ZOS_BrianWheeler wrote: »This will be skipping PTS and going straight to live as an incremental patch coming next week (hopefully). With that being said, I figure getting some feedback on direct number changes here is good. Some other changes are in the works too from the combat\gameplay team regarding XP, battl
Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Lastly the changes to the Treb damage, as some of you have noted, will change keep assault preferences to some degree as well as the Flaming Oil changes. The DPS of an Ice treb however is still lower than a standard ballista bolt since you know...it's a ball of ice and not a rock or a flaming rock, or a steel tipped 100 lb bolt...
We've bounced these numbers around a few times internally and have them currently set up and feeling pretty good in our tests:
Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.
Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
ZOS_BrianWheeler wrote: »Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
ZOS_BrianWheeler wrote: »This will be skipping PTS and going straight to live as an incremental patch coming next week (hopefully). With that being said, I figure getting some feedback on direct number changes here is good. Some other changes are in the works too from the combat\gameplay team regarding XP, battl
Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Lastly the changes to the Treb damage, as some of you have noted, will change keep assault preferences to some degree as well as the Flaming Oil changes. The DPS of an Ice treb however is still lower than a standard ballista bolt since you know...it's a ball of ice and not a rock or a flaming rock, or a steel tipped 100 lb bolt...
We've bounced these numbers around a few times internally and have them currently set up and feeling pretty good in our tests:
Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.
Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
ZOS_BrianWheeler wrote: »This will be skipping PTS and going straight to live as an incremental patch coming next week (hopefully). With that being said, I figure getting some feedback on direct number changes here is good. Some other changes are in the works too from the combat\gameplay team regarding XP, battl
Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Lastly the changes to the Treb damage, as some of you have noted, will change keep assault preferences to some degree as well as the Flaming Oil changes. The DPS of an Ice treb however is still lower than a standard ballista bolt since you know...it's a ball of ice and not a rock or a flaming rock, or a steel tipped 100 lb bolt...
We've bounced these numbers around a few times internally and have them currently set up and feeling pretty good in our tests:
Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.
Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
ZOS_BrianWheeler wrote: »This will be skipping PTS and going straight to live as an incremental patch coming next week (hopefully). With that being said, I figure getting some feedback on direct number changes here is good. Some other changes are in the works too from the combat\gameplay team regarding XP, battl
Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Lastly the changes to the Treb damage, as some of you have noted, will change keep assault preferences to some degree as well as the Flaming Oil changes. The DPS of an Ice treb however is still lower than a standard ballista bolt since you know...it's a ball of ice and not a rock or a flaming rock, or a steel tipped 100 lb bolt...
We've bounced these numbers around a few times internally and have them currently set up and feeling pretty good in our tests:
Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.
Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
Some questions on this:
1. Why would I use a scattershot when the others do the same damage and add an extra (health debuff or snare)
2. Same could be asked about standard ballistas, but is this just what they do to players? (I'm assuming as a standard does 2k currently on a wall, so I am assuming current values stay the same)
ZOS_BrianWheeler wrote: »Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.
Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
ZOS_BrianWheeler wrote: »This will be skipping PTS and going straight to live as an incremental patch coming next week (hopefully). With that being said, I figure getting some feedback on direct number changes here is good. Some other changes are in the works too from the combat\gameplay team regarding XP, battl
Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Lastly the changes to the Treb damage, as some of you have noted, will change keep assault preferences to some degree as well as the Flaming Oil changes. The DPS of an Ice treb however is still lower than a standard ballista bolt since you know...it's a ball of ice and not a rock or a flaming rock, or a steel tipped 100 lb bolt...
We've bounced these numbers around a few times internally and have them currently set up and feeling pretty good in our tests:
Flaming Oil: 9000 DoT <-- This was a bit higher at first, but in the most common situation where several pots are being used and once, we toned this down a bit.
Meatbag: 4260 (health debuff stays the same)
Oilpot: 4260 (snare stayed the same)
Scattershot: 4260
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
Some questions on this:
1. Why would I use a scattershot when the others do the same damage and add an extra (health debuff or snare)
2. Same could be asked about standard ballistas, but is this just what they do to players? (I'm assuming as a standard does 2k currently on a wall, so I am assuming current values stay the same)
1. Scattershot Catapults have a huge AOE.
2. If I'm not mistaken a treb takes about 2.5* as long to load than a ballista, so normal ballistas are still top DPS against walls. Apart from that Ballistas still have the better DPS, because the DOT gets applied 2.5* as often.
ZOS_BrianWheeler wrote: »Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so ]while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
Thanks Brian, but.. ummZOS_BrianWheeler wrote: »Remember that these changes in damage are vs. players except for the Trebuchet extra damage noted vs. keeps. Also take note that the goals of each weapon type dictate their damage so ]while the catapult damage looks low, it's meant to be low in comparison to a Treb.
Standard Ballista : 6390
Lightning Ballista : 6390 + DoT vs players
Fire Ballista : 8520 + DoT vs players
Stone Treb : 17040 vs players, 4000 vs. keep walls
Fire Treb : 12780 +DoT vs players, 3500 vs. keep walls
Ice Treb : 10650 + Snare vs players, 3000 vs. keep walls
Isnt 6390 HIGHER than 4000? or is that vs players, not keeps, with ballistas hitting keeps for 2032 still? Or is that damage divided among the players in the area, meaning if 1 person is standing there, they get hit for 6390, while 10 players will get hit for 1000 on six and the others 65 each?
danno816_ESO wrote: »Wow, 17k seems a bit high, I thought the max should be around 10k.
Nevertheless, this will make trebs far more useful for both siege and antipersonnel.
Very excited for these changes, and I'm loving the open communication about siege and their effects! Thank you very much @ZOS_BrianWheeler
While we are at it...
Any chance on some info on the secondary effects of weapon enchantments? There are many effects from the different weapon types but no solid info/testing that I can find on the internet
- Glyph of Frost (Frost Damage)
- Glyph of Foulness (Disease Damage)
- Glyph of Poison (Poison Damage)
- Glyph of Shock (Shock Damage)
- Glyph of Flame (Fire Damage)
We know that some of these have secondary effects, such as the disease enchant reducing healing taken, but not all information found over the web is the same or proven.
Any chance for clarification on these?
ZOS_BrianWheeler wrote: »Weapon enchants are better suited for asking Wrobel and crew in the combat forums
On that note, would it be possible to add some flavor text to the trebs, ballista, etc. to help guide plays in how to best use them? One of the biggest hurdles is people using the wrong gear, and maybe adding flavor text akin to "A standard Covenant catapult used to drive disperse enemy troops." or "A Pact ballista which excels at damaging enemy structures."ZOS_BrianWheeler wrote: »Standard ballista still hit for 2k on keeps and flame/lightning still hit for 1k on keeps. The damage bonuses to Trebs increases the anti-keep DPS of Ice way higher than it used to be, Flame got a good bump, and Stone trebs now have the highest dps. Granted Trebs have a slow reload (13.8s) compared to ballista (7s) but the damage boost for the Stone makes it the most damage now vs. keeps.
thanks for the clarification @ZOS_BrianWheeler ,
that's some awesome level of communication right there
thanks for the clarification @ZOS_BrianWheeler ,
that's some awesome level of communication right there
Brian is having quite a day. I really wonder what is personal reaction is to all the kudos he's getting from the normally caustic and cynical group of us that he has to deal with on a daily basis..
ZOS_BrianWheeler wrote: »...but the damage boost for the Stone makes it the most damage now vs. keeps.