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The need to be in a guild to sell through vendors should be removed.

  • tallenn
    tallenn
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    Thymos wrote: »
    EDIT: I found my own answers to my questions.

    Right now, I know from an architectural standpoint ESO is not just one server, ESO is one megaserver. If we put a server wide auction house in this game, there would be people coming in here complaining about how many pages of listings they have to go through before finding the specific item they want. It would also require a VERY large amount of server power to be able to database all of the listings, and have a speedy search. In current industry standards of technology, I find that if we put a universal auction house in this game, it would be very slow, clunky, and extremely long, requiring long amounts of time to search for specific items.

    To answer your question, GW2 does have many servers, but uses a global trading exchange (that has both sell and buy listings).I.e., there's only one exchange in the game, used by everyone on every server.
  • Thymos
    Thymos
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    Thymos wrote: »
    Thymos wrote: »

    No you can use numbers to work that out. It's not rocket science.

    Number of estimated plays vs number of desirable vendor spaces.

    Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?

    I too can only take the part of the post I want to respond to, as it suits my argument.

    When I quoted you that's all that you replied with.

    Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.

    Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.

    Let go of the straws your clutching to hard.

    I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.

    I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.
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  • WraithAzraiel
    WraithAzraiel
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    Again this is a problem with the OP and his propensity for finding TERRIBLE trade guilds run by terrible people. I bet you if someone from BBC or one of the other large, friendly guilds were to invite him, he'd be fine and dandy. And this thread wouldn't have a leg on which to stand.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

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  • Sylvyr
    Sylvyr
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    To all of you that say that if you don't like the current system then why do you play an MMO - implying that you should WANT to accept and participate in the MMO-ness of it...

    1) We're talking about buying and selling here. Not exactly grouping up for heroic endeavors (questing, dungeons, raids, PvP war).
    This is a trivial, basic function.
    I don't want to have to consult the Tamriel High Council and roleplay selling my green recipe through a guild store, that would be RIDICULOUS for an average non-hardcore-RP gamer.

    2) Some things ARE singleplayer-like and just because it's an MMO doesn't mean EVERYTHING has to be MMO MMO MMO
    Do I want to have to be grouped to manage my inventory? NO, I do that ON MY OWN.
    Do I need a group to decide which horse to buy? I don't think so.
    Do I need to consult a group or guild to decide where to put my skill/attribute/champion points? Hardly.
    Do I need to be in a guild to be able to unlock quests? Nope.
    Can I choose what quests to do and not do without a group? Yep
    Examples can go on for days...

    3) I am a member of multiple large trade guilds. How much "MMO" interaction have I had with them? Other than being recruited - NONE.

    This argument that the current system is more social or MMO-like and we should embrace it is a bunch of HOOEY.

    Current system is inhibitive, unreliable, exclusive, time-consuming, pain in the rear. Unfortunately it's only slightly better than selling everything in zone chats due to the offline listing nature of it. ZOS should chalk it up as an interesting experiment and move on to something more universal with less hoops and [snip] that everyone can participate in efficiently and fairly.

    [edited for profanity bypass]
    Edited by ZOS_Icy on October 19, 2024 10:58AM
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • wraith808
    wraith808
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    Tandor wrote: »
    Arato wrote: »
    Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.

    You mean like the few large trading guilds that have cornered the market?

    But they haven't/aren't, other than for the extremely lazy. Through my non-trading guild, I still get good sales. And when I really want to find something that seems to be overpriced everywhere, I just check out traders while I'm doing quests, and have found some great deals.

    I think part of the problem with the trading guilds is highlighted by that, however- once you go through the areas, there's no incentive to return. Which is why I think that endgame should be focused around those areas- to get population flowing through a shared veteran region. But that's a different discussion. But no, unless you only shop in Rawk, no one has the market cornered.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
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  • golfer.dub17_ESO
    golfer.dub17_ESO
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    don't want to have to consult the Tamriel High Council and roleplay selling my green recipe through a guild store, that would be RIDICULOUS for an average non-hardcore-RP gamer.[

    Lol'd.
  • liammozzb16_ESO
    liammozzb16_ESO
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    Thymos wrote: »
    Thymos wrote: »
    Thymos wrote: »

    No you can use numbers to work that out. It's not rocket science.

