

    Lol

    You could always adopt Lineage II's Store system.

    Lineage2privatestores.jpg


    PS:

    Just a quick question, is posting on this forum with logical solutions to simple problems in the game a waste of time like it is with all the other games out there?
    Like, does the developer ever actually do anything productive / positive for the game or is this like Diablo III where people have been waiting for PvP for 2 years+ and they got *** slapped with "brawling" just so Blizzard can avoid a lawsuit over the claim that it would have pvp "soon" which o/c lead to massive sales, since almost everyone bought the game for the freaking future pvp lol.


    Ya know the Lineage 2 reference...see my signature as ppl don't really know what they want....that's my opinion
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  • Ketta
    Ketta
    ✭✭✭
    No, I hate it and want a global auction house.
    I think it is appalling.

    The very worst subsystem of any MMO I have played over the last decade.

    It needs to be fully inclusive, so any player can list to sell or buy at any point in the game regardless of level, faction, zone access etc.

    You know, a genuine free market.

    I know people like to compare the current system to RL and say it is more realistic than a global AH (not that I am really calling for a global AH, more like Faction AH).

    Really?

    If you go to your favourite store this week to buy something do you need to then figure where they have moved to when you go back a week later? No, because the chances are 99.99% of businesses do not move in any given week. And if they do happen to move (it happens now and then) they will let their customer base know where they have moved to, you won't have to fly to 12 different cities in 6 states to track them down.

    But that is exactly what happens with Kiosks.

    So let's nail that "it's more realistic" coffin firmly shut and bury it deep.

    As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.

    All The Best

    ^^This, in the bold text, is the essential bit that ZoS should pay attention to.

    I voted for a global AH, but I'd honestly be open to changes that increased accessibility for everyone and still made being in a guild preferable (but not mandatory).

    The fact alone that the market system in place is not accessible by the entire game population as far as selling and only partially accessible as far as buying (until you're higher level enough to reach all possible vendors) seems to not only hinder players but the success of the game as well. This hurts buyers and sellers and impacts those who are new and at lower levels the most. Why have a system in place that essentially stifles certain portions of the population and stagnates the market as a whole? Why not at least open the market system up and increase exposure for both buyers and sellers?
  • Averya_Teira
    Averya_Teira
    ✭✭✭✭✭
    No, I hate it and want a global auction house.
    I really dislike the system right now. I chose the global auction house option, but I'd actually prefer a faction auction house. Makes no sense to trade with the enemy.... We're already full on the nonsense part with this Silver and Gold bull**** ...
  • Thymos
    Thymos
    ✭✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    I really dislike the system right now. I chose the global auction house option, but I'd actually prefer a faction auction house. Makes no sense to trade with the enemy.... We're already full on the nonsense part with this Silver and Gold bull**** ...

    Are you in a guild? Are they all in a single faction?

    Makes no sense to consort with the enemy....
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  • badbeansnub18_ESO
    No, I hate it and want a global auction house.
    Not a huge fan of the trade guilds. Seems like I have to join them to find stuff.
  • pugyourself
    pugyourself
    ✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.

    All The Best

    Way to cherry pick. So far 51% want the current system as is or with minor improvements. Only 32% want an auction house.

    FAIL. Try again.
  • Dre4dwolfb14_ESO
    No, I hate it and want a global auction house.
    One thing to consider is that current prices have been determined by the guild system.

    I think the implementation of an auction house would result in pricing that fluctuates around NPC vendor prices.

    There is no doubt in my mind that the economy would shrink exponentially in terms of total gold value of sales per month if such a solution was implemented.

    Everyone loses in that situation.

    I would, however, support the ability for guilds with as few as a single member being able to bid on a kiosk. I think that would be a nice accommodation for people who don't want to "join a guild".

    Edited for spelling

    Half the Kiosks that already exist dont even have any items listed in them for the most part.
    Adding more kisosks and letting nobodies bid on them, would just result in more of what everyone hates in the current system.


