well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
You really dont get it...
Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
Either rollback this dmg or increase deployment times so it wont be spammed in every combat.
You still see a circle or you hear the sound of it.
Block or dodge and you don't receive a 20k+ hit.
Maybe you don't get it.
Ever heard of running out of resources? Guess not, spamming balista from wall doesnt cost any. But other mere mortals actaully playing with their char skills have that sometimes.
well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
You really dont get it...
Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
Either rollback this dmg or increase deployment times so it wont be spammed in every combat.
You still see a circle or you hear the sound of it.
Block or dodge and you don't receive a 20k+ hit.
Maybe you don't get it.
Ever heard of running out of resources? Guess not, spamming balista from wall doesnt cost any. But other mere mortals actaully playing with their char skills have that sometimes.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
You really dont get it...
Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
Either rollback this dmg or increase deployment times so it wont be spammed in every combat.
You still see a circle or you hear the sound of it.
Block or dodge and you don't receive a 20k+ hit.
Maybe you don't get it.
Ever heard of running out of resources? Guess not, spamming balista from wall doesnt cost any. But other mere mortals actaully playing with their char skills have that sometimes.
If you're out of ressources and he would join the fight instead of placing a siege, you would also die.
So tell me what's different?
I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.
Stamina builds are going to have the most trouble with this. Your in a battle with someone your using up all your resources to get them down, seems like there are stuns left and right maybe you have a second to dodge roll out of that pretty large red circles but no stamina. Not to mention getting rooted in to it.
I'm telling you now the new leet PvP techniques are going to be staying stealthed in ideal siege spots and coordinated groups dropping siege and wiping out raids.
Small group PvP will become someone pops out of stealth and engages you while his buddies setup up siege, root siege dead move on.
You can use your magicka skills to disable him for a moment or even kill. You can smash him with your heavy attack, plenty options. Huge range 1 shot give far less options and hurt pvp experience.
I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.
Stupid, why not just attack him?
If three ppl jump in and are not complete noobs, the enemy will die anyway.
Unrealistic examples..
.
The changes to siege damage is absolutely *** ***. It's just a way for [snip] to feel like they are relevant at PVP.
I would bet if a coordinated group setup three ballista while you were engaged in a fight and coordinated where to shoot it would be impossible to get out of all three circles and that is assuming you are not stunned, knocked on your back and rooted when they shoot.
Stupid, why not just attack him?
If three ppl jump in and are not complete noobs, the enemy will die anyway.
Unrealistic examples..
.
Because the other three can be in stealth from quite a distance just waiting to drop a ballista. I actually would only take one person stealthed waiting to drop a ballista while you were engaged with the right stun/root you would not make it out. You could take out two people if they just attacked you the ballista makes it possible for them to guarantee a win with one of them at a safe distance.
My point about the three or more is that if a coordinated team on TS is shooting at the same time in the right areas you are not getting out of the red, by the time you see the red the overlapping circles are too big to get out of.
And ofc it skipped PTS so was no option to see how they will break game. Finally game get some good patch with champ system and just after such bs.
It doesn't break the game. You may not like the changes and it may may make things difficult for you until you figure out how to adapt but it does not break the game. It makes it better.
Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.
Good, it's incredibly easy to flank siege equipment. Only a crown-train-zergball baddie could disagree with that.
Bottom line is this:
The changes to siege are a good thing, and should have been made months ago.
It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.
Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.
Bottom line is this:
The changes to siege are a good thing, and should have been made months ago.
It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.
Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.
Sounds like you should try Battlefield 4. But keep it away from something that suppose to be mmorpg, not a shooter.
Bottom line is this:
The changes to siege are a good thing, and should have been made months ago.
It was ridiculous folks could tank in a damn bathrobe, and its even more ridiculous that folks could run right though field artillery as nothing more then an inconvenience. The mindless stack on crown, group up, and just charge through the artillery fire and flaming oils is over, and not a moment too soon. Keep battles will now be much more about strategy, defenders will have an advantage, once a keep is taken from your enemy, it will be much harder to get back, this makes map control more important.
Last night truly felt like epic medieval warfare. Bombs and siege bursting off all around me, having to keep my head on a swivel, the thrill of knowing 1 hit from the siege would mean my certain death just added a bit of excitement and exhilaration to the whole experience. If i take a direct hit from siege, i expect to die. I got tagged once last night, seen the 24k damage and just smiled, finally, we got ourselves some warfare now.
Sounds like you should try Battlefield 4. But keep it away from something that suppose to be mmorpg, not a shooter.
This is nothing like Battlefield 4 and comparing this to BF4 is nonsensical in every form. You just invalidated any ground you had left to stand on by using such a comparison.
This game is NOT player vs siege, and to those spouting that it is its just outright nonsense. I had more fights last night where numbers were close to even then i have had in months. Last night was the 1st time i was NOT ONCE run over by 2 full raids vs me and maybe 7-10 people. Last night was the 1st time that numbers are not the ultimate deciding factor anymore. Last night was the 1st time i saw me and 8 others draw 25+ into a choke point and tear them to pieces with siege, simply put we outsmarted them. Prior to this change, they would have ran right through it without blinking an eye. They got a rude awakening last night.
Face it ZOS never envisioned this game as being what it was having huge groups blobbed and running around together in great big clumps of players stacking on crown and flag and spamming AOE/BATS/Etc. Its obvious that was NEVER their vision because if it was, they wouldn't have made these changes.
I don't believe for one second that Brian Wheeler just made these changes on whim based solely on player feedback in a short time. Nope, i think he has been watching for quite awhile, and i think this change has been in the pipeline for quite sometime. The fact he was silent for awhile means he was hard at work working on the things he announced. This is good. The fact that it didn't go on PTS tells me they been testing this internally for awhile, and they scaled back Oils a bit before pushing it out yesterday as Brian stated on explaining the siege changes.
ZOS is all about groups, so am I! group, group, group! However, now just charging right in simply not a good idea, the strategy has just changed a bit that's all, and its for the good of the game. It was clear in the various siege threads xylena, myself, and others put up that this needed to be addressed and the majority agreed and for good reason, because siege was useless.
Siege has disadvantages too, its just now its advantages and disadvantages are pretty even whereas before they were useless outside of knocking down walls. Folks will adapt, Groups will still be viable, new strategies will be carved out, the sky is not falling. Step away from the ledge please.
One person can stop a zerg now