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Sorcerers were over nerfed... again

  • ZRage
    ZRage
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    Personally I really like the recent sorc changes. Ive finally been able to drop S&B/resto for destro/resto in pvp. But pvp is not the issue for most sorcs out there, high sustained dps in pve is. I mainly do pvp now so I only run 1-2 dungeons each night but I manage to do around 10k dps, depending on the fight even towards 13k on undead. I choose some pvp morphs (lightning splash and crushing shock) so dedicated pve-ers should be able to do 10-15% higher dps.

    The way to do high sustained dps is pretty simple actually. Stack spell damage as high as possible, I get over 2500 (major sorcery buff active) with set everyone can get. Use nirnhoned fire destro staff, 3x gold magicka reduction (3*7%=21%) glyphs on jewelry and make sure the healer applies elemental drain and/or siphon spirit. The rotation is simple as well, inner light > power surge > ma > lightning splash > ma > crushing shock > ma > repeat until cystal frags procs > cast lightning splash every 6 seconds > cast power surge every 20 seconds. Drop shooting star when its ready AND make sure the tank keeps the boss on the ground effect, very important for high dps!

    I hope this is helpful for my fellow sorcerers because its possible to do good dps, even for casual players.

    WRDa5sZ.jpg
    EUTo1Tw.jpg
    fN0LUCd.jpg

    All very short static fights where ground based LL was spammable and your Ulti was a high source of damage.

    I am getting tired of Sorcerer players posting these things and thinking short term PvE fight burst that comes close to sustained long term other class dps is somehow comparable, or shows the class is fine.

    Try getting those highly selective results on the Engine Guardian in Darkshade...

    Casual player with dwemer autmation set XDDDDDDDDDDDDDD
  • MAOofDC
    MAOofDC
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    So I think I came up with a decent magicka AoE build for large group of baddies. Crushing shock for single target at need. Mage light for the crit bonus. Then I use Boundless Storm, Lightning Flood, and Elemental Ring with lightning staff so LOTS of lightning. My gear is all crafted stuff 4 Magus, 4 Song of Lamae so some improvement available there. How I use it goes like this I cast the Boundless Storm, move toward the enemy cast Lightning Flood in middle of them, past through the group, then circle around them with Elemental Ring, renewing Lighting Flood and Boundless Storm at need. I am averaging 4.5 k damage and topping out at 15k+. The 15k I got in Skyreach Catacombs during the chest event on the first floor. I gave the location so that you can test it out yourself. The key to this build and tactic is never stop moving because you really can't see the red on the ground because there is alot of lighting . The downside to the skill set is it ISN'T a boss killer but a trash mob killer. It is also not low end computer friendly because it is ALOT of lighting. Did I mention that already? Try it out and let us know if I'm crazy or if it really works.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • pppontus
    pppontus
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    Vahrokh wrote: »
    pppontus wrote: »
    Actually, one of the Sorcs in my guild did #1 DPS in Hel Ra tonight. Above DKs, both Stamina and Magicka, as well. I'll ask him if he has some screenshots. LL works pretty good there too, your tank just got to be aware of it (same as they should be for DK eruption). And LL will hit quite a large number, and proc Skoria, and together with Thundering Presence - you can completely devastate everything in AOE!

    The more I play this, the more I'm convinced that it will be up there at the top for sure.

    I suggest you read what I've posted, your reply is not even related to it:
    Vahrokh wrote: »
    Liquid ligthing works in there (on trash mobs), however while you will proudly post your "awesome" (we are talking about sorcs here) DPS, you don't notice how with original Elemental Ring you were hugely contributing to your group by hitting every NPC. With nerfed Elemental Ring you still hit a lot of NPCs. With liquid Ligthing you are pushing e-peen numbers but... you are actually hitting 3-4 NPCs at a time. So yeah, you can boast now... yet be quite less useful.

    It'll take more than words to convince me that a static, tiny circle on the ground hits as many run-around NPCs as Elemental Ring did.

    Well, I'm sorry, I can't make it the best at everything and at this point - really sorry, but when people just try to find flaws with everything it's hard to actually care to even explain.

    Valkyn Skoria, LL ticks 2 times per second, Thundering 1. Valkyn Procs = AOE Damage. All this is on top of Impulse. There is A LOT of damage and every trash pulls dies fast. That's how you deal with trash, at least in my group. :p

    Anyway, here's a damage parse from a guildie who's way better than me at the Sorc, here on a target dummy (with pierce armor):

    2ePYcnn.jpg

    If you think a class that can pull those numbers and do it from range is going to get excluded from Trials.. no, I don't think so.
    Edited by pppontus on March 13, 2015 11:19PM
  • Shrapnelz
    Shrapnelz
    Sorcerer are fine imho, I have a vr13 and I am totally satisfied with magicka build I am even looking forward into building a tank variant. I did try stamina build as well before 1.6 and I actually enjoyed it, I bet it is even better now.

