mike.gaziotisb16_ESO wrote: »Potaholics Anonymous?
I run the UK branch of that. We offer 24hr counselling and have a rewards based system (you can get badges for every hour without pot, basically) to give people a sense of achievement. We have TS sessions where people share their horrendous experiences as pot addicts.
It's a strong support system and we encourage anyone with a pot problem to pay us a visit. Check out our website for more details:
www.NoMorePotsForYou.org
I know it's April Fools Day & all, but is this a joke or a real post?
CC in this game is almost non-existent and serves more as a stamina drain than anything else.
Now, I'm not going to say there aren't ways around damage shields.
Specifically, there is one wombo combo that allows you to instagib pretty much anyone (shields stacked or not).
That said, I disagree that PvP should revolve around stacking shields & instagibbing people. That is not my idea of fun, diverse PvP.
mike.gaziotisb16_ESO wrote: »
I know it's April Fools Day & all, but is this a joke or a real post?
CC in this game is almost non-existent and serves more as a stamina drain than anything else.
Now, I'm not going to say there aren't ways around damage shields.
Specifically, there is one wombo combo that allows you to instagib pretty much anyone (shields stacked or not).
That said, I disagree that PvP should revolve around stacking shields & instagibbing people. That is not my idea of fun, diverse PvP.
I kindly disagree.
There is a lot of CC. You're a NB, you know this works right? Fear, Fear, Fear.... Fear x 100.
The problem in this game is there's no good large AoE CC. Oil Catas get negated by a simple Purge and Caltrops get negated by Rapid Manoevres. Thus, there's no way to stop masses, but single players? there are plenty.
Anyhow, here's a 3-simple-step suggestion to stop shield stacking (if that's even a problem anymore):
1) Make Healing Ward a direct heal like akin to Templar BoL. Great change for PvE healers too
2) Change Harness Magicka moprh to instead shield from all damage. So you either get a small shield against all damage or you get a large shield against magicka damage. Now NBs have a shield as well
3) ONCE the above two are done....remove shield stacking. The largest shield will apply only. So if I cast a barrier (largest shield in game) it will remove all previous shields from players. If I cast Hardened Ward, it will not replace my existing Barrier (smaller shield).
How about that?
I see your group of 20 running rapids and purges
I raise you six fear spamming nightblades on the breach + 14 people coming in to bomb you as you cross.
99 percent of the time, I will win. (Fear is the zerg killer)
The players cried and moaned until sorcs had their mobility and escape ability destroyed. Now they use shields. Now players will cry and moan until sorcs have their defense destroyed. It wont be long before sorcs are equivalent to 2004-2005 World of Warcraft Warlocks...aka, a free kill.
cozmon3c_ESO wrote: »they will be purge rollers after that, they will just roll through zergs purging everyone lols.
The players cried and moaned until sorcs had their mobility and escape ability destroyed. Now they use shields. Now players will cry and moan until sorcs have their defense destroyed. It wont be long before sorcs are equivalent to 2004-2005 World of Warcraft Warlocks...aka, a free kill.
mike.gaziotisb16_ESO wrote: »
I know it's April Fools Day & all, but is this a joke or a real post?
CC in this game is almost non-existent and serves more as a stamina drain than anything else.
Now, I'm not going to say there aren't ways around damage shields.
Specifically, there is one wombo combo that allows you to instagib pretty much anyone (shields stacked or not).
That said, I disagree that PvP should revolve around stacking shields & instagibbing people. That is not my idea of fun, diverse PvP.
I kindly disagree.
There is a lot of CC. You're a NB, you know this works right? Fear, Fear, Fear.... Fear x 100.
The problem in this game is there's no good large AoE CC. Oil Catas get negated by a simple Purge and Caltrops get negated by Rapid Manoevres. Thus, there's no way to stop masses, but single players? there are plenty.
Anyhow, here's a 3-simple-step suggestion to stop shield stacking (if that's even a problem anymore):
1) Make Healing Ward a direct heal akin to Templar BoL. Great change for PvE healers too
2) Change Harness Magicka moprh to instead shield from all damage. So you either get a small shield against all damage or you get a large shield against magicka damage. Now NBs have a shield as well
3) AFTER the above two are done....remove shield stacking. The largest shield will apply only. So if I cast a barrier (largest shield in game) it will remove all previous shields from players. If I cast Hardened Ward, it will not replace my existing Barrier (smaller shield).
How about that?
mike.gaziotisb16_ESO wrote: »
I know it's April Fools Day & all, but is this a joke or a real post?
CC in this game is almost non-existent and serves more as a stamina drain than anything else.
Now, I'm not going to say there aren't ways around damage shields.
Specifically, there is one wombo combo that allows you to instagib pretty much anyone (shields stacked or not).
That said, I disagree that PvP should revolve around stacking shields & instagibbing people. That is not my idea of fun, diverse PvP.
I kindly disagree.
There is a lot of CC. You're a NB, you know this works right? Fear, Fear, Fear.... Fear x 100.
The problem in this game is there's no good large AoE CC. Oil Catas get negated by a simple Purge and Caltrops get negated by Rapid Manoevres. Thus, there's no way to stop masses, but single players? there are plenty.
