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Auction House ?

  • Rammi
    Rammi
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    not this old chestnut again!!

    The current system is great, enough said. All the people whinging about having to travel to find things need to get on with it and if they don't like it go play the game and find the item as a drop and not through buying of other players!!

    Simple!
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • Holycannoli
    Holycannoli
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    Thelon wrote: »

    If no faction AH then how about moving all kiosks to one area so we don't have to spend our entire gaming evening traveling around browsing?

    The problem with this is the value of the traders is based on the location. The better the location, the more gold Trade Guild GMs will pay to secure the spot. Removing this variable would remove the competition between Trade Guilds and drastically reduce the gold sink that this competition creates.

    Gold sink can and should come from player housing. That's probably set for 2017 or something though.
  • thenshi13b16_ESO
    What a shame.

    ESO could be a great game.

    I enjoyed it a lot but at a certain stage an AH become a necessity as far as I'm concerned.

    I will NOT return until they have an Auction House.

    Now I'm playing Dying Light.

    Definitely no AH needed there :)

    Can I have your stuff?
  • pyradius
    pyradius
    Soul Shriven
    @Arizona_Willie I'm just going to point out that the game is now sub free so if you already bought it you might as well patch it, log in and join a trading guild. Try it out and see if it's as bad as you think. You might be surprised. There are some wonderful addons like Master Merchant, that make up for some of the lacking features. You have nothing to lose except some of your time.

    http://www.esoui.com/downloads/info928-MasterMerchant.html

    Been there done that. And no it was absolute embarrassing crap that any game developer should be ashamed of. Made 4 of my 5 guilds trading guilds. All I find were garbage common materials selling at price-gouging levels. The rare materials (and by rare, I am referring to C-block reagents that you absolutely need to progress your craft yet are terribly balanced in the game's loot drops) were either completely missing from the guild AH's, or they were in extremely small quantities and selling at price-gouge levels.
  • Drelkag
    Drelkag
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    No auction house.

    I loved the retainer system in XIV 1.0 and I love the guild stores in ESO. Auction houses only lead to undercutting and lack of variety in markets.
    @drelkag on the NA server
  • Acrolas
    Acrolas
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    I know that whenever I'm shopping for a Canali suit jacket, I love to wander unsuccessfully through 23 Kmarts and 44 Radio Shacks first. It really adds to the immersion of consumer frustration when I look repeatedly in places that don't stock what I'm looking for.

    Let's just up the fun so you can't sell a piece of heavy armor except to a blacksmith. Why would a enchanter want 409 rawhide scraps cluttering up his shop? You want to sell junk? Have to sell it to a junkie. Because only a junkie can turn a carapace, ecotoplasm, and two guts into a functional bong.
    signing off
  • KanedaSyndrome
    KanedaSyndrome
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    I keep getting emails wanting me to come back.

    Did they ever put an Auction House in the game?

    With all the crafting that is core to this game, an AH is a necessity.
    Public Guild Stores are NOT the answer.

    I could imagine a compromise, regional auction houses in major cities, but not one encompassing auction house. Look at the EVE model.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
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    Hi, all. The discussion is getting quite heated and a bit personal. We've done a bit of moderating in this thread and would like to see you all continue to discuss our economy and auction houses constructively. Remember, if you feel yourself getting a bit too heated, take a break and come back to the thread refreshed.

    Lol. That's your contribution?
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Heromofo
    Heromofo
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    I keep getting emails wanting me to come back.

    Did they ever put an Auction House in the game?

    With all the crafting that is core to this game, an AH is a necessity.
    Public Guild Stores are NOT the answer.

    I could imagine a compromise, regional auction houses in major cities, but not one encompassing auction house. Look at the EVE model.

    Regional Auction houses could work 1 in each capital city so 3 per side.

    Anything over the current model :D
  • Tandor
    Tandor
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    Heromofo wrote: »
    I keep getting emails wanting me to come back.

