if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Skill in a MMO is not really spamming buttons or skills, although there is a minor impact of it (obviously correct timings, reactions, etc. are important). Skill gets involved with 2 primary components: Planning and During. The planning phase is half of what makes a MMO and corresponds to skill and it happens days, weeks, etc. before you do any fight. With siege, planning is entirely removed. The "During" phase when it comes to skill is spatial awareness such as not standing in red, blocking certain attacks, bashing others, roll dodging when needing to, correctly timing attacks/combos, etc.
Now count all of those above items that I believe (and hopefully you do too) impact skill, and tell me.... how many are involved with siege? How many are involved with the other option (aka fighting).
if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Wise words, shame non of the siege dmg defenders will understand that.
What I understand is that Huntler tries to make people realize that his own mentality of what should be a mmorpg game is in reality the mentality of a battleground environment. Cyrodiil is large scale open world pvp with keeps to assault. Just like Wintergrasp in Wow, you have siege engines to assist players. And they do a *** of damage, as intended.
Key word you used "assist players", not replace any other form of combat as its with such absurd dmg. ESO is not Battlefield 4, one shotting should not happen in mmo no matter what hits you, its fps domain. And Huntler idea of mmo is very accurate by any standards.
. Cyrodiil is large scale open world pvp with keeps to assault.
I am sorry, but the dude in the video showed ZERO situational awareness. He did not rotate his camera EVEN ONCE, to check where he is relative to others from his alliance, and he did not even bother to glance check if the big red circle at the gate was caused by an allied siege weapon or enemy... No wonder he dies from siege equipment elsewhere if he shows an awareness of a worm.
Yes, the build, most likely copied from someone else based on how thoughtful he was in his combat maneuvers. The guy has even no backup weapon, just is shoehorned into his 2h build and his actions in the combat are an epitome of what the "tunnel vision" is.
there is a difference in gear ON the player which is permanent and you need to only acquire once, and is ready to use in any situation at any time, to a siege weapon, that is 1k+ AP consumable, with a set up time, rotation time and significant flight time, unless you eat it at point blank (then I question your skills again)
Nothing in the video shows an amazing skill in comparison to someone who knows how to use terrain, flank undetected and find a good spot to fire (if out in the field) OR someone who knows how to position himself and his siege on the walls or outside the walls to the maximum effect.
if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Wise words, shame non of the siege dmg defenders will understand that.
What I understand is that Huntler tries to make people realize that his own mentality of what should be a mmorpg game is in reality the mentality of a battleground environment. Cyrodiil is large scale open world pvp with keeps to assault. Just like Wintergrasp in Wow, you have siege engines to assist players. And they do a *** of damage, as intended.
Key word you used "assist players", not replace any other form of combat as its with such absurd dmg. ESO is not Battlefield 4, one shotting should not happen in mmo no matter what hits you, its fps domain. And Huntler idea of mmo is very accurate by any standards.
As Agrippa and other great members of this community pointed out several times, if you get one-shotted by a siege projectile, you are a glass cannon type of character and it's time for you to spec and gear accordingly to face the thruth. nuff said
I am sorry, what, but rotating camera to check what is going on is a standard procedure among high skill players to check:
1) if you have any support
2) if enemy has any support nearby
just to mention the 2 most important. If you do not bother with that, because you are "too awesome" then I could not care less about your whining.
Also, I also use a stamina build, but I made concessions and decided to sport a bow as a back up weapon with leveled skills in there, and I use my heavy armor vs medium armor to boost survivability if I go on melee among possible focus fire, also I do not charge blindly in on the first target I see, first I glance around and if I can, I try to keep others coming to me to get MY terrain advantage.
siege on the walls is the part of the keep fights, you have them firing both ways, it is a GOOD design to have them powerful.
I thought that initially you whined about being shot in the field.
BTW, check your video from 2:08 and check what you roll dodged. you used it total of 3 times!!! and twice just to roll out of the sorc spell and once out of the root. You did not even bother to check what was firing at you, despite big circle appearing TWICE. You just chased your target not seeing anything else around you. Also what sane person would go fight there in melee?, when you can get dropped by oil and spam from above.... like seriously.
