Siege Damage Intended to hit for 24k?

  • Soulac
    Soulac
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    Gravord wrote: »
    Soulac wrote: »
    Gravord wrote: »
    Soulac wrote: »
    Olysja wrote: »
    well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.

    PvP is not always about equip..
    You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.

    I think many here need some "don't stand in red circle" - training.

    You really dont get it...
    Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
    Either rollback this dmg or increase deployment times so it wont be spammed in every combat.

    You still see a circle or you hear the sound of it.
    Block or dodge and you don't receive a 20k+ hit.
    Maybe you don't get it.

    Ever heard of running out of resources? Guess not, spamming balista from wall doesnt cost any. But other mere mortals actaully playing with their char skills have that sometimes.

    If you're out of ressources and he would join the fight instead of placing a siege, you would also die.

    So tell me what's different?

    Edited by Soulac on March 24, 2015 1:04PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

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  • kitsinni
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    Stamina builds are going to have the most trouble with this. Your in a battle with someone your using up all your resources to get them down, seems like there are stuns left and right maybe you have a second to dodge roll out of that pretty large red circles but no stamina. Not to mention getting rooted in to it.

    I'm telling you now the new leet PvP techniques are going to be staying stealthed in ideal siege spots and coordinated groups dropping siege and wiping out raids.

    Small group PvP will become someone pops out of stealth and engages you while his buddies setup up siege, root siege dead move on.
  • McDoogs
    McDoogs
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    Gravord wrote: »
    Soulac wrote: »
    Gravord wrote: »
    Soulac wrote: »
    Olysja wrote: »
    well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.

    PvP is not always about equip..
    You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.

    I think many here need some "don't stand in red circle" - training.

    You really dont get it...
    Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
    Either rollback this dmg or increase deployment times so it wont be spammed in every combat.

    You still see a circle or you hear the sound of it.
    Block or dodge and you don't receive a 20k+ hit.
    Maybe you don't get it.

    Ever heard of running out of resources? Guess not, spamming balista from wall doesnt cost any. But other mere mortals actaully playing with their char skills have that sometimes.

    If you let yourself run out of resources, you should die regardless.
  • kitsinni
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    Man if you forum warriors were as good at PvP as forum PvP they wouldn't even need purchasable one shot machines we would have a fun PvP game.
  • Olysja
    Olysja
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    Soulac wrote: »

    PvP is not always about equip..
    You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.

    I think many here need some "don't stand in red circle" - training.

    well a good equip helps in much situation. the problem is that any lvl 10 with a balista can oneshot an endgame player, so basically is better to play with a raid of 25 lvl10 players and 25 ballistas that got also 35k health instead of play with an organised ts raid XD i was dueling a guy just some secs before, it was totally won, had 0 stamina like in many situations and potion on CD, recived a fire bali arrow from a near distance coward, no way to avoid it , no way to dodge it, and it made more dps than the one i recived in 30 secs fight. it's just unfair that's all. it's ok increasing the siege weap dmg, before were just a joke, an heal was enough for stay under 3-4 siege fire. but now taking a fire balista shot forces me to drink a potion and spam dragonblood 2 times at least, and you can't count on randoms siege bubles :| and ofc it's stupid to place a siege buble from myself while i'm sneaking LOL
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
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  • kitsinni
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    I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.
    Edited by kitsinni on March 24, 2015 1:13PM
  • Gravord
    Gravord
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    Soulac wrote: »
    Gravord wrote: »
    Soulac wrote: »
    Gravord wrote: »
    Soulac wrote: »
    Olysja wrote: »
    well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.

    PvP is not always about equip..
    You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.

    I think many here need some "don't stand in red circle" - training.

    You really dont get it...
    Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
    Either rollback this dmg or increase deployment times so it wont be spammed in every combat.

    You still see a circle or you hear the sound of it.
    Block or dodge and you don't receive a 20k+ hit.
    Maybe you don't get it.

    Ever heard of running out of resources? Guess not, spamming balista from wall doesnt cost any. But other mere mortals actaully playing with their char skills have that sometimes.

