You might want to reopen one of those threads, see how big shields I was able to attain & subtract 15% (the amount dmg shield strength was nerfed in Cyrodiil) from that.
You'll quickly notice that Hardened Ward still grants you a 16k~ shield with the correct build (probably people have found a way to get it even higher) with 70 CPs (there are people with 150+ now, which should be taken into account).
That+Healing Ward = 20-30k worth of shields (I did use the plural there, though I wouldn't be surprised if someone managed to get single Hardened Ward for 20k+, after all it's possible with Blazing Shield atleast).
It is still a fact that casting shields is significantly more cost efficient than casting offensive abilities, and that people are able to spam them non-stop.
That said, the game atleast has other broken stuff to counter that broken stuff (such as 40-50k instant burst which you'll see in my next video).
It's sad that you have to use one extreme to counter another, but atleast the game is still playable for those not fond of spamming shields or dodge rolling 24/7 in PvP.
I'm one of those 150+ CP people.
In Cyrodiil my hardened ward displays just over 8k right now and I'm fully magicka specced with over 50 points into bastion right now and +15% or so to shields. My shield gives me just under 11k. No one has anywhere remotely close to a 16k hardened ward. My base healing ward is almost exactly 4k. So a sorc easily in the top 1% of sorcs in gearing and champion points is able to stack 15k in shields. The healing ward can be up to 16k if it was cast at very low health. Let's keep things relative here. I was grouped with a sorc last night who had all his champion in spell resistance and crit reduction. There are a ton of players who aren't stacking bastion who dont even understand or care about the math behind everything.
If you're spamming ambush solo against a sorc you're just a bad player. I dont think ive ever died to a nb doing that and those NBs have always been the easiest to kill. Shields are the direct counter to that style of play so I can understand why you'd want them nerfed.
Well, just by opening the first video on your channel, I can tell you're below 30k magicka. No wonder your shields are "only" 11k.
There are sorcs running around with 30k++, and it's actually possible to reach up to 40-50k magicka by using certain build/gear.
As for "spamming Ambush", I don't know where you're getting that idea
Ambush->Surprise Attack (or Soul Harvest when available) deals considerable amount more damage, as does a certain wombo combo (which I'll be giving away in my next video) which is pretty much instagibbing anyone, shield stacked or not. Maybe you're mistaking me for someone else?
But hey, nice strawman
I also have about 22k HP on my sorc in Cyrodiil. Our shields aren't that good lol.mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is...
My 7/7 Nightblade, who needs enough of a health pool to be able to use Healing Ward rather than getting instant killed before being able to cast it (larger health pool = time available to cast reactionary ward that is largely useless at full health; larger window to cast as "low health" and receive the bonus).
My 7/7 Light Templar, who needs enough of a health pool to make Blazing Shield into a reasonable defense, because running 14k HP would mean less than 5k shield and less than 3k explosions.
My 7/7 Light Sorcerer is pure Magicka though -- unlike the other two, get an instant cast shield that scales higher based on Magicka (rather than health) and is still at maximum effect while at full health (but stack it with Healing Ward in emergencies).
Do not personally have any objection to Sorcerer's use of shields though. It benefits my own greatly, and simply means that the classes have some degree of difference between them in playstyle instead of using homogeneous builds.
If Hardened Ward was scaling off of Health rather than Magicka, would likely build my Sorcerer to the same mix as my Nightblade and Templar for a combination of the two reasons.
Stahp
Who are you even talking about? Who runs 14k HP in Cyro? The glassier of Sorcs are 18-19k. I run 21k.
When Fire Trebs do 13k + 6k insta-damage, who runs less than that? Cause I have certainly not seen anyone.
EDIT: And a lot of magicka NBs go for Whitestrakes obviously, so they can also majorly ignore HP and only use Healing Ward on top of the Whitestrake's shield.
You might want to reopen one of those threads, see how big shields I was able to attain & subtract 15% (the amount dmg shield strength was nerfed in Cyrodiil) from that.
You'll quickly notice that Hardened Ward still grants you a 16k~ shield with the correct build (probably people have found a way to get it even higher) with 70 CPs (there are people with 150+ now, which should be taken into account).
That+Healing Ward = 20-30k worth of shields (I did use the plural there, though I wouldn't be surprised if someone managed to get single Hardened Ward for 20k+, after all it's possible with Blazing Shield atleast).
It is still a fact that casting shields is significantly more cost efficient than casting offensive abilities, and that people are able to spam them non-stop.
That said, the game atleast has other broken stuff to counter that broken stuff (such as 40-50k instant burst which you'll see in my next video).
It's sad that you have to use one extreme to counter another, but atleast the game is still playable for those not fond of spamming shields or dodge rolling 24/7 in PvP.
I'm one of those 150+ CP people.
In Cyrodiil my hardened ward displays just over 8k right now and I'm fully magicka specced with over 50 points into bastion right now and +15% or so to shields. My shield gives me just under 11k. No one has anywhere remotely close to a 16k hardened ward. My base healing ward is almost exactly 4k. So a sorc easily in the top 1% of sorcs in gearing and champion points is able to stack 15k in shields. The healing ward can be up to 16k if it was cast at very low health. Let's keep things relative here. I was grouped with a sorc last night who had all his champion in spell resistance and crit reduction. There are a ton of players who aren't stacking bastion who dont even understand or care about the math behind everything.
If you're spamming ambush solo against a sorc you're just a bad player. I dont think ive ever died to a nb doing that and those NBs have always been the easiest to kill. Shields are the direct counter to that style of play so I can understand why you'd want them nerfed.
Well, just by opening the first video on your channel, I can tell you're below 30k magicka. No wonder your shields are "only" 11k.
There are sorcs running around with 30k++, and it's actually possible to reach up to 40-50k magicka by using certain build/gear.
