Gandrhulf_Harbard wrote: »At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
And even though the game is now B2P I am actually paying for a subscription. But I con't honestly say how long that will continue as long as I am constantly stonewalled by an entirely dysfunctional trade system.
liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Just pointing out age 30 and age 40 in reference to gaming technology is a BIG difference.
My first console was an Intellivision
30 year olds - Nintendo or Sega
First MMO
40 years old - prob EverQuest, Neverwinter Nights, DAoC, Ultima Online
30 years old- prob SWG, WoW, Final Fantasy XI, etc
Regarding the topic and points you share....it's not that your points don't have value or make sense but rather that you're applying a limited view to commerce and player interactions for MMO's
Limited questing or dungeons by guild:
Some argue and more suggest that to ensure a reliable experience being a member of certain guild types is almost required.
So for VR content many are limited to a guild requirement due to the LFG tool.
I can comprehend the feeling but I cannot sympathize because since 2012-2013 ZOS was very clear that this game wouldn't have a global ah
Edit; you're not required to join any guild to sale items....you personally feel that a guild membership is required in order to sale items for the value you have placed on those items.
Item value by design promotes player to player interactions for a greater benefit.
Just as in real life...selling or trading items to retail stores or cars and houses to dealers provides a substantially lesser value than trying to sale outside within human to human interactions.
This is no different
You're a funny one. Computers I played before I was 10
Atari
Nes
Amiga
Spectrum
Commodore 64
MMO's I have played
Myth of soma
Legends of Mir
SWG
EQ 1+2
WoW
DCUO
Don't jump to conclusions and think you know someone.
I have no quarrel with player driven economy like I said I played SWG you don't get more player driven than that. I don't care how they do the economy, just as long as I don't have to ask another players permission to do part of it.
Gandrhulf_Harbard wrote: »At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
And even though the game is now B2P I am actually paying for a subscription. But I con't honestly say how long that will continue as long as I am constantly stonewalled by an entirely dysfunctional trade system.
1. the amount of characters you have is irrelevant to the trade system. I have all my slots maxed but the guilds are account wide so who cares?
2. it sounds like you are not in enough guilds for trade. Personally, I have my 1 guild for social interaction and 4 guilds for trading. I can sell 120 items at a time and they sell within a matter of hours/days using the current system. If your unable to find the items you want/need going to main cities that would be a first I've heard of. There are so may items out there that are only a wayshrine away in each central city. Thats in addition to your trade guilds that you can have access to for sales.
3. zone chat in the major cities works pretty quickly too as a last resort for sales AND purchases
Do you really just want cheap goods available to you that bad for crafting so you don't have to stop now and again to harvest them? Materials are all over the place and extremely accessible even for those who don't farm them (like myself). A Global Trade house would ruin the economy. Newer players can and will adapt to the current system because they need to to trade. This will make sales even more profitable for those guilds who are currently having issues gaining enough members to own an external vendor.
SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Just pointing out age 30 and age 40 in reference to gaming technology is a BIG difference.
My first console was an Intellivision
30 year olds - Nintendo or Sega
First MMO
40 years old - prob EverQuest, Neverwinter Nights, DAoC, Ultima Online
30 years old- prob SWG, WoW, Final Fantasy XI, etc
Regarding the topic and points you share....it's not that your points don't have value or make sense but rather that you're applying a limited view to commerce and player interactions for MMO's
Limited questing or dungeons by guild:
Some argue and more suggest that to ensure a reliable experience being a member of certain guild types is almost required.
So for VR content many are limited to a guild requirement due to the LFG tool.
I can comprehend the feeling but I cannot sympathize because since 2012-2013 ZOS was very clear that this game wouldn't have a global ah
Edit; you're not required to join any guild to sale items....you personally feel that a guild membership is required in order to sale items for the value you have placed on those items.
Item value by design promotes player to player interactions for a greater benefit.
Just as in real life...selling or trading items to retail stores or cars and houses to dealers provides a substantially lesser value than trying to sale outside within human to human interactions.