    Did they ever put an Auction House in the game?

    With all the crafting that is core to this game, an AH is a necessity.
    Public Guild Stores are NOT the answer.

    I could imagine a compromise, regional auction houses in major cities, but not one encompassing auction house. Look at the EVE model.

    Regional Auction houses could work 1 in each capital city so 3 per side.

    Anything over the current model :D

    This. The present system is dysfunctional and broken for all but the few high levels who are making a lot of money from it, or who have already made a lot of money in the game and are using it to corner the market in kiosks while having nothing much to sell in them.
  • WebBull
    WebBull
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    This game needs an AH badly. With the lower populations (at least in the vet level range) there are more guild stores failing then there are succeeding. This is a problem and I don't really feel like spending half my game time finding items i need or looking for a new replacement trade guild every other week.

    A global AH should come with Imperial City.
  • idk
    idk
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    The auction house system is decentralized with guild traders which has proven to be a fantastic design to prevent complete crashes to the value of almost everything.

    With that, crafting consumables is all that is really pivotal. Armor and weapons that are crafted are, mostly, not BiS but good for leveling a character.
  • Chillic
    Chillic
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    The auction house system is decentralized with guild traders which has proven to be a fantastic design to prevent complete crashes to the value of almost everything.

    With that, crafting consumables is all that is really pivotal. Armor and weapons that are crafted are, mostly, not BiS but good for leveling a character.

    Not sure it has proven to be fantastic. I thought it was a good idea at first but, like some add-ons, it feels like ZOS is just letting others do what should already be in the game. What has been proven is the time it takes to find something is much more than it should be for a game. Shop around and you will find most prices to be the same due to add-ons and guilds shopping other guilds.
  • Cernow
    Cernow
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    I wouldn't mind the guild store system so much if there was at least a central lookup service I could check to see if any guild stores have the item(s) I'm looking for in stock. If they do, I don't mind travelling to them to make my purchase(s).

    But I have zero interest in endlessly touring around all the different zones and kiosks, entering the same search terms over and over into each, usually in a futile attempt to find what I'm looking for. It's tedious in the extreme, zero fun, a huge waste of my time and a deeply dull gameplay experience.

    ZOS desperately need to put in some major upgrades and improvements to the guild store system if they wish the calls for an auction house to subside.
  • Thelon
    Thelon
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    Cernow wrote: »
    I wouldn't mind the guild store system so much if there was at least a central lookup service I could check to see if any guild stores have the item(s) I'm looking for in stock. If they do, I don't mind travelling to them to make my purchase(s).

    But I have zero interest in endlessly touring around all the different zones and kiosks, entering the same search terms over and over into each, usually in a futile attempt to find what I'm looking for. It's tedious in the extreme, zero fun, a huge waste of my time and a deeply dull gameplay experience.

    ZOS desperately need to put in some major upgrades and improvements to the guild store system if they wish the calls for an auction house to subside.

    The add-on Awesome Guild Store will make your shopping far less tedious.

    A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.
  • idk
    idk
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    Chillic wrote: »
    The auction house system is decentralized with guild traders which has proven to be a fantastic design to prevent complete crashes to the value of almost everything.

    With that, crafting consumables is all that is really pivotal. Armor and weapons that are crafted are, mostly, not BiS but good for leveling a character.

    Not sure it has proven to be fantastic. I thought it was a good idea at first but, like some add-ons, it feels like ZOS is just letting others do what should already be in the game. What has been proven is the time it takes to find something is much more than it should be for a game. Shop around and you will find most prices to be the same due to add-ons and guilds shopping other guilds.

    I agree that the Zos laziness does show itself in aspects of trading. When we sell something the game doesn't tell us what was sold. However, looking around at different stores for something has not been that big of a deal and selling items has been easy. Three guild stores means 9 spaces. The central auction house of other games is not as much fun or lucrative.
  • Tandor
    Tandor
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    Thelon wrote: »
    Cernow wrote: »
    I wouldn't mind the guild store system so much if there was at least a central lookup service I could check to see if any guild stores have the item(s) I'm looking for in stock. If they do, I don't mind travelling to them to make my purchase(s).

