Drachenfier wrote: »Stop being so dramatic and sensitive. You did state that there are papers claiming market segregation leads to a vibrant economy. I'm just saying that's a bunch of mularkey.
I am also not accusing you specifically of overcharging anything, I'm saying that the common stance for the Anti-AH crowd is that they don't like to be undercut, when that's exactly how supply and demand works. I can't stress this enough: you cannot hope to sell common items at high prices simply because they are common items. An actual vibrant economy is completely self regulating, with no artificially induced inflation. Segregated markets cause artificially induced inflation. Deflation, which everyone seems to be concerned about, is just a fact of economics. This principle is extremely basic.
Drachenfier wrote: »Stop being so dramatic and sensitive. You did state that there are papers claiming market segregation leads to a vibrant economy. I'm just saying that's a bunch of mularkey.
I am also not accusing you specifically of overcharging anything, I'm saying that the common stance for the Anti-AH crowd is that they don't like to be undercut, when that's exactly how supply and demand works. I can't stress this enough: you cannot hope to sell common items at high prices simply because they are common items. An actual vibrant economy is completely self regulating, with no artificially induced inflation. Segregated markets cause artificially induced inflation. Deflation, which everyone seems to be concerned about, is just a fact of economics. This principle is extremely basic.
I didn't mention papers, read back up, that was someone else.
Also, our economy does regulate. People have preferred sellers, guilds that over charge soon find themselves out of business.
There's a reason our guild (actually the first trade guild to be set up pre-launch) is still going strong while so many have ceased trading, because we're FAIR traders. But it doesn't help having scaremongers spreading malicious accusations based on nothing but their own opinion.
Drachenfier wrote: »Stop being so dramatic and sensitive. You did state that there are papers claiming market segregation leads to a vibrant economy. I'm just saying that's a bunch of mularkey.
I am also not accusing you specifically of overcharging anything, I'm saying that the common stance for the Anti-AH crowd is that they don't like to be undercut, when that's exactly how supply and demand works. I can't stress this enough: you cannot hope to sell common items at high prices simply because they are common items. An actual vibrant economy is completely self regulating, with no artificially induced inflation. .
Drachenfier wrote: »
Like I said, I have made millions in SWTOR selling unwanted mats for the going price. Once again, we have a poster here that wants to charge more for items than they're worth. All of you people in support of this system are exactly the same, and keep coming back with the same argument: " I won't be able to overcharge for stuff when I have to compete against other sellers".
Common items are cheap....because they're common. Prices go down because the supply is higher than the demand. Your crafted items aren't any more special than anyone else's crafted items. If you want to sell expensive stuff, sell rare stuff. If you want to make money on common crap, sell more common crap. What we have with this system, and what Xabien up there likes to call a "vibrant economy" is artificially induced inflation caused by market segregation.
And once again, you're not reading previous arguments...you are comparing apples to oranges. What works in one game won't work in the next unless they have identical systems. Is the best gear in SWTOR obtained thru PvE content or crafting? Because that matters. Not to mention, SWTOR still have multiple servers, not one mega server.
If something is common enough, then it's probably not the only item listed on the guild store. No one is over charging for "commonly" dropped items. Probably for low tier gear with the rarer traits for researching purposes, but your example is far fetched, unsupported, and blatantly ridiculous. You have no idea what you are talking about.
You also get your end game crafting materials from deconstructing and processing raw material...is that how it is in SWTOR? What happens when the Global Auction house is absolutely flooded with raw materials in unlimited supply (cuz sweatshops, etc) and every level 50 crafter is processing them...? Pages upon pages of legendary crafting mats. Do you really think that drastic increase in supply is good for crafter's end game? Considering gear in this game isn't consumed after time, looks like your idea allows for a butt ton of input and not a lot of output.
In all honesty, if gear broke like it did in Pre-CU SWG...I would be ALL FOR an auction house. But in the current state an auction house would not be enough to stimulate the crafting professions.
You might be narrow minded right now and just thinking about dungeon loot and what not, but the best gear in this game is supposed to be coming from crafters.
Every single one of those games listed provides raids for the top tier gear. ESO's economy is crafter centric. A central auction house in WoW is not detrimental because the players don't rely on crafters for their gear. Jesus...it's like talking to a *** door knob.
All I see is a next gen MMO'er complaining he has to shop around to find what he wants.
But yeah....more power to the game and less in the hands of the players. Lets make a communist type of economy and give everyone welfare epics as WoW calls it because, well, a gear disparity is a bad thing.
/sarcasm off
Drachenfier wrote: »Every single one of those games listed provides raids for the top tier gear. ESO's economy is crafter centric. A central auction house in WoW is not detrimental because the players don't rely on crafters for their gear. Jesus...it's like talking to a *** door knob.
Who gives a ***? Jesus christ, the price of gear doesn't impact its stats or how it performs in pve/pvp. What we're talking about here is what the gear is worth. Who decides that, you? You seem to think so....none of the crap you're spewing here has anything to do with how markets actually work. What are you afraid of, that everyone will have access to crafted gear at end game? Well gee whiz, isn't that the *** point? If its not a raid centric game, what do you expect?
