liammozzb16_ESO wrote: »Gandrhulf_Harbard wrote: »At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
And even though the game is now B2P I am actually paying for a subscription. But I con't honestly say how long that will continue as long as I am constantly stonewalled by an entirely dysfunctional trade system.
1. the amount of characters you have is irrelevant to the trade system. I have all my slots maxed but the guilds are account wide so who cares?
2. it sounds like you are not in enough guilds for trade. Personally, I have my 1 guild for social interaction and 4 guilds for trading. I can sell 120 items at a time and they sell within a matter of hours/days using the current system. If your unable to find the items you want/need going to main cities that would be a first I've heard of. There are so may items out there that are only a wayshrine away in each central city. Thats in addition to your trade guilds that you can have access to for sales.
3. zone chat in the major cities works pretty quickly too as a last resort for sales AND purchases
Do you really just want cheap goods available to you that bad for crafting so you don't have to stop now and again to harvest them? Materials are all over the place and extremely accessible even for those who don't farm them (like myself). A Global Trade house would ruin the economy. Newer players can and will adapt to the current system because they need to to trade. This will make sales even more profitable for those guilds who are currently having issues gaining enough members to own an external vendor.
Funny how your second point totally contradicts the part about new players and guilds.
Out of the 122 guild vendors only about 20 of them are in good spots. Those spots are taken by the same guilds week in week out.
There's no market for new guilds they are relegated to the back waters where no one bothers to look.
The whole system is flawed so stop acting like its this wonderful free open market where anyone can make it because it's not.
If you can't get into one of the top 20 trade guilds your screwed. 2500 places in a game with over 100,000 copies sold. It's a [snip] joke.
Gandrhulf_Harbard wrote: »@Gandrhulf_Harbard I can understand peoples comments about a centralised system. I just don't think it's a good thing for various reasons I've posted multiple times. You may as well change the name of whatever it would become to "Pound/Dollar Store" as everything will ultimately be cheapened.At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
I have no idea where you are coming from with this statement. I started in January. I have 7 characters (4 are mules). 3 are maxed in Enchanting, Woodwork, Clothing, Blacksmithing. I've not bothered with the others as I have friends who do this and can give me the stuff when I need it (provisioning or potions). How on earth is the trade system actually preventing you from doing that? I can only assume it's because you want to purchase the mats you need rather than go and look for them. If so, that's not a trade issue, that's a personal preference issue
If there is a change that needs to be made.....and I'm not saying that there should be....then the obvious one would be adding a "half way house" where anyone can join (subject to not being part of another guild) and you can list/add 30 items to the system there. I tell you one thing right now however, there will be sooooo much crap on that site it will be un-real. Every Tom *** and harry will be posting up their 15 Iron Ore for 100g or 7 Raw Birch for 50g. I would HATE to see the size of the DB filled with crap, having 100's of people constantly loading it and reloading it and searching it..... *Shudders for the BI guys in ZoS*
But guess what, what if I need just 15 Iron Ore to make something for an Alt or a Friend and I am so over-level for Iron Ore I can't be bothered to go farm it?
Every other major MMO has an AH that works just like your feared example, and every other major MMO gets on just fine with it in terms of player satisfaction, and most of them are doing at least as well financially as ESO, if not better.
The very worst AH system I have ever seen would be a 1000% improvement on the current trade system.
If a game wants to enjoy increased revenue from more players it must add something that attracts more players.
The current system has too many hurdles putting people off.
You need 50+ Members in a guild just to be able to trade.
Then you need tens of thousands of gold spare each week just to get a shot at any kiosk, and far more than that to get any hope of a decent kiosk.
The money involved there over inflates the prices of goods creating further barriers to inclusion for casual players. Casual players want as much inclusion in the game-world as they can get, without the "work" involved in playing an MMO in a hard-core manner. Casual players are now the bread-and-butter of the MMO industry. The hard-core player market simply doesn't exist in MMOs anymore, well not for the kind of player numbers required to cover the investment in a game as big as ESO.
And if you doubt that last sentence go look at Wildstar. A brilliant game in many ways, brought low by its excessive obsession with keeping things "hard-core". Less than a year in they were scaling back the hard-core elements and that was after they launched the game with a B2P model built-in.
I don't mind a bit of hard-core content, especially in dungeons and raids - heck I actually expect it. But a hardcore grindfest just to be able to sell a few things via trade? No way.
Now the game has gone the B2P the current trade system's day are numbered - casual players just won't accept it.