    But I have zero interest in endlessly touring around all the different zones and kiosks, entering the same search terms over and over into each, usually in a futile attempt to find what I'm looking for. It's tedious in the extreme, zero fun, a huge waste of my time and a deeply dull gameplay experience.

    ZOS desperately need to put in some major upgrades and improvements to the guild store system if they wish the calls for an auction house to subside.

    The add-on Awesome Guild Store will make your shopping far less tedious.

    A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.

    I fail to see why an add-on that provides a service will improve the system while the same service provided by an alteration in the game will break it.

    It just underlines how broken the present system is. I wish ZOS would just acknowledge that and lead a proper debate on how best to fix it.
  • Gidorick
    Gidorick
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    Obligatory post!
    2413sbl.jpg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Cernow
    Cernow
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    Thelon wrote: »
    A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.

    I use addons and I'm grateful they exist. But addons are never the solution to things which should be part of the default UI. Addons can break after patches, can have all manner of performance issues and can be buggy. Also, different addons sometimes clash with each other. Having a few addons installed can improve the game experience, but too many can start to cause issues I've found.

    I take your point about "foot traffic". But I don't think a central lookup would necessarily devalue this too much. Some stores are still harder to reach than others and those right next to wayshrines will still be at a premium.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Cernow wrote: »
    Thelon wrote: »
    A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.

    I use addons and I'm grateful they exist. But addons are never the solution to things which should be part of the default UI. Addons can break after patches, can have all manner of performance issues and can be buggy. Also, different addons sometimes clash with each other. Having a few addons installed can improve the game experience, but too many can start to cause issues I've found.

    I take your point about "foot traffic". But I don't think a central lookup would necessarily devalue this too much. Some stores are still harder to reach than others and those right next to wayshrines will still be at a premium.

    Wrong. Addons are what ZOS should have put in the game in the first place. Or at least some anyway.
  • Cernow
    Cernow
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    Wrong. Addons are what ZOS should have put in the game in the first place. Or at least some anyway.

    I don't disagree. I think you misunderstood my point, which was that in many cases addons are being used to provide features and functionality that should have been included in the game's default UI.

  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Cernow wrote: »
    Wrong. Addons are what ZOS should have put in the game in the first place. Or at least some anyway.

    I don't disagree. I think you misunderstood my point, which was that in many cases addons are being used to provide features and functionality that should have been included in the game's default UI.

    Oops. Sorry about that. I agree with you :open_mouth:
  • lecarcajou_ESO
    lecarcajou_ESO
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    P3ZZL3 wrote: »
    No Auction House. Not now, not ever. Sorry.

    Not F2P. Not now, not ever.

    Remember that?

    "Morally Decentralized."
  • pyradius
    pyradius
    Soul Shriven
    I never really understood the people that try and push the economic reasoning for the current system.

    First and foremost. The facilitation of buying and selling goods would actually have no bearing whatsoever on the 'availability' of resources. Gold and raw materials are 100% controlled by ESO developers.

    Anyone who understands basic economics can appreciate increased liquidity as a GOOD thing in every way to creating a stable environment in which to buy/sell.

    If someone tried to buy up all the materials and price gouge, no one would buy and they'd be forced to lower their prices, or other players would start harvesting resources and sell them for less.

    The 'value' of gold will ultimately balance itself out. If there is inflation, good costs will increase. If there is deflation, good costs will decrease.

    If there is too much potential for 'farming' due to frequency of raw material respawns/drops, forcing goods into small silos (aka Guild Auction Houses) does nothing to deal with this. The rate of materials going into the game world is something that ESO developers ultimately have to control.