As for "spamming Ambush", I don't know where you're getting that idea
Ambush->Surprise Attack (or Soul Harvest when available) deals considerable amount more damage, as does a certain wombo combo (which I'll be giving away in my next video) which is pretty much instagibbing anyone, shield stacked or not. Maybe you're mistaking me for someone else?
But hey, nice strawman
And those people would be called Emperor.....40-50k. What a joke.
I'm ahead of the CP curve, a High Elf, and have almost exactly 28k magicka on my harness bar ( which includes a shield with legendary magicka enchant). I have full legendary VR14 legendary gear with legendary magicka enchants( infused on 2 large pieces), full purple vr14 rings/neck with magicka trait and out 6 possible +magicka set bonus traits I have 2. I have every single attribute into magicka.
It would be possible to hit 38k or so by switching to mage mundus, 6/6 possible magicka set bonuses with a crappy togglemancer build and all infused/divines plus vr10 blue magicka food....but who would want to and who is even doing this? You'd have garbage for regen, garbage for spell power...you might be able to pull of a 16k ward if you also had as many CPs as I do into bastion but ive yet to see a sorc in Cyrodiil running that garbage (please step forward if you're one of those sorcs running 38k magicka or more with 150+ CPs) but you'd die quickly in any sustained fight and hit for less than I do (which isn't all that hard) .
Straw man indeed....
I said ambush spam because you said it'd take 3 ambushes to break through a shield. I actually see so many NBs try this its laughable.
Shields are supposed to cost less than offensive abilities...the same as heals. If they didnt what would be the point of defensive abilities? Ive seen a single dodge roll bypass probably 80k in damage. Is that OP? No, by design defense must be stronger than offense or this game becomes call of duty.
I've come across multiple Sorcs able to throw curse etc at me before I get their 20-30k shields down (takes 2-3 Surprise Attacks minimum as they can't crit). There's plenty of time to DPS.
No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
From previous page, and you can see I have not edited the post.
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
And no, defense does not have to be stronger than offense in any game. That is simply bad game design.
Just go look at how other more succesfull MMOs handle things.
3600 CP gives you an absurd amount of magicka that isn't even possible otherwise. The point is you can't go around saying sorcs are running around with 16K Hardened wards when *most* of them in Cyrodiil have half of that. I haven't even seen a sorc admit they have more than my 11K Hardened ward yet. That's like these morons running around quoting the highest numbers they've heard a sorc can do as if that were the norm for every spell in every circumstance. 16K Hardened Wards, 25K crystal frags, endless magicka etc. Hell my Power overload with 3600 champion points crit for 25K on PTS. Let's start quoting that. It's just absurd.PTS Templates, one is a Breton Sorc with all points in magicka, another an Imperial NB with all points in stamina. Both have 3600 CPs allocated.
Sorc is wearing light armour template gear, while NB is wearing the medium one.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
you should be expected to sacrifice something if you want to survive in melee range. basically choosing light armour should be a choice to play at range as your means of survival. thats how it works in every game ever made like this. heavy armour is the choice of melee range..
this is the problem. folk are so used to wearing the armour thats made for being ranged dps and wanting to have the survivability of melee range armour..
right now this is achievable if your a sorc by shield stacking .. but it totally negates the whole point of why they actually fixed armour to reflect that.
the reason why sorcs got bolt escape, and why they have similar abilities traditionally in other games. like blink (the more traditional name for bolt) is because they traditionally need to be able to stay at distance to survive.
ESO has let light armour wearers come to expect that their choice of armour won't effect their survivability at all cos it didn't till 1.6. so basically if you think light armour isn't giving you enough survivability, and you want to play in melee range wear heavy armour ..
You're showing an outstanding lack of understanding about how the game works.
First off Light Armor is the worst kind of armor for being melee. If you played one you 'd know but you don't, so tell me more. Have you seen anyone actually tanking in light? or just casting shields while bolt escaping away?
Secondly, you cannot stay ranged. Every medium or heavy armor build has a gap closer with longer range than your escape. If every time smb got close you Bolt Escaped backwards, that's all you'd be doing all day. And you'd just be an easy kill for all the Crit Rushers. AND everybody would be still asking to nerf Bolt Escape (again) because that's all you do apparently.
So if Heavy is the choice for melee, as you say, how come Medium is awesome for both melee and range? What's the disadvantage of medium at the moment? It's got great heals, great burst, great damage avoidance and mitigation.
Answer: none.
Medium is currently better than light in every way. But keep asking for nerfs to light, cause you know that's the reason you die in PvP. All light armor builds with shields are god-mode to you
As for @DDuke and his 6-7k shields..... Sure, when dodge roll costs stamina users 8-10k stamina, I'm all for it. Then I'll go heavy armour and still melt faces
bloodenragedb14_ESO wrote: »i dont normally debate with folk who use terms like "entitled and noobies" cos it generally shows a lack of maturity or intellect. that and an inflated ego . however i,ll endulge you this time by looking at your points above
so basically if you have nothing more that immature comments about "entitlement" to add, perhaps just let the adults talk
You have mistaken immaturity with irritation, understandable, however i did state i detested using that phrase.
Irritation on how many threads there are of this, even with the clear and present majority of non-sorc's and sorc's alike that oppose these threads, and the minimal that support in comparison. Its clear there is no problem with wards or rolling. You could have a hundred threads of rolling or wards, but if there are even more commentating on those threads that disagree, I fail to see the argument of the original posters
You have also misunderstood my class explanations, nitpicking what you can to put down another commentator
the class explanations merely showed example that the normal class systems do not apply, a sorc in medium or heavy armor playing the tank, it happens, a templar in medium or light playing the thief. again happens etc etc.This was meant to illustrate that there are a untold amount of builds and styles to play, not only that, you do not know what the other person is using as a build at first glance. Recurring patterns can be studied, researched, and countered easily. the unwillingness to do so is what i was showing my frustration at.