    Number of estimated plays vs number of desirable vendor spaces.

    Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?

    I too can only take the part of the post I want to respond to, as it suits my argument.

    When I quoted you that's all that you replied with.

    Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.

    Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.

    Let go of the straws your clutching to hard.

    I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.

    I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.

    Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere
  • WraithAzraiel
    WraithAzraiel
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    Glurin wrote: »
    Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?

    Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!

    And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.

    How do they keep it local? I can visit any vendor on the map? If one vendor hasn't got it I have to keep traveling all over the map to 16 different locations to try find it. Where none of them could have it, making it a big waste of time. Where if it was just in the main city's where everyone is anyway it wouldn't be a problem.

    That's right. There is no internet in Tamriel. There is no global market place. You should have to shop around and when you find a vendor who sells what you like and is always stocked, you should always shop there first.

    Global auction houses ruined player shops in game. I for one want to see them back.

    Your talking to someone who played SWG I was a crafter and merchant, I never fired a shot off in my life. Being a merchant was a full time job there was no room for questing and exploring. I had my little shop and my repeat customers I even had a few guilds who had a contract with me to keep them in comp armour. I would advertise in cnet. People knew they could rely on me and kept coming back.

    This isn't like that though merchant isn't a class, it's a side activity at best to sell some decent loot you got. So no not going to put the time in like I did on SWG to sell stuff because it's not a main part of the game like it was in SWG.



    True, but I wouldn't mind being able to craft custom armor from my house on appt. Also an old SWG player from Starsider. Just because it's not a full time profession doesn't mean it can't add a great deal to the game. Just put in instanced neighborhoods and housing and sell furniture in the Crown Shop and boom, instant revenue stream which doesn't equate to pay 2 win. Here to hoping.

    WOOOO STARSIDER REPRESENT!
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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    #BETA_TESTER4LYF
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    #SEEMSLEGIT
  • hiyde
    hiyde
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    Only the most popular guilds own kiosks.
    My guild is popular, owns a kiosk, and is constantly full.
    No one is able to join my guild, and I assume other guilds have a similar situation.
    Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.

    There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".

    Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity. :)

    For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.

    Edited by hiyde on April 8, 2015 5:11PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Leeric
    Leeric
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    Sounds like a lot of people are just complaining to complain. Why wont you people join a guild with the vendor?
  • liammozzb16_ESO
    liammozzb16_ESO
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    hiyde wrote: »

    Only the most popular guilds own kiosks.
    My guild is popular, owns a kiosk, and is constantly full.
    No one is able to join my guild, and I assume other guilds have a similar situation.
    Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.

    There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".

    Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity. :)

    For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.

    All that fuss and effort just to sell some items, when I could be out actually playing the game. Yup give me more of that please.

  • golfer.dub17_ESO
    golfer.dub17_ESO
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    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.
  • Divad Zarn
    Divad Zarn
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    Victus wrote: »

    Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.

    Oh? I play and I don't know what "vendors everyone wants" are. I am in a trading guild, and I would say dedicated, but we currently don't have a spot. Please stop making assumptions.

    actually there are "vendors everyone wants" and those who trade, know it very very long time already.
  • Thymos
    Thymos
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    Thymos wrote: »
    Thymos wrote: »
    Thymos wrote: »

    No you can use numbers to work that out. It's not rocket science.

    Number of estimated plays vs number of desirable vendor spaces.

    Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?

    I too can only take the part of the post I want to respond to, as it suits my argument.

    When I quoted you that's all that you replied with.

    Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.

    Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.

    Let go of the straws your clutching to hard.

    I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.

    I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.

    Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere

    That's not what's on trial here. Let's stay on topic.

    You don't have these numbers, but you make the claim that most of the people playing are getting screwed over, yet you don't know most of the people's opinions, and it is quite possible that most of the players do not support your opinion. It's possible that your opinion is only shared by 100 people.

