Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
why did all these sorc defenders come in and turn this into another "sorc hate thread"?? the thread was talking about DAMAGE SHIELDS. NOT SORCERERS.
come on people, y'all are better than this. so every time I talk about damage shields, Im talking about sorcerers too?
/sigh
Ifthir_ESO wrote: »
Right because you can definitely CC players who quaffed an immovable pot or are running immovable, or can just bolt away, or can infinite dodge-roll away.
.
oh my, where to begin...
1) bolting away: yes, you can't CC a player that's out of range. The thing is: that player needs to come back into CC range if he intents to harm you
2) infiny doge-rollers: yes, I also hate them. However: a player is either a shield stacker, OR an infiny doge-roller. Resource-pools simply do not allow a player to be both. --> shield stackers can doge 2-3 times, then it's game-over
3) regarding the "CC is just a stamina drain" from @DDuke: yeah, it is! guess what: shield stackers don't have much stamina...
4) immovable skill: shield stackers simply don't have the stamina to run this
5) immovable pots: mhm... them are strong indeed... I probably should start using those (most players don't, btw)
my main causes of death, as a shield "stacker" (I only use 2, one of them being healing ward which is used only when low on health):
1) lag prevented ability bar switch
2) Nightblade ambush from stealth
3) being CCed
edit: the reason "being CCed" is number 3 on the list is not because it's rarely effective, but because people rarely try to do it...
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
Regarding dodge roll, the problem isn't really the dodge rolling itself, which is supposed to be reactionary.
The problem is the people stacking ridiculous amounts of stamina regen (you can get over 4k as a bosmer), which allows you to do so infinitely (or block, alternatively).
Dodge roll itself already has several huge weaknesses.
- You can be hit by AoE while dodge rolling.
- You can be hit by DK Whip (must be a bug though, it also breaks cloak) - Bug, will be fixed
- You can't really DPS while dodge rolling (yes, you can dodge cancel attacks, but lengthy dodge roll animation hits your DPS hard)
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
Regarding dodge roll, the problem isn't really the dodge rolling itself, which is supposed to be reactionary.
The problem is the people stacking ridiculous amounts of stamina regen (you can get over 4k as a bosmer), which allows you to do so infinitely (or block, alternatively).
Dodge roll itself already has several huge weaknesses.
- You can be hit by AoE while dodge rolling.
- You can be hit by DK Whip (must be a bug though, it also breaks cloak) - Bug, will be fixed
- You can't really DPS while dodge rolling (yes, you can dodge cancel attacks, but lengthy dodge roll animation hits your DPS hard)
1) Not really a huge weakness, AoEs are low damage non-HardCC abilities mostly and since most are PBAoEs people have to manage to stay withing 6m of you to hit you. You can dodge roll through a couple of players fine, you just can't keep dodge rolling inside a zerg. You also avoid most of the roots, invasions and Hard CCs that if a LA user doesn't block he gets flat on his arse and dies instantly. And i can only block for 2" inside a zerg before my stamina drains and l melt along with my wards
2) That's a bug. Hopefully fixed sooner than later. Can't be considered in a balance discussion
3) You still can DPS while dodging better than I can DPS while spamming shields, cause I do 0 DPS doing that. Not to mention a passive dodge chance from medium armour that stacks with Evasion to provide a big reduction in damage (outside of roll dodge), on top of your superior armor mitigation.
Ultimately, shields cost more than dodge roll atm which is nuts and stamina builds (especially NBs and in particular Bosmer NBs) can easily move past 2.5k stam regen (that's the source of the problem) thus being able to dodge roll seemingly forever. The 3k-4k regens are insane, I don't even want to talk about them.
It's just that most non-duelists are not aware of all that. they just live in a small bubble where everything around them that kills them is overpowered UNLESS it's an identical build to theirs.
I don't know if ZOS will tamper with wards, I can't read their mind. But my guess is they will start looking at removing some of the cost reduction on dodge-roll before they even get close to tampering with wards.
We'll see.
bloodenragedb14_ESO wrote: »i see more people on these threads opposing, of all classes, then those that support. Why? Informed gamers know that there is nothing wrong with wards and damage shields. Informed gamers have rolled multiple alts, know the skills of each class.
Informed gamers know that both rolling and warding is not the problem
Its entitled noobies (though i hate the word, i must use it) who are mad they couldnt oneshot that sorc or that rogue.
idotic immature.. i,ll leave that statement there.