It does not change my opinion that many who call for nerfs are 'newbs' simply because they are unaware of this fact or choose to ignore it in favor of the 'entitled' route, which is more often than not, calling for nerfs when there is truly nothing wrong. This has lead to many unwanted changes to the vast majority of players, most of which do not follow the forums.
Irritation may have colored my text in a easily misunderstood manner, But i remain true to this point:
Before calling nerf, play the game, get better at the game, attempt to adapt and overcome. Humankind went through dark times 'praying' for 'nerfs' to the gods, when they could have instead worked to better themselves. No benevolent entity is going to help you. You are Human, Humans Adapt, Humans overcome.
No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
Joy_Division wrote: »No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
What a surprise, more nonsensical hyperbole about damage shields from Duke.
You can't "easy" get 40K magicka. It maybe theoretically possible to get 40K magicka if you invested every resource, used a specific set (Necropotence or whatever the pet set is called), and ran a toggle build. But such a character would be abysmally bad and such sacrifices required go against the very concept of "easy."
And of course, there is the lamenting of stamina-builds that always makes his posts. Oh no, dodge roll is "quickly" shut down by DK whip (ok...so one class...if speced for magicka...if desired to be close range...obvious bug), oh no! most people won't be quickly shutting down anything. And I'm sure that half a second you were in liquid lightning really inconvenienced your dodge roll spam...
It's amazing how easy it is to make a objective arguments against the current mechanics of hardened ward and you still won't do this and instead have to spread disinformation.
What I meant by "easy" here is that it is exactly that; easy to achieve. It does not require you to run SO hardmode or get a rare BOP set. No, it just requires you to stack +magicka set bonuses & dedicate your enchantments to that (no Necropotence required btw).
While it is easy to get this magicka and more (as I mention in my post), nowhere do I state that it is the "optimal sorc setup". No, it's most likely not. However, what it does allow you to do is to cast 15k+ shields which was kind of what I was trying to say in order to debunk the "15k impossibru!!" arguments.
Nor did I bring up the topic of dodge roll, it was used as a strawman in @Ezareth's argument.
I'm not a big fan of informal (or any other kind of) fallacies, and thus would never include one in my posts.
That said, since roll dodge was brought up, might I offer some more advice on how to counter it?
- Velocious Curse/Magicka Detonation (also prevents cloaking, basicly puts NBs "on the clock" to kill you)
- There is a 0,5 second vulnerability period after a roll dodge (without the item set that makes it long, name escapes me) when you can attack your target.
- Charge attacks
Also, just to make it clear I'm not a fan of spamming something that is supposed to be reactionary & skill based (e.g. "avoid these Crystal Frags, or roll dodge out of this DK Banner"). This is largely a problem of people running around with 3-5k stamina regen, however.
Lastly, I've actually made several threads with objective arguments regarding dmg shields, such as:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
All valid arguments, and there are plenty more.
Anyhow, I'm mainly just curious; what is this "disinformation" I have allegedly spread?
Joy_Division wrote: »No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
What a surprise, more nonsensical hyperbole about damage shields from Duke.
You can't "easy" get 40K magicka. It maybe theoretically possible to get 40K magicka if you invested every resource, used a specific set (Necropotence or whatever the pet set is called), and ran a toggle build. But such a character would be abysmally bad and such sacrifices required go against the very concept of "easy."
And of course, there is the lamenting of stamina-builds that always makes his posts. Oh no, dodge roll is "quickly" shut down by DK whip (ok...so one class...if speced for magicka...if desired to be close range...obvious bug), oh no! most people won't be quickly shutting down anything. And I'm sure that half a second you were in liquid lightning really inconvenienced your dodge roll spam...
It's amazing how easy it is to make a objective arguments against the current mechanics of hardened ward and you still won't do this and instead have to spread disinformation.
What I meant by "easy" here is that it is exactly that; easy to achieve. It does not require you to run SO hardmode or get a rare BOP set. No, it just requires you to stack +magicka set bonuses & dedicate your enchantments to that (no Necropotence required btw).
While it is easy to get this magicka and more (as I mention in my post), nowhere do I state that it is the "optimal sorc setup". No, it's most likely not. However, what it does allow you to do is to cast 15k+ shields which was kind of what I was trying to say in order to debunk the "15k impossibru!!" arguments.
Nor did I bring up the topic of dodge roll, it was used as a strawman in @Ezareth's argument.
I'm not a big fan of informal (or any other kind of) fallacies, and thus would never include one in my posts.
That said, since roll dodge was brought up, might I offer some more advice on how to counter it?
- Velocious Curse/Magicka Detonation (also prevents cloaking, basicly puts NBs "on the clock" to kill you)
- There is a 0,5 second vulnerability period after a roll dodge (without the item set that makes it long, name escapes me) when you can attack your target.
- Charge attacks
Also, just to make it clear I'm not a fan of spamming something that is supposed to be reactionary & skill based (e.g. "avoid these Crystal Frags, or roll dodge out of this DK Banner"). This is largely a problem of people running around with 3-5k stamina regen, however.
Lastly, I've actually made several threads with objective arguments regarding dmg shields, such as:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
All valid arguments, and there are plenty more.
Anyhow, I'm mainly just curious; what is this "disinformation" I have allegedly spread?
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
Joy_Division wrote: »Joy_Division wrote: »No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
What a surprise, more nonsensical hyperbole about damage shields from Duke.
You can't "easy" get 40K magicka. It maybe theoretically possible to get 40K magicka if you invested every resource, used a specific set (Necropotence or whatever the pet set is called), and ran a toggle build. But such a character would be abysmally bad and such sacrifices required go against the very concept of "easy."
And of course, there is the lamenting of stamina-builds that always makes his posts. Oh no, dodge roll is "quickly" shut down by DK whip (ok...so one class...if speced for magicka...if desired to be close range...obvious bug), oh no! most people won't be quickly shutting down anything. And I'm sure that half a second you were in liquid lightning really inconvenienced your dodge roll spam...
