Holycannoli wrote: »
If no faction AH then how about moving all kiosks to one area so we don't have to spend our entire gaming evening traveling around browsing?
The problem with this is the value of the traders is based on the location. The better the location, the more gold Trade Guild GMs will pay to secure the spot. Removing this variable would remove the competition between Trade Guilds and drastically reduce the gold sink that this competition creates.
Arizona_Willie wrote: »What a shame.
ESO could be a great game.
I enjoyed it a lot but at a certain stage an AH become a necessity as far as I'm concerned.
I will NOT return until they have an Auction House.
Now I'm playing Dying Light.
Definitely no AH needed there
eventide03b14a_ESO wrote: »@Arizona_Willie I'm just going to point out that the game is now sub free so if you already bought it you might as well patch it, log in and join a trading guild. Try it out and see if it's as bad as you think. You might be surprised. There are some wonderful addons like Master Merchant, that make up for some of the lacking features. You have nothing to lose except some of your time.
http://www.esoui.com/downloads/info928-MasterMerchant.html
Arizona_Willie wrote: »I keep getting emails wanting me to come back.
Did they ever put an Auction House in the game?
With all the crafting that is core to this game, an AH is a necessity.
Public Guild Stores are NOT the answer.
ZOS_TristanK wrote: »Hi, all. The discussion is getting quite heated and a bit personal. We've done a bit of moderating in this thread and would like to see you all continue to discuss our economy and auction houses constructively. Remember, if you feel yourself getting a bit too heated, take a break and come back to the thread refreshed.
KanedaSyndrome wrote: »Arizona_Willie wrote: »I keep getting emails wanting me to come back.
Did they ever put an Auction House in the game?
With all the crafting that is core to this game, an AH is a necessity.
Public Guild Stores are NOT the answer.
I could imagine a compromise, regional auction houses in major cities, but not one encompassing auction house. Look at the EVE model.
KanedaSyndrome wrote: »Arizona_Willie wrote: »I keep getting emails wanting me to come back.
Did they ever put an Auction House in the game?
With all the crafting that is core to this game, an AH is a necessity.
Public Guild Stores are NOT the answer.
I could imagine a compromise, regional auction houses in major cities, but not one encompassing auction house. Look at the EVE model.
Regional Auction houses could work 1 in each capital city so 3 per side.
Anything over the current model
Giles.floydub17_ESO wrote: »The auction house system is decentralized with guild traders which has proven to be a fantastic design to prevent complete crashes to the value of almost everything.
With that, crafting consumables is all that is really pivotal. Armor and weapons that are crafted are, mostly, not BiS but good for leveling a character.
I wouldn't mind the guild store system so much if there was at least a central lookup service I could check to see if any guild stores have the item(s) I'm looking for in stock. If they do, I don't mind travelling to them to make my purchase(s).
But I have zero interest in endlessly touring around all the different zones and kiosks, entering the same search terms over and over into each, usually in a futile attempt to find what I'm looking for. It's tedious in the extreme, zero fun, a huge waste of my time and a deeply dull gameplay experience.
ZOS desperately need to put in some major upgrades and improvements to the guild store system if they wish the calls for an auction house to subside.
Giles.floydub17_ESO wrote: »The auction house system is decentralized with guild traders which has proven to be a fantastic design to prevent complete crashes to the value of almost everything.
With that, crafting consumables is all that is really pivotal. Armor and weapons that are crafted are, mostly, not BiS but good for leveling a character.
Not sure it has proven to be fantastic. I thought it was a good idea at first but, like some add-ons, it feels like ZOS is just letting others do what should already be in the game. What has been proven is the time it takes to find something is much more than it should be for a game. Shop around and you will find most prices to be the same due to add-ons and guilds shopping other guilds.
I wouldn't mind the guild store system so much if there was at least a central lookup service I could check to see if any guild stores have the item(s) I'm looking for in stock. If they do, I don't mind travelling to them to make my purchase(s).
But I have zero interest in endlessly touring around all the different zones and kiosks, entering the same search terms over and over into each, usually in a futile attempt to find what I'm looking for. It's tedious in the extreme, zero fun, a huge waste of my time and a deeply dull gameplay experience.
ZOS desperately need to put in some major upgrades and improvements to the guild store system if they wish the calls for an auction house to subside.
The add-on Awesome Guild Store will make your shopping far less tedious.
A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.
A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.
A "central look-up service" would devalue Guild Traders in good locations, as the value of "foot traffic" would become moot. This devaluation would result in significantly reduced competition between Guilds, and this competition is the game's only significant gold sink.
I use addons and I'm grateful they exist. But addons are never the solution to things which should be part of the default UI. Addons can break after patches, can have all manner of performance issues and can be buggy. Also, different addons sometimes clash with each other. Having a few addons installed can improve the game experience, but too many can start to cause issues I've found.
I take your point about "foot traffic". But I don't think a central lookup would necessarily devalue this too much. Some stores are still harder to reach than others and those right next to wayshrines will still be at a premium.
coryevans_3b14_ESO wrote: »Wrong. Addons are what ZOS should have put in the game in the first place. Or at least some anyway.
coryevans_3b14_ESO wrote: »Wrong. Addons are what ZOS should have put in the game in the first place. Or at least some anyway.
I don't disagree. I think you misunderstood my point, which was that in many cases addons are being used to provide features and functionality that should have been included in the game's default UI.
lecarcajou_ESO wrote: »
lecarcajou_ESO wrote: »Maybe I'm just in too much of a mental fog after a night of unbridled hedonistic indulgence, but what if, okay, we keep the guild stores, but provide an interface where they can all be viewed and searched in one convenient location (with "guild tabs" or something comparable, maybe?), rather than having to run from kiosk to kiosk? Or would that engender the same issues that the absence of a conventional AH is meant to avoid? Frankly, I don't see why the guild kiosks need to be 'geographically' scattered in the game world (and please don't cite "immersion," because then I'll demand functional outhouses and other, er, establishments and facilities).