THIS ISNT A TYPICAL MMO CLASS SYSTEM
does that necesserily mean better?
rouges and Mages are not the squishy free glory you are used to
templars and DK's are not the invincible damage dealing tanks you are are used to.
Each of these classes bring something different to the table sure, but these abilities can be combined in many, many, many different ways
That sorc? he isnt a mage, he is a arcane warrior
why cos you say so? He CAN be an arcane warrior but that should be tied to him choosing to use heavy armour to play as a warrior, and wanting to be able to survive in melee range. thats fair thats the trade off. you trade the dps and magika regen benefits of LA for heavy to play as an arcane warrior . thats balanced. however its FOLK LIKE YOU who decide cos you like to play in melee range as a sorc while still getting to stack magika, wear light armour and sacrifice nothing of your dps to do so by having perma stacked shields using your huge magika pool.... thats not balanced.
That rogue? he isnt a rogue, he is a warlock with a few rouge abilities
again he CAN be but if he chooses magika and LA he SHOULD be easier to kill if you catch him.
That templar, he isnt a paladin, he is a priest, healing his allies
again he can be played that way , he shouldn't be reduced to simply being a heal bot on your say so
That DK? he isnt a dragonknight, he is a pyromancer
Analyze why you are loosing, look at your skills, is there a way you can beat him? slot the winning combo, attempt, if you fail, rebuild and try again.
And what if in the analysis folk find that there is some flaws in the mechanics that are making the game simply stackers versus burst seal clubbers? should we just join in till that becomes the new meta , just like the bathrobes and staves was with everything else useless? or should we enter a debate and hope that most adults can see past their own class being FOTM .
nothing is unkillable. It is the fallacy of the weak and unskilled to cry for the developers to change something because their precious favorite build isnt killing that sorc or dk.
NEWSFLASH: your build is $%^@ compared to your vanquisher. but there is hope, you have a bevy of other abilities that can, and will counter him, if you would only look, experiment, attempt to overcome
you have a brain, use it.
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
Regarding dodge roll, the problem isn't really the dodge rolling itself, which is supposed to be reactionary.
The problem is the people stacking ridiculous amounts of stamina regen (you can get over 4k as a bosmer), which allows you to do so infinitely (or block, alternatively).
Dodge roll itself already has several huge weaknesses.
- You can be hit by AoE while dodge rolling.
- You can be hit by DK Whip (must be a bug though, it also breaks cloak) - Bug, will be fixed
- You can't really DPS while dodge rolling (yes, you can dodge cancel attacks, but lengthy dodge roll animation hits your DPS hard)
1) Not really a huge weakness, AoEs are low damage non-HardCC abilities mostly and since most are PBAoEs people have to manage to stay withing 6m of you to hit you. You can dodge roll through a couple of players fine, you just can't keep dodge rolling inside a zerg. You also avoid most of the roots, invasions and Hard CCs that if a LA user doesn't block he gets flat on his arse and dies instantly. And i can only block for 2" inside a zerg before my stamina drains and l melt along with my wards
2) That's a bug. Hopefully fixed sooner than later. Can't be considered in a balance discussion
3) You still can DPS while dodging better than I can DPS while spamming shields, cause I do 0 DPS doing that. Not to mention a passive dodge chance from medium armour that stacks with Evasion to provide a big reduction in damage (outside of roll dodge), on top of your superior armor mitigation.
Ultimately, shields cost more than dodge roll atm which is nuts and stamina builds (especially NBs and in particular Bosmer NBs) can easily move past 2.5k stam regen (that's the source of the problem) thus being able to dodge roll seemingly forever. The 3k-4k regens are insane, I don't even want to talk about them.
It's just that most non-duelists are not aware of all that. they just live in a small bubble where everything around them that kills them is overpowered UNLESS it's an identical build to theirs.
I don't know if ZOS will tamper with wards, I can't read their mind. But my guess is they will start looking at removing some of the cost reduction on dodge-roll before they even get close to tampering with wards.
We'll see.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
you should be expected to sacrifice something if you want to survive in melee range. basically choosing light armour should be a choice to play at range as your means of survival. thats how it works in every game ever made like this. heavy armour is the choice of melee range..
this is the problem. folk are so used to wearing the armour thats made for being ranged dps and wanting to have the survivability of melee range armour..
right now this is achievable if your a sorc by shield stacking .. but it totally negates the whole point of why they actually fixed armour to reflect that.
the reason why sorcs got bolt escape, and why they have similar abilities traditionally in other games. like blink (the more traditional name for bolt) is because they traditionally need to be able to stay at distance to survive.