    Edited by Shrapnelz on March 13, 2015 11:01PM
  • Drazhar14
    Drazhar14
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    I didn't read through all of this, so I don't know if it has been suggested, but I just came here to say this for Surge.

    1) Have it track critical damage done during the cool down period.
    2) Apply the single highest value done when the cool down is up.
    3) No more low heals from damage over time abilities.
    4) Profit!
  • Vahrokh
    Vahrokh
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    Drazhar14 wrote: »
    I didn't read through all of this, so I don't know if it has been suggested, but I just came here to say this for Surge.

    1) Have it track critical damage done during the cool down period.
    2) Apply the single highest value done when the cool down is up.
    3) No more low heals from damage over time abilities.
    4) Profit!

    Or, even easier on a computer (the server) point of view: from the healing amount calculation filter out any DoTs. The cooldown shall enforce an hard cap to the generated HPS anyway.
  • diwie
    diwie
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    Playing magica sorc based on light armor lost a lot of fun in pve endgame.
    Others classes still can doing more dps. I do not realy care about that. The prob is that I stuck in too many situations. I ve to readjust my skills quite to many times. The survivability is much too bad. With 21k hp you should not die in a microsec after a fight starting (like in some upper crag groups). At least first waves of v10 dolmen should be soloble. As I read about my build 2,4k spell dmg and more 40% crit might be ok. I do not expect to get much more here.
    As mentioned before Valkyn and matrial knowledge set should be base of a sorcs build. But they re almost impossible to get by your own now. Finding a group jut to get into SO was almost impossible before. CoA was challenging in the past. Especially if you did it with two magica based sorcs. But it was fun and you could get through. Sadly I did not got the head. Now its much harder. Its no fun for now! Maybe someone can post how to do it with 2 magic based sorcs in at leased 5 piece LA. Regrading group constellation every contend should be fine with 2dps, tank and healer who full fill the roles - no matter which class they are and armour they wear.
    Actually I do not wanna grind a ton of cp just to be able to do the same content I did pre 1.6!

    When I take al look to mudnus stone and champions system I don t have a good feeling too. But maybe I m wrong here.
    Still no mundus stone increases your spell damage but you can get a buff for weapon dmg.
    There re lots points reducing none physical dmg and increasing stamina based capabilities. But I ve found no one for spell damage here too. Also the percentage buff to light armour sound like a joke if you compare it to the percentage buffs to ha.

    Maybe its not just a sorc issue and I ll find a way through one or another point. But 1.6 defiantly is a hit into my sorc face that I do not enjoy.
  • Jacozilla
    Jacozilla
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    Pretty much an invalid post right from the start with the OP showing a parse that:

    1- has an ultimate, Ice Comet, used with 13 hits - therefore an aoe pull.

    2- a short burst fight of less than 1 min

    A short burst, many-mobs aoe fight on non-boss targets and an ultimate used is not an indication of sustainable dps.
  • pppontus
    pppontus
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    Jacozilla wrote: »
    Pretty much an invalid post right from the start with the OP showing a parse that:

    1- has an ultimate, Ice Comet, used with 13 hits - therefore an aoe pull.

    2- a short burst fight of less than 1 min

    A short burst, many-mobs aoe fight on non-boss targets and an ultimate used is not an indication of sustainable dps.

    If you don't even know that ice comet has a ticking dot, I totally understand that you think Sorcs are bad.
  • Septimus_Magna
    Septimus_Magna
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    As long as you don't mind doing only 2500 DPS (not a typo!), you can use my "Electric Turtle" build that focuses on regen and mitigation to solo pretty much anything in Craglorn, including overland world bosses and delve bosses. Features of the Electric Turtle include:

    1) 5 Heavy + 2 Medium armor for max mitigation and a bit of stamina regen.

    2) 5 pc. Footman's Fortune and 5 pc. Willow's Path for mitigation and 15% extra regen, respectively.

    3) 1H + S are 2 pc. Seducer for the magicka regen. Defensive trait on sword.

    4) All jewelry enchanted with gold spell cost reduction glyphs. All armor enchanted with Magicka glyphs with Divine trait.

    5) Structured Entropy, Thundering Presence, Lightning Splash, Encase for CC ( I use Shattering morph) and Defensive Posture for the mitigation passive. Use whatever Ultimate you want.

    6) Put whatever you want on your off bar: Endless Fury finisher, Resto heals, whatever.

    7) Hold down block and use Lightning Splash, whichever morph you prefer, to wear your enemy down over a long period of time. Do a heavy attack whenever you can.

    8) Keep Thundering Presence up constantly and spam Entropy whenever you need a healing. Notice in the pic I don't even have any potions, lol.

    9) If you're curious about stats, I've been using 31 Magicka + 31 Health mostly, but I recently swithced to 62 Magicka.

    10) Atronach Mundus stone is essential for the magicka regen.

    11) NO FOOD! I use VR10 purple DRINK for the 3 stat regen.

    Three things you WON'T find in this build:

    1) Goofy pets.