STOP whining and L2P
if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Wise words, shame non of the siege dmg defenders will understand that.
What I understand is that Huntler tries to make people realize that his own mentality of what should be a mmorpg game is in reality the mentality of a battleground environment. Cyrodiil is large scale open world pvp with keeps to assault. Just like Wintergrasp in Wow, you have siege engines to assist players. And they do a *** of damage, as intended.
Key word you used "assist players", not replace any other form of combat as its with such absurd dmg. ESO is not Battlefield 4, one shotting should not happen in mmo no matter what hits you, its fps domain. And Huntler idea of mmo is very accurate by any standards.
As Agrippa and other great members of this community pointed out several times, if you get one-shotted by a siege projectile, you are a glass cannon type of character and it's time for you to spec and gear accordingly to face the thruth. nuff said
So only tank builds should be viable?
There were tank builds, regen builds, resource pool builds, glass canon builds, lots of interesting options.
But now it's stack up l2p and you like it? You think less build diversity is good?
People who play tanky chars on classes with class shields are acting all high and mighty right now cuz the meta just swapped to favor them. This is not necessarily a good thing.
nothing2591 wrote: »Just becasue death recap shows you 24k fire balista does not mean it hit you for 24000, it hit you for 12k and then the dot ticks from 12k aswell, same with radiant destruction and all other dots
A lot of people don't understand this and you're going to see countless posts with death recaps showing big siege damage. There are many ways to avoid it as listed way above this post. Last night we used zone chat to help people cope with it and most had a great time. We lost a lot of keeps but mainly that was due to being considerably outnumbered (as usual). At the end it was the lag that finally caused many to rage and quit, not the siege. And of course an AD group spamming healing springs etc. on the flags at Chal showing off what great skills they have..
I am sorry, what, but rotating camera to check what is going on is a standard procedure among high skill players to check:
1) if you have any support
2) if enemy has any support nearby
just to mention the 2 most important. If you do not bother with that, because you are "too awesome" then I could not care less about your whining.
Also, I also use a stamina build, but I made concessions and decided to sport a bow as a back up weapon with leveled skills in there, and I use my heavy armor vs medium armor to boost survivability if I go on melee among possible focus fire, also I do not charge blindly in on the first target I see, first I glance around and if I can, I try to keep others coming to me to get MY terrain advantage.
siege on the walls is the part of the keep fights, you have them firing both ways, it is a GOOD design to have them powerful.
I thought that initially you whined about being shot in the field.
BTW, check your video from 2:08 and check what you roll dodged. you used it total of 3 times!!! and twice just to roll out of the sorc spell and once out of the root. You did not even bother to check what was firing at you, despite big circle appearing TWICE. You just chased your target not seeing anything else around you. Also what sane person would go fight there in melee?, when you can get dropped by oil and spam from above.... like seriously.
STOP whining and L2P
You know what snare is? If yes, then you know dodge roll movement is faster than walk/sprint with snare on you and help swap position in the field.
Also:
1. i dont whine but state facts
2. i didnt die to siege yet
3. summarizing - its constructive critic of broken mechanic - not every critic is whining but if you dont get the difference then im afraid i cant help you understand it
Also, pvp is not about sanity but about fun. If somebody like to play melee, he can but he accept the risk it comes with. Same for range, healers and tanks. But if somebody like to sit in safe spot on the wall spamming something that dont require any char or player skills and can 1 shot ppl, then its nothing near pvp but flaw system favorizing weaklings not putting any effort to improve char and their gameplay.
I am sorry, what, but rotating camera to check what is going on is a standard procedure among high skill players to check:
1) if you have any support
2) if enemy has any support nearby
just to mention the 2 most important. If you do not bother with that, because you are "too awesome" then I could not care less about your whining.
Also, I also use a stamina build, but I made concessions and decided to sport a bow as a back up weapon with leveled skills in there, and I use my heavy armor vs medium armor to boost survivability if I go on melee among possible focus fire, also I do not charge blindly in on the first target I see, first I glance around and if I can, I try to keep others coming to me to get MY terrain advantage.
siege on the walls is the part of the keep fights, you have them firing both ways, it is a GOOD design to have them powerful.