ESO has let light armour wearers come to expect that their choice of armour won't effect their survivability at all cos it didn't till 1.6. so basically if you think light armour isn't giving you enough survivability, and you want to play in melee range wear heavy armour ..
I've come across multiple Sorcs able to throw curse etc at me before I get their 20-30k shields down (takes 2-3 Surprise Attacks minimum as they can't crit). There's plenty of time to DPS.
Also, the regen can easily be achieved for magicka as well, leading to the never-ending shield spam (with some BoLs mixed in between). Luckily, I know just the thing to instagib people (shields or not), otherwise I'd probably be pretty pissed off at the meta. Now I'm just bored.
That said, you should really try some AoE against the dodge roll spam, you'd be surprised how effective something like Steel Tornado can be, and caltrops is excellent for preventing the dodge roller from escaping (or cloaking if NB). Since you can't cloak, block or do anything while dodge rolling, that's actually when your target is vulnerable (to the right skills).
I think they should address the meta revolving around "who runs out of resources first" by making these survival abilities cost more.
E.g. a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k. Regen rates don't necessarily need to be tampered, but I'd like a bigger drawback to come from stacking them (e.g. dealing significantly less damage).
That way, people would have the survivability of dmg shields while not being able to spam them ad infinitum (which is the problem, mostly).
Also: more defensive abilities for magicka that aren't focused on being a magic bubble should be added.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I've come across multiple Sorcs able to throw curse etc at me before I get their 20-30k shields down (takes 2-3 Surprise Attacks minimum as they can't crit). There's plenty of time to DPS.
Also, the regen can easily be achieved for magicka as well, leading to the never-ending shield spam (with some BoLs mixed in between). Luckily, I know just the thing to instagib people (shields or not), otherwise I'd probably be pretty pissed off at the meta. Now I'm just bored.
That said, you should really try some AoE against the dodge roll spam, you'd be surprised how effective something like Steel Tornado can be, and caltrops is excellent for preventing the dodge roller from escaping (or cloaking if NB). Since you can't cloak, block or do anything while dodge rolling, that's actually when your target is vulnerable (to the right skills).
I think they should address the meta revolving around "who runs out of resources first" by making these survival abilities cost more.
E.g. a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k. Regen rates don't necessarily need to be tampered, but I'd like a bigger drawback to come from stacking them (e.g. dealing significantly less damage).
That way, people would have the survivability of dmg shields while not being able to spam them ad infinitum (which is the problem, mostly).
Also: more defensive abilities for magicka that aren't focused on being a magic bubble should be added.
if you face a sorc with 20-30k shields it is either a display bug, you are not not affected by 50% of it as that part is dampen/harness magica wich doesent affect your melee abilites. or you allready had him down below 20% for the 300% increase on healing ward or last but not least he had to cast 3 different shields to get those numbers (where only 2/3 are actually affecting you wich completly negates your dps assumption) - but the more likely option is that your numbers are nothing but pulled from your hat.
well not everybody is a stamina user to spam caltrops all over the place or a dk with 70% snares tied to those abilities wich are great abilities to hinder a rollmops but no ae is actually killing a roller with 1-3x 500dmg ticks.
it awesome how missinformed you are to cast 20k worth of shields you have to cast 3 spells each in between 2,8k and 3,6k magica cost wich is exactly your 6-7k value.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
Regarding dodge roll, the problem isn't really the dodge rolling itself, which is supposed to be reactionary.
The problem is the people stacking ridiculous amounts of stamina regen (you can get over 4k as a bosmer), which allows you to do so infinitely (or block, alternatively).
Dodge roll itself already has several huge weaknesses.
- You can be hit by AoE while dodge rolling.
- You can be hit by DK Whip (must be a bug though, it also breaks cloak) - Bug, will be fixed
- You can't really DPS while dodge rolling (yes, you can dodge cancel attacks, but lengthy dodge roll animation hits your DPS hard)
1) Not really a huge weakness, AoEs are low damage non-HardCC abilities mostly and since most are PBAoEs people have to manage to stay withing 6m of you to hit you. You can dodge roll through a couple of players fine, you just can't keep dodge rolling inside a zerg. You also avoid most of the roots, invasions and Hard CCs that if a LA user doesn't block he gets flat on his arse and dies instantly. And i can only block for 2" inside a zerg before my stamina drains and l melt along with my wards
2) That's a bug. Hopefully fixed sooner than later. Can't be considered in a balance discussion
3) You still can DPS while dodging better than I can DPS while spamming shields, cause I do 0 DPS doing that. Not to mention a passive dodge chance from medium armour that stacks with Evasion to provide a big reduction in damage (outside of roll dodge), on top of your superior armor mitigation.