    You are attempting to change the topic, after you claim that what I listed as facts was false, because I held no proof of everyone's opinions on the matter. You got me there, but it is no more ridiculous than your claims of how much guilds actually spend on their vendors, how much these guilds screw their sellers and buyers, that having to join a guild to use a store like interface system is bad design, and that the same guilds have the same vendors every week, when you have no evidence to support it. Just because it is comparable to other games, does not automatically make it a bad design.

    The in-game economy is not struggling. Just like any other economy ever, there will be people that do struggle. A new guild has to fight an uphill battle, sure. That doesn't stop people in the real world from starting small businesses that directly compete with big business. Everyone likes an underdog story, so let's all agree that it isn't impossible, because it's difficult. A lot of good praise often spreads by word of mouth. It is possible to even get a good enough reputation for a guild that people will actually prefer to choose their guild store, no matter the location.
    The Older Gamers Recruitment Thread
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  • liammozzb16_ESO
    liammozzb16_ESO
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    Leeric wrote: »
    Sounds like a lot of people are just complaining to complain. Why wont you people join a guild with the vendor?

    Why do people keep suggesting I join guilds full of people I don't know who have no I treat in anything but trading, when trading something I have little interest in and only want to do it to make a little extra cash.
  • pugyourself
    pugyourself
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    hiyde wrote: »

    Only the most popular guilds own kiosks.
    My guild is popular, owns a kiosk, and is constantly full.
    No one is able to join my guild, and I assume other guilds have a similar situation.
    Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.

    There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".

    Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity. :)

    For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.

    All that fuss and effort just to sell some items, when I could be out actually playing the game. Yup give me more of that please.

    If you don't consider "buying and selling" to be a part of playing the game then you can right click on any item in your inventory to "mark as junk". Then on your next trip to an NPC vendor you can press "X" to "Sell All Junk".

    No guild needed.

    But maybe that's too much effort for you?
  • hiyde
    hiyde
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    Again this is a problem with the OP and his propensity for finding TERRIBLE trade guilds run by terrible people. I bet you if someone from BBC or one of the other large, friendly guilds were to invite him, he'd be fine and dandy. And this thread wouldn't have a leg on which to stand.

    He's never asked. And we have at least 10 openings right now. :)

    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • tallenn
    tallenn
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    Leeric wrote: »
    Sounds like a lot of people are just complaining to complain. Why wont you people join a guild with the vendor?

    Anyone who can invite for such a guild that won't kick me out for not posting items to sell every week, and won't charge me a ton of money to stay in, please shoot me an invite. Account name is same as forum name. Let's see where that goes.
  • Divad Zarn
    Divad Zarn
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    hiyde wrote: »

    Only the most popular guilds own kiosks.
    My guild is popular, owns a kiosk, and is constantly full.
    No one is able to join my guild, and I assume other guilds have a similar situation.
    Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.

    There's a difference between "constantly full" and "the same 500 people remain in the guild month after month".

    Don't look at the total members - look at the guild activity screen. If you don't see players leaving and joining *daily* then please hook me up with your GM, I need to know what sorcery they are using to lock in 500 *active* members in perpetuity. :)

    For the rest of the "contstantly full" guilds, it's because they are "constantly recruiting" to fill openings as they happen.

    I'm using street magic for it :) if u can see that someone leave by his own from here in 1-2 weeks once u'r lucky :)
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    If you don't consider "buying and selling" to be a part of playing the game then you can right click on any item in your inventory to "mark as junk". Then on your next trip to an NPC vendor you can press "X" to "Sell All Junk".

    No guild needed.

    But maybe that's too much effort for you?

    Such ridiculous replies.

    It's totally feasible to sell purple motifs to vendors for 60g. Yep, mhm.

    He's not complaining about the existence of a player economy, he's complaining about how it's executed and how he doesn't want to go through tons of (perceived) hassle just to be a part of such a basic portion of the game.
    I bet you if someone from BBC

    What is BBC? I could use another guild.