The very best thing Zeni can do is accept that now and start working on an AH-like system than can be shipped when the game launches on Console.
The very worst thing they can do is listen to the people telling them the trade system debacle isn't an issue - that way lies less customers.
All The Best
The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...
liammozzb16_ESO wrote: »Gandrhulf_Harbard wrote: »At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
And even though the game is now B2P I am actually paying for a subscription. But I con't honestly say how long that will continue as long as I am constantly stonewalled by an entirely dysfunctional trade system.
1. the amount of characters you have is irrelevant to the trade system. I have all my slots maxed but the guilds are account wide so who cares?
2. it sounds like you are not in enough guilds for trade. Personally, I have my 1 guild for social interaction and 4 guilds for trading. I can sell 120 items at a time and they sell within a matter of hours/days using the current system. If your unable to find the items you want/need going to main cities that would be a first I've heard of. There are so may items out there that are only a wayshrine away in each central city. Thats in addition to your trade guilds that you can have access to for sales.
3. zone chat in the major cities works pretty quickly too as a last resort for sales AND purchases
Do you really just want cheap goods available to you that bad for crafting so you don't have to stop now and again to harvest them? Materials are all over the place and extremely accessible even for those who don't farm them (like myself). A Global Trade house would ruin the economy. Newer players can and will adapt to the current system because they need to to trade. This will make sales even more profitable for those guilds who are currently having issues gaining enough members to own an external vendor.
Funny how your second point totally contradicts the part about new players and guilds.
Out of the 122 guild vendors only about 20 of them are in good spots. Those spots are taken by the same guilds week in week out.
There's no market for new guilds they are relegated to the back waters where no one bothers to look.
The whole system is flawed so stop acting like its this wonderful free open market where anyone can make it because it's not.
If you can't get into one of the top 20 trade guilds your screwed. 2500 places in a game with over 100,000 copies sold. It's a [snip] joke.
Any new guild can compete. Get enough members, Get them to donate like the other guilds do. Compete vs current price for a slot in a major city. 2k/member at 300 members out of 400 possible in any NEW guild can do it, easily. They would have 600k to barter which can compete with any other major trade house out there. It's not impossible to do so. The other guilds got where they are by doing Exactly that.
Or you can start your own guild with four other people and sell your stuff in a kiosk
Gandrhulf_Harbard wrote: »@Gandrhulf_Harbard I can understand peoples comments about a centralised system. I just don't think it's a good thing for various reasons I've posted multiple times. You may as well change the name of whatever it would become to "Pound/Dollar Store" as everything will ultimately be cheapened.At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
I have no idea where you are coming from with this statement. I started in January. I have 7 characters (4 are mules). 3 are maxed in Enchanting, Woodwork, Clothing, Blacksmithing. I've not bothered with the others as I have friends who do this and can give me the stuff when I need it (provisioning or potions). How on earth is the trade system actually preventing you from doing that? I can only assume it's because you want to purchase the mats you need rather than go and look for them. If so, that's not a trade issue, that's a personal preference issue
If there is a change that needs to be made.....and I'm not saying that there should be....then the obvious one would be adding a "half way house" where anyone can join (subject to not being part of another guild) and you can list/add 30 items to the system there. I tell you one thing right now however, there will be sooooo much crap on that site it will be un-real. Every Tom *** and harry will be posting up their 15 Iron Ore for 100g or 7 Raw Birch for 50g. I would HATE to see the size of the DB filled with crap, having 100's of people constantly loading it and reloading it and searching it..... *Shudders for the BI guys in ZoS*
But guess what, what if I need just 15 Iron Ore to make something for an Alt or a Friend and I am so over-level for Iron Ore I can't be bothered to go farm it?
Every other major MMO has an AH that works just like your feared example, and every other major MMO gets on just fine with it in terms of player satisfaction, and most of them are doing at least as well financially as ESO, if not better.
The very worst AH system I have ever seen would be a 1000% improvement on the current trade system.
If a game wants to enjoy increased revenue from more players it must add something that attracts more players.
The current system has too many hurdles putting people off.
You need 50+ Members in a guild just to be able to trade.
Then you need tens of thousands of gold spare each week just to get a shot at any kiosk, and far more than that to get any hope of a decent kiosk.