It's amazing how easy it is to make a objective arguments against the current mechanics of hardened ward and you still won't do this and instead have to spread disinformation.
What I meant by "easy" here is that it is exactly that; easy to achieve. It does not require you to run SO hardmode or get a rare BOP set. No, it just requires you to stack +magicka set bonuses & dedicate your enchantments to that (no Necropotence required btw).
While it is easy to get this magicka and more (as I mention in my post), nowhere do I state that it is the "optimal sorc setup". No, it's most likely not. However, what it does allow you to do is to cast 15k+ shields which was kind of what I was trying to say in order to debunk the "15k impossibru!!" arguments.
Nor did I bring up the topic of dodge roll, it was used as a strawman in @Ezareth's argument.
I'm not a big fan of informal (or any other kind of) fallacies, and thus would never include one in my posts.
That said, since roll dodge was brought up, might I offer some more advice on how to counter it?
- Velocious Curse/Magicka Detonation (also prevents cloaking, basicly puts NBs "on the clock" to kill you)
- There is a 0,5 second vulnerability period after a roll dodge (without the item set that makes it long, name escapes me) when you can attack your target.
- Charge attacks
Also, just to make it clear I'm not a fan of spamming something that is supposed to be reactionary & skill based (e.g. "avoid these Crystal Frags, or roll dodge out of this DK Banner"). This is largely a problem of people running around with 3-5k stamina regen, however.
Lastly, I've actually made several threads with objective arguments regarding dmg shields, such as:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
All valid arguments, and there are plenty more.
Anyhow, I'm mainly just curious; what is this "disinformation" I have allegedly spread?
You make use of misleading adjectives that convey a false impression of truthfulness to promote your agenda. And you also have a habit of just throwing out numbers. You say things like sorcs with 40-50k magicka and 30k damage shields to give the impression that these are somehow common. And then there is just nonsense. You claim a "a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k" - tell me how does a 20k damage SHIELD (i.e., only 1) cost 2-3k? I already know what you'll say: a full complement of shields can be considered a single shield mitigation and it is possible to get such shielding from 2-3k magicka: 10k hardened ward + 14k from another person's barrier. Look I'm being truthfulOr how about 10K from hardened ward for 2.5K magicka and 10K from bone shield for 0 magicka. More Truth!
And you giving advice how to deal with dodge roll, because it somehow OK as it is "quickly" shut down, but are incapable of taking advice to deal with damage shields and instead continue to complain about them.
Joy_Division wrote: »As far as your "valid" arguments:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
- Wrong. Ezareth's 11K hardened ward has a base cost of 3112 magicka. My 9.5k wrecking blow has a base cost of 2872.
Joy_Division wrote: »
- How is this even an argument? Big deal, a majority of builds using a common defensive skill. Any defensive skill that is cost efficient and reasonably effective WILL be used. How exactly do you plan on "fixing" this? Make shields cost inefficient and impracticable so people will voluntary eschew them? And, just to be clear, you again are using misleading adjectives to create a false impression: damage shields are used by the majority of all builds, not just magicka. Stamina users like Bone shield (or at least they did, I heard the skill is bugged atm). Stamina DK's still use igneous just as stamina Templars use blazing.
xsorusb14_ESO wrote: »It might be possible to hit 50k magicka, you'd need something like Breton nigjtblade or sorc with necropotence set though.
Joy_Division wrote: »Joy_Division wrote: »No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
What a surprise, more nonsensical hyperbole about damage shields from Duke.
You can't "easy" get 40K magicka. It maybe theoretically possible to get 40K magicka if you invested every resource, used a specific set (Necropotence or whatever the pet set is called), and ran a toggle build. But such a character would be abysmally bad and such sacrifices required go against the very concept of "easy."
And of course, there is the lamenting of stamina-builds that always makes his posts. Oh no, dodge roll is "quickly" shut down by DK whip (ok...so one class...if speced for magicka...if desired to be close range...obvious bug), oh no! most people won't be quickly shutting down anything. And I'm sure that half a second you were in liquid lightning really inconvenienced your dodge roll spam...
It's amazing how easy it is to make a objective arguments against the current mechanics of hardened ward and you still won't do this and instead have to spread disinformation.
What I meant by "easy" here is that it is exactly that; easy to achieve. It does not require you to run SO hardmode or get a rare BOP set. No, it just requires you to stack +magicka set bonuses & dedicate your enchantments to that (no Necropotence required btw).
While it is easy to get this magicka and more (as I mention in my post), nowhere do I state that it is the "optimal sorc setup". No, it's most likely not. However, what it does allow you to do is to cast 15k+ shields which was kind of what I was trying to say in order to debunk the "15k impossibru!!" arguments.
Nor did I bring up the topic of dodge roll, it was used as a strawman in @Ezareth's argument.
I'm not a big fan of informal (or any other kind of) fallacies, and thus would never include one in my posts.
That said, since roll dodge was brought up, might I offer some more advice on how to counter it?
- Velocious Curse/Magicka Detonation (also prevents cloaking, basicly puts NBs "on the clock" to kill you)
- There is a 0,5 second vulnerability period after a roll dodge (without the item set that makes it long, name escapes me) when you can attack your target.
- Charge attacks
Also, just to make it clear I'm not a fan of spamming something that is supposed to be reactionary & skill based (e.g. "avoid these Crystal Frags, or roll dodge out of this DK Banner"). This is largely a problem of people running around with 3-5k stamina regen, however.
Lastly, I've actually made several threads with objective arguments regarding dmg shields, such as:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
All valid arguments, and there are plenty more.
Anyhow, I'm mainly just curious; what is this "disinformation" I have allegedly spread?