    If you're out of ressources and he would join the fight instead of placing a siege, you would also die.

    So tell me what's different?

    Difference is he would have to kill me with his skills, not broken op siege. And thats mayor difference.

    McDoogs wrote: »
    Olysja wrote: »
    but this change makes pvp better for everyone by forcing the ridiculous zergballs to spread out.

    Pure bs as more ppl = more siege. So it wont spread zergs at all, the side with more nabs on siege wil be winning side. Not any reasonable definition how pvp should look like.
  • Soulac
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    kitsinni wrote: »
    I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.


    Stupid, why not just attack him?
    If three ppl jump in and are not complete noobs, the enemy will die anyway.
    Unrealistic examples..

    @Gravord
    You're out of stamina you said, what do you want to do? Light attack him to death?
    He will stun you and you're dead, same ending.
    Edited by Soulac on March 24, 2015 1:18PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • McDoogs
    McDoogs
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    That's not at all true, because it's ridiculously easy to flank siege (as it should be).


    You can't expect to 1vX without staying mobile enough to avoid siege anymore.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on March 24, 2015 2:34PM
  • Gravord
    Gravord
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    You can use your magicka skills to disable him for a moment or even kill. You can smash him with your heavy attack, plenty options. Huge range 1 shot give far less options and hurt pvp experience.

  • McDoogs
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    kitsinni wrote: »
    Stamina builds are going to have the most trouble with this. Your in a battle with someone your using up all your resources to get them down, seems like there are stuns left and right maybe you have a second to dodge roll out of that pretty large red circles but no stamina. Not to mention getting rooted in to it.

    I'm telling you now the new leet PvP techniques are going to be staying stealthed in ideal siege spots and coordinated groups dropping siege and wiping out raids.

    Small group PvP will become someone pops out of stealth and engages you while his buddies setup up siege, root siege dead move on.

    I disagree completely, unless you have a bad stamina build (i.e. no sustain). CPs in reduced cost, regen, and reduced dodge roll cost are key
  • Soulac
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    Gravord wrote: »
    You can use your magicka skills to disable him for a moment or even kill. You can smash him with your heavy attack, plenty options. Huge range 1 shot give far less options and hurt pvp experience.

    You will do nothing if stunned, try again.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • kitsinni
    kitsinni
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    Soulac wrote: »
    kitsinni wrote: »
    I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.


    Stupid, why not just attack him?
    If three ppl jump in and are not complete noobs, the enemy will die anyway.
    Unrealistic examples..

    .

    Because the other three can be in stealth from quite a distance just waiting to drop a ballista. I actually would only take one person stealthed waiting to drop a ballista while you were engaged with the right stun/root you would not make it out. You could take out two people if they just attacked you the ballista makes it possible for them to guarantee a win with one of them at a safe distance.

    My point about the three or more is that if a coordinated team on TS is shooting at the same time in the right areas you are not getting out of the red, by the time you see the red the overlapping circles are too big to get out of.
  • FENGRUSH
    FENGRUSH
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    Hektlk wrote: »
    The changes to siege damage is absolutely *** ***. It's just a way for [snip] to feel like they are relevant at PVP.

    Siege changes are worth it just to see an EP post this.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on March 24, 2015 2:28PM
  • Soulac
    Soulac
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    kitsinni wrote: »
    Soulac wrote: »
    kitsinni wrote: »
    I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.


    Stupid, why not just attack him?
    If three ppl jump in and are not complete noobs, the enemy will die anyway.
    Unrealistic examples..

    .

    Because the other three can be in stealth from quite a distance just waiting to drop a ballista. I actually would only take one person stealthed waiting to drop a ballista while you were engaged with the right stun/root you would not make it out. You could take out two people if they just attacked you the ballista makes it possible for them to guarantee a win with one of them at a safe distance.

    My point about the three or more is that if a coordinated team on TS is shooting at the same time in the right areas you are not getting out of the red, by the time you see the red the overlapping circles are too big to get out of.