Anyhow, here's a 3-simple-step suggestion to stop shield stacking (if that's even a problem anymore):
1) Make Healing Ward a direct heal akin to Templar BoL. Great change for PvE healers too
2) Change Harness Magicka moprh to instead shield from all damage. So you either get a small shield against all damage or you get a large shield against magicka damage. Now NBs have a shield as well
3) AFTER the above two are done....remove shield stacking. The largest shield will apply only. So if I cast a barrier (largest shield in game) it will remove all previous shields from players. If I cast Hardened Ward, it will not replace my existing Barrier (smaller shield).
How about that?
Yes, I agree there should be AoE CC, but as long as CC is breakable 99% of the time, you can't really call it "crowd control".
It's more like "stamina drain" when fighting against even moderately good players.
If you want to see how CC actually looks like, take a look at other MMOs like WoW, Rift etc...
You can use the CC to actually tactically control your opponents, instead of just to drain their stamina, which brings a whole another layer of depth & skill to the game.
I'm not saying you should be able to stunlock a target from 100->0, but at the very least CCs that break from damage (like Agony, Rune Prison etc) anyhow should be unbreakable (or cost like 100% stamina to break).
That way you'd atleast somewhat fix the boring "CC (breaks immediately) -> wait until swirly circle disappears while animation canceling attacks -> CC (breaks immediately ) -> wait until swirly circle disappears... ad infinitum" meta.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
I know it's April Fools Day & all, but is this a joke or a real post?
CC in this game is almost non-existent and serves more as a stamina drain than anything else.
Now, I'm not going to say there aren't ways around damage shields.
Specifically, there is one wombo combo that allows you to instagib pretty much anyone (shields stacked or not).
That said, I disagree that PvP should revolve around stacking shields & instagibbing people. That is not my idea of fun, diverse PvP.
I kindly disagree.
There is a lot of CC. You're a NB, you know this works right? Fear, Fear, Fear.... Fear x 100.
The problem in this game is there's no good large AoE CC. Oil Catas get negated by a simple Purge and Caltrops get negated by Rapid Manoevres. Thus, there's no way to stop masses, but single players? there are plenty.
Anyhow, here's a 3-simple-step suggestion to stop shield stacking (if that's even a problem anymore):
1) Make Healing Ward a direct heal akin to Templar BoL. Great change for PvE healers too
2) Change Harness Magicka moprh to instead shield from all damage. So you either get a small shield against all damage or you get a large shield against magicka damage. Now NBs have a shield as well
3) AFTER the above two are done....remove shield stacking. The largest shield will apply only. So if I cast a barrier (largest shield in game) it will remove all previous shields from players. If I cast Hardened Ward, it will not replace my existing Barrier (smaller shield).
How about that?
Yes, I agree there should be AoE CC, but as long as CC is breakable 99% of the time, you can't really call it "crowd control".
It's more like "stamina drain" when fighting against even moderately good players.
If you want to see how CC actually looks like, take a look at other MMOs like WoW, Rift etc...
You can use the CC to actually tactically control your opponents, instead of just to drain their stamina, which brings a whole another layer of depth & skill to the game.
I'm not saying you should be able to stunlock a target from 100->0, but at the very least CCs that break from damage (like Agony, Rune Prison etc) anyhow should be unbreakable (or cost like 100% stamina to break).
That way you'd atleast somewhat fix the boring "CC (breaks immediately) -> wait until swirly circle disappears while animation canceling attacks -> CC (breaks immediately ) -> wait until swirly circle disappears... ad infinitum" meta.
Right, but the above games have cooldowns. You cannot do unbreakable CC or CC that costs 100% of stamina without cooldowns on those abilities. If Agony could not be broken you would just troll people all day long.
mike.gaziotisb16_ESO wrote: »In ESO we have a resource system instead of cooldowns and that's unlikely to change, let's be honest. Thus CC is a resource drain. Thus all fights are resource fights. It's how ESO is.
mike.gaziotisb16_ESO wrote: »My point was that 1v1 in this game is pretty balanced atm from what I see. I use shields, offensive spells and CC. You use dodge roll, weapons attacks and CC. Whoever runs out of resources first, loses.
mike.gaziotisb16_ESO wrote: »The problems only manifest in a Many v Many scenarios.
PS: Also, unusual to me, we have unblockable CC that doesn't break on damage (Fear) which it did in WoW if I recall correctly.
#NerfFear. Just kidding
mike.gaziotisb16_ESO wrote: »@DDuke
If they added long immunities on the victim, for certain forms of CC I wouldn't have a problem. For example I get Agony'd for 20" and I can't break it. But when it runs out (or when I get damage) I get a 3 minute immunity to Agony. They would also have to have a maximum on the incoming damage on hit and for 2" after break though. Because otherwise you go Agony->Meteor->Ambush and just kill everything. Unbreakable CC is only OK if used strategically to remove people from combat, not for instagibbing people
Which brings us to the damage which I agree has been pretty high in 1.6. Which is why I also laugh when people want nerfs to Sorc wards. Nerfs to wards will require nerfing of damage, no two ways about it. Reduction to overall damage would be a good thing for small encounters but very bad for killing large groups with their ridiculous heals. If for example my frags went from 18k crits to 12k Crits, how do I pick people off a zerg of 20 that is spamming healing springs?