Drachenfier wrote: »Every single one of those games listed provides raids for the top tier gear. ESO's economy is crafter centric. A central auction house in WoW is not detrimental because the players don't rely on crafters for their gear. Jesus...it's like talking to a *** door knob.
Who gives a ***? Jesus christ, the price of gear doesn't impact its stats or how it performs in pve/pvp. What we're talking about here is what the gear is worth. Who decides that, you? You seem to think so....none of the crap you're spewing here has anything to do with how markets actually work. What are you afraid of, that everyone will have access to crafted gear at end game? Well gee whiz, isn't that the *** point? If its not a raid centric game, what do you expect?
I think a class system in a market like we have in America is key to survival. Otherwise no one will be there to clean up your poop or pick up your trash. We have a half-a$$ backwards welfare system where we reward people for not working, not going to school, being stupid, and breeding uncontrollably. Where's the incentive to work when your government hands everything to you? The key isn't subsidizing where you bring the bottom up and top down, like WoW does by making end game epics available to extreme casual players. That's the point.
I would expect in an economy like this game's, the hard core players and those who spend a large portion of their gold and time to be the ones running around in full legendary gear...not someone who plays an hour a day and buys all his gold from (insert mmo.game.buy website here). Because with a central auction house you are enabling that sort of thing to happen and devaluing all the end game gear. Letting crafters set their own prices helps to slow down gear distribution too. Casuals are going to have spend more time making gold and searching for gear to obtain end game gear, the guys who play all day and night will have access to it sooner.
I am trying to keep crafters from going extinct. No one's going to do it, if the price for crafts becomes stagnant and drops so low it isn't worth the time or skill point investment.
Drachenfier wrote: »All I see is a next gen MMO'er complaining he has to shop around to find what he wants.
But yeah....more power to the game and less in the hands of the players. Lets make a communist type of economy and give everyone welfare epics as WoW calls it because, well, a gear disparity is a bad thing.
/sarcasm off
Centralized market puts more in the hands of the players, obviously. It provides us many more options and much, much more access. Wow, who'da thunk it.
I'm starting to think some of you are being purposefully obtuse.
Arizona_Willie wrote: »What a shame.
ESO could be a great game.
I enjoyed it a lot but at a certain stage an AH become a necessity as far as I'm concerned.
I will NOT return until they have an Auction House.
Now I'm playing Dying Light.
Definitely no AH needed there
deepseamk20b14_ESO wrote: »One central AH makes it easier for gold farmers and bots to corner the market. We now have guild traders through out Tamriel. Some of the smaller guilds get traders near way shrines out in the wilderness but bigger guilds with tons of stuff usually get the traders in the big cities. So there are usually 5 or more guild traders all in one spot. I like it. Instead of everyone under cutting people and making the market go completely stale, I can go to one trader, view the wares and price out what I want, move 5ft over to another trader and find that trader sells the same thing I want for less. It's a lot easier than at launch.
I feel the pro-AH vs anti-AH groups would closely align with "has a job" and "doesn't have a job" groups as well. If you work, have a family (that you pay attention to that is), the inventory management and current trade system will take a huge bite out of the limited time you have to play the game. It's terribly wasteful to those who don't have all day to fool around with a flawed, clunky and inefficient system.
WraithAzraiel wrote: »Yep needs somewhere you can sell goods easily stupid restrictive system at the moment.
You can join 5 guilds.
That leaves you 1 guild for the PvE centric, 1 Guild for the PvP centric, 1 Social guild or a bank guild if you got 10 friends that want 500 slots of shareable bank space, and 2 spaces left for 2 trade guilds.
That's all the selling you could ever need.
Buying? Go to a city with multiple guild traders close together.
Heaven forbid you actually have to make an effort to do anything rewarding.
Wow that's great. I cannot understand how so many seemingly intelligent people are failing to comprehend how broken the system currently is, and how much it is damaging the game.
Yes and that means that I have to go to every city to look at them and not a central location. This is crazy for buyers and to time consuming.
If they were all accessible from one central location, why would trade guilds compete for prime locations? How do you propose to replace the massive gold sink that trade guild competition provides?
Every single one of those games listed provides raids for the top tier gear. ESO's economy is crafter centric. A central auction house in WoW is not detrimental because the players don't rely on crafters for their gear. Jesus...it's like talking to a *** door knob.
I can charge as much as I want, but doesn't mean I will get it. If someone buys it, then it's worth what they paid. If not, I would have to relist at a lower price. I don't understand how you cannot comprehend something so fundamental.
Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
For the trillionth time, Diablo 3 is the worst example for comparison due to the nature of it dealing with real world currency transactions. That is an apples to oranges comparison.
It's just as asinine an argument as auction houses being the reason gold farmers exist. Just don't.
The other MMOs are a much better comparison.
Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
Alphashado wrote: »People please stop using games like WoW or swtor as some kind of comparison. Those games have individual servers. An auction house in ESO would be NOTHING like what you see in those games. There is a huge difference between an isolated market limited to individual servers and a global system on a mega server.
GW2 ah is a good example. Or diablo 3. But it's NOTHING like wow. You have to see it for yourself to understand I guess.
I like the one we have. Thank you. I don't need a reason or have to explain myself. I like it and that's that. Those other games are just that...other games.