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5 slots is not enough for our bars.

  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    CMG138 wrote: »
    This is something that has bothered me since launch, although I'm not sure if anyone has posted about it. 5 slots is definitely not enough to be very versatile. Every other MMO that I've played gives you at least 10, which I think is a much more reasonable number. I can't be the only one who has to change their skill bar depending on what kind of enemies they're going to face. If we had 10 slots, our combat styles could be much more unique, and it could lead to people spamming abilities less in PvP. Of players would have a lot more passives, but I think that would really bring out the differences in classes. I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.

    You get two weapon slots and two ultimates

    Plus active block, active attack with variable input, and bash....

    Thats actually quite a bit of options.

    ..... the really limiting factor is that theu forced us into classes instead of being able to pursue all skill lines as a normal ES game would allow.
  • Trensharo
    Trensharo
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    I think it depends. I think 10 skills is actually a pretty decent balance.

    The thing is, with MMOs you can have a choice, either you have lots of skills and lots of them available, but they don't do very much of any note, ie. there's not much "oomph" to any of them; or you have less skills that are more well defined, more definite, more powerful, and you can actually learn to use them really well (because you're forced to wring out the max of what can be done with combos of them because of the limited selection).

    I played EQ2 for a while, and yes, there's a lot of fun to be had having a massive toolbox; but a massive toolbox is perforce a toolbox wherein no particular tool stands out all that much, and in the long run I prefer having "big", well-defined abilities with lots of oomph, and I like the way you can experiment in the game to find a combination to suit your playstyle, and the limitation helps you focus in that way, helps you find a combo that's uniquely yours.

    Another point, worth noting in this context, is that actually you can usefully use only a few keys quickly and effectively (i.e. those near your index, middle and ring fingers, with pinky handling shift and CTRL, thumb maybe on ALT), so keys like 3 and 4, maybe 5, with E, R, Q, F, Z, C, V, with 1 and 2 suitable for ring finger. (obviously everyone's got their variations, but just as a general idea). Other keys, being less to hand, are mostly either for situational abilities or abilities you don't need to trigger very often for one reason or another. So there's a kind of "natural" limitation right there anyway.

    No class in EQ2 requires 4+ full bars of skills to DPS, Heal, or Tank/Support.

    The other bars are there for convenience, for example a Summoner may have all of their pets and pet support spells on one bar, then all of their buffs (most of which aren't even used in a group situation, to be frank) on another, in addition to DD Spells and CC, etc.

    But in reality, I didn't use more than 10 buttons to DPS on my Necro, and some of those buttons were cool downs (some fairly long - E-Tox, Lifeburn, etc.). I also played a Warlock (betrayed to Wizard and back, so got experience on both of those), and it wasn't much different, nor was my Enchanter any different.

    The bars are there for convenience, and because PC gamers who actually do cursory research do not have issues reaching those buttons because a $50 MMO mouse or gamepad puts them all at a ringer's reach.

    The controls for TESO work great for console players with minimal amounts of buttons available to them (barring the PS4's KB/Mouse support, but they use that because the XB360/One doesn't support it), but they are horrible for PC play. They render much of your gaming hardware obsolete, and they are way less efficient than if you had just given more expansive skill bars.

    Even EverQuest in 1999 had more skill slots than TESO.

    I sort of expect the limited skill slots in Action MMOs like Diablo and Path of Exile. In an MMORPG, it's way too restrictive and it makes it too easy to coral people into very few template builds since some skills are so powerful that there is really no way to get away from them in a build to diversify, without destroying the gameplay in some way.
  • dlepi24
    dlepi24
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    Kragorn wrote: »
    Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.
    While I know you're desperately trying to portray the combat in this game as something deep and complex, in fact the fewer the number of skills the LESS SKILLFUL you need to be to play.

    'Plan for an encounter'?

    Wut?

