So instead we should just spam one of five skills?
I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.
I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.
And not just consoles. Unless you're using specialist gaming/mmo hardware or have unnaturally long fingersyou'll struggle to hit keys 6-0 in combat without compromising your movement. For me, the action control style is better served by the smaller bar setup, and the 10 button bar/multibar is best left to the tab-target style game where you can freely click away.
Maybe a 6 button bar could work, but that may be a stretch for many
I'd like to see 7 or 8 skills on each weapon swap. That, imo, would be perfect.
This would be a great asset to those who love their 2 bar skills (magelight, siphoning strikes, etc)
And you wouldn't have to drop one of your favorite abilities because you wanted a nice buff or heal on your bar like shuffle or repentance.
I've been saying this since day one, if not beta. But it's something I doubt they'll ever budge on.
But even worse: What if they pull a swtor move where you need to sub to get more ability slots? (don't get any bright ideas folks.)
this would be amazing
While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.
While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.
This is something that has bothered me since launch, although I'm not sure if anyone has posted about it. 5 slots is definitely not enough to be very versatile. Every other MMO that I've played gives you at least 10, which I think is a much more reasonable number. I can't be the only one who has to change their skill bar depending on what kind of enemies they're going to face. If we had 10 slots, our combat styles could be much more unique, and it could lead to people spamming abilities less in PvP. Of players would have a lot more passives, but I think that would really bring out the differences in classes. I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.
Think the reason they did it because from the start this was designed for consoles not pc's so they designed it for game controllers. I'm hoping after the game console release they will come to there senses and add at least 1 more button I find i'm always 1 short of the perfect setup. After june 9th please add at least 1 more ability to the bar?
An ability's passive only applies while you're using that current bar. If I have a toggle ability, then swap weapons after I activate it, it no longer has an effect. That's why it doesn't count.