    Actually are we even allowed to talk about our guilds here?
    Anyone who can invite for such a guild that won't kick me out for not posting items to sell every week, and won't charge me a ton of money to stay in, please shoot me an invite. Account name is same as forum name. Let's see where that goes.

    The fee to stay in is ridiculous, but being kicked for not posting even a single item per week sounds reasonable. They probably want active traders, and not people who essentially just take up a slot.

    That said my guild does neither, but idk if it's full atm.
    Edited by golfer.dub17_ESO on April 8, 2015 5:26PM
  • liammozzb16_ESO
    liammozzb16_ESO
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    Thymos wrote: »
    Thymos wrote: »
    Thymos wrote: »
    Thymos wrote: »

    No you can use numbers to work that out. It's not rocket science.

    Number of estimated plays vs number of desirable vendor spaces.

    Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?

    I too can only take the part of the post I want to respond to, as it suits my argument.

    When I quoted you that's all that you replied with.

    Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.

    Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.

    Let go of the straws your clutching to hard.

    I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.

    I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.

    Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere

    That's not what's on trial here. Let's stay on topic.

    You don't have these numbers, but you make the claim that most of the people playing are getting screwed over, yet you don't know most of the people's opinions, and it is quite possible that most of the players do not support your opinion. It's possible that your opinion is only shared by 100 people.

    You are attempting to change the topic, after you claim that what I listed as facts was false, because I held no proof of everyone's opinions on the matter. You got me there, but it is no more ridiculous than your claims of how much guilds actually spend on their vendors, how much these guilds screw their sellers and buyers, that having to join a guild to use a store like interface system is bad design, and that the same guilds have the same vendors every week, when you have no evidence to support it. Just because it is comparable to other games, does not automatically make it a bad design.

    The in-game economy is not struggling. Just like any other economy ever, there will be people that do struggle. A new guild has to fight an uphill battle, sure. That doesn't stop people in the real world from starting small businesses that directly compete with big business. Everyone likes an underdog story, so let's all agree that it isn't impossible, because it's difficult. A lot of good praise often spreads by word of mouth. It is possible to even get a good enough reputation for a guild that people will actually prefer to choose their guild store, no matter the location.

    I was being facetious because like everyone else has said anyone who trades knows the desirable vendors and knows how much is spent on them.

    The numbers you want are the prices people pay for the vendor and the amount of traffic that goes through where the vendors are.

    I haven't changed the subject your just not getting what right in front of your face.
  • Thymos
    Thymos
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    Thymos wrote: »
    Thymos wrote: »
    Thymos wrote: »
    Thymos wrote: »

    No you can use numbers to work that out. It's not rocket science.

    Number of estimated plays vs number of desirable vendor spaces.

    Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?

    I too can only take the part of the post I want to respond to, as it suits my argument.

    When I quoted you that's all that you replied with.

    Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.

    Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.

    Let go of the straws your clutching to hard.

    I'm using numbers I don't need to know what people think when the money they spend on the vendors speaks for them.

    I'm sorry, but you wanted numbers for my claims. I want numbers for your claims.

    Never try to make a trading guild, if you can't figure out what the best vendor spots are just by looking and using a little common sense you will never get anywhere

    That's not what's on trial here. Let's stay on topic.

    You don't have these numbers, but you make the claim that most of the people playing are getting screwed over, yet you don't know most of the people's opinions, and it is quite possible that most of the players do not support your opinion. It's possible that your opinion is only shared by 100 people.

    You are attempting to change the topic, after you claim that what I listed as facts was false, because I held no proof of everyone's opinions on the matter. You got me there, but it is no more ridiculous than your claims of how much guilds actually spend on their vendors, how much these guilds screw their sellers and buyers, that having to join a guild to use a store like interface system is bad design, and that the same guilds have the same vendors every week, when you have no evidence to support it. Just because it is comparable to other games, does not automatically make it a bad design.