    You mean spending time to re-slot skills in your action bar before every encounter is SKILLFUL? It's certainly bloody boring and an utter waste of time. When playing games which allow for tens of skills to be available I spend time PLAYING THE GAME, not faffing with the UI every 30 seconds.
    CMG138 wrote: »
    So instead we should just spam one of five skills?
    Well no, 10, because the game's battle mechanics are HUGELY expanded in depth by having the gear-swap ability to give you another 5 to select from.

    The sad fact @GlassHalfFull would love to ignore is that this game, as all other similar MMOs is based ENTIRELY on skill rotations dictated by the min/maxers and those that figure them out, the majority of players then follow sheep-like in a herd doing what the min/maxers tell them.

    And given only 5 skills are available at a time, and weapon swapping is and always has been 'iffy', rotations in ESO are a lot simpler than other games because there are so few buttons to select from.

    Few people "think" about how to play most do what they're told, and those that 'think' have precious little to think about the game's mechanics are so simple due to lack of variety.

    Isn't that how pretty much every other MMO is though? You just have a cookie cutter build that someone figures out and then that's pretty much all you're allowed to do...At least in this game you have more flexibility and unique-ness with 5 skills than you do with 20.
  • Majzkatten
    Majzkatten
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    Omg 5 skills and 2 bars is enuff! I love the combat in this game and i dont wanna "play piano" >.< Only thing is, u should have to aim with all attack abilities maybee...
  • renton1x1x1
    renton1x1x1
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    UdeN2d7.jpg
    Renton Sc Breton Sorcerer VR14
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    www.alitheso.com Casual Social EU PvX Guild

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    So let me get this straight: You want to ride on a magic carpet to see the king of the potato people and beg with him for your freedom. And you're telling me that you're completely sane? - Rimmer - Red Dwarf V - Quarantine
  • Tankqull
    Tankqull
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    Khaldar wrote: »
    While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.

    do not disagree but then the developers must provide a system not containing toggles eating two skill slots to be used at all, a 100 or better 110% functioning bar change and not that measly 60-70% we currently have where you get stuck every second fight in a QB without beeing able to switch without any understandable reason.

    in other words the system must work perfectly and not as awefull as in ESO...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Trollwut
    Trollwut
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    CMG138 wrote: »
    Every other MMO that I've played [...]

    I play ESO mainly because it is not every other MMO.
  • Cogo
    Cogo
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    What is it that some people don't get?

    The bar mechanics is the combat system. You can choose whatever you like, but not at the same time. That's the whole idea..........YOU are the skill how good you are. Not buttons....

    More buttons would only mean "Win = smash buttons".
    No thank you.

    There are many things that needs improving in ESO. The combat system and ability bar is not among them.
    Edited by Cogo on July 13, 2015 12:03PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Duragon_Darko
    Duragon_Darko
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    Cogo wrote: »
    What is it that some people don't get?

    The bar mechanics is the combat system. You can choose whatever you like, but not at the same time. That's the whole idea..........YOU are the skill how good you are. Not buttons....

    More buttons would only mean "Win = smash buttons".
    No thank you.

    There are many things that needs improving in ESO. The combat system and ability bar is not among them.

    Agreed. I love the 2 weapon, 10 slot system, forces you to think about which skills you can make work with which other skills. Adds an element of strategy. The last line in the quote is dead on..... so many things need to be fixed, the combat slot system is NOT one of them.
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Makkir
    Makkir
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    Yes it is. This feature of the game actually requires you to think about what you want to use before heading into battle.
    In fact, from a PvP perspective, this one thing that keeps a check on some players from being excessively OP
  • Lord_Draevan
    Lord_Draevan
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    What I wouldn't mind would be adding 1 passive-only slot, so you'd have that plus 5 active ability and 1 Ultimate ability.
    No more though, I do like the current system over the dozens+ you see in other MMOs.
    I'm a man of few words. Any questions?
    NA/PC server
  • CMG138
    CMG138
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    Cogo wrote: »
    What is it that some people don't get?

    The bar mechanics is the combat system. You can choose whatever you like, but not at the same time. That's the whole idea..........YOU are the skill how good you are. Not buttons....