    I have studied economics.

    All resources tend to trend (in price) towards production costs.
    So if it costs a player say 100g to farm an item, the item will start off selling somewhere above 100g and slowly as more players (sellers) enter the market free market competition (supply and demand) will dictate that the price of the desired good will approach 100g or get as close to 100g as possible where the human beings who are gathering that item feel like its still worth their time.

    In the real world this is great, because lets say if we are mining gold, and everyone wants gold (no reason why just go with it), miners will start off mining gold and selling for very high prices, and evnetually more miners will come in and prices will get competative, this process is repeated until the demand dries up (everyone has gold and no longer wants anymore)

    this is the same with all resources (food/energy/minerals) etc.
    Its great because (the people want something and everyone gets what they want) and the miners/crafters get currency to buy soemthing else from someone else playing the same game with a different resources.
    its a win win win loop feedback that has an expiration time (the moment where the population has reached satisfaction with the material wealth it has created/gathered) , everyone ends up with a car, a house , energy to fuel the things they like etc.... and the people providing those things are rewarded with money that lets them buy what they want.

    When you are designing a virtual economy, the only question that needs to be answered is, what kind of economy do you want?
    Do you want an economy ruled by scarcity where everyone is poor and there are not enough goods to satisfy everyones wants/needs.
    or
    Do you want an economy ruled by demand?, where, the supply IS THERE if you go get it, you just have to pay the right price.


    The primary problem the real world faces is, we have a scarcity model, things like energy , food, etc. are scarce (they have a finite supply) and we use debt to finance its extraction , since debt is inflationary (everytime you borrow money, new money is printed out of thin air under fractional lending), you are stuck in a model where
    Money is not scarce
    Goods are scarce
    The money you work for buys less and less as time goes on (wages are "sticky" they dont go up as fast as the rate of inflation for most of the population).

    A fixed monetary system in a game, with an elastic supply of goods (a supply that expands with population) (done by rapid spawn rates, boss spawns, fast timers no cooldowns etc)
    will result in a virtual economy where everyone drives a benz and lives in a mansion.

    An elastic/inflationary monetary system in a game with a finite supply of goods (a supply that dwindles as incentive to gather them deminishes will result in half the people dropping out of the labor force/giving up on gathering/crafting/farming.
    (Ironically what we have in the real world).
    This creates great depressions.


    So you have to be careful when trying to tweak a virtual economy as to reward players for the work they put in, while still creating incentive for players to pay high prices for items.


    Edited by Dre4dwolfb14_ESO on April 10, 2015 12:03AM
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    Not saying it's perfect, or that it couldn't use some tweaking, but for my purposes the current system has served me well. I honestly don't want them to tinker with it and risk breaking something.
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  • pugyourself
    pugyourself
    ✭✭✭✭
    Yes, I love it and I don't want ZOS to touch the current system.
    One thing to consider is that current prices have been determined by the guild system.

    I think the implementation of an auction house would result in pricing that fluctuates around NPC vendor prices.

    There is no doubt in my mind that the economy would shrink exponentially in terms of total gold value of sales per month if such a solution was implemented.

    Everyone loses in that situation.

    I would, however, support the ability for guilds with as few as a single member being able to bid on a kiosk. I think that would be a nice accommodation for people who don't want to "join a guild".

    Edited for spelling

    Half the Kiosks that already exist dont even have any items listed in them for the most part.
    Adding more kisosks and letting nobodies bid on them, would just result in more of what everyone hates in the current system.


    I have studied economics.

    All resources tend to trend (in price) towards production costs.
    So if it costs a player say 100g to farm an item, the item will start off selling somewhere above 100g and slowly as more players (sellers) enter the market free market competition (supply and demand) will dictate that the price of the desired good will approach 100g or get as close to 100g as possible where the human beings who are gathering that item feel like its still worth their time.