This is no different
You're a funny one. Computers I played before I was 10
Atari
Nes
Amiga
Spectrum
Commodore 64
MMO's I have played
Myth of soma
Legends of Mir
SWG
EQ 1+2
WoW
DCUO
Don't jump to conclusions and think you know someone.
I have no quarrel with player driven economy like I said I played SWG you don't get more player driven than that. I don't care how they do the economy, just as long as I don't have to ask another players permission to do part of it.
Unless you have some unique add-on or UI that blocks all text there are literally 5 or more guild in every zone using /z to recruit and fill trade guilds for the purpose of having a AH
Every account can have up to 5 total so you could accidentally join 1 or 2 by only replying to a zone chat recruitment text.
Assumptions...I've tried to keep this age related and not direct those age references to you but instead share age relevant info.
Your comments in multiple threads that we both have been a part of tend to sway towards a rather limited point of view.
I'm not saying right or wrong but specifically pointing out a lack of experience by comparison to others in the 30-40 age group. Not me but others in the age ranges
liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
+1, current system leaves something to be desired.
liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Just pointing out age 30 and age 40 in reference to gaming technology is a BIG difference.
My first console was an Intellivision
30 year olds - Nintendo or Sega
First MMO
40 years old - prob EverQuest, Neverwinter Nights, DAoC, Ultima Online
30 years old- prob SWG, WoW, Final Fantasy XI, etc
Regarding the topic and points you share....it's not that your points don't have value or make sense but rather that you're applying a limited view to commerce and player interactions for MMO's
Limited questing or dungeons by guild:
Some argue and more suggest that to ensure a reliable experience being a member of certain guild types is almost required.
So for VR content many are limited to a guild requirement due to the LFG tool.
I can comprehend the feeling but I cannot sympathize because since 2012-2013 ZOS was very clear that this game wouldn't have a global ah
Edit; you're not required to join any guild to sale items....you personally feel that a guild membership is required in order to sale items for the value you have placed on those items.
Item value by design promotes player to player interactions for a greater benefit.
Just as in real life...selling or trading items to retail stores or cars and houses to dealers provides a substantially lesser value than trying to sale outside within human to human interactions.
This is no different
You're a funny one. Computers I played before I was 10
Atari
Nes
Amiga
Spectrum
Commodore 64
MMO's I have played
Myth of soma
Legends of Mir
SWG
EQ 1+2
WoW
DCUO
Don't jump to conclusions and think you know someone.
I have no quarrel with player driven economy like I said I played SWG you don't get more player driven than that. I don't care how they do the economy, just as long as I don't have to ask another players permission to do part of it.
Unless you have some unique add-on or UI that blocks all text there are literally 5 or more guild in every zone using /z to recruit and fill trade guilds for the purpose of having a AH
Every account can have up to 5 total so you could accidentally join 1 or 2 by only replying to a zone chat recruitment text.
Assumptions...I've tried to keep this age related and not direct those age references to you but instead share age relevant info.
Your comments in multiple threads that we both have been a part of tend to sway towards a rather limited point of view.
I'm not saying right or wrong but specifically pointing out a lack of experience by comparison to others in the 30-40 age group. Not me but others in the age ranges
My point of view is in a player run economy don't give the choice to who can and can't sell on vendors to the players. Anyone should be able to sell on vendors without having another player being the middleman.
That's not a limited point of view. It's wanting everyone having a level playing field.
liammozzb16_ESO wrote: »My point of view is in a player run economy don't give the choice to who can and can't sell on vendors to the players. Anyone should be able to sell on vendors without having another player being the middleman.
That's not a limited point of view. It's wanting everyone having a level playing field.
NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Just pointing out age 30 and age 40 in reference to gaming technology is a BIG difference.