    More buttons would only mean "Win = smash buttons".
    No thank you.

    There are many things that needs improving in ESO. The combat system and ability bar is not among them.

    I understand your view on this, but I'll still run into people in PvP who are spamming abilities like steel tornado, or biting jabs, and you'll see that on the forums all the time. I honestly think that it would be nice to have more abilities slotted just so that you have more options. I think that would increase the skill required to play the game because it would be harder to predict what your enemy in PvP would use next. It would also force people to be better with resource management and carefully choose what ability they wanted to use, but they would have the option.
    Red or dead!
  • JMadFour
    JMadFour
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    I don't think we need more slots.

    what NEEDS to happen though, is that Toggles need to persist through Bar Swaps. having to have Bound Armor or Siphoning Strikes on both bars is a waste of a slot, because on one of those bars, you'll never actually use the skill. it's just there because it has to be for the Toggle not to wear off.
  • JMadFour
    JMadFour
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    What I wouldn't mind would be adding 1 passive-only slot, so you'd have that plus 5 active ability and 1 Ultimate ability.

    this is a good idea. especially for those Toggle skills.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    5 slots is not enough for our bars.
    Yes-huh.

    I like 5.

    So there.
  • DeepBlade
    DeepBlade
    Soul Shriven
    I love only having 5 skills. 10 skills is to much and you can make your build have 10 skills that you willl be always using during combat (bar swap) and this games combat mechanichs is much more complex than most MMO's (dodge roll, blocking, bashing, etc). If you want 10 skills you should optimize your build so that your secondary bar would work in combat better.
  • Xvorg
    Xvorg
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    5 skills is more than enough, since it keeps you focused on your role.

    10 skills per bar will mean that the 2 H DK tank will be able to get a buff on his weapon not only once, but twice, and his light attacks are gona hurt a lot. On top of that he will be able to ensnare you and knock you back, while increasing his health reg, armor, and Spell Res. Did I mentioned he will be able to reflect projectiles while rooting melee attackers?
    Sarcasm is something too serious to be taken lightly

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    With the wrong ascendancy
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    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Egg_Death
    Egg_Death
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    Xvorg wrote: »
    5 skills is more than enough, since it keeps you focused on your role.

    10 skills per bar will mean that the 2 H DK tank will be able to get a buff on his weapon not only once, but twice, and his light attacks are gona hurt a lot. On top of that he will be able to ensnare you and knock you back, while increasing his health reg, armor, and Spell Res. Did I mentioned he will be able to reflect projectiles while rooting melee attackers?

    Exactly. If I had 10 skills as a sorc I could have bound armor, healing ward, thundering presence, power surge, and mage light on just to name a few, and I'd still have 5 slots left to have crystal fragments, healing springs, and three AoE/CC/DD abilities depending on the situation. My second bar could then have nearly all destro staff abilities and any complementary abilities from the sorc tree, and I could have immovable or other armor/world actives to make me even more OP.

    The result of a bigger bar would inevitably lead to fewer interesting abilities. In the end the same people who have min/maxed the 5-slot builds will do the same for 10-slot builds, so diversity is a false hope there. Everything would need a huge nerf, and even then combat will be much easier since you won't have to work around your build's weaknesses.

    I didn't think it could get worse, but we're now beating a dead horse in a zombie thread - beating a dead zombie horse, anyone?
  • Xvorg
    Xvorg
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    I think it is always necessary to point out why, despite the lag and the frustration caused by Z selective mutism, we do like this game (for what it should be)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • WyldfireWyrm
    WyldfireWyrm
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    The only issue I have with skill slots are the toggles. If they could make it so that I didn't have to slot a toggle on both bars, that would be perfect. All they have to do is make it so that a toggled ability on the back bar stays active even if you switch bars and only turns off when you die or toggle it off.