Ultimately, shields cost more than dodge roll atm which is nuts and stamina builds (especially NBs and in particular Bosmer NBs) can easily move past 2.5k stam regen (that's the source of the problem) thus being able to dodge roll seemingly forever. The 3k-4k regens are insane, I don't even want to talk about them.
It's just that most non-duelists are not aware of all that. they just live in a small bubble where everything around them that kills them is overpowered UNLESS it's an identical build to theirs.
I don't know if ZOS will tamper with wards, I can't read their mind. But my guess is they will start looking at removing some of the cost reduction on dodge-roll before they even get close to tampering with wards.
We'll see.
I've come across multiple Sorcs able to throw curse etc at me before I get their 20-30k shields down (takes 2-3 Surprise Attacks minimum as they can't crit). There's plenty of time to DPS.
Also, the regen can easily be achieved for magicka as well, leading to the never-ending shield spam (with some BoLs mixed in between). Luckily, I know just the thing to instagib people (shields or not), otherwise I'd probably be pretty pissed off at the meta. Now I'm just bored.
That said, you should really try some AoE against the dodge roll spam, you'd be surprised how effective something like Steel Tornado can be, and caltrops is excellent for preventing the dodge roller from escaping (or cloaking if NB). Since you can't cloak, block or do anything while dodge rolling, that's actually when your target is vulnerable (to the right skills).
I think they should address the meta revolving around "who runs out of resources first" by making these survival abilities cost more.
E.g. a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k. Regen rates don't necessarily need to be tampered, but I'd like a bigger drawback to come from stacking them (e.g. dealing significantly less damage).
That way, people would have the survivability of dmg shields while not being able to spam them ad infinitum (which is the problem, mostly).
Also: more defensive abilities for magicka that aren't focused on being a magic bubble should be added.
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is no one. I like how after light got nerfed to be nothing but paper, people expect me to stack health. Why should I, so you can kill me even easier?
I think dodge-rolling is likely to get nerfed way before they even think about touching wards. That would be both fair and rather sweet too
you should be expected to sacrifice something if you want to survive in melee range. basically choosing light armour should be a choice to play at range as your means of survival. thats how it works in every game ever made like this. heavy armour is the choice of melee range..
this is the problem. folk are so used to wearing the armour thats made for being ranged dps and wanting to have the survivability of melee range armour..
right now this is achievable if your a sorc by shield stacking .. but it totally negates the whole point of why they actually fixed armour to reflect that.
the reason why sorcs got bolt escape, and why they have similar abilities traditionally in other games. like blink (the more traditional name for bolt) is because they traditionally need to be able to stay at distance to survive.
ESO has let light armour wearers come to expect that their choice of armour won't effect their survivability at all cos it didn't till 1.6. so basically if you think light armour isn't giving you enough survivability, and you want to play in melee range wear heavy armour ..
Precisely. People who don't use so called "shield stacking" don't actually know how it works. They forget that annulment only works against spells, or that healing ward is most effective and efficient if you cast it at low health. Light armor offers absolutely no protection anymore. Even spell resistance is currently higher with heavy armor. It's these misinformed people who just come here spouting numbers they have simply made up and only illustrating exactly how bad of a player they actually are.I've come across multiple Sorcs able to throw curse etc at me before I get their 20-30k shields down (takes 2-3 Surprise Attacks minimum as they can't crit). There's plenty of time to DPS.
Also, the regen can easily be achieved for magicka as well, leading to the never-ending shield spam (with some BoLs mixed in between). Luckily, I know just the thing to instagib people (shields or not), otherwise I'd probably be pretty pissed off at the meta. Now I'm just bored.
That said, you should really try some AoE against the dodge roll spam, you'd be surprised how effective something like Steel Tornado can be, and caltrops is excellent for preventing the dodge roller from escaping (or cloaking if NB). Since you can't cloak, block or do anything while dodge rolling, that's actually when your target is vulnerable (to the right skills).