    The in-game economy is not struggling. Just like any other economy ever, there will be people that do struggle. A new guild has to fight an uphill battle, sure. That doesn't stop people in the real world from starting small businesses that directly compete with big business. Everyone likes an underdog story, so let's all agree that it isn't impossible, because it's difficult. A lot of good praise often spreads by word of mouth. It is possible to even get a good enough reputation for a guild that people will actually prefer to choose their guild store, no matter the location.

    I was being facetious because like everyone else has said anyone who trades knows the desirable vendors and knows how much is spent on them.

    The numbers you want are the prices people pay for the vendor and the amount of traffic that goes through where the vendors are.

    I haven't changed the subject your just not getting what right in front of your face.

    Everyone else. Let me go through all of the posts now. Nope, not everyone. But you did further my point, that if a guild has enough good reputation, people will know where they are.

    Let's face it, you have nothing else to support your claim. It's pretty much as is.
    Edited by Thymos on April 8, 2015 5:25PM
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  • Victus
    Victus
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    Never [join] a trading guild, if you can't figure [it] out just by looking and using a little common sense you will never get anywhere

    FIFY
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • NewBlacksmurf
    NewBlacksmurf
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    Also just to leave a suggestion to the OP
    -Ya know people could just organize market places to meet and trade

    Like real people do...
    Most of the replies thus far seem to be "IF YOU DON'T LIKE GUILD STORES YOU DON'T LIKE INTERACTING WITH THE COMMUNITY, AND IF YOU DON'T LIKE INTERACTING WITH THE COMMUNITY, WHY ARE YOU PLAYING AN MMO?"

    Non-sequitr's all around.
    Or you can start your own guild with four other people and sell your stuff in a kiosk

    Kiosks require tons of gold to bid for, in the millions from what I've heard.
    Guilds acquire this gold through their tons of members selling tons of items in a kiosk.
    Guilds need to be desirable to have tons of members to begin with.
    A Guild without a kiosk isn't desirable.

    Only the most popular guilds own kiosks.
    My guild is popular, owns a kiosk, and is constantly full.
    No one is able to join my guild, and I assume other guilds have a similar situation.
    Thus a significant amount of the population (such as the OP) is locked out of guild trading altogether.

    I believe the #1 reply is TRADE

    The burden of organizing days, times and areas for mass trade to occur is very simple.
    I doubt anyone would suggest otherwise. Just start the events at the same server time in the same places 3 days or more a week. The turn will grow and look for feedback in the forums.

    The issue is not what exists but what isn't being done by those who want other options.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Thymos
    Thymos
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    I'm just not going to go out of my way to research these numbers that he claims are self-evident, because I'm not using them to support my side of this.
    The Older Gamers Recruitment Thread
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  • pugyourself
    pugyourself
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    If you don't consider "buying and selling" to be a part of playing the game then you can right click on any item in your inventory to "mark as junk". Then on your next trip to an NPC vendor you can press "X" to "Sell All Junk".

    No guild needed.

    But maybe that's too much effort for you?

    Such ridiculous replies.

    It's totally feasible to sell purple motifs to vendors for 60g. Yep, mhm.

    He's not complaining about the existence of a player economy, he's complaining about how it's executed and how he doesn't want to go through tons of (perceived) hassle just to be a part of such a basic portion of the game.
    I bet you if someone from BBC

    What is BBC? I could use another guild.

    Actually are we even allowed to talk about our guilds here?
    Anyone who can invite for such a guild that won't kick me out for not posting items to sell every week, and won't charge me a ton of money to stay in, please shoot me an invite. Account name is same as forum name. Let's see where that goes.

    The fee to stay in is ridiculous, but being kicked for not posting even a single item per week sounds reasonable. They probably want active traders, and not people who essentially just take up a slot.

    That said my guild does neither, but idk if it's full atm.

    Not ridiculous at all. I've been a part of this thread and the one from last night. Current prices are those established in the guild system, which OP states is inherently corrupt and unfair. He does not want to pay money to player-run guilds, he wants minimal effort, and he stated he doesn't care about prices because he "just wants to make a little extra cash". There is a mechanism in place that already meets these needs and it's called the "NPC Vendor" system. OP should use it or alternatively start or join a guild.
  • Sylvyr
    Sylvyr
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    Thymos wrote: »
    EDIT: I found my own answers to my questions.