You make use of misleading adjectives that convey a false impression of truthfulness to promote your agenda. And you also have a habit of just throwing out numbers. You say things like sorcs with 40-50k magicka and 30k damage shields to give the impression that these are somehow common. And then there is just nonsense. You claim a "a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k" - tell me how does a 20k damage SHIELD (i.e., only 1) cost 2-3k? I already know what you'll say: a full complement of shields can be considered a single shield mitigation and it is possible to get such shielding from 2-3k magicka: 10k hardened ward + 14k from another person's barrier. Look I'm being truthfulOr how about 10K from hardened ward for 2.5K magicka and 10K from bone shield for 0 magicka. More Truth!
And you giving advice how to deal with dodge roll, because it somehow OK as it is "quickly" shut down, but are incapable of taking advice to deal with damage shields and instead continue to complain about them.
"Misleading adjectives"? I'd like to see an example, just out of curiosity
Nor did I throw out any numbers that I haven't tested myself. Nowhere did I state they'd be common (though easy to achieve should one wish to do so).
As for dmg shields costing 6-7k magicka, that's what they should cost, so they wouldn't be just something people spam every second, but rather like an emergency button.
I don't honestly know what you're talking about when bringing up Barrier etc., Barrier is an ultimate, not something you spam every second after your opponent throws everything at you until he runs out of magicka/stamina (or health from whatever you cast in between).Joy_Division wrote: »As far as your "valid" arguments:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
- Wrong. Ezareth's 11K hardened ward has a base cost of 3112 magicka. My 9.5k wrecking blow has a base cost of 2872.
You can't really compare an instant cast ability with one that has a cast time (spamming anything with cast time = suicide in PvP).
But if you insist, here's my Snipe dmg & stamina cost: 8191 dmg, 1323 stamina.
And Surprise Attack (which is the one you actually use for damage against anyone): 5909 dmg, 1386 stamina.
As you can see, it takes atleast two (usually three) Surprise Attacks to get rid of one shield and around 50% more resources.
This is with a very weapon damage heavy build, which means I don't have even a third of sustain those infinitydodge builds have (but I do have around 600-1k more weapon damage).Joy_Division wrote: »
- How is this even an argument? Big deal, a majority of builds using a common defensive skill. Any defensive skill that is cost efficient and reasonably effective WILL be used. How exactly do you plan on "fixing" this? Make shields cost inefficient and impracticable so people will voluntary eschew them? And, just to be clear, you again are using misleading adjectives to create a false impression: damage shields are used by the majority of all builds, not just magicka. Stamina users like Bone shield (or at least they did, I heard the skill is bugged atm). Stamina DK's still use igneous just as stamina Templars use blazing.
I would fix it by having wider variety of defensive skills that each require different approaches to deal with (each should have some kind of a counter).
Look at WoW for example, you don't have every class running around with Paladin Bubbles, they each have their own strengths and weaknesses. Some are sneaky & elusive (Rogues), while others excel at kiting & long range (hunters), Mages have lots of firepower & CC, while Warriors take lots of hits to kill. Generalizing of course, since there are many functioning builds for each class.
In ESO, you have every class spamming the same broken defensive mechanics. This is not diverse or interesting and gets extremely monotonous.
Luckily, I haven't come across many stamina builds using Bone Shield yet. I guess it's only a matter of time... But yes, you're right about Templars & DKs. I'm not a big fan of them spamming bubbles either, but atleast they aren't endless like with magicka builds.
Ifthir_ESO wrote: »saw 12k hardened ward yesterday on azuras, took it down, sorc insta-recast it. How is that fun? Infinite sustain builds with turtle tendencies are yet again the #1meta in an MMO which is lame as crap.
xsorusb14_ESO wrote: »It might be possible to hit 50k magicka, you'd need something like Breton nigjtblade or sorc with necropotence set though.
No 50K is not even remotely possible with Necropotence unless you were rocking all 3600 CPs for the bonus 10K magicka then it is doable.Joy_Division wrote: »Joy_Division wrote: »No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
What a surprise, more nonsensical hyperbole about damage shields from Duke.
You can't "easy" get 40K magicka. It maybe theoretically possible to get 40K magicka if you invested every resource, used a specific set (Necropotence or whatever the pet set is called), and ran a toggle build. But such a character would be abysmally bad and such sacrifices required go against the very concept of "easy."
And of course, there is the lamenting of stamina-builds that always makes his posts. Oh no, dodge roll is "quickly" shut down by DK whip (ok...so one class...if speced for magicka...if desired to be close range...obvious bug), oh no! most people won't be quickly shutting down anything. And I'm sure that half a second you were in liquid lightning really inconvenienced your dodge roll spam...
It's amazing how easy it is to make a objective arguments against the current mechanics of hardened ward and you still won't do this and instead have to spread disinformation.
What I meant by "easy" here is that it is exactly that; easy to achieve. It does not require you to run SO hardmode or get a rare BOP set. No, it just requires you to stack +magicka set bonuses & dedicate your enchantments to that (no Necropotence required btw).
While it is easy to get this magicka and more (as I mention in my post), nowhere do I state that it is the "optimal sorc setup". No, it's most likely not. However, what it does allow you to do is to cast 15k+ shields which was kind of what I was trying to say in order to debunk the "15k impossibru!!" arguments.
Nor did I bring up the topic of dodge roll, it was used as a strawman in @Ezareth's argument.
I'm not a big fan of informal (or any other kind of) fallacies, and thus would never include one in my posts.
That said, since roll dodge was brought up, might I offer some more advice on how to counter it?
- Velocious Curse/Magicka Detonation (also prevents cloaking, basicly puts NBs "on the clock" to kill you)
- There is a 0,5 second vulnerability period after a roll dodge (without the item set that makes it long, name escapes me) when you can attack your target.
- Charge attacks
Also, just to make it clear I'm not a fan of spamming something that is supposed to be reactionary & skill based (e.g. "avoid these Crystal Frags, or roll dodge out of this DK Banner"). This is largely a problem of people running around with 3-5k stamina regen, however.