The money involved there over inflates the prices of goods creating further barriers to inclusion for casual players. Casual players want as much inclusion in the game-world as they can get, without the "work" involved in playing an MMO in a hard-core manner. Casual players are now the bread-and-butter of the MMO industry. The hard-core player market simply doesn't exist in MMOs anymore, well not for the kind of player numbers required to cover the investment in a game as big as ESO.
And if you doubt that last sentence go look at Wildstar. A brilliant game in many ways, brought low by its excessive obsession with keeping things "hard-core". Less than a year in they were scaling back the hard-core elements and that was after they launched the game with a B2P model built-in.
I don't mind a bit of hard-core content, especially in dungeons and raids - heck I actually expect it. But a hardcore grindfest just to be able to sell a few things via trade? No way.
Now the game has gone the B2P the current trade system's day are numbered - casual players just won't accept it.
The very best thing Zeni can do is accept that now and start working on an AH-like system than can be shipped when the game launches on Console.
The very worst thing they can do is listen to the people telling them the trade system debacle isn't an issue - that way lies less customers.
All The Best
Spot on.
Suggestion #827192836:
ADD to the current system a PUBLIC vendors in major cities. Listing items with the public vendor would incur a slightly higher tax/fee than a guild vendor (10-20%?).
People that want convenience and non-hassle of guild hoops will profit less OR increase selling price to make up for convenience, passing convenience expenses onto buyers as well.
People that want deals can hop around guild vendors.
win-win?
liammozzb16_ESO wrote: »pugyourself wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
Can you provide evidence that "few large trading guilds have cornered the market"? For what products? What market? What guilds?
Great question. I can't think of a single guild that owns any single piece of the market in specific
The same guilds have the best vendor spots every week
golfer.dub17_ESO wrote: »Most of the replies thus far seem to be "IF YOU DON'T LIKE GUILD STORES YOU DON'T LIKE INTERACTING WITH THE COMMUNITY, AND IF YOU DON'T LIKE INTERACTING WITH THE COMMUNITY, WHY ARE YOU PLAYING AN MMO?"
Non-sequitr's all around.Or you can start your own guild with four other people and sell your stuff in a kiosk
Kiosks require tons of gold to bid for.
Guilds get tons of gold through their tons of members selling tons of items in a kiosk.
Guilds need to be desirable to have tons of members to begin with.
A Guild without a kiosk isn't desirable.
The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...
It's what he did in the other thread. He is just restating his opinion, without showing any proof that the current system is flawed other than the fact that he doesn't like it.
Fact: more than half of the players do not feel like they are being screwed by the current system.
Fact: more people here are vocal in support of the current system.
Fact: the in-game economy is very stable.
Fact: video games take time to do certain things in them.
Fact: a majority of the guilds that own kiosks, even the good locations, aren't as up tight as claimed.
Complaining about having to spend a little time to search a few guild stores is irrelevant, as that is how the system is designed. Next you will complain about how questing wastes time, then harvesting materials, then crafting, and eventually you'll just be asking for a skip button so you can just skip ahead to exactly what you want.
liammozzb16_ESO wrote: »The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...
It's what he did in the other thread. He is just restating his opinion, without showing any proof that the current system is flawed other than the fact that he doesn't like it.
Fact: more than half of the players do not feel like they are being screwed by the current system.
Fact: more people here are vocal in support of the current system.
Fact: the in-game economy is very stable.
Fact: video games take time to do certain things in them.
Fact: a majority of the guilds that own kiosks, even the good locations, aren't as up tight as claimed.
Complaining about having to spend a little time to search a few guild stores is irrelevant, as that is how the system is designed. Next you will complain about how questing wastes time, then harvesting materials, then crafting, and eventually you'll just be asking for a skip button so you can just skip ahead to exactly what you want.
None of what you just said is fact.
You would have had to speak to everyone who plays the game to claim any of that as fact.
Here's the problem. A very vocal group of people like the system the way it is, and why wouldn't they? They are part of a select group who belong to trade guilds that have those highly-sought after kiosks. They have thousands, even hundreds of thousands of potential customers, while the vast majority of their competitors have only a tiny fraction of that.
The only way to make it stop working for the select few is to stop buying from them. Want change? You have to be willing to sacrifice to make it happen. Stop using guild kiosks, period. Convince everyone you come across that complains about the current system to do the same. Yes, that means you'll have to use chat to buy and sell, or just do without. It's not easy to be an activist. If enough of us refuse to participate, then it will crash and burn. The select few trading with just one another will not be enough to keep it going. They need us to prey off of.Stop allowing yourself to be prey. Stop buying from them. If you've managed to get yourself into one of these guilds (though you are against the current system), stop selling stuff on the guild store.
liammozzb16_ESO wrote: »The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...