My first console was an Intellivision
30 year olds - Nintendo or Sega
First MMO
40 years old - prob EverQuest, Neverwinter Nights, DAoC, Ultima Online
30 years old- prob SWG, WoW, Final Fantasy XI, etc
Regarding the topic and points you share....it's not that your points don't have value or make sense but rather that you're applying a limited view to commerce and player interactions for MMO's
Limited questing or dungeons by guild:
Some argue and more suggest that to ensure a reliable experience being a member of certain guild types is almost required.
So for VR content many are limited to a guild requirement due to the LFG tool.
I can comprehend the feeling but I cannot sympathize because since 2012-2013 ZOS was very clear that this game wouldn't have a global ah
Edit; you're not required to join any guild to sale items....you personally feel that a guild membership is required in order to sale items for the value you have placed on those items.
Item value by design promotes player to player interactions for a greater benefit.
Just as in real life...selling or trading items to retail stores or cars and houses to dealers provides a substantially lesser value than trying to sale outside within human to human interactions.
This is no different
You're a funny one. Computers I played before I was 10
Atari
Nes
Amiga
Spectrum
Commodore 64
MMO's I have played
Myth of soma
Legends of Mir
SWG
EQ 1+2
WoW
DCUO
Don't jump to conclusions and think you know someone.
I have no quarrel with player driven economy like I said I played SWG you don't get more player driven than that. I don't care how they do the economy, just as long as I don't have to ask another players permission to do part of it.
Unless you have some unique add-on or UI that blocks all text there are literally 5 or more guild in every zone using /z to recruit and fill trade guilds for the purpose of having a AH
Every account can have up to 5 total so you could accidentally join 1 or 2 by only replying to a zone chat recruitment text.
Assumptions...I've tried to keep this age related and not direct those age references to you but instead share age relevant info.
Your comments in multiple threads that we both have been a part of tend to sway towards a rather limited point of view.
I'm not saying right or wrong but specifically pointing out a lack of experience by comparison to others in the 30-40 age group. Not me but others in the age ranges
My point of view is in a player run economy don't give the choice to who can and can't sell on vendors to the players. Anyone should be able to sell on vendors without having another player being the middleman.
That's not a limited point of view. It's wanting everyone having a level playing field.
That point of view completely removed the logic of having a MMO
If everyone can sale or auction to a vendor with no affiliation, quest and complete all quests with no affiliation then the game becomes a single player game with online capabilities.
The core of any MMO is player interaction driven economies and player interaction driven content
liammozzb16_ESO wrote: »My point of view is in a player run economy don't give the choice to who can and can't sell on vendors to the players. Anyone should be able to sell on vendors without having another player being the middleman.
That's not a limited point of view. It's wanting everyone having a level playing field.
A truly level playing field via auction house is a terrible idea for the game's overall economy. Supply will increase exponentially causing a drastic reduction in item costs. There simply aren't enough rare items out there, items needed for crafting pieces or unique things that have value to support a global trade house.
liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
liammozzb16_ESO wrote: »A truly level playing field via auction house is a terrible idea for the game's overall economy. Supply will increase exponentially causing a drastic reduction in item costs. There simply aren't enough rare items out there, items needed for crafting pieces or unique things that have value to support a global trade house.
So screw over more than half the player base to keep it uneven so a few can get better deals?
liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.
To be honest, if you want to go and play a single player game, go get bloodborne
I currently enjoy the system as is. I've only really just begun looking around a few vendors to find what I need (questing/levelling being more important right now) but the appeal is there for me.
Sorry if there are people out there that don't care for it, but that doesn't mean it is broken or needs to be changed.
At best this shows that there should possibly be more vendors in major cities, depending on how many of those players are actually interested in or care to worry about trading. Not everyone even cares about sales/trading. In fact, many people within my primary guild don't even care to worry about selling their items to anyone beyond an NPC. I would be willing to bet that there are others out there who feel the same. They just play to play, not make tons of $$. In fact, there are few things in the game that one could even consider spending money on in the first place.liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.
To be honest, if you want to go and play a single player game, go get bloodborne
The day every player who plays the game comes to the forum and vote in a poll is the day I strip naked and run through the high street.
