EDIT: I found my own answers to my questions.
Right now, I know from an architectural standpoint ESO is not just one server, ESO is one megaserver. If we put a server wide auction house in this game, there would be people coming in here complaining about how many pages of listings they have to go through before finding the specific item they want. It would also require a VERY large amount of server power to be able to database all of the listings, and have a speedy search. In current industry standards of technology, I find that if we put a universal auction house in this game, it would be very slow, clunky, and extremely long, requiring long amounts of time to search for specific items.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.
Let go of the straws your clutching to hard.
I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.
Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
don't want to have to consult the Tamriel High Council and roleplay selling my green recipe through a guild store, that would be RIDICULOUS for an average non-hardcore-RP gamer.[
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.
Let go of the straws your clutching to hard.
I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.
I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.
Elijah_Crow wrote: »liammozzb16_ESO wrote: »Elijah_Crow wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
How do they keep it local? I can visit any vendor on the map? If one vendor hasn't got it I have to keep traveling all over the map to 16 different locations to try find it. Where none of them could have it, making it a big waste of time. Where if it was just in the main city's where everyone is anyway it wouldn't be a problem.
That's right. There is no internet in Tamriel. There is no global market place. You should have to shop around and when you find a vendor who sells what you like and is always stocked, you should always shop there first.
Global auction houses ruined player shops in game. I for one want to see them back.
Your talking to someone who played SWG I was a crafter and merchant, I never fired a shot off in my life. Being a merchant was a full time job there was no room for questing and exploring. I had my little shop and my repeat customers I even had a few guilds who had a contract with me to keep them in comp armour. I would advertise in cnet. People knew they could rely on me and kept coming back.
This isn't like that though merchant isn't a class, it's a side activity at best to sell some decent loot you got. So no not going to put the time in like I did on SWG to sell stuff because it's not a main part of the game like it was in SWG.
True, but I wouldn't mind being able to craft custom armor from my house on appt. Also an old SWG player from Starsider. Just because it's not a full time profession doesn't mean it can't add a great deal to the game. Just put in instanced neighborhoods and housing and sell furniture in the Crown Shop and boom, instant revenue stream which doesn't equate to pay 2 win. Here to hoping.
golfer.dub17_ESO wrote: »
Only the most popular guilds own kiosks.
My guild is popular, owns a kiosk, and is constantly full.
No one is able to join my guild, and I assume other guilds have a similar situation.
Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.
golfer.dub17_ESO wrote: »
Only the most popular guilds own kiosks.
My guild is popular, owns a kiosk, and is constantly full.
No one is able to join my guild, and I assume other guilds have a similar situation.
Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.
There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".
Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity.
For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.
My trading guild didn't form until late august of last year.
liammozzb16_ESO wrote: »
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Oh? I play and I don't know what "vendors everyone wants" are. I am in a trading guild, and I would say dedicated, but we currently don't have a spot. Please stop making assumptions.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.
Let go of the straws your clutching to hard.
I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.
I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.
Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere
Sounds like a lot of people are just complaining to complain. Why wont you people join a guild with the vendor?
liammozzb16_ESO wrote: »golfer.dub17_ESO wrote: »
Only the most popular guilds own kiosks.
My guild is popular, owns a kiosk, and is constantly full.
No one is able to join my guild, and I assume other guilds have a similar situation.
Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.
There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".
Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity.
For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.
All that fuss and effort just to sell some items, when I could be out actually playing the game. Yup give me more of that please.
WraithAzraiel wrote: »Again this is a problem with the OP and his propensity for finding TERRIBLE trade guilds run by terrible people. I bet you if someone from BBC or one of the other large, friendly guilds were to invite him, he'd be fine and dandy. And this thread wouldn't have a leg on which to stand.
Sounds like a lot of people are just complaining to complain. Why wont you people join a guild with the vendor?
golfer.dub17_ESO wrote: »
Only the most popular guilds own kiosks.
My guild is popular, owns a kiosk, and is constantly full.
No one is able to join my guild, and I assume other guilds have a similar situation.
Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.
There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".
Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity.
For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.
pugyourself wrote: »
If you don't consider "buying and selling" to be a part of playing the game then you can right click on any item in your inventory to "mark as junk". Then on your next trip to an NPC vendor you can press "X" to "Sell All Junk".
No guild needed.
But maybe that's too much effort for you?
I bet you if someone from BBC
Anyone who can invite for such a guild that won't kick me out for not posting items to sell every week, and won't charge me a ton of money to stay in, please shoot me an invite. Account name is same as forum name. Let's see where that goes.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.
Let go of the straws your clutching to hard.
I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.
I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.
Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere
That's not what's on trial here. Let's stay on topic.
You don't have these numbers, but you make the claim that most of the people playing are getting screwed over, yet you don't know most of the people's opinions, and it is quite possible that most of the players do not support your opinion. It's possible that your opinion is only shared by 100 people.
You are attempting to change the topic, after you claim that what I listed as facts was false, because I held no proof of everyone's opinions on the matter. You got me there, but it is no more ridiculous than your claims of how much guilds actually spend on their vendors, how much these guilds screw their sellers and buyers, that having to join a guild to use a store like interface system is bad design, and that the same guilds have the same vendors every week, when you have no evidence to support it. Just because it is comparable to other games, does not automatically make it a bad design.
