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5 slots is not enough for our bars.

  • Sharee
    Sharee
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    Think of it as fantasy EvE online. There, too, you have a million of possible modules, all useful, that you could fit into your ship's slots, but only limited slots.

    Deciding what to fit in there and what to leave out is a big part of the game. And i like it, both in EvE and here.
  • tinythinker
    tinythinker
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    This is really, really, really old. Just because someone is used to something from another game doesn't mean it has to be in this one. You have ten slots, you just have to swap weapons. This system has much less clutter and works well. If you want to change to another 2 bars of 5 slots, you can easily install Wykkyd's Outfitter to switch between your DSA/Trials bars, your questing PvE bars, and your PvP bars.

    To be clear, I am not against people asking for such changes to the game, whether I like or agree with the suggestions or not. I can sympathize with having to go from one kind of system to another, and I appreciate why people ask for things like this. I just don't see it as necessary.
    Edited by tinythinker on March 15, 2015 5:51PM
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  • Vizier
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    CMG138 wrote: »
    So instead we should just spam one of five skills?

    Actually you have up to ten slots you can fill with spamelicious skills. It's really up to you to think ahead as to the skill set you're going to specialize with in the moment.

    No- We don't need an action bar filling the bottom of the screen with every skill you have available at your finger tips. After playing this game for the last year or so I have to say the reduced action bar is a brilliant design IMO and helps keep things challenging. Shrug. I like it.
  • ellgarf
    ellgarf
    Soul Shriven
    CMG138 wrote: »
    I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.

    And not just consoles. Unless you're using specialist gaming/mmo hardware or have unnaturally long fingers :smile: you'll struggle to hit keys 6-0 in combat without compromising your movement. For me, the action control style is better served by the smaller bar setup, and the 10 button bar/multibar is best left to the tab-target style game where you can freely click away.

    Maybe a 6 button bar could work, but that may be a stretch for many :smile:
  • CMG138
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    ellgarf wrote: »
    CMG138 wrote: »
    I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.

    And not just consoles. Unless you're using specialist gaming/mmo hardware or have unnaturally long fingers :smile: you'll struggle to hit keys 6-0 in combat without compromising your movement. For me, the action control style is better served by the smaller bar setup, and the 10 button bar/multibar is best left to the tab-target style game where you can freely click away.

    Maybe a 6 button bar could work, but that may be a stretch for many :smile:

    I can understand that aspect. I don't generally need more than 5 slots, although at least 6 would be really nice, but as some one said before, a separate spot for toggle abilities would be nice, which could be place in 6-0. Those other 5 slots would pretty much just be there for abilities that you may not need consistently, but when something unexpected comes up, you'll be glad you had them slotted for that once in a while use.
    Red or dead!
  • Lolssi
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    In SWtOR I had what 30-40 quickslots that I needed daily and 15-20 used in every combat? That was most boring combat ever!
    ESO has awesome combat that ain't your basic quickbar combat. Nothing worse than target enemy press 1,2,3,4 etc.

    If anything I'd go more towards Elder Scrolls games meaning less abilities and more swings from different directions.
    And the UI is awesome also. If you want it to be more like other mmorpgs then go play those games.
  • technohic
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    Perfect where we are at now. I have 12 abilities slotted (actually more if you count my quickslots) and that is plenty enough for me, while I still have to make choices without just having everything.
  • MyNegation
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    one more skill might be nice.
    Nine worlds of lore, Such was the world in dark days of yore
    Safekeeper of the world then was Thor, Such was what they believed in before
    Nine were the worlds of lore
  • technohic
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    ^ No. Slippery slope fallacy but; it would be a slippery slope.
  • yodased
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    this would be amazing

    WoWScrnShot_111612_205251_zpsd29b1963.jpg
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • CMG138
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    Those abilities don't count if you have to change weapons, not to mention you can hardly throw the ultimate in there and say that that counts because I couldn't replace that with anything besides another ultimate.
    Red or dead!
  • technohic
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    Why do they not count if you have to swap weapons? Just because you arbitrarily said so?

    And again; you are adding a qualifier to ultimates since you have to use an ultimate. Is there an MMO rulebook somwhere that defines what counts as slotted abilities somewhere I don't know about? Cause otherwise; as far as I am concerned they are indeed, slotted.
  • CMG138
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    An ability's passive only applies while you're using that current bar. If I have a toggle ability, then swap weapons after I activate it, it no longer has an effect. That's why it doesn't count.
    Red or dead!
  • ReCreare
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    I'd like to see 7 or 8 skills on each weapon swap. That, imo, would be perfect.

    This would be a great asset to those who love their 2 bar skills (magelight, siphoning strikes, etc)

    And you wouldn't have to drop one of your favorite abilities because you wanted a nice buff or heal on your bar like shuffle or repentance.

    I've been saying this since day one, if not beta. But it's something I doubt they'll ever budge on.