150,000 games sold on steam we will use that.
Cut it down the middle for EU/US servers.
So 75,000 players.
There's about 20 key guild vendors people want. The top 20 guilds have them week in week out. So that's 2500 players all getting a good location to sell. Which leaves 72,500 players in the dog house relying on crap locations no one bothers with or no place at all.
That's how the majority of the play base gets screwed over.
Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
At best this shows that there should possibly be more vendors in major cities, depending on how many of those players are actually interested in or care to worry about trading. Not everyone even cares about sales/trading. In fact, many people within my primary guild don't even care to worry about selling their items to anyone beyond an NPC. I would be willing to bet that there are others out there who feel the same. They just play to play, not make tons of $$. In fact, there are few things in the game that one could even consider spending money on in the first place.liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.
To be honest, if you want to go and play a single player game, go get bloodborne
The day every player who plays the game comes to the forum and vote in a poll is the day I strip naked and run through the high street.
150,000 games sold on steam we will use that.
Cut it down the middle for EU/US servers.
So 75,000 players.
There's about 20 key guild vendors people want. The top 20 guilds have them week in week out. So that's 2500 players all getting a good location to sell. Which leaves 72,500 players in the dog house relying on crap locations no one bothers with or no place at all.
That's how the majority of the play base gets screwed over.
pugyourself wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
Can you provide evidence that "few large trading guilds have cornered the market"? For what products? What market? What guilds?
liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Just pointing out age 30 and age 40 in reference to gaming technology is a BIG difference.
My first console was an Intellivision
30 year olds - Nintendo or Sega
First MMO
40 years old - prob EverQuest, Neverwinter Nights, DAoC, Ultima Online
30 years old- prob SWG, WoW, Final Fantasy XI, etc
Regarding the topic and points you share....it's not that your points don't have value or make sense but rather that you're applying a limited view to commerce and player interactions for MMO's
Limited questing or dungeons by guild:
Some argue and more suggest that to ensure a reliable experience being a member of certain guild types is almost required.
So for VR content many are limited to a guild requirement due to the LFG tool.
I can comprehend the feeling but I cannot sympathize because since 2012-2013 ZOS was very clear that this game wouldn't have a global ah
Edit; you're not required to join any guild to sale items....you personally feel that a guild membership is required in order to sale items for the value you have placed on those items.
Item value by design promotes player to player interactions for a greater benefit.
Just as in real life...selling or trading items to retail stores or cars and houses to dealers provides a substantially lesser value than trying to sale outside within human to human interactions.
This is no different
You're a funny one. Computers I played before I was 10
Atari
Nes
Amiga
Spectrum
Commodore 64
MMO's I have played
Myth of soma
Legends of Mir
SWG
EQ 1+2
WoW
DCUO
Don't jump to conclusions and think you know someone.
I have no quarrel with player driven economy like I said I played SWG you don't get more player driven than that. I don't care how they do the economy, just as long as I don't have to ask another players permission to do part of it.
Unless you have some unique add-on or UI that blocks all text there are literally 5 or more guild in every zone using /z to recruit and fill trade guilds for the purpose of having a AH
Every account can have up to 5 total so you could accidentally join 1 or 2 by only replying to a zone chat recruitment text.
Assumptions...I've tried to keep this age related and not direct those age references to you but instead share age relevant info.
Your comments in multiple threads that we both have been a part of tend to sway towards a rather limited point of view.
I'm not saying right or wrong but specifically pointing out a lack of experience by comparison to others in the 30-40 age group. Not me but others in the age ranges
My point of view is in a player run economy don't give the choice to who can and can't sell on vendors to the players. Anyone should be able to sell on vendors without having another player being the middleman.
That's not a limited point of view. It's wanting everyone having a level playing field.
That point of view completely removed the logic of having a MMO
If everyone can sale or auction to a vendor with no affiliation, quest and complete all quests with no affiliation then the game becomes a single player game with online capabilities.