I thought that initially you whined about being shot in the field.
BTW, check your video from 2:08 and check what you roll dodged. you used it total of 3 times!!! and twice just to roll out of the sorc spell and once out of the root. You did not even bother to check what was firing at you, despite big circle appearing TWICE. You just chased your target not seeing anything else around you. Also what sane person would go fight there in melee?, when you can get dropped by oil and spam from above.... like seriously.
STOP whining and L2P
You know what snare is? If yes, then you know dodge roll movement is faster than walk/sprint with snare on you and help swap position in the field.
Also:
1. i dont whine but state facts
2. i didnt die to siege yet
3. summarizing - its constructive critic of broken mechanic - not every critic is whining but if you dont get the difference then im afraid i cant help you understand it
Also, pvp is not about sanity but about fun. If somebody like to play melee, he can but he accept the risk it comes with. Same for range, healers and tanks. But if somebody like to sit in safe spot on the wall spamming something that dont require any char or player skills and can 1 shot ppl, then its nothing near pvp but flaw system favorizing weaklings not putting any effort to improve char and their gameplay.
You do like a heated argument don't you, no grey areas allowed?I can agree with the statement about deployment time though, it should take a few more secs to increase the risk and by that making siege less viable to suddenly use in a skirmish.
Other than that it is a very welcome addition to the tactical side of large scale pvp imo. When and where you put up siege can have a huge impact by a coordinated team. A single obvious sieger should be cannon fodder to any good player unless allready totally out of resources (but lets face it, in that situation you most likely allready are **cked).
Tintinabula wrote: »so how many months I gotta respec cause the devs choose to make nuclear siege weapons?..wheres my free spec?..TYVM
P.S. this is the main reason I got tired of RIFT..having to respec weekly cause they couldn't gauge skills in moderation.
I am sorry, what, but rotating camera to check what is going on is a standard procedure among high skill players to check:
1) if you have any support
2) if enemy has any support nearby
just to mention the 2 most important. If you do not bother with that, because you are "too awesome" then I could not care less about your whining.
Also, I also use a stamina build, but I made concessions and decided to sport a bow as a back up weapon with leveled skills in there, and I use my heavy armor vs medium armor to boost survivability if I go on melee among possible focus fire, also I do not charge blindly in on the first target I see, first I glance around and if I can, I try to keep others coming to me to get MY terrain advantage.
siege on the walls is the part of the keep fights, you have them firing both ways, it is a GOOD design to have them powerful.
I thought that initially you whined about being shot in the field.
BTW, check your video from 2:08 and check what you roll dodged. you used it total of 3 times!!! and twice just to roll out of the sorc spell and once out of the root. You did not even bother to check what was firing at you, despite big circle appearing TWICE. You just chased your target not seeing anything else around you. Also what sane person would go fight there in melee?, when you can get dropped by oil and spam from above.... like seriously.
STOP whining and L2P
You know what snare is? If yes, then you know dodge roll movement is faster than walk/sprint with snare on you and help swap position in the field.
Also:
1. i dont whine but state facts
2. i didnt die to siege yet
3. summarizing - its constructive critic of broken mechanic - not every critic is whining but if you dont get the difference then im afraid i cant help you understand it
Also, pvp is not about sanity but about fun. If somebody like to play melee, he can but he accept the risk it comes with. Same for range, healers and tanks. But if somebody like to sit in safe spot on the wall spamming something that dont require any char or player skills and can 1 shot ppl, then its nothing near pvp but flaw system favorizing weaklings not putting any effort to improve char and their gameplay.
You do like a heated argument don't you, no grey areas allowed?I can agree with the statement about deployment time though, it should take a few more secs to increase the risk and by that making siege less viable to suddenly use in a skirmish.
Other than that it is a very welcome addition to the tactical side of large scale pvp imo. When and where you put up siege can have a huge impact by a coordinated team. A single obvious sieger should be cannon fodder to any good player unless allready totally out of resources (but lets face it, in that situation you most likely allready are **cked).