Lastly, I've actually made several threads with objective arguments regarding dmg shields, such as:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
All valid arguments, and there are plenty more.
Anyhow, I'm mainly just curious; what is this "disinformation" I have allegedly spread?
You make use of misleading adjectives that convey a false impression of truthfulness to promote your agenda. And you also have a habit of just throwing out numbers. You say things like sorcs with 40-50k magicka and 30k damage shields to give the impression that these are somehow common. And then there is just nonsense. You claim a "a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k" - tell me how does a 20k damage SHIELD (i.e., only 1) cost 2-3k? I already know what you'll say: a full complement of shields can be considered a single shield mitigation and it is possible to get such shielding from 2-3k magicka: 10k hardened ward + 14k from another person's barrier. Look I'm being truthfulOr how about 10K from hardened ward for 2.5K magicka and 10K from bone shield for 0 magicka. More Truth!
And you giving advice how to deal with dodge roll, because it somehow OK as it is "quickly" shut down, but are incapable of taking advice to deal with damage shields and instead continue to complain about them.
"Misleading adjectives"? I'd like to see an example, just out of curiosity
Nor did I throw out any numbers that I haven't tested myself. Nowhere did I state they'd be common (though easy to achieve should one wish to do so).
As for dmg shields costing 6-7k magicka, that's what they should cost, so they wouldn't be just something people spam every second, but rather like an emergency button.
I don't honestly know what you're talking about when bringing up Barrier etc., Barrier is an ultimate, not something you spam every second after your opponent throws everything at you until he runs out of magicka/stamina (or health from whatever you cast in between).Joy_Division wrote: »As far as your "valid" arguments:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
- Wrong. Ezareth's 11K hardened ward has a base cost of 3112 magicka. My 9.5k wrecking blow has a base cost of 2872.
You can't really compare an instant cast ability with one that has a cast time (spamming anything with cast time = suicide in PvP).
But if you insist, here's my Snipe dmg & stamina cost: 8191 dmg, 1323 stamina.
And Surprise Attack (which is the one you actually use for damage against anyone): 5909 dmg, 1386 stamina.
As you can see, it takes atleast two (usually three) Surprise Attacks to get rid of one shield and around 50% more resources.
This is with a very weapon damage heavy build, which means I don't have even a third of sustain those infinitydodge builds have (but I do have around 600-1k more weapon damage).Joy_Division wrote: »
- How is this even an argument? Big deal, a majority of builds using a common defensive skill. Any defensive skill that is cost efficient and reasonably effective WILL be used. How exactly do you plan on "fixing" this? Make shields cost inefficient and impracticable so people will voluntary eschew them? And, just to be clear, you again are using misleading adjectives to create a false impression: damage shields are used by the majority of all builds, not just magicka. Stamina users like Bone shield (or at least they did, I heard the skill is bugged atm). Stamina DK's still use igneous just as stamina Templars use blazing.
I would fix it by having wider variety of defensive skills that each require different approaches to deal with (each should have some kind of a counter).
Look at WoW for example, you don't have every class running around with Paladin Bubbles, they each have their own strengths and weaknesses. Some are sneaky & elusive (Rogues), while others excel at kiting & long range (hunters), Mages have lots of firepower & CC, while Warriors take lots of hits to kill. Generalizing of course, since there are many functioning builds for each class.
In ESO, you have every class spamming the same broken defensive mechanics. This is not diverse or interesting and gets extremely monotonous.
Luckily, I haven't come across many stamina builds using Bone Shield yet. I guess it's only a matter of time... But yes, you're right about Templars & DKs. I'm not a big fan of them spamming bubbles either, but atleast they aren't endless like with magicka builds.
I break damage shields all the time by stacking projectiles. You can do that easily with bow and we both know our "tooltip" damage is not what we actually will damage for when we need it. Getting above a base 10K hit with snipe in legendary gearing isn't all that difficult.
Yes getting through 10K shields with surprise attacks is not easy and it really shouldn't be what you're using unless there are other people beating on the Sorc. If you want to 1 v 1 someone with a specific build it often requires that you have a countering build. I can't kill every player 1 v 1 with the build I run around in Cyrodiil with, you shouldn't be able to either.
"Misleading adjectives"? I'd like to see an example, just out of curiosity
[*] Wrong. Ezareth's 11K hardened ward has a base cost of 3112 magicka. My 9.5k wrecking blow has a base cost of 2872.
You can't really compare an instant cast ability with one that has a cast time (spamming anything with cast time = suicide in PvP).
As pointed out by another poster in this thread, that is what they cost because a sorc needs multiple castings to get that. You said "a 20k dmg shield" costs "current(ly) 2-3k" which is wrong and you making up numbers again.As for dmg shields costing 6-7k magicka, that's what they should cost, so they wouldn't be just something people spam every second, but rather like an emergency button.
But if you insist, here's my Snipe dmg & stamina cost: 8191 dmg, 1323 stamina.
And Surprise Attack (which is the one you actually use for damage against anyone): 5909 dmg, 1386 stamina.
I would fix it by having wider variety of defensive skills that each require different approaches to deal with (each should have some kind of a counter).
Joy_Division wrote: »
Joy_Division wrote: »And I see you moved onto adverbs:[*] Wrong. Ezareth's 11K hardened ward has a base cost of 3112 magicka. My 9.5k wrecking blow has a base cost of 2872.
You can't really compare an instant cast ability with one that has a cast time (spamming anything with cast time = suicide in PvP).
Yes I can. And I am not spamming it. If the sorc is stunned, they are getting hit with WB again and they aren't stopping it. If they aren't stunned and they bolt, they are getting criticl rushed. If they try to apply a shield, they are getting fossilized. It is a apt comparison because that sorc is on the defensive and in trouble. Even when you are wrong, you try to worm you way out with misleading language.