    Right now, I know from an architectural standpoint ESO is not just one server, ESO is one megaserver. If we put a server wide auction house in this game, there would be people coming in here complaining about how many pages of listings they have to go through before finding the specific item they want. It would also require a VERY large amount of server power to be able to database all of the listings, and have a speedy search. In current industry standards of technology, I find that if we put a universal auction house in this game, it would be very slow, clunky, and extremely long, requiring long amounts of time to search for specific items.

    DB lookup times don't have to take a long time. It does depend on how much hardware is put into it of course. Google is a huge search engine that brings results in milliseconds. So to conclude that it would be slow, clunky, etc, isn't a necessarily outcome.

    Also, search criteria through a good UI can cut down on having to go through tons of listing for the user.
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    ZoSence (n.):
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Athas24 wrote: »
    1. the amount of characters you have is irrelevant to the trade system. I have all my slots maxed but the guilds are account wide so who cares?
    2. it sounds like you are not in enough guilds for trade. Personally, I have my 1 guild for social interaction and 4 guilds for trading. I can sell 120 items at a time and they sell within a matter of hours/days using the current system. If your unable to find the items you want/need going to main cities that would be a first I've heard of. There are so may items out there that are only a wayshrine away in each central city. Thats in addition to your trade guilds that you can have access to for sales.
    3. zone chat in the major cities works pretty quickly too as a last resort for sales AND purchases

    Do you really just want cheap goods available to you that bad for crafting so you don't have to stop now and again to harvest them? Materials are all over the place and extremely accessible even for those who don't farm them (like myself). A Global Trade house would ruin the economy. Newer players can and will adapt to the current system because they need to to trade. This will make sales even more profitable for those guilds who are currently having issues gaining enough members to own an external vendor.[/color]


    1) No it isn't. The more characters I have (with crafting) the more likely I am to need to use the trade system.

    2) I am not in any guilds. There is nothing inherent in the MMORPG model that should require me to be in a guild. That you need to be in 4 different guilds for trading shows the trade system doesn't work properly. Low level characters are not going to be travel to all the main cities, they may be lucky to have access to one.

    3) Zone Chat is not an adequate substitute for a fully functioning trade system.

    The game is awash with new players at low level.
    Low level areas are being stripped bare of basic materials.
    To make crafting useful you need to be able to craft decent quality (at least as good as rewards) items slightly ahead of your level curve so that you have the gear ready for you.

    The economy is ruined.
    Basic mats are nearly only ever available in full stacks, and the prices are way out of the reach of new players.

    You seem to think that the trade system is there to allow the few leading trade guilds to get rich.

    Have a look around the MMORPG market.
    How many other games have the same dysfunctional system as ESO?
    None.

    How many of them have global trade houses / auction houses.
    Pretty much all of them.

    The weight of evidence from the industry, and from the number of players playing games with differing systems is that an AH works and Trade Guild Kiosks don't.

    All this talk about adjusting to the market etc reminds me of an old economics saying favoured among those who support capitalism: you can't buck the market.

    The MMO Market says that an AH is the way to go.

    Zenimax would be very silly IMO to ignore that.

    All The Best
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  • hiyde
    hiyde
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    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.

    Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.

    But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.

    We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.

    Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.

    I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.

    I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!

    On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Athas24
    Athas24
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    @liammozzb16_ESO , There is no reason not to join a guild of some type unless you have no desire to with others or something, which if you are you can close the chat and boom, its like they never existed. By saying you "don't want to jump through the game's hoops.. not mine" you are just implying that you are not motivated enough to use the current system which to me seems lazy. Also, how do you know you have Nothing in common with Anyone from Any trade guilds? You clearly aren't in them so you can't say that without speculating that you are unique and your not. There are tons of people with similar views, interests in those guilds I'm sure. For one, they all play ESO and for two, they would all be selling items. That's two things similar to you already.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
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