    In the real world this is great, because lets say if we are mining gold, and everyone wants gold (no reason why just go with it), miners will start off mining gold and selling for very high prices, and evnetually more miners will come in and prices will get competative, this process is repeated until the demand dries up (everyone has gold and no longer wants anymore)

    this is the same with all resources (food/energy/minerals) etc.
    Its great because (the people want something and everyone gets what they want) and the miners/crafters get currency to buy soemthing else from someone else playing the same game with a different resources.
    its a win win win loop feedback that has an expiration time (the moment where the population has reached satisfaction with the material wealth it has created/gathered) , everyone ends up with a car, a house , energy to fuel the things they like etc.... and the people providing those things are rewarded with money that lets them buy what they want.

    When you are designing a virtual economy, the only question that needs to be answered is, what kind of economy do you want?
    Do you want an economy ruled by scarcity where everyone is poor and there are not enough goods to satisfy everyones wants/needs.
    or
    Do you want an economy ruled by demand?, where, the supply IS THERE if you go get it, you just have to pay the right price.


    The primary problem the real world faces is, we have a scarcity model, things like energy , food, etc. are scarce (they have a finite supply) and we use debt to finance its extraction , since debt is inflationary (everytime you borrow money, new money is printed out of thin air under fractional lending), you are stuck in a model where
    Money is not scarce
    Goods are scarce
    The money you work for buys less and less as time goes on (wages are "sticky" they dont go up as fast as the rate of inflation for most of the population).

    A fixed monetary system in a game, with an elastic supply of goods (a supply that expands with population) (done by rapid spawn rates, boss spawns, fast timers no cooldowns etc)
    will result in a virtual economy where everyone drives a benz and lives in a mansion.

    An elastic/inflationary monetary system in a game with a finite supply of goods (a supply that dwindles as incentive to gather them deminishes will result in half the people dropping out of the labor force/giving up on gathering/crafting/farming.
    (Ironically what we have in the real world).
    This creates great depressions.


    So you have to be careful when trying to tweak a virtual economy as to reward players for the work they put in, while still creating incentive for players to pay high prices for items.


    That's five minutes of my life I can't get back. That said, you should study American or global economics. I'm guessing you are based in a quasi-socialist country in Europe (or maybe you're in Canada). I'd put my economics and finance credentials up against anyone's so your "studying" leaves me non-plussed. I was working on Wall Street when you were probably still in diapers. Global competition ALWAYS results in long-term deflation. This will happen if an auction house is implemented. Everyone who's studied real-world economies knows this.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    As I post only 26% of those who have voted support the current system with no changes, and 69% want to see changes of some sort. The single biggest response group is those who want a Global AH.

    All The Best

    Way to cherry pick. So far 51% want the current system as is or with minor improvements. Only 32% want an auction house.

    FAIL. Try again.

    Way to spin your bias - talk about fail! There's no mention of "minor" in the poll options.

    At present 69% want the present system changed in one way or another.

    Of those supporting the present system, a majority want its functionality improved.

    Only 24% of the overall poll want the system left as it is.

    The largest single response remains in favour of a global auction house.
    Edited by Tandor on April 10, 2015 8:24AM
  • d.zid.816b16_ESO
    No, I hate it and want a global auction house.
    Honestly I really dislike it, but with the right addons I feel that its tolerable.
    I mean the basic ui doesn't even have a text based search box, and they've had the better part of a year to improve their system/ui.