Joy_Division wrote: »As pointed out by another poster in this thread, that is what they cost because a sorc needs multiple castings to get that. You said "a 20k dmg shield" costs "current(ly) 2-3k" which is wrong and you making up numbers again.As for dmg shields costing 6-7k magicka, that's what they should cost, so they wouldn't be just something people spam every second, but rather like an emergency button.
To get back to your claim that Damage Shields costing over twice less magicka/stamina it takes to break them, which is already disproven by wrecking blow, one of the very examples you give also invalidate your statement. You are so used to making up numbers that you cannot seem to comprehend the real ones./quote]
Joy_Division wrote: »But if you insist, here's my Snipe dmg & stamina cost: 8191 dmg, 1323 stamina.
So 1 snipe take out 75% of Ezareth's shield for a base cost of 2872. It's not costing you more than twice the resources to break his shield.
Joy_Division wrote: »And Surprise Attack (which is the one you actually use for damage against anyone): 5909 dmg, 1386 stamina.
And you aren't going to mention the 4 second stun or the Major Fracture debuff put on an enemy as this skill is intended to be used is a specific situation. So now you enjoy using double standards. You claim wrecking blow can't "really" be spammed when it actually can be - it is that good and is a two-hander's most damaging attack and perhaps the most damaging attack in the game.. If there is a skill that should not be spammed, it is this one as it's damage is ordinary and the prime benefits of the skill are lost when not used from stealth/invisible.
If you are spamming surprise attack to take down a damage shield, that's a waste of resources prompted by your impatience and stubbornness in knowingly using a specialized skill in a general context.
Joy_Division wrote: »I would fix it by having wider variety of defensive skills that each require different approaches to deal with (each should have some kind of a counter).
Ok, that's great. Our last content was in October. We aren't getting anything new until after the June console release "die down." I'm sure the developers will get right to fundamentally changing the PvP landscape because you get annoyed that your surprise attack spam is inefficient in taking down hardened ward.
This might surprise you, but I actually agree that each class should have a different defense mechanism. I find your misinformation counterproductive to the devs actually doing anything about it. When they read your claims that 40k magicka sorcerers are easy and 20K damage shields costing 2-3K currently, as in now when we have 130 CPs, not 1300 CPs, they more than likely disregard whatever faint insight is obscured in your posts because it just sounds like a upset player convinced all the other classes are better, precisely the perspective that Erick Wrobel, the lead combat designer, has publicly stated that he believes many ESO players adopt.
Joy_Division wrote: »...And Surprise Attack (which is the one you actually use for damage against anyone): 5909 dmg, 1386 stamina.
And you aren't going to mention the 4 second stun or the Major Fracture debuff put on an enemy as this skill is intended to be used is a specific situation. So now you enjoy using double standards. You claim wrecking blow can't "really" be spammed when it actually can be - it is that good and is a two-hander's most damaging attack and perhaps the most damaging attack in the game.. If there is a skill that should not be spammed, it is this one as it's damage is ordinary and the prime benefits of the skill are lost when not used from stealth/invisible.
If you are spamming surprise attack to take down a damage shield, that's a waste of resources prompted by your impatience and stubbornness in knowingly using a specialized skill in a general context.
...
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LegendaryMage wrote: »Crits should be possible on blocking targets, they should do extra damage and then block reductions should kick in.
With regards to max magicka, @Ezareth I've had 43.5K easy without undaunted passives too and non-maxed out gear (epic enchants, epic quality etc). and I was missing 3% more stats from undaunted. I'd say 50K is possible with 500 or so CPs and in full legendary gear/enchants.
But, it's totally useless so I don't see why would anyone do it just for the sake of having that much magica. Your regens will be bad, your damage won't be much higher than if you were stacking spell damage. Your build will be awfully bad for anything except maybe duels vs certain types of opponents and so on.
xsorusb14_ESO wrote: »It might be possible to hit 50k magicka, you'd need something like Breton nigjtblade or sorc with necropotence set though.
No 50K is not even remotely possible with Necropotence unless you were rocking all 3600 CPs for the bonus 10K magicka then it is doable.Joy_Division wrote: »Joy_Division wrote: »No need for emperor for that kind of stats, you explained it in your post as well. 38k is actually quite generous, you can easily get 40k+. That said, you don't need that much for 14-15k shields on yourself (being 20k+ when stacked with Healing Ward).
I'd also like to know where I've stated it'd require "3 Ambushes" (very expensive skill used as gap closer & to pump up the follow up attack for maximum burst). Maybe you refer to this?
Dodge roll is quickly shut down by DK whip or ground targeted AoEs. Which abilities bypass dmg shields, I wonder? (Or even crit on one).
What a surprise, more nonsensical hyperbole about damage shields from Duke.
You can't "easy" get 40K magicka. It maybe theoretically possible to get 40K magicka if you invested every resource, used a specific set (Necropotence or whatever the pet set is called), and ran a toggle build. But such a character would be abysmally bad and such sacrifices required go against the very concept of "easy."
And of course, there is the lamenting of stamina-builds that always makes his posts. Oh no, dodge roll is "quickly" shut down by DK whip (ok...so one class...if speced for magicka...if desired to be close range...obvious bug), oh no! most people won't be quickly shutting down anything. And I'm sure that half a second you were in liquid lightning really inconvenienced your dodge roll spam...
It's amazing how easy it is to make a objective arguments against the current mechanics of hardened ward and you still won't do this and instead have to spread disinformation.
What I meant by "easy" here is that it is exactly that; easy to achieve. It does not require you to run SO hardmode or get a rare BOP set. No, it just requires you to stack +magicka set bonuses & dedicate your enchantments to that (no Necropotence required btw).