The core of any MMO is player interaction driven economies and player interaction driven content
All that can be done without allowing player to become middlemen in transactions that have nothing to do with them.
@liammozzb16_ESO That's partially my point. You make a statement that OVER 50% of all players want the system changed. At best, I think the largest AH/No AH thread got was a total of 60 votes. Not exactly a commanding % of the market.
I honestly quite like the Auction Horse concept and thinks it has "legs".....parden the pun
pugyourself wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
Can you provide evidence that "few large trading guilds have cornered the market"? For what products? What market? What guilds?
Great question. I can't think of a single guild that owns any single piece of the market in specific
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
You can't do everything without a guild so stop saying you can.
You CANT use vendors to sell your gear without a guild. Everything else you can do with out a guild except that one thing.
liammozzb16_ESO wrote: »
The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...liammozzb16_ESO wrote: »At best this shows that there should possibly be more vendors in major cities, depending on how many of those players are actually interested in or care to worry about trading. Not everyone even cares about sales/trading. In fact, many people within my primary guild don't even care to worry about selling their items to anyone beyond an NPC. I would be willing to bet that there are others out there who feel the same. They just play to play, not make tons of $$. In fact, there are few things in the game that one could even consider spending money on in the first place.liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.
To be honest, if you want to go and play a single player game, go get bloodborne
The day every player who plays the game comes to the forum and vote in a poll is the day I strip naked and run through the high street.
150,000 games sold on steam we will use that.
Cut it down the middle for EU/US servers.
So 75,000 players.
There's about 20 key guild vendors people want. The top 20 guilds have them week in week out. So that's 2500 players all getting a good location to sell. Which leaves 72,500 players in the dog house relying on crap locations no one bothers with or no place at all.
That's how the majority of the play base gets screwed over.
So you put more vendors in the main city how's that any different from centralising the system? Having to walk from one of now 20 vendors in the city to the other makes it better? No it just makes it more annoying and time consuming.
This isn't real life, I have to deal with scumbag leaches that are middlemen in real life, I don't want to have to put up with there [snip] in a game to.
The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...liammozzb16_ESO wrote: »
So you put more vendors in the main city how's that any different from centralising the system? Having to walk from one of now 20 vendors in the city to the other makes it better? No it just makes it more annoying and time consuming.
This isn't real life, I have to deal with scumbag leaches that are middlemen in real life, I don't want to have to put up with there [snip] in a game to.
The fact that YOU don't want to deal with middlemen has nothing to do with its effect on the game's economy or its survival. That's simply your opinion. The fact remains that the market would crash and thats clearly a bad thing. Also adding vendors adds competition. I didn't say add 50 vendors to each city so every garbage guild can sell their 10 clear waters for 200 gold...[/quote]liammozzb16_ESO wrote: »At best this shows that there should possibly be more vendors in major cities, depending on how many of those players are actually interested in or care to worry about trading. Not everyone even cares about sales/trading. In fact, many people within my primary guild don't even care to worry about selling their items to anyone beyond an NPC. I would be willing to bet that there are others out there who feel the same. They just play to play, not make tons of $$. In fact, there are few things in the game that one could even consider spending money on in the first place.liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.
To be honest, if you want to go and play a single player game, go get bloodborne
The day every player who plays the game comes to the forum and vote in a poll is the day I strip naked and run through the high street.
150,000 games sold on steam we will use that.
Cut it down the middle for EU/US servers.
So 75,000 players.
There's about 20 key guild vendors people want. The top 20 guilds have them week in week out. So that's 2500 players all getting a good location to sell. Which leaves 72,500 players in the dog house relying on crap locations no one bothers with or no place at all.
That's how the majority of the play base gets screwed over.
So you put more vendors in the main city how's that any different from centralising the system? Having to walk from one of now 20 vendors in the city to the other makes it better? No it just makes it more annoying and time consuming.
This isn't real life, I have to deal with scumbag leaches that are middlemen in real life, I don't want to have to put up with there [snip] in a game to.