Tactical? When and where? Its 20 of them everywhere... 0 tactic in that.
Tintinabula wrote: »You know what I just realized? PvPers (here and other places) often boast about how much more skilled they are than PvEers. How dueling is the only real test of a person's skill and ability. How the number of ears or scalps or noses you've got hanging from your belt is somehow indicative of how awesome you are and how only someone as elite as you could ever reach the same level of awesomeness no matter what the circumstances were when you got them.
You know what PvEers do all day, every day? Move out of the red circle of death.
I'm sorry but PvE counting the seconds til a red circle is thrown down..count one ...two...three...move to the left..1....2...3..everyone to the other corner...1...2....3 red circle move..is no comparison to dynamic pvp.
Pirhana7_ESO wrote: »Crappy siege spam began again. "Awesome" patch idea!
Remove that bs and let players fight vs players, not siege.
You can fight players pretty much anywhere in Cyrodiil. If you go to a keep seige, expect there to actually be siege weapons. even at tehe sieges you can easily avoid siege weapons, if you pay attention and dont mindlessly zerg
And anywhere in open field you start fight some 0 skill nab sitting in stealth plant his siege in 1 sec and start spamming. Not what pvp should be about.
Also, all the idiotic arguments about siege shields, dodging, cleansing. Was same bs excuses for ground oil. Why on earth would you need so much player skill, actions, skills, stamina to dodge and awareness to counter complete moron clicking 1 button on his siege? Wheres basic risk vs reward system? He risk nothing spamming his siege while his reward is greater than players doing real pvp can get. Complete broken system rewarding pathetic half asleep 1 clickers sitting on walls or in middle of blobs.
if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Skill in a MMO is not really spamming buttons or skills, although there is a minor impact of it (obviously correct timings, reactions, etc. are important). Skill gets involved with 2 primary components: Planning and During. The planning phase is half of what makes a MMO and corresponds to skill and it happens days, weeks, etc. before you do any fight. With siege, planning is entirely removed. The "During" phase when it comes to skill is spatial awareness such as not standing in red, blocking certain attacks, bashing others, roll dodging when needing to, correctly timing attacks/combos, etc.
Now count all of those above items that I believe (and hopefully you do too) impact skill, and tell me.... how many are involved with siege? How many are involved with the other option (aka fighting).
Tintinabula wrote: »You know what I just realized? PvPers (here and other places) often boast about how much more skilled they are than PvEers. How dueling is the only real test of a person's skill and ability. How the number of ears or scalps or noses you've got hanging from your belt is somehow indicative of how awesome you are and how only someone as elite as you could ever reach the same level of awesomeness no matter what the circumstances were when you got them.
You know what PvEers do all day, every day? Move out of the red circle of death.
I'm sorry but PvE counting the seconds til a red circle is thrown down..count one ...two...three...move to the left..1....2...3..everyone to the other corner...1...2....3 red circle move..is no comparison to dynamic pvp.
And yet they consistently manage to get out of the red circle while fulfilling their chosen role to the upper levels of it's potential whereas these "superior skilled" PvPers apparently cannot even manage to just not stand in it.
Tintinabula wrote: »Tintinabula wrote: »You know what I just realized? PvPers (here and other places) often boast about how much more skilled they are than PvEers. How dueling is the only real test of a person's skill and ability. How the number of ears or scalps or noses you've got hanging from your belt is somehow indicative of how awesome you are and how only someone as elite as you could ever reach the same level of awesomeness no matter what the circumstances were when you got them.
You know what PvEers do all day, every day? Move out of the red circle of death.
I'm sorry but PvE counting the seconds til a red circle is thrown down..count one ...two...three...move to the left..1....2...3..everyone to the other corner...1...2....3 red circle move..is no comparison to dynamic pvp.
