This is something that has bothered me since launch, although I'm not sure if anyone has posted about it. 5 slots is definitely not enough to be very versatile. Every other MMO that I've played gives you at least 10, which I think is a much more reasonable number. I can't be the only one who has to change their skill bar depending on what kind of enemies they're going to face. If we had 10 slots, our combat styles could be much more unique, and it could lead to people spamming abilities less in PvP. Of players would have a lot more passives, but I think that would really bring out the differences in classes. I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.
gurugeorgey wrote: »I think it depends. I think 10 skills is actually a pretty decent balance.
The thing is, with MMOs you can have a choice, either you have lots of skills and lots of them available, but they don't do very much of any note, ie. there's not much "oomph" to any of them; or you have less skills that are more well defined, more definite, more powerful, and you can actually learn to use them really well (because you're forced to wring out the max of what can be done with combos of them because of the limited selection).
I played EQ2 for a while, and yes, there's a lot of fun to be had having a massive toolbox; but a massive toolbox is perforce a toolbox wherein no particular tool stands out all that much, and in the long run I prefer having "big", well-defined abilities with lots of oomph, and I like the way you can experiment in the game to find a combination to suit your playstyle, and the limitation helps you focus in that way, helps you find a combo that's uniquely yours.
Another point, worth noting in this context, is that actually you can usefully use only a few keys quickly and effectively (i.e. those near your index, middle and ring fingers, with pinky handling shift and CTRL, thumb maybe on ALT), so keys like 3 and 4, maybe 5, with E, R, Q, F, Z, C, V, with 1 and 2 suitable for ring finger. (obviously everyone's got their variations, but just as a general idea). Other keys, being less to hand, are mostly either for situational abilities or abilities you don't need to trigger very often for one reason or another. So there's a kind of "natural" limitation right there anyway.
While I know you're desperately trying to portray the combat in this game as something deep and complex, in fact the fewer the number of skills the LESS SKILLFUL you need to be to play.GlassHalfFull wrote: »Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.
'Plan for an encounter'?
Wut?
You mean spending time to re-slot skills in your action bar before every encounter is SKILLFUL? It's certainly bloody boring and an utter waste of time. When playing games which allow for tens of skills to be available I spend time PLAYING THE GAME, not faffing with the UI every 30 seconds.Well no, 10, because the game's battle mechanics are HUGELY expanded in depth by having the gear-swap ability to give you another 5 to select from.So instead we should just spam one of five skills?
The sad fact @GlassHalfFull would love to ignore is that this game, as all other similar MMOs is based ENTIRELY on skill rotations dictated by the min/maxers and those that figure them out, the majority of players then follow sheep-like in a herd doing what the min/maxers tell them.
And given only 5 skills are available at a time, and weapon swapping is and always has been 'iffy', rotations in ESO are a lot simpler than other games because there are so few buttons to select from.
Few people "think" about how to play most do what they're told, and those that 'think' have precious little to think about the game's mechanics are so simple due to lack of variety.
While I don't always agree with ZOS and have played nearly every MMO in the western world, I will say I actually like the idea of 5 skills and 2 bars. I like that players are forced to think about their build. While it is not that great of a challenge, it does pose limitations and tough decisions. And it beats the 4+ years of playing WoW and having 50 keybinds. Less is more in my opinion.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
What is it that some people don't get?
The bar mechanics is the combat system. You can choose whatever you like, but not at the same time. That's the whole idea..........YOU are the skill how good you are. Not buttons....
More buttons would only mean "Win = smash buttons".
No thank you.
There are many things that needs improving in ESO. The combat system and ability bar is not among them.
What is it that some people don't get?
The bar mechanics is the combat system. You can choose whatever you like, but not at the same time. That's the whole idea..........YOU are the skill how good you are. Not buttons....
More buttons would only mean "Win = smash buttons".
No thank you.
There are many things that needs improving in ESO. The combat system and ability bar is not among them.
Lord_Draevan wrote: »What I wouldn't mind would be adding 1 passive-only slot, so you'd have that plus 5 active ability and 1 Ultimate ability.
5 skills is more than enough, since it keeps you focused on your role.
10 skills per bar will mean that the 2 H DK tank will be able to get a buff on his weapon not only once, but twice, and his light attacks are gona hurt a lot. On top of that he will be able to ensnare you and knock you back, while increasing his health reg, armor, and Spell Res. Did I mentioned he will be able to reflect projectiles while rooting melee attackers?
5 skills is more than enough, since it keeps you focused on your role.
10 skills per bar will mean that the 2 H DK tank will be able to get a buff on his weapon not only once, but twice, and his light attacks are gona hurt a lot. On top of that he will be able to ensnare you and knock you back, while increasing his health reg, armor, and Spell Res. Did I mentioned he will be able to reflect projectiles while rooting melee attackers?
Lord Xanhorn wrote: »The game offers the most flexibility of any other AAA MMO out there. That means that you control your character's abilities in combat. Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character. You can't be good at everything all the time. 10 slots ensures that.
Lord Xanhorn wrote: »The game offers the most flexibility of any other AAA MMO out there. That means that you control your character's abilities in combat. Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character. You can't be good at everything all the time. 10 slots ensures that.
The people who say 5x2 bar is enough just can't handle 10 at one. Just give us 10 slots bar and you can play with your 5x2 bar "skillfully" if you want. And players are spamming one ability already ( Supprise attack, Lethal Arrow, and Crystal fragments), we want more slot to use other skills but you seem too scared to accept the change and you don't want to talk about it. (Sorry for my bad English if something wrong)
http://i.imgur.com/xsrjFkZ.png