    I would much prefer a global auction house, but I would be happy with just a few improvements to the current system.
    Can't say I'll be holding my breath for any changes/improvements, as I expect I'd suffocate long before that happens :p
  • P3ZZL3
    P3ZZL3
    ✭✭✭✭✭
    Yes, I love it but would like to see more buying/selling functionality in the current system.
    Yes, I love it and I don't want ZOS to touch the current system: 25% - 40 votes
    Yes, I love it but would like to see more buying/selling functionality in the current system: 28% - 45 votes

    No, I hate it and want a global auction house: 33% - 53 votes
    No, I hate it and I want major changes to the current system but I don't want a global auction house: 8% - 14 votes

    As far as the current system goes, I could take it or leave it. Trading is not a big part of the game for me: 5% - 8 votes

    Assumption: 100,000 players (I know it's a lot more, but it's easier this way and just magnifies the figures)

    Conclusion: 0.16% of people can be bothered to visit the forums.

    o-SIMPSON-MATH-facebook.jpg

    What we can conclude from this is that 67% of all statistics are made up to fit the supports opinion :)
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  • Mishanya
    Mishanya
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    Yes, I love it but would like to see more buying/selling functionality in the current system.
    Current system is good, but we need improved search. Yeah, we have addons now, but they need to scan through whole store to filter items, and it takes a lot of time, so faster search with key words and saved filters will be good.

    No Auction House, please, this will ruin economy. Current system give interesting experience of sales, let buyers buy cheaper, and let sellers make money. It works great if you do it smart, balancing between major trading spots and vendors in remoteness.
    Economy in ESO is another interesting element of game, not just appendix for help in game, but one of the main elements. AH will ruin it.
    Edited by Mishanya on April 10, 2015 9:23AM
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  • SteveCampsOut
    SteveCampsOut
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    No, I hate it and I want major changes to the current system but I don't want a global auction house.

    That's five minutes of my life I can't get back. That said, you should study American or global economics. I'm guessing you are based in a quasi-socialist country in Europe (or maybe you're in Canada). I'd put my economics and finance credentials up against anyone's so your "studying" leaves me non-plussed. I was working on Wall Street when you were probably still in diapers. Global competition ALWAYS results in long-term deflation. This will happen if an auction house is implemented. Everyone who's studied real-world economies knows this.

    After what Wall Street did to our economy not so long ago, I'm surprised you would even dare to lay claim to such credentials, let alone think they prove something good about your knowledge of how to make a healthy economy!
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  • P3ZZL3
    P3ZZL3
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    Yes, I love it but would like to see more buying/selling functionality in the current system.
    After what Wall Street did to our economy not so long ago, I'm surprised you would even dare to lay claim to such credentials, let alone think they prove something good about your knowledge of how to make a healthy economy!

    Sure your brush is large enough to cover the whole of the financial markets industry? :|

    Edited by P3ZZL3 on April 10, 2015 9:24AM
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  • SteveCampsOut
    SteveCampsOut
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    ✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    P3ZZL3 wrote: »
    After what Wall Street did to our economy not so long ago, I'm surprised you would even dare to lay claim to such credentials, let alone think they prove something good about your knowledge of how to make a healthy economy!

    Sure your brush is large enough to cover the whole of the financial markets industry? :|

    What brush? It's a well known fact that the crash of 2008 was the Wall Street Banks and Stock Exchange's fault for shoddy financial dealings.
    Edited by SteveCampsOut on April 10, 2015 9:34AM
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    Grumpetasaurus Rex CH701 Warden EP
  • Audigy
    Audigy
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    ✭✭
    No, I hate it and I want major changes to the current system but I don't want a global auction house.
    Looks like the majority here wants a Change, this isn't unexpected. I really played a lot of MMO´s in my life, but the trade system of ESO is really at a sad state right now.

    Not that there are guild vendors, but that nobody except the guild can use them. It limits the amount of potential buyers and sellers to an absolute minimum and I have no idea why.

    A new player joins the game, wants to buy a mount and then farms iron. Said player now has no chance of selling it, except to the vendors. What is this?

    Nobody needs a global AH, but access to the current trade system. Its wrong to not let players use it, just because they don't bother paying a fee to become a member or log on daily to avoid kicking.

    If ZOS wants to keep the guild Monopole for trading, then this will cost them a lot of players. As soon trading becomes an important part in this game, they will just leave as its so inaccessible right now.
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