The in-game economy is not struggling. Just like any other economy ever, there will be people that do struggle. A new guild has to fight an uphill battle, sure. That doesn't stop people in the real world from starting small businesses that directly compete with big business. Everyone likes an underdog story, so let's all agree that it isn't impossible, because it's difficult. A lot of good praise often spreads by word of mouth. It is possible to even get a good enough reputation for a guild that people will actually prefer to choose their guild store, no matter the location.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.
Let go of the straws your clutching to hard.
I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.
I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.
Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere
That's not what's on trial here. Let's stay on topic.
You don't have these numbers, but you make the claim that most of the people playing are getting screwed over, yet you don't know most of the people's opinions, and it is quite possible that most of the players do not support your opinion. It's possible that your opinion is only shared by 100 people.
You are attempting to change the topic, after you claim that what I listed as facts was false, because I held no proof of everyone's opinions on the matter. You got me there, but it is no more ridiculous than your claims of how much guilds actually spend on their vendors, how much these guilds screw their sellers and buyers, that having to join a guild to use a store like interface system is bad design, and that the same guilds have the same vendors every week, when you have no evidence to support it. Just because it is comparable to other games, does not automatically make it a bad design.
The in-game economy is not struggling. Just like any other economy ever, there will be people that do struggle. A new guild has to fight an uphill battle, sure. That doesn't stop people in the real world from starting small businesses that directly compete with big business. Everyone likes an underdog story, so let's all agree that it isn't impossible, because it's difficult. A lot of good praise often spreads by word of mouth. It is possible to even get a good enough reputation for a guild that people will actually prefer to choose their guild store, no matter the location.
I was being facetious because like everyone else has said anyone who trades knows the desirable vendors and knows how much is spent on them.
The numbers you want are the prices people pay for the vendor and the amount of traffic that goes through where the vendors are.
I haven't changed the subject your just not getting what right in front of your face.
liammozzb16_ESO wrote: »Never [join] a trading guild, if you can't figure [it] out just by looking and using a little common sense you will never get anywhere
golfer.dub17_ESO wrote: »Most of the replies thus far seem to be "IF YOU DON'T LIKE GUILD STORES YOU DON'T LIKE INTERACTING WITH THE COMMUNITY, AND IF YOU DON'T LIKE INTERACTING WITH THE COMMUNITY, WHY ARE YOU PLAYING AN MMO?"
Non-sequitr's all around.Or you can start your own guild with four other people and sell your stuff in a kiosk
Kiosks require tons of gold to bid for, in the millions from what I've heard.
Guilds acquire this gold through their tons of members selling tons of items in a kiosk.
Guilds need to be desirable to have tons of members to begin with.
A Guild without a kiosk isn't desirable.
Only the most popular guilds own kiosks.
My guild is popular, owns a kiosk, and is constantly full.
No one is able to join my guild, and I assume other guilds have a similar situation.
Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.
golfer.dub17_ESO wrote: »pugyourself wrote: »
If you don't consider "buying and selling" to be a part of playing the game then you can right click on any item in your inventory to "mark as junk". Then on your next trip to an NPC vendor you can press "X" to "Sell All Junk".
No guild needed.
But maybe that's too much effort for you?
Such ridiculous replies.
It's totally feasible to sell purple motifs to vendors for 60g. Yep, mhm.
He's not complaining about the existence of a player economy, he's complaining about how it's executed and how he doesn't want to go through tons of (perceived) hassle just to be a part of such a basic portion of the game.I bet you if someone from BBC
What is BBC? I could use another guild.
Actually are we even allowed to talk about our guilds here?Anyone who can invite for such a guild that won't kick me out for not posting items to sell every week, and won't charge me a ton of money to stay in, please shoot me an invite. Account name is same as forum name. Let's see where that goes.
The fee to stay in is ridiculous, but being kicked for not posting even a single item per week sounds reasonable. They probably want active traders, and not people who essentially just take up a slot.
That said my guild does neither, but idk if it's full atm.
EDIT: I found my own answers to my questions.
Right now, I know from an architectural standpoint ESO is not just one server, ESO is one megaserver. If we put a server wide auction house in this game, there would be people coming in here complaining about how many pages of listings they have to go through before finding the specific item they want. It would also require a VERY large amount of server power to be able to database all of the listings, and have a speedy search. In current industry standards of technology, I find that if we put a universal auction house in this game, it would be very slow, clunky, and extremely long, requiring long amounts of time to search for specific items.
1. the amount of characters you have is irrelevant to the trade system. I have all my slots maxed but the guilds are account wide so who cares?
2. it sounds like you are not in enough guilds for trade. Personally, I have my 1 guild for social interaction and 4 guilds for trading. I can sell 120 items at a time and they sell within a matter of hours/days using the current system. If your unable to find the items you want/need going to main cities that would be a first I've heard of. There are so may items out there that are only a wayshrine away in each central city. Thats in addition to your trade guilds that you can have access to for sales.
3. zone chat in the major cities works pretty quickly too as a last resort for sales AND purchases
Do you really just want cheap goods available to you that bad for crafting so you don't have to stop now and again to harvest them? Materials are all over the place and extremely accessible even for those who don't farm them (like myself). A Global Trade house would ruin the economy. Newer players can and will adapt to the current system because they need to to trade. This will make sales even more profitable for those guilds who are currently having issues gaining enough members to own an external vendor.[/color]
golfer.dub17_ESO wrote: »We purge about five people a week, maybe ten, with I believe a two week inactivity policy.
Our roster remains fairly static though.My trading guild didn't form until late august of last year.
I would challenge you to do the same under modern conditions.