While it is easy to get this magicka and more (as I mention in my post), nowhere do I state that it is the "optimal sorc setup". No, it's most likely not. However, what it does allow you to do is to cast 15k+ shields which was kind of what I was trying to say in order to debunk the "15k impossibru!!" arguments.
Nor did I bring up the topic of dodge roll, it was used as a strawman in @Ezareth's argument.
I'm not a big fan of informal (or any other kind of) fallacies, and thus would never include one in my posts.
That said, since roll dodge was brought up, might I offer some more advice on how to counter it?
- Velocious Curse/Magicka Detonation (also prevents cloaking, basicly puts NBs "on the clock" to kill you)
- There is a 0,5 second vulnerability period after a roll dodge (without the item set that makes it long, name escapes me) when you can attack your target.
- Charge attacks
Also, just to make it clear I'm not a fan of spamming something that is supposed to be reactionary & skill based (e.g. "avoid these Crystal Frags, or roll dodge out of this DK Banner"). This is largely a problem of people running around with 3-5k stamina regen, however.
Lastly, I've actually made several threads with objective arguments regarding dmg shields, such as:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
All valid arguments, and there are plenty more.
Anyhow, I'm mainly just curious; what is this "disinformation" I have allegedly spread?
You make use of misleading adjectives that convey a false impression of truthfulness to promote your agenda. And you also have a habit of just throwing out numbers. You say things like sorcs with 40-50k magicka and 30k damage shields to give the impression that these are somehow common. And then there is just nonsense. You claim a "a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k" - tell me how does a 20k damage SHIELD (i.e., only 1) cost 2-3k? I already know what you'll say: a full complement of shields can be considered a single shield mitigation and it is possible to get such shielding from 2-3k magicka: 10k hardened ward + 14k from another person's barrier. Look I'm being truthfulOr how about 10K from hardened ward for 2.5K magicka and 10K from bone shield for 0 magicka. More Truth!
And you giving advice how to deal with dodge roll, because it somehow OK as it is "quickly" shut down, but are incapable of taking advice to deal with damage shields and instead continue to complain about them.
"Misleading adjectives"? I'd like to see an example, just out of curiosity
Nor did I throw out any numbers that I haven't tested myself. Nowhere did I state they'd be common (though easy to achieve should one wish to do so).
As for dmg shields costing 6-7k magicka, that's what they should cost, so they wouldn't be just something people spam every second, but rather like an emergency button.
I don't honestly know what you're talking about when bringing up Barrier etc., Barrier is an ultimate, not something you spam every second after your opponent throws everything at you until he runs out of magicka/stamina (or health from whatever you cast in between).Joy_Division wrote: »As far as your "valid" arguments:
- Damage Shields costing over twice less magicka/stamina it takes to break them
- Damage Shields being used by majority of magicka builds (leading to lack of diversity in PvP)
- Damage Shields undermining the effectiveness of +crit stat (making it even less worthwhile compared to +weapon/spell dmg).
- Wrong. Ezareth's 11K hardened ward has a base cost of 3112 magicka. My 9.5k wrecking blow has a base cost of 2872.
You can't really compare an instant cast ability with one that has a cast time (spamming anything with cast time = suicide in PvP).
But if you insist, here's my Snipe dmg & stamina cost: 8191 dmg, 1323 stamina.
And Surprise Attack (which is the one you actually use for damage against anyone): 5909 dmg, 1386 stamina.
As you can see, it takes atleast two (usually three) Surprise Attacks to get rid of one shield and around 50% more resources.
This is with a very weapon damage heavy build, which means I don't have even a third of sustain those infinitydodge builds have (but I do have around 600-1k more weapon damage).Joy_Division wrote: »
- How is this even an argument? Big deal, a majority of builds using a common defensive skill. Any defensive skill that is cost efficient and reasonably effective WILL be used. How exactly do you plan on "fixing" this? Make shields cost inefficient and impracticable so people will voluntary eschew them? And, just to be clear, you again are using misleading adjectives to create a false impression: damage shields are used by the majority of all builds, not just magicka. Stamina users like Bone shield (or at least they did, I heard the skill is bugged atm). Stamina DK's still use igneous just as stamina Templars use blazing.
I would fix it by having wider variety of defensive skills that each require different approaches to deal with (each should have some kind of a counter).
Look at WoW for example, you don't have every class running around with Paladin Bubbles, they each have their own strengths and weaknesses. Some are sneaky & elusive (Rogues), while others excel at kiting & long range (hunters), Mages have lots of firepower & CC, while Warriors take lots of hits to kill. Generalizing of course, since there are many functioning builds for each class.
In ESO, you have every class spamming the same broken defensive mechanics. This is not diverse or interesting and gets extremely monotonous.
Luckily, I haven't come across many stamina builds using Bone Shield yet. I guess it's only a matter of time... But yes, you're right about Templars & DKs. I'm not a big fan of them spamming bubbles either, but atleast they aren't endless like with magicka builds.
I break damage shields all the time by stacking projectiles. You can do that easily with bow and we both know our "tooltip" damage is not what we actually will damage for when we need it. Getting above a base 10K hit with snipe in legendary gearing isn't all that difficult.
Yes getting through 10K shields with surprise attacks is not easy and it really shouldn't be what you're using unless there are other people beating on the Sorc. If you want to 1 v 1 someone with a specific build it often requires that you have a countering build. I can't kill every player 1 v 1 with the build I run around in Cyrodiil with, you shouldn't be able to either.
Well, that is kind of the problem isn't it?
You should be able to beat anyone 1v1 if you're the better player.
Of course there should be favourable & unfavourable match-ups, but no impossible ones.
However, if someone can just hit one button & repeatedly completely absorb even your execute dmg (when you are fully specced for damage), then something is just simply broken.
Also, if you take a look at the dmg shield & infine dodge spam going on, you should realize there's a severe lack of diversity in the game, and the reason for that is the fact that those builds are too strong (or other builds aren't strong enough).