    If one or even make ppl are waiting in stealth, they will kill you anyway.
    Imagine you fight someone, the other one sits on stealth a bit away.
    He could Snipe you, he could just jump in or anything else.
    If he's not a noob you will die.

    If a group of players wait to kill just one enemy, what's wrong at this?
    Sieges should be strong and if right coordinated it should kill ppl too, shouldn't it?

    If a small amount of players kills a zerg with sieges, the zerg did something wrong.

    I'm a Stamina NB with not even 20k health and I like this change.
    You need to react faster, save your Ressources and set your priorities.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • RinaldoGandolphi
    RinaldoGandolphi
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    FENGRUSH wrote: »
    Hektlk wrote: »
    The changes to siege damage is absolutely *** ***. It's just a way for *** to feel like they are relevant at PVP.

    Siege changes are worth it just to see an EP post this.

    hahahahaha so true LOL!

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • NukeAllTheThings
    NukeAllTheThings
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    McDoogs wrote: »
    Gravord wrote: »
    Weberda wrote: »
    Gravord wrote: »
    And ofc it skipped PTS so was no option to see how they will break game. Finally game get some good patch with champ system and just after such bs.

    It doesn't break the game. You may not like the changes and it may may make things difficult for you until you figure out how to adapt but it does not break the game. It makes it better.

    Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
    And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.

    Good, it's incredibly easy to flank siege equipment. Only a crown-train-zergball baddie could disagree with that.

    yep, flank siege line in stealth, pop Invisibility/speed pot...burn it down and stealth away. Wash, rinse, repeat. I burned up at least 20 attacking siege last night and had a blast. When all else failed a small group would stealth up and just bum rush the line after they fired a shot. Most of the guys on siege would just stay locked in trying to fire s they were easy pickin's. If you are standing back just getting pelted by artillery in this game and trying to counter fire, you might want to rethink your strategy.

    Edited by NukeAllTheThings on March 24, 2015 1:43PM
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • RinaldoGandolphi
    RinaldoGandolphi
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    Bottom line is this:

    The changes to siege are a good thing, and should have been made months ago.

    It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.

    Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Gravord
    Gravord
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    woodsro wrote: »
    Bottom line is this:

    The changes to siege are a good thing, and should have been made months ago.

    It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.

    Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.

    Sounds like you should try Battlefield 4. But keep it away from something that suppose to be mmorpg, not a shooter.
    Edited by Gravord on March 24, 2015 2:06PM
  • Manoekin
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    Excited to try this new PvS later tonight. Truly an innovative concept by Zenimax, because who wants to fight other players?
    Edited by Manoekin on March 24, 2015 2:12PM
  • jasonquigley646_ESO
    ZOS finally made the seige viable and forced the players to respect their role in an engagement. The damage is what I would expect if I was on the receiving end of it. Before this patch players would just casually heal through a bombardment as if nothing was happening. This was a much needed change. Thanks ZOS.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Gravord wrote: »
    woodsro wrote: »
    Bottom line is this:

    The changes to siege are a good thing, and should have been made months ago.

    It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.

    Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.

    Sounds like you should try Battlefield 4. But keep it away from something that suppose to be mmorpg, not a shooter.

    This is nothing like Battlefield 4 and comparing this to BF4 is nonsensical in every form. You just invalidated any ground you had left to stand on by using such a comparison.

    This game is NOT player vs siege, and to those spouting that it is its just outright nonsense. I had more fights last night where numbers were close to even then i have had in months. Last night was the 1st time i was NOT ONCE run over by 2 full raids vs me and maybe 7-10 people. Last night was the 1st time that numbers are not the ultimate deciding factor anymore. Last night was the 1st time i saw me and 8 others draw 25+ into a choke point and tear them to pieces with siege, simply put we outsmarted them. Prior to this change, they would have ran right through it without blinking an eye. They got a rude awakening last night.