    I have no complaints about the number of slots beyond that. Its a great combat system and I agree with others that it limits your skills so you can't be everything all at once. It requires you to actually think about your combat strategy rather than going in guns blazing with a FotM rotation that works on everything. I also feel it makes the PVP a little more evenly matches. It's still true that a skilled PVP player will likely win, but I remember playing PVP in WoW where I had 30+ abilities/rotations to choose from, which virtually guaranteed that the skilled player would win because I couldn't choose which skill to use fast enough. At least now the unskilled or less skilled player might stand a chance since they don't have to think about which of their 30+ abilities to use.
  • CMG138
    CMG138
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    Xvorg wrote: »
    5 skills is more than enough, since it keeps you focused on your role.

    10 skills per bar will mean that the 2 H DK tank will be able to get a buff on his weapon not only once, but twice, and his light attacks are gona hurt a lot. On top of that he will be able to ensnare you and knock you back, while increasing his health reg, armor, and Spell Res. Did I mentioned he will be able to reflect projectiles while rooting melee attackers?

    Yea, because everyone has infinite resources. They won't be able to do all of those things in one battle.
    Red or dead!
  • Arkhazul
    Arkhazul
    Soul Shriven
    The people who say 5x2 bar is enough just can't handle 10 at one. Just give us 10 slots bar and you can play with your 5x2 bar "skillfully" if you want B) . And players are spamming one ability already ( Supprise attack, Lethal Arrow, and Crystal fragments), we want more slot to use other skills but you seem too scared to accept the change and you don't want to talk about it. (Sorry for my bad English if something wrong)
    http://i.imgur.com/xsrjFkZ.png
  • Waffennacht
    Waffennacht
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    My God. How did you find this to Necro??

    Necromantic abilities beyond any I've seen before!
    Edited by Waffennacht on July 27, 2018 4:58AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • MerlinPendragon
    MerlinPendragon
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    They should make a sixth slot as a purchasable upgrade in the crown store
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • lazerlaz
    lazerlaz
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    The game offers the most flexibility of any other AAA MMO out there. That means that you control your character's abilities in combat. Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character. You can't be good at everything all the time. 10 slots ensures that.

    Exactly, 5 is fine.

    For PVP it comes down to out play and think you opponent.

    Only the weak and narrow minded struggle with build diversity and 10 skills.

    Funny how there are so many "I want it all" perspectives out there.

    As if it's not achievable and broken already with certain classes. Heal, tank, and dps in PVP all wrapped up into one.
  • Tetrafy
    Tetrafy
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    The game offers the most flexibility of any other AAA MMO out there. That means that you control your character's abilities in combat. Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character. You can't be good at everything all the time. 10 slots ensures that.

    Youve never played ffxiv.
  • Artim_X
    Artim_X
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    These necromancers need to be stopped! However, if 10 skill slots aren't enough you could always play a sorc and use overload as a utility bar.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Raraaku
    Raraaku
    ✭✭✭✭
    Arkhazul wrote: »
    The people who say 5x2 bar is enough just can't handle 10 at one. Just give us 10 slots bar and you can play with your 5x2 bar "skillfully" if you want B) . And players are spamming one ability already ( Supprise attack, Lethal Arrow, and Crystal fragments), we want more slot to use other skills but you seem too scared to accept the change and you don't want to talk about it. (Sorry for my bad English if something wrong)
    http://i.imgur.com/xsrjFkZ.png

    lol, I think you're mistaking a cheap spammable skill for weaving purposes with that spammable skill being the sole source of DPS. That is not the case at all, those skills (although I personally wouldn't consider crystal frags or lethal arrow as spammable) are there to boost DPS with LA weaving and to fill the 2-4 seconds of downtime in your rotation until you need to reapply your DoTs.

    Troll bait and necroing all in one post, I'm impressed.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • ZOS_AlexL
    ZOS_AlexL
    ✭✭✭
    Greetings everyone,

    Since this thread has been inactive for 3 years until yesterday, we've decided to close it.

    Thanks for your understanding!

    - AlexL
    Staff Post
This discussion has been closed.