It's what he did in the other thread. He is just restating his opinion, without showing any proof that the current system is flawed other than the fact that he doesn't like it.
Fact: more than half of the players do not feel like they are being screwed by the current system.
Fact: more people here are vocal in support of the current system.
Fact: the in-game economy is very stable.
Fact: video games take time to do certain things in them.
Fact: a majority of the guilds that own kiosks, even the good locations, aren't as up tight as claimed.
Complaining about having to spend a little time to search a few guild stores is irrelevant, as that is how the system is designed. Next you will complain about how questing wastes time, then harvesting materials, then crafting, and eventually you'll just be asking for a skip button so you can just skip ahead to exactly what you want.
None of what you just said is fact.
You would have had to speak to everyone who plays the game to claim any of that as fact.
Just like majority getting screwed over.
liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
There are more players than there are desirable vendor space.
Estimated.
And what is the reason for not wanting to join a guild with a trader anyways?
liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I belong to guilds that do well in Rawl'kha and Grahtwood, that have no requirements that are unreasonable.
Since this is all about sharing feelings and opinions, apparently...
I like the system well enough.
I don't mind zone jumping to go shopping.
I belong to guilds that do well in Rawl'kha and Grahtwood, that have no requirements that are unreasonable.
While I make money, I am not rich by any means (i.e. I'm not an elite money maker attempting to keep secure my position; I quest and participate in all facets of the game: not just a seller, like some folk would like to be, I think, or want to be, like they were in 'other' MMOs).
No game-wide AH, please.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »Gandrhulf_Harbard wrote: »At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
And even though the game is now B2P I am actually paying for a subscription. But I con't honestly say how long that will continue as long as I am constantly stonewalled by an entirely dysfunctional trade system.
1. the amount of characters you have is irrelevant to the trade system. I have all my slots maxed but the guilds are account wide so who cares?
2. it sounds like you are not in enough guilds for trade. Personally, I have my 1 guild for social interaction and 4 guilds for trading. I can sell 120 items at a time and they sell within a matter of hours/days using the current system. If your unable to find the items you want/need going to main cities that would be a first I've heard of. There are so may items out there that are only a wayshrine away in each central city. Thats in addition to your trade guilds that you can have access to for sales.
3. zone chat in the major cities works pretty quickly too as a last resort for sales AND purchases
Do you really just want cheap goods available to you that bad for crafting so you don't have to stop now and again to harvest them? Materials are all over the place and extremely accessible even for those who don't farm them (like myself). A Global Trade house would ruin the economy. Newer players can and will adapt to the current system because they need to to trade. This will make sales even more profitable for those guilds who are currently having issues gaining enough members to own an external vendor.
Funny how your second point totally contradicts the part about new players and guilds.
Out of the 122 guild vendors only about 20 of them are in good spots. Those spots are taken by the same guilds week in week out.
There's no market for new guilds they are relegated to the back waters where no one bothers to look.
The whole system is flawed so stop acting like its this wonderful free open market where anyone can make it because it's not.
If you can't get into one of the top 20 trade guilds your screwed. 2500 places in a game with over 100,000 copies sold. It's a [snip] joke.
Any new guild can compete. Get enough members, Get them to donate like the other guilds do. Compete vs current price for a slot in a major city. 2k/member at 300 members out of 400 possible in any NEW guild can do it, easily. They would have 600k to barter which can compete with any other major trade house out there. It's not impossible to do so. The other guilds got where they are by doing Exactly that.
Yeah that new guild can easily out bid your well established guild that's got millions to keep out biding them.
Your talking utter [snip]. No one gets in the best stops apart from the same guilds that are in them week in week out without fail.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
No you can use numbers to work that out. It's not rocket science.
Number of estimated plays vs number of desirable vendor spaces.
Estimated. And desirable is still subjective. Did you talk to everyone who plays this game to come up with the list of desirable vendor spaces?
I too can only take the part of the post I want to respond to, as it suits my argument.
When I quoted you that's all that you replied with.
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.
liammozzb16_ESO wrote: »
Everyone knows what the vendors everyone wants are. Anyone who's in a dedicated trading guild knows this too. It's not like am guessing these are desirable they are the ones people are biding 100,000's on.
Please give us a list of everyone and their opinion. Also, a list of all the kiosks and their current bids.