    Oh, and the whole "it works in other games because they only have like 2000 people per server" argument has zero merit. First of all, stock markets are global, but let's even look at the US markets only where hundreds of millions of stocks trade daily. How is ESO's system superior to the US stock market? Secondly, if you hit 2,000 people you can pretty much expect to have an adequate statistical sample size to measure what will happen at even larger populations.
  • Zorrashi
    Zorrashi
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    P3ZZL3 wrote: »
    No Auction House. Not now, not ever. Sorry.

    Not F2P. Not now, not ever.

    Remember that?

    Right, but it's B2P. Now, back on topic:

    While I agree that a global AH has its benefits (convenience being the prime one), I prefer the guild store system.
    AHs tend to open up the market to the point that everyone can access everything in one central sector. Without a doubt, every buyer is intent on buying their desired item with the cheapest rate. Thus, only the cheapest items get sold. Which would be completely fine. No, IS fine. No one expects any different. But there is one detail that requires consideration: scarcity of resources is practically nonexistent in MMOs.

    Due to the large scope of MMOs, the scarcity in combination with the lack of any real barriers to access usually results in a heavily saturated market. Undercutting of prices is practically mandatory if you want to sell anything. Undercutting follows undercutting, and now common players have to harvest/collect hundreds upon hundred of an item to make a decent profit.
    Now don't get me wrong, the current system needs adjustments, but I still consider it better than the typical AH.
  • pyradius
    pyradius
    Soul Shriven
    Scarcity ultimately has to get handled by the devs. It's lazy and disingenuous to create artificial constructions (Guild Auction Houses) restricting the ease of trading to solve a server-side issue. Besides, in a functioning server economy, people would just figure out which guilds had the cheapest goods and move to them. Antagonizing buyers of goods in this way can't be good for the game. It was certainly a contributing factor to me quitting. A crappy interface for finding goods coupled with crappy goods silos where either the buyer or seller gets screwed? No thanks!

    I believe a global AH is ultimately good for both buyers and sellers. The price wouldn't continue to drop for sellers, because at some point the value of your time becomes a consideration. And if that resource is _that_ easy to acquire, then why should it sell for so much? Simply because you're forcing players into small pockets where they can be gouged? Terrible experience!
  • lecarcajou_ESO
    lecarcajou_ESO
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    Maybe I'm just in too much of a mental fog after a night of unbridled hedonistic indulgence, but what if, okay, we keep the guild stores, but provide an interface where they can all be viewed and searched in one convenient location (with "guild tabs" or something comparable, maybe?), rather than having to run from kiosk to kiosk? Or would that engender the same issues that the absence of a conventional AH is meant to avoid? Frankly, I don't see why the guild kiosks need to be 'geographically' scattered in the game world (and please don't cite "immersion," because then I'll demand functional outhouses and other, er, establishments and facilities).

    Edited by lecarcajou_ESO on June 6, 2015 2:38AM
    "Morally Decentralized."
  • Gidorick
    Gidorick
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    Maybe I'm just in too much of a mental fog after a night of unbridled hedonistic indulgence, but what if, okay, we keep the guild stores, but provide an interface where they can all be viewed and searched in one convenient location (with "guild tabs" or something comparable, maybe?), rather than having to run from kiosk to kiosk? Or would that engender the same issues that the absence of a conventional AH is meant to avoid? Frankly, I don't see why the guild kiosks need to be 'geographically' scattered in the game world (and please don't cite "immersion," because then I'll demand functional outhouses and other, er, establishments and facilities).

    You mean... Like an Auction Horse? heheh.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • pyradius
    pyradius
    Soul Shriven
    Even though I am not fully behind the idea, would a compromise "Materials Market" where only basic goods could be broadly traded while specialized (i.e. finished) products still required guild markets, which could work on a regional basis as mentioned above?
  • Akrasjel
    Akrasjel
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    AH is not needed

    The Guild based traiding system... overtime it may improve


    Then again PoE has a barter system...
    Edited by Akrasjel on June 6, 2015 6:58AM
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


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