katekatienancy wrote: »As a friend of mine put it, the game will become "Elder Siege Online."
xDOVAHKIINx wrote: »In a few days i am sure all those "big zergs" you guys are so happy to finally be able to kill, will all start to use siege on every inch of every keep. Then you will all be so sorry you ever said anything positive about the current siege damage. As an AD i hope DC and EP come with rain of fire so these AD can see their folly.
I managed to participate in a half-dozen keep battles tonight. I died to siege once, but only because someone CC'd me first. The rest of the time, I just... moved out of red.
ThyIronFist wrote: »This thread makes me very happy.
I'll make sure to hit the store tomorrow and get myself some popcorn. This is beautiful.
Anyhow, there are many, many ways of countering siege. As most of veterans know;
- Purge
- Siege bubble
- Use heals and/or stack shields
- Use abilities or armour sets that reduce damage/AoE/siege damage
- Kill the defenseless player operating the siege
- Move out of the red circle!!!!!!!!
- Shoot at the siege weapon with a normal ballista to destroy it
- Take cover
- Siege weapons have to reload, if its reloading, it wont kill you
I know it's hard, lol, but for the veterans, like myself, you've had the past 12 months to learn and avoid that obvious red circle on the ground. Most players just got used of staying inside it, knowing that it wouldnt 1 or 2 shot them.
PeggymoeXD wrote: »Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face at high speed. Think about how often in a siege you were able to just run around in the aoe's without a care. We all got used to it, but it ticked a lot of players off. The point of siege was to hit walls and be a minor inconvenience while trying to go through the breach in the wall. Now it's useful, and low and behold, the players are crying.
If you're going to post a screenshot of the damage you received from a ballista bolt, be sure to include your 17k health, 2300 wp/sp damage, your 5k armor, and your stage 4 vampirism, too. Most of the people whining are glass cannons, and have been used to just stacking damage and being able to get away with it. Now players are upset they may have to invest in some fire resist, heavy armor, or even a completely different set of gear, sacrificing some of that precious damage.
I personally love this change. And yes, I've been wrecked multiple times by siege already, smiling as I read my death recap. This is something that should have been in the game for a long time. There are solutions to the problems people are whining about, that they are failing to realize. If you're being sieged, siege back. Don't stand in AoE's. Consider investing in some more stamina to be able to actually roll.wait what? roll? I know. roll dodge, you'll have to work your little bambi legs out some, but you'll learn eventually. I feel that this change is a step in the right direction. This kind of damage will enable smaller groups to capture objectives, while big obvious groups are under siege. Defense is now possible with smaller numbers, and may even allow groups to break off during defense to flag another objective, breaking up the enemy zerg, or forcing them to choose to have to defend or attack. I'm sure this post will come under flak. If you disagree, you are required to state the following motto before proceeding with your reply.
I am a zergling. I have low health, low armor, low survivability. But given that I am a zergling, I need only to spam light attacks while running alongside 30 of my fellow zerglings to get by. I mindlessly follow the AP farmer, annointed by the AP Divines, who was nice enough to recruit me straight from zone chat. I will do whatever he says, for he treats me nicely (as long as I join his ts.) I am weak, but together, all 40 of us are strong. We are the zerg, and I am a zergling.
Anyone saying it will spread the fights out is ***. If a full raid group can't get into a keep because the defensive siege is too strong, are they going to split into two 12 man groups and reduce their chances of success, or are they going to call over more people to help them out? People are just going to rely on zerging more. If you wait for two or three breaches on the keep as well, you're only inviting the opposition to bolster their defense before you can get inside the outer walls, and as far as the inner keeps go you're *** out of luck.
sixuponthelot wrote: »My problem with siege right now is that it is one shotting people. My death recap from a fire ballista was 21k and 8k from the same person (I assume this is the initial hit then dot). I am a vamp so keep that in mind, and before you say well you are a vamp you should know to move, after yesterday I do pay a lot more attention to those red circles on the ground.
Why not lower the initial hit of fire siege and keep the strong dot as a balance? Keep siege use varied, stone trebs for initial hit, fire for dot, meatbags for heal debuff, etc. As of now, we added meatbags to the useless siege category. I mean why use a meatbag for heal debuff when you can probably just one shot people with fire ballista/treb.
Also with siege hitting this hard can we get some green friendly siege circles on the ground?
EDIT: Remember the days of ground oil? That strong dot w/o a large initial hit does a lot.
IcyDeadPeople wrote: »katekatienancy wrote: »As a friend of mine put it, the game will become "Elder Siege Online."
More like "Michael Bay Online" amirite?
They will probably be nerfed, but I'm having fun with the siege wars. It's a bit crazy, certainly a change of pace.
Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.
Tintinabula wrote: »no one seems to be listening. As a stamina user who has to use stamina for my skills..if i engage in mellee I open myself up to be one shotted...
Person sitting on wall spamming 1 shot kills have so awesome awareness, shame he dont have improve anything and can 1 click kill.Your situational awareness will need to improve a bit.
PeggymoeXD wrote: »Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.
Dude. If you think that this will enable "baddies" to be good in PvP, so what? If you're so much better than them, rush them and kill them. The more you complain about the same fact repeatedly, the more you sound like a spud. I personally like the fact that potato allies are beneficial now. Just kill people for fricks sake.
Person sitting on wall spamming 1 shot kills have so awesome awareness, shame he dont have improve anything and can 1 click kill.Your situational awareness will need to improve a bit.PeggymoeXD wrote: »Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.
Dude. If you think that this will enable "baddies" to be good in PvP, so what? If you're so much better than them, rush them and kill them. The more you complain about the same fact repeatedly, the more you sound like a spud. I personally like the fact that potato allies are beneficial now. Just kill people for fricks sake.
Dont have a ladder to climb walls. Can be root, snare or otherwised cc-ed in open field while huge range siege is ready to one shot with 0 skills included and totally no effort made.
Sieged complainer:
Sorry, i like to post this pic in all "siege" topics
Tintinabula wrote: »who followed someone elses build lol..I'm sure yours is soooo original..please. We have all tried new things we heard about and some kept what worked and some didn't and moved on to something else they heard about. There is NO originality here with the exception of ppl who find sploits.(not accusing anyone of sploiting..just saying..those who find bugs and use them are pretty original in their discovery.They even have followers.)
I like how those people who thought that were good are now weeded out as simple gear and level dependent "average joes" who followed someone elses build and can't adapt to what was the original design idea at launch... oh sweet melody of their cries. cookie cutter followers with no adaptation skills
I like how those people who thought that were good are now weeded out as simple gear and level dependent "average joes" who followed someone elses build and can't adapt to what was the original design idea at launch... oh sweet melody of their cries. cookie cutter followers with no adaptation skills
I like how those people who thought that were good are now weeded out as simple gear and level dependent "average joes" who followed someone elses build and can't adapt to what was the original design idea at launch... oh sweet melody of their cries. cookie cutter followers with no adaptation skills
I like how every super skilled awesome player has come out of the woodwork to say this change is so awesome :eyeroll:. Yes, weeded out by a simple, idiot proof mechanic that is against everything an MMO is supposed to be. Yup. We are the bad players.