NukeAllTheThings wrote: »ZOS_BrianWheeler wrote: »Light armor typically doesn't have the HP boosts that heavy/medium armor wearing players have which is why armor was mentioned there. Not all players optimize their gear/HP/STA/MAG for surviving in Cyrodiil and while new players entering the zone will have bonus stats to survive weaponry via Battle leveling, the direction to make Siege not over punishing to new players was desired. Siege mitigation changes in 1.6 were aimed at abilities that can mitigate Siege Damage and also Battle leveling stats are being investigated for a future update, and we are still looking at the damage of weapons vs. players with those changes in mind. We are aware that it's on the lighter side of the damage scale at the moment.
Sorry but I don't understand or appreciate this hand holding of the new players. Give me a fricking break. Nobody held MY hand at launch when I was a baby 10 and faced anti personnel siege on the battle field. It's how I LEARNED to avoid it and heal through it. Now you wimp it out to cater to the newbs and the rest of us who take pvp seriously and are used to anti personell siege being a highly effective defense device are what? Just SOL?
I think you might want to read a little more and get caught up
@ZOS_BrianWheeler this is the most excited for an ESO update i've ever been, science be damned, this is a wizard game and it's about time ice trebs got some love
NukeAllTheThings wrote: »ZOS_BrianWheeler wrote: »Light armor typically doesn't have the HP boosts that heavy/medium armor wearing players have which is why armor was mentioned there. Not all players optimize their gear/HP/STA/MAG for surviving in Cyrodiil and while new players entering the zone will have bonus stats to survive weaponry via Battle leveling, the direction to make Siege not over punishing to new players was desired. Siege mitigation changes in 1.6 were aimed at abilities that can mitigate Siege Damage and also Battle leveling stats are being investigated for a future update, and we are still looking at the damage of weapons vs. players with those changes in mind. We are aware that it's on the lighter side of the damage scale at the moment.
Sorry but I don't understand or appreciate this hand holding of the new players. Give me a fricking break. Nobody held MY hand at launch when I was a baby 10 and faced anti personnel siege on the battle field. It's how I LEARNED to avoid it and heal through it. Now you wimp it out to cater to the newbs and the rest of us who take pvp seriously and are used to anti personell siege being a highly effective defense device are what? Just SOL?
I think you might want to read a little more and get caught up
Gee, most people start at the beginning of a thread...but thanks for your advice.
I could be wrong but did they already apply the changes? Seems now it takes only one or two hits and a siege goes down. With the cost of siege what it is this is disheartening. Dare I say siege is a little op'd now.