    Face it ZOS never envisioned this game as being what it was having huge groups blobbed and running around together in great big clumps of players stacking on crown and flag and spamming AOE/BATS/Etc. Its obvious that was NEVER their vision because if it was, they wouldn't have made these changes.

    I don't believe for one second that Brian Wheeler just made these changes on whim based solely on player feedback in a short time. Nope, i think he has been watching for quite awhile, and i think this change has been in the pipeline for quite sometime. The fact he was silent for awhile means he was hard at work working on the things he announced. This is good. The fact that it didn't go on PTS tells me they been testing this internally for awhile, and they scaled back Oils a bit before pushing it out yesterday as Brian stated on explaining the siege changes.

    ZOS is all about groups, so am I! group, group, group! However, now just charging right in simply not a good idea, the strategy has just changed a bit that's all, and its for the good of the game. It was clear in the various siege threads xylena, myself, and others put up that this needed to be addressed and the majority agreed and for good reason, because siege was useless.

    Siege has disadvantages too, its just now its advantages and disadvantages are pretty even whereas before they were useless outside of knocking down walls. Folks will adapt, Groups will still be viable, new strategies will be carved out, the sky is not falling. Step away from the ledge please.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • DHale
    DHale
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    Get used to the damage. Its staying whether you like it or not. You can go PVE. If you rage quit then that is less pop and less lag and better for me and our team. You can clearly see more like it than do not. By the way I hit a lot of reds and blues last night and two hours later I see them and they are no longer vampires... amazing. I was able to disperse groups easily as I supsected. I had some of the longest (and laggiest) battles ever. I am hoping you do not think this a duel and there is more going on than what is in your reticle. Situational awareness will become even more important. The biggest threat will now be siege and will you be able to close the gap to it and get that guy or will he one shot you? All of us will adapt to this new paradigm and it will change the ebb and flow of battle and we will need to devleop tactical and strategies to dealing with the threat. By the way for those of you saying it would not mitigate zerging and would encourage more then you did not play last night and you were wrong, soul gem wrong. One person can stop a zerg now and now sneaking up to take a siege line will be the new... fun. Better hit that alt tab.

    Thank you Brian W.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Gravord
    Gravord
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    woodsro wrote: »
    Gravord wrote: »
    woodsro wrote: »
    Bottom line is this:

    The changes to siege are a good thing, and should have been made months ago.

    It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.

    Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.

    Sounds like you should try Battlefield 4. But keep it away from something that suppose to be mmorpg, not a shooter.

    This is nothing like Battlefield 4 and comparing this to BF4 is nonsensical in every form. You just invalidated any ground you had left to stand on by using such a comparison.

    This game is NOT player vs siege, and to those spouting that it is its just outright nonsense. I had more fights last night where numbers were close to even then i have had in months. Last night was the 1st time i was NOT ONCE run over by 2 full raids vs me and maybe 7-10 people. Last night was the 1st time that numbers are not the ultimate deciding factor anymore. Last night was the 1st time i saw me and 8 others draw 25+ into a choke point and tear them to pieces with siege, simply put we outsmarted them. Prior to this change, they would have ran right through it without blinking an eye. They got a rude awakening last night.

    Face it ZOS never envisioned this game as being what it was having huge groups blobbed and running around together in great big clumps of players stacking on crown and flag and spamming AOE/BATS/Etc. Its obvious that was NEVER their vision because if it was, they wouldn't have made these changes.

    I don't believe for one second that Brian Wheeler just made these changes on whim based solely on player feedback in a short time. Nope, i think he has been watching for quite awhile, and i think this change has been in the pipeline for quite sometime. The fact he was silent for awhile means he was hard at work working on the things he announced. This is good. The fact that it didn't go on PTS tells me they been testing this internally for awhile, and they scaled back Oils a bit before pushing it out yesterday as Brian stated on explaining the siege changes.

    ZOS is all about groups, so am I! group, group, group! However, now just charging right in simply not a good idea, the strategy has just changed a bit that's all, and its for the good of the game. It was clear in the various siege threads xylena, myself, and others put up that this needed to be addressed and the majority agreed and for good reason, because siege was useless.

