An ability's passive only applies while you're using that current bar. If I have a toggle ability, then swap weapons after I activate it, it no longer has an effect. That's why it doesn't count.
If you cast a spell with a duration switch bars and it is still active then it doesn't matter if you have to switch bars. shrug.
Lord Xanhorn wrote: »The game offers the most flexibility of any other AAA MMO out there. That means that you control your character's abilities in combat. Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character. You can't be good at everything all the time. 10 slots ensures that.
I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.
And not just consoles. Unless you're using specialist gaming/mmo hardware or have unnaturally long fingersyou'll struggle to hit keys 6-0 in combat without compromising your movement. For me, the action control style is better served by the smaller bar setup, and the 10 button bar/multibar is best left to the tab-target style game where you can freely click away.
Maybe a 6 button bar could work, but that may be a stretch for many
And strangely enough, the game has a considerable need for buttons that are not skill-actions, meaning that you cannot allocate all buttons on the controller to skills.Consoles have more than five buttons. Look at FFXIV they let you use virtually unlimited number of skills on console.
Except... on a PC using a keyboard and mouse, the game wouldn't be more hectic or a more unpleasant experience for most players if you could access skills using one skillbar matched to more keys rather than two that swapped, because the input device is good for that sort of thing and has plenty of keys to spare for one-touch actions.Real reason is action combat and too many buttons can make for a very unpleasant experience. Game is hectic as it is!
Agree...having only 5 skill slots is so aggravating because it shoehorns me into playing a specific role, which is the exact opposite of what was being said in the period leading up to the game's launch.
This is terrible especially for me playing as a templar, because templars are by nature an extremely rounded class that should be able to do a little bit of everything. We have magicka based dps, healing and stamina based weapon skills...but with only 5 slots you can't be near as effective as you should be. Everyone should have a gap closer attack for pvp...so after putting one of thos eon, I have 4 slots left. I can put a couple sustainability skills like Sun Shield and Rushed Ceremony to keep myself alive, but now I haven't any space for offense. I can put on a blend of stamina and magicka based attacks to ensure that I don't run out of either reserve too easily, but now I haven't got spots for sustainability and I'm getting swatted like a fly. It's extremely counterproductive to the class, because like I said, it is a balanced class and not one that specializes in one style of play. I can't speak too much on other classes, I'm the type of player that sticks on one char but for me, that's how it is.
Rune_Relic wrote: »How about doing what they do with the addons...make changes you have to reload the ui.
So how about having multiple character and tool bar setups....but you are forced to relog if you want to swap gear/weapon set.
This stops people loading any wepaon armour set on the fly....but lets you store any number of setups that you can swap to with auto relog.
1. there is no combat exploit.
2. no more swapping out bits of armour and certain weapons to make/try different combos.
Think the reason they did it because from the start this was designed for consoles not pc's so they designed it for game controllers. I'm hoping after the game console release they will come to there senses and add at least 1 more button I find i'm always 1 short of the perfect setup. After june 9th please add at least 1 more ability to the bar?
One thing that don't make sense in this game is a warrior gets same number of slots as a caster, warrior rely on weapons/armor and health to survive. Sure a true caster can wear heavy armor AC gear, but good luck keeping mana up to use those spells/abilities.
ESO needs a quest path to add slots for caster types, I'd like to see sorc get an additional 5+1 slots from the start. Then you might see a lot more diversity in the classes.