    But even worse: What if they pull a swtor move where you need to sub to get more ability slots? (don't get any bright ideas folks.)
  • CMG138
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    ReCreare wrote: »
    I'd like to see 7 or 8 skills on each weapon swap. That, imo, would be perfect.

    This would be a great asset to those who love their 2 bar skills (magelight, siphoning strikes, etc)

    And you wouldn't have to drop one of your favorite abilities because you wanted a nice buff or heal on your bar like shuffle or repentance.

    I've been saying this since day one, if not beta. But it's something I doubt they'll ever budge on.

    But even worse: What if they pull a swtor move where you need to sub to get more ability slots? (don't get any bright ideas folks.)

    Be careful, they just might do that after people unsubscribe because of their failure in the PvP department.
    Red or dead!
  • YumboYack619
    YumboYack619
    Soul Shriven
    The old 5 abilities on my bar discussion..... I have bitched about this since Dev's started doing it in other games a few years ago and, to me, it boils down to one simple thing. The desire to bring their game to as many micro transaction buying subscribers as possible means making it playable on the console. 6 hotbars of 12 skills each simply does not work for a console player.
    And dead horse aside, lets just be honest. Not talking about liking or disliking, good or bad....but honestly.... no one out there believes that a 5 slot ability bar is as complicated, in depth or "clicky" as a game with multiple 12 slot bars.
  • Drachenfier
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    I don't like the limited action bars like this, five for one weapon just isn't enough, in my opinion. 7 or 8 at a minimum, would be ideal to me.
  • eventHandler
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    You have to think about what skills you will need for this next fight, oh no? I hate having to use ctrl and shift to work 36 slots and then click on ones you couldn't get to fit into the keybinds, like when playing an inquisitor healer on swtor. I know a lot of people are too lazy to swap skills on the bars to use the best for a given situation, but they still manage to get by with 5 on each bar used for almost every fight.

    You have 10 slots, you are just given the added bonus option to have two different weapon sets if you want that you can swap in combat instead of being stuck with one weapon set in a fight.

    The only thing that could use some tweaking are skills that give a passive boost to resource pools for being in the slot work, for example let you keep the amount of health you have from the bonus but not be able to get back to that max when it goes down from damage until you swap back and have your max raised again. I don't like losing a bunch of health when I swap bars, for instance. The same goes for enchants on shields, which is especially annoying when both bars have shields with the same exact enchant (currently your health/stam/magicka drops during the swap and then immediately can start being regen/healed because the max goes back up to the buffed max that it has on both bars/sets but apparently went down as the bars changed and had to be re-calculated again). But that is only an issue if your pools are all full, and usually they aren't all quite full during a fight, so its not that big of a deal (probably especially true with any magicka/stamina you have a slot buff/enchant for since that's usually the pool you need more of because you use it often, so wait to swap until you've used a skill and that becomes moot).

    You can't really exploit the slot buffs if they kept your pool over the max when swapping to a bar without them, since if you tried to quickly swap to the bar with it and back, you still had to wait for it to regen to the buffed max. So for instance its not overly helpful to have a bar just full of slot buffs to pools that you try to swap to and immediately swap back to a bar with active skills. Also, I'm not saying things that give benefits other than pool caps should apply while swapped to a bar without it.

    It's also annoying for things to have to be toggled back on when you swap back to a bar, so things like mage light should automatically turn back on when you swap back to a bar with it if you both a) had it turned on and b) don't have it on both bars (since it already stays on). I'm okay with it being off while swapped to a bar without it, since that's the trade off you make if you slot something else and it seems pretty well balanced. I'm torn on whether or not the mage light should still float around you and just not be giving you any benefit until you switch back to the bar with it, or go away completely. It seems aesthetically displeasing and distracting to both you and others around you for it to be appearing and disappearing on you every time you swap bars if you swap them a lot.

    They've done a lot of work to make swapping weapons a lot smoother and fast, so there is nothing much else to complain about.

    So bored with the NA server down, I wrote a long reply on a topic not that interesting or really all that important to warrant so much effort. lol
  • Sythias
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    I think the whole point is that you're SUPPOSED to feel you're always 1 skill away from the perfect setup. It forces choice, and makes each slot consideration much more interesting. Personally, I love the 5 skill setup. I consistently have to make choices about my skills depending on each situation. I can't be a jack of all trades for any given encounter. Plus, looking at that WoW screenshot makes me cringe. Don't miss all those action buttons what so ever.
    Edited by Sythias on March 16, 2015 8:48PM
    Sythias Blackhand - Imperial Nightblade - Trueflame NA DC
    Elder Skills PVP Captain
  • eventHandler
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    yodased wrote: »
    this would be amazing

    WoWScrnShot_111612_205251_zpsd29b1963.jpg

    Exactly the perfect example of where this suggestion/request leads. They do a lot of tweaks to balance skills every patch, so I'm good with them continuing to do that to make it balanced around having 5 skills on 2 bars. Everyone wishes they had every skill they have at some point, oh man it would be so nice to have bla right now... Which is why you think about putting that on your bar next time you do that fight and consider how it would impact it to not have one of the other skills you were using. People are lazy though and want to basically consider each bar a spec and swapping just using the off spec and never changing whats on the bars. If you are lazy, you can get addons to save bar configurations and load them up for you with one command. Should they have a way built in to the game to allow you to save a few different bar configurations you can quickly load in/out (loadouts might be a better way to put it) while out of combat? Sure. Just keep it five per bar at any one time.
  • Khaldar
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    While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.
  • Krist
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    I see both sides of this argument, but I hardly think it is a necessity at this point. I agree that an extra slot would probably be better, I was a bit disappointed that I had to use a toggle in place of an attack, however, in the bigger scheme of things, it does make sense and means a bigger variety of play styles.