And yet they consistently manage to get out of the red circle while fulfilling their chosen role to the upper levels of it's potential whereas these "superior skilled" PvPers apparently cannot even manage to just not stand in it.
you understand the word dynamic yea?...Unscripted...your PvE is all scripted..down to how long you can leash your enemies until they reset..there is no reset in pvp..Im not saying that it takes more skill to pvp...but dont try to compare the two.
if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Skill in a MMO is not really spamming buttons or skills, although there is a minor impact of it (obviously correct timings, reactions, etc. are important). Skill gets involved with 2 primary components: Planning and During. The planning phase is half of what makes a MMO and corresponds to skill and it happens days, weeks, etc. before you do any fight. With siege, planning is entirely removed. The "During" phase when it comes to skill is spatial awareness such as not standing in red, blocking certain attacks, bashing others, roll dodging when needing to, correctly timing attacks/combos, etc.
Now count all of those above items that I believe (and hopefully you do too) impact skill, and tell me.... how many are involved with siege? How many are involved with the other option (aka fighting).
b_archaonpreeb18_ESO wrote: »Now, if ZOS decided to allow for FRIENDLY FIRE with siege, I wouldn't complain...
Tintinabula wrote: »you show me a PVE instance where nighblades come out of nowhere for the very first time and as a tank you run in to to tank them and then sporadically 5 siege weapons trained on you start dropping red circles all around while you try to stay alive with the mobs you just engaged..and then we will talk.
if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Wise words, shame non of the siege dmg defenders will understand that.
What I understand is that Huntler tries to make people realize that his own mentality of what should be a mmorpg game is in reality the mentality of a battleground environment. Cyrodiil is large scale open world pvp with keeps to assault. Just like Wintergrasp in Wow, you have siege engines to assist players. And they do a *** of damage, as intended.
Key word you used "assist players", not replace any other form of combat as its with such absurd dmg. ESO is not Battlefield 4, one shotting should not happen in mmo no matter what hits you, its fps domain. And Huntler idea of mmo is very accurate by any standards.
As Agrippa and other great members of this community pointed out several times, if you get one-shotted by a siege projectile, you are a glass cannon type of character and it's time for you to spec and gear accordingly to face the thruth. nuff said
trimsic_ESO wrote: »if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Wise words, shame non of the siege dmg defenders will understand that.
What I understand is that Huntler tries to make people realize that his own mentality of what should be a mmorpg game is in reality the mentality of a battleground environment. Cyrodiil is large scale open world pvp with keeps to assault. Just like Wintergrasp in Wow, you have siege engines to assist players. And they do a *** of damage, as intended.
Key word you used "assist players", not replace any other form of combat as its with such absurd dmg. ESO is not Battlefield 4, one shotting should not happen in mmo no matter what hits you, its fps domain. And Huntler idea of mmo is very accurate by any standards.
As Agrippa and other great members of this community pointed out several times, if you get one-shotted by a siege projectile, you are a glass cannon type of character and it's time for you to spec and gear accordingly to face the thruth. nuff said
In a well designed game, there is a room for:
- tanks
- healers
- and glass canon archetypes
Well, this is even the basis of PVP.
trimsic_ESO wrote: »if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?
I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).
As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.
Wise words, shame non of the siege dmg defenders will understand that.
What I understand is that Huntler tries to make people realize that his own mentality of what should be a mmorpg game is in reality the mentality of a battleground environment. Cyrodiil is large scale open world pvp with keeps to assault. Just like Wintergrasp in Wow, you have siege engines to assist players. And they do a *** of damage, as intended.
Key word you used "assist players", not replace any other form of combat as its with such absurd dmg. ESO is not Battlefield 4, one shotting should not happen in mmo no matter what hits you, its fps domain. And Huntler idea of mmo is very accurate by any standards.
As Agrippa and other great members of this community pointed out several times, if you get one-shotted by a siege projectile, you are a glass cannon type of character and it's time for you to spec and gear accordingly to face the thruth. nuff said
In a well designed game, there is a room for:
- tanks
- healers
- and glass canon archetypes
Well, this is even the basis of PVP.
and there still is place for glass canons, just dont get hit by the siege weapon.... i mean, unless you are building a melee glass canon (which is then stupid) then you should have zero problem with kiting siege, I can do it as a melee/ranged hybrid, so can you (today got 1 hit killed by treb and only beca\use i thought I can stay 1 more second to shoot my stuff).