I think they should address the meta revolving around "who runs out of resources first" by making these survival abilities cost more.
E.g. a 20k dmg shield would cost something like 6-7k magicka, instead of the current 2-3k. Regen rates don't necessarily need to be tampered, but I'd like a bigger drawback to come from stacking them (e.g. dealing significantly less damage).
That way, people would have the survivability of dmg shields while not being able to spam them ad infinitum (which is the problem, mostly).
Also: more defensive abilities for magicka that aren't focused on being a magic bubble should be added.
if you face a sorc with 20-30k shields it is either a display bug, you are not not affected by 50% of it as that part is dampen/harness magica wich doesent affect your melee abilites. or you allready had him down below 20% for the 300% increase on healing ward or last but not least he had to cast 3 different shields to get those numbers (where only 2/3 are actually affecting you wich completly negates your dps assumption) - but the more likely option is that your numbers are nothing but pulled from your hat.
well not everybody is a stamina user to spam caltrops all over the place or a dk with 70% snares tied to those abilities wich are great abilities to hinder a rollmops but no ae is actually killing a roller with 1-3x 500dmg ticks.
it awesome how missinformed you are to cast 20k worth of shields you have to cast 3 spells each in between 2,8k and 3,6k magica cost wich is exactly your 6-7k value.
i dont normally debate with folk who use terms like "entitled and noobies" cos it generally shows a lack of maturity or intellect. that and an inflated ego . however i,ll endulge you this time by looking at your points above
so basically if you have nothing more that immature comments about "entitlement" to add, perhaps just let the adults talk
[
I think that there are a lot of people heading to cyrodiil with dps/sustain builds who can't figure out why they cant get through damage shields, when they are attacking damage shield builds strengths and not their weaknesses (physical dmg burst/CC).
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is...
mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is...
My 7/7 Nightblade, who needs enough of a health pool to be able to use Healing Ward rather than getting instant killed before being able to cast it (larger health pool = time available to cast reactionary ward that is largely useless at full health; larger window to cast as "low health" and receive the bonus).
My 7/7 Light Templar, who needs enough of a health pool to make Blazing Shield into a reasonable defense, because running 14k HP would mean less than 5k shield and less than 3k explosions.
My 7/7 Light Sorcerer is pure Magicka though -- unlike the other two, get an instant cast shield that scales higher based on Magicka (rather than health) and is still at maximum effect while at full health (but stack it with Healing Ward in emergencies).
Do not personally have any objection to Sorcerer's use of shields though. It benefits my own greatly, and simply means that the classes have some degree of difference between them in playstyle instead of using homogeneous builds.
If Hardened Ward was scaling off of Health rather than Magicka, would likely build my Sorcerer to the same mix as my Nightblade and Templar for a combination of the two reasons.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is...
My 7/7 Nightblade, who needs enough of a health pool to be able to use Healing Ward rather than getting instant killed before being able to cast it (larger health pool = time available to cast reactionary ward that is largely useless at full health; larger window to cast as "low health" and receive the bonus).
My 7/7 Light Templar, who needs enough of a health pool to make Blazing Shield into a reasonable defense, because running 14k HP would mean less than 5k shield and less than 3k explosions.
My 7/7 Light Sorcerer is pure Magicka though -- unlike the other two, get an instant cast shield that scales higher based on Magicka (rather than health) and is still at maximum effect while at full health (but stack it with Healing Ward in emergencies).
Do not personally have any objection to Sorcerer's use of shields though. It benefits my own greatly, and simply means that the classes have some degree of difference between them in playstyle instead of using homogeneous builds.
If Hardened Ward was scaling off of Health rather than Magicka, would likely build my Sorcerer to the same mix as my Nightblade and Templar for a combination of the two reasons.
Stahp
Who are you even talking about? Who runs 14k HP in Cyro? The glassier of Sorcs are 18-19k. I run 21k.
When Fire Trebs do 13k + 6k insta-damage, who runs less than that? Cause I have certainly not seen anyone.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Idk only having 14k health may have something to do with it too. Hey though who needs health when you have instant shields huh?The problem isnt the shields its the fact they can be instant cast and two they can be repeatedly be cast, put a GCD on them or add a cast time, problem solved.
Wrecking blow have it scale less with your resource pools. Same with any other high damage spells that are over used. This will eventually happen but when.
If I can't recast my shields instantly at need, I die easily every time I'm attacked. It's that simple.