Finally, Petrify and in particular Rune Prison are nowhere near as bad as Fear currently. They both break when you take damage. On top of it, Rune Prison has a 1.5 cast time which is why nobody uses it for PvP, like Agony. Sorcs only use Defensive Rune which is an ad-hoc stun on some random target at the beginning of the encounter. Good spell but not on par with the others, unless you're up for trading Rune Prison with Fear or something?
mike.gaziotisb16_ESO wrote: »@DDuke
If they added long immunities on the victim, for certain forms of CC I wouldn't have a problem. For example I get Agony'd for 20" and I can't break it. But when it runs out (or when I get damage) I get a 3 minute immunity to Agony. They would also have to have a maximum on the incoming damage on hit and for 2" after break though. Because otherwise you go Agony->Meteor->Ambush and just kill everything. Unbreakable CC is only OK if used strategically to remove people from combat, not for instagibbing people
Which brings us to the damage which I agree has been pretty high in 1.6. Which is why I also laugh when people want nerfs to Sorc wards. Nerfs to wards will require nerfing of damage, no two ways about it. Reduction to overall damage would be a good thing for small encounters but very bad for killing large groups with their ridiculous heals. If for example my frags went from 18k crits to 12k Crits, how do I pick people off a zerg of 20 that is spamming healing springs?
Finally, Petrify and in particular Rune Prison are nowhere near as bad as Fear currently. They both break when you take damage. On top of it, Rune Prison has a 1.5 cast time which is why nobody uses it for PvP, like Agony. Sorcs only use Defensive Rune which is an ad-hoc stun on some random target at the beginning of the encounter. Good spell but not on par with the others, unless you're up for trading Rune Prison with Fear or something?
Fair enough.
Another way to adjust TTK is by increasing player health (with necessary adjustments to Blazing Shield, GDB, Igneous Shield & Bone Shield of course). By nerfing both dmg shield strength and damage itself, you only return to square one.
If there was (much) more health & more ways to effectively bypass damage shields, you'd see fights revolving more around health & less around stamina permablock/dodge roll or magicka dmg shield spam, while getting rid of most instagib problems.
As to how to pick off people from a zerg of 20 spamming healing springs... well, you can pick all 20 of them with a siege weapon these days

I have no idea why this thread changed into the CC subject. Shield stacking has nothing to do with it. Shield stacking should be compared to dodge rolling or any form of damage mitigation. CC breaking, CC immunity or CC diminishing returns is a total new subject that has nothing do do with this.
Germtrocity wrote: »People always say "sorcs get to stack everything into magicka with no tradeoffs" without looking at our stamina or HP pools.
Germtrocity wrote: »People always say "sorcs get to stack everything into magicka with no tradeoffs" without looking at our stamina or HP pools.
This is a nerf-sorc thread. No rational points are allowed.
Didn't you hear? We're "God-mode".
I just realized that after last nights last couple tweaks on my build; I am now running 4 shields.... It would have to be some pretty perfect conditions for me to have all 4 up, but now I almost want to do it just to see. May let a mob beat on me a while. I am not a sorc, BTW.
mike.gaziotisb16_ESO wrote: »I just realized that after last nights last couple tweaks on my build; I am now running 4 shields.... It would have to be some pretty perfect conditions for me to have all 4 up, but now I almost want to do it just to see. May let a mob beat on me a while. I am not a sorc, BTW.
Harness Magicka, Blazing Shield, Barrier, Bone Shield. Did I call it right?
You could also have one from Shielded Assault if you play S&B Magicka build.
mike.gaziotisb16_ESO wrote: »I just realized that after last nights last couple tweaks on my build; I am now running 4 shields.... It would have to be some pretty perfect conditions for me to have all 4 up, but now I almost want to do it just to see. May let a mob beat on me a while. I am not a sorc, BTW.
Harness Magicka, Blazing Shield, Barrier, Bone Shield. Did I call it right?
You could also have one from Shielded Assault if you play S&B Magicka build.
No harness magicka or bone shield. Shielded assault yes, and healing ward. Thinking of changing blazing to radiant for efficiency.
mike.gaziotisb16_ESO wrote: »Germtrocity wrote: »People always say "sorcs get to stack everything into magicka with no tradeoffs" without looking at our stamina or HP pools.
This is a nerf-sorc thread. No rational points are allowed.
Didn't you hear? We're "God-mode".
I've been holding the fort for the last 8 hours. Can you now take over here while I go PvP a bit?
Tagging you in.....
The players cried and moaned until sorcs had their mobility and escape ability destroyed. Now they use shields. Now players will cry and moan until sorcs have their defense destroyed. It wont be long before sorcs are equivalent to 2004-2005 World of Warcraft Warlocks...aka, a free kill.
God, do you remember Rogues during the first year or so of WoW? (that's all I played)
Reeeediculous invisibility, CC, burst.