    If they tossed in an extra slot, I would be happy. If they dont, I still love the game.

    Does this mean I have no opinion? :open_mouth:
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • guybrushtb16_ESO
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    Khaldar wrote: »
    While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.

    That is the theory, but in practice, it's ***. "Planning ahead for an encounter" is not a feasible approach ever, because your race, class, stat distribution and champion points mean you are locked into very few sets of skills that will perform well, there is no reward or reason to stray from fotm in any encounter.

    I agree that the elephant in the room is that the game was designed with consoles in mind, but many design decisions are downright asinine even then. Skills like magelight that effectively remove buttons from your already too small hotbar are beyond stupid.
  • olsborg
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    Combat is about choice now " what do I slot?"

    That said, I wouldnt mind just ONE more slot:)

    PC EU
    PvP only
  • Castagere
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    What i find amusing is all the replies saying it takes brains to use only 5 slots. Its this new trend in mmo's to make everything simple. The only mmo post Wow now that gives you unlimited skills in hotbars is Rift. Even Wow have dumb down your skills. You used to have four or or 5 hotbars filled with skills. Which means you did have to use your brain to figure out what would fit you play style. Now they changed it up and got rid of many skills or moved them to certain talent specs. So many are complaining that Wows combat is so boring now. I have BM hunter and i can now kill groups of mobs with only 3 skills in a rotation But since i'm BM now traps are useless. I feel insulted that Devs think they have to make it easy on us players this way.
  • gurugeorgey
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    Khaldar wrote: »
    While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.

    I think what they're aiming for in a lot of their decisions that seem odd to people is that the player should be looking into the virtual world, and not at a bunch of icons. I think the idea is to make it easy for play to be instinctive and thought-free in that sense (not looking at cooldowns, not constantly checking the bars, but looking at the world, at the mobs, etc.).

    And I applaud that design decision on the whole, and it does actually work that way for the most part, especially for a beginner; but the trouble is, as you get more experienced you can probably handle more. Plus also, the charm of the virtual world loses place, over time and in endgame, to the charm of excellence at doing complex things. It's then that the limitation can seem irksome, I think.

  • wolonggong_ESO
    wolonggong_ESO
    Soul Shriven
    CMG138 wrote: »
    This is something that has bothered me since launch, although I'm not sure if anyone has posted about it. 5 slots is definitely not enough to be very versatile. Every other MMO that I've played gives you at least 10, which I think is a much more reasonable number. I can't be the only one who has to change their skill bar depending on what kind of enemies they're going to face. If we had 10 slots, our combat styles could be much more unique, and it could lead to people spamming abilities less in PvP. Of players would have a lot more passives, but I think that would really bring out the differences in classes. I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.

    The game was built with consoles in mind and by someone that never really had a grip on the MMO market in the first place so...limitations it is...and now you know why the subscription rate is gone. limited gameplay = harder to keep people playing longer.
  • Clutch
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    danovic wrote: »
    Think the reason they did it because from the start this was designed for consoles not pc's so they designed it for game controllers. I'm hoping after the game console release they will come to there senses and add at least 1 more button I find i'm always 1 short of the perfect setup. After june 9th please add at least 1 more ability to the bar?

    While people like to bash the game for being Console-dependent, what they wanted was a game that was more action oriented combat similar to TES games or your run of the mill hack and slash. Since Mouse 1 and 2 both function as game mechanics (slash and block), they didn't want multiple hotbars floating all over the place. Honestly they didn't go far enough, would have liked to have seen combos with a combination of Mouse 1 and 2 (depending if you had a shield or other offhand equipped).

    Personally, I liked not having too many hotkeys to map or slots too fill. It's just not necessary given the nature of leveling in this game to begin with.
    Edited by Clutch on March 17, 2015 4:12PM
  • Mansome
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    The problem is consoles, the minute they started catering to console players action bars were doomed to be small. Its the same thing with DC universe online. I wish there was an add on or something to get around this stupid limitation. Hell I would even maintain a sub or buy it from the store if I had more action bars.
  • Vizier
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    CMG138 wrote: »
    An ability's passive only applies while you're using that current bar. If I have a toggle ability, then swap weapons after I activate it, it no longer has an effect. That's why it doesn't count.

    If you cast a spell with a duration switch bars and it is still active then it doesn't matter if you have to switch bars. shrug.
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