Light Armor is crap and dodge rolling more than once means I can't break free.
Wrong question. The question you need to be asking is "Hey though who needs health when you have 0 damage mitigation, huh?" and the answer is...
My 7/7 Nightblade, who needs enough of a health pool to be able to use Healing Ward rather than getting instant killed before being able to cast it (larger health pool = time available to cast reactionary ward that is largely useless at full health; larger window to cast as "low health" and receive the bonus).
My 7/7 Light Templar, who needs enough of a health pool to make Blazing Shield into a reasonable defense, because running 14k HP would mean less than 5k shield and less than 3k explosions.
My 7/7 Light Sorcerer is pure Magicka though -- unlike the other two, get an instant cast shield that scales higher based on Magicka (rather than health) and is still at maximum effect while at full health (but stack it with Healing Ward in emergencies).
Do not personally have any objection to Sorcerer's use of shields though. It benefits my own greatly, and simply means that the classes have some degree of difference between them in playstyle instead of using homogeneous builds.
If Hardened Ward was scaling off of Health rather than Magicka, would likely build my Sorcerer to the same mix as my Nightblade and Templar for a combination of the two reasons.
Stahp
Who are you even talking about? Who runs 14k HP in Cyro? The glassier of Sorcs are 18-19k. I run 21k.
When Fire Trebs do 13k + 6k insta-damage, who runs less than that? Cause I have certainly not seen anyone.
14k was not my example, 14k was the example you were responding to when you said there was no reason to build Health.
mike.gaziotisb16_ESO wrote: »...
EDIT: And a lot of magicka NBs go for Whitestrakes obviously, so they can also majorly ignore HP and only use Healing Ward on top of the Whitestrake's shield.
You might want to reopen one of those threads, see how big shields I was able to attain & subtract 15% (the amount dmg shield strength was nerfed in Cyrodiil) from that.
You'll quickly notice that Hardened Ward still grants you a 16k~ shield with the correct build (probably people have found a way to get it even higher) with 70 CPs (there are people with 150+ now, which should be taken into account).
That+Healing Ward = 20-30k worth of shields (I did use the plural there, though I wouldn't be surprised if someone managed to get single Hardened Ward for 20k+, after all it's possible with Blazing Shield atleast).
It is still a fact that casting shields is significantly more cost efficient than casting offensive abilities, and that people are able to spam them non-stop.
That said, the game atleast has other broken stuff to counter that broken stuff (such as 40-50k instant burst which you'll see in my next video).
It's sad that you have to use one extreme to counter another, but atleast the game is still playable for those not fond of spamming shields or dodge rolling 24/7 in PvP.
You might want to reopen one of those threads, see how big shields I was able to attain & subtract 15% (the amount dmg shield strength was nerfed in Cyrodiil) from that.
You'll quickly notice that Hardened Ward still grants you a 16k~ shield with the correct build (probably people have found a way to get it even higher) with 70 CPs (there are people with 150+ now, which should be taken into account).
That+Healing Ward = 20-30k worth of shields (I did use the plural there, though I wouldn't be surprised if someone managed to get single Hardened Ward for 20k+, after all it's possible with Blazing Shield atleast).
It is still a fact that casting shields is significantly more cost efficient than casting offensive abilities, and that people are able to spam them non-stop.
That said, the game atleast has other broken stuff to counter that broken stuff (such as 40-50k instant burst which you'll see in my next video).
It's sad that you have to use one extreme to counter another, but atleast the game is still playable for those not fond of spamming shields or dodge rolling 24/7 in PvP.
I'm one of those 150+ CP people.
In Cyrodiil my hardened ward displays just over 8k right now and I'm fully magicka specced with over 50 points into bastion right now and +15% or so to shields. My shield gives me just under 11k. No one has anywhere remotely close to a 16k hardened ward. My base healing ward is almost exactly 4k. So a sorc easily in the top 1% of sorcs in gearing and champion points is able to stack 15k in shields. The healing ward can be up to 16k if it was cast at very low health. Let's keep things relative here. I was grouped with a sorc last night who had all his champion in spell resistance and crit reduction. There are a ton of players who aren't stacking bastion who dont even understand or care about the math behind everything.
If you're spamming ambush solo against a sorc you're just a bad player. I dont think ive ever died to a nb doing that and those NBs have always been the easiest to kill. Shields are the direct counter to that style of play so I can understand why you'd want them nerfed.
I'm one of those 150+ CP people.