    Siege has disadvantages too, its just now its advantages and disadvantages are pretty even whereas before they were useless outside of knocking down walls. Folks will adapt, Groups will still be viable, new strategies will be carved out, the sky is not falling. Step away from the ledge please.

    Sure you was not overrun by 2 full groups if there was not even so many online in campaign because ppl dont want play pathetic siege vs siege :D
    Brian Wheeler lag solution worked i guess, x1100% trial exp, x2000% siege dmg, soon Cyrodiil will be a desert but finally without lag.
    Current siege defenders are very similar in behavior to exploiting oil on flat groun defenders. Heck, maybe its even same ppl, still didnt explore their character skills and still in need of alternative 1 button gameplay.
    DHale wrote: »
    One person can stop a zerg now

    You mean 1 button, thats an outstanding skilled gameplay!
    Edited by Gravord on March 24, 2015 3:00PM
  • Giraffon
    Giraffon
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    I've already griped about this and said that siege should damage everyone in the circles, not just enemies, but in hind-site, this isn't going to happen because it means you can attack your allies. Gave it some more thought and REALLY LIKE these ideas:

    Siege takes longer to set up...maybe you are a sitting duck when you do this, so it's risky to throw one up when enemies are already nearby in melee. It might be like repairing walls, where you have to kneel down and do work several times before the siege is ready to operate. Enemies have a visual queue that you are doing this and have an opportunity to attack you before you finish.

    Firing rate of siege equipment is reduced and red circles appear for a longer period of time before projectile hits so players that are rooted have a chance to move out of the way.

    Giraffon - Beta Lizard - For the Pact!
  • cmycko
    cmycko
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    Here's another point:

    Expect everyone to run out of alliance points now because after my first shot, i'll just be targetted and one-shotted by another siege and most likely not get ressed or my siege gets destroyed. Think of it like every time you res back at a keep you lose 1500-2000 AP.

    There damage is just TOO high, take it down to maybe 12-15k. Not 36k on one treb shot....please.
  • Snit
    Snit
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    Organized groups will likely make siege weapons into two-man teams. One fires the weapon, the other maintains Siege Shield and heals/ purges. Support roles may have just gone from helpful to necessary.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Planchard
    Planchard
    ✭✭
    After pvping for a couple hours with my guild on my Templar last night, I like these changes. Yeah a lot of people in my group died a lot more than usual but you actually have to pay attention to your surroundings now.

    I do have a couple questions in regards to how the damage is dealt when initially hit by siege. I noticed last night that sometimes when I got hit by siege, just one single siege, it would display the damage as x2 and sometimes x3 when it would appear on the FTC addon. I was hit with a firepot treb once for 24k and on another occasion hit for only 12k. This is just an observation but could the siege be doing more damage than it is suppose to be doing on it's initial hit?

    Also, I know if you have CP in the Mighty tree, this will increase the amount of damage the balistas do to the wall. On my templar my shots do 2000 and on my DK they do 2215. I don't have any points into Elemental Expert to test this with fire balistas/trebs but if anyone has points in it and wants to test it out, I can be a siege sponge to test as long as you aren't on DC. My name is the same in game as you see here on the forums.
    Planchard - V14 Templar Healer DC Rank 24 (Retired)
    Leggo Mayne- V16 Stamina DK DC Rank 27

    MEGA BEST FRIENDS!
    Nemesis

    PSN- UGotPlanchard
    Alliance- DC
  • kitsinni
    kitsinni
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    My favorite part is doing a keep siege. There is red literally everywhere you can get to. When you are trying to siege a wall and someone throws siege on you, you just die.

    The very best is keep siege .. lag ..lag ..lag oh you died from siege because you didn't leave that red while the game was frozen.
  • IcyDeadPeople
    IcyDeadPeople
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    ✭✭
    *double post
    Edited by IcyDeadPeople on March 24, 2015 4:29PM
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