    2) Nerfed Surge heals.

    3) Expensive wards.


    I made this build as a reaction to all the Sorc nerfs just for fun, but it actually works well, just very SLOWLY, lol.

    VDntxhQ.jpg

    BTW, I've also been experimenting with Daedric Curse as a damage spell, as "Skarath of the Many" discovered recently:

    g70nF2d.jpg

    Ive tried similar build on the pts but there are a couple important issues with HA sorc builds. Lightning splash does very little damage because you will have low spell damage, crit and penetration. Even with a spell damage build Lightning Splash only does about 2,5k dps. This will be even less with HA which means fights will last very long and will be very boring. Also not having a strong ward is a big disadvantage, you have no reliable way to prevent you health from dropping except for blocking.

    Personally I think it wont be effective to wear heavy armor and do magic damage, the damage output is simply to low.
    PC - EU (AD)
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    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
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    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Jacozilla
    Jacozilla
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    pppontus wrote: »
    Jacozilla wrote: »
    Pretty much an invalid post right from the start with the OP showing a parse that:

    1- has an ultimate, Ice Comet, used with 13 hits - therefore an aoe pull.

    2- a short burst fight of less than 1 min

    A short burst, many-mobs aoe fight on non-boss targets and an ultimate used is not an indication of sustainable dps.

    If you don't even know that ice comet has a ticking dot, I totally understand that you think Sorcs are bad.

    I don't think sorcs are bad. I think claiming any class, sorc or other, is good because of short burst dps is a fail argument right from the start since no class in any short encounter has issues in ESO. Every class is powerful, great, fantastic, OP - whatever adjective floats your boat.

    Since you think short burst dps is what makes a class/build good enough to make it into trials (as referenced by the OP), I totally understand why you think sorcs were not nerfed.
  • pppontus
    pppontus
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    Well then, I guess you don't know very much about benchmarks and tests. I don't know what you're trying to get at, but this is how top guilds test and benchmark builds and numbers. Everything needs to be controlled so as to remove any differences that would be added by buffs, resistances, movement etc.

    This above test is even a lot more favorable for melee builds as they never have to move like they would in other fights. This, directly inefficient for a Sorc. But you can complain instead if you wish. Just don't come telling a raid leader in a "top guild" about how things are tested or not, I'm well aware. :)
  • NordJitsu
    NordJitsu
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    Drazhar14 wrote: »
    I didn't read through all of this, so I don't know if it has been suggested, but I just came here to say this for Surge.

    1) Have it track critical damage done during the cool down period.
    2) Apply the single highest value done when the cool down is up.
    3) No more low heals from damage over time abilities.
    4) Profit!

    Or have no cool down at all just cap the damage calculation for the heal to 6 targets like every other secondary effect in the game.

    Easy fix.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Sorcs are fine, we are still the most powerful class in game.
  • MADshadowman
    MADshadowman
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    Sorcs are fine, we are still the most powerful class in game.

    That is not correct, we are the weakest class in game, we just have awesome players that spent a lot of time learning how to be competitive with a sorc. Don't confuse a good player with a good class.
  • Xsorus
    Xsorus
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    Sorcs are fine, we are still the most powerful class in game.

    That is not correct, we are the weakest class in game, we just have awesome players that spent a lot of time learning how to be competitive with a sorc. Don't confuse a good player with a good class.

    said every most powerful class ever.

    Like I remember when Bright Wizards would say this..

  • MADshadowman
    MADshadowman
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    Sorcs are fine, we are still the most powerful class in game.

    That is not correct, we are the weakest class in game, we just have awesome players that spent a lot of time learning how to be competitive with a sorc. Don't confuse a good player with a good class.

    said every most powerful class ever.

    Like I remember when Bright Wizards would say this..

    It's a fact and we described it in all datail in this thread. And it's not always about damage, it's about bad design, high costs, missing skills, missing synergies and stuff.
  • Vahrokh
    Vahrokh
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    Sorcs are fine, we are still the most powerful class in game.

    That is not correct, we are the weakest class in game, we just have awesome players that spent a lot of time learning how to be competitive with a sorc. Don't confuse a good player with a good class.

    said every most powerful class ever.

    Like I remember when Bright Wizards would say this..

    This lasted less than one year, then they got nerfed to oblivion. It was even worse for sorcs, because they had almost no CC and all their damage was based on DoTs and Mythic gave cleanses to every other class in game.

    For 3/4 of Warhammer life, PvP at all levels was about forming a full melee DPS group, and always a reaver.
    Edited by Vahrokh on March 15, 2015 6:19PM
  • Jar_Ek
    Jar_Ek
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    Whether sorcerers have been needed or are about the same misses the point somewhat. The people posting on this, and other threads, are essentially advocates for sorcerers. The goal of all should be to point out the weak points in the sorcerer class design and to offer suggestions on possible fixes. This means pointing out stamina, tank and healer shortfalls, weak points with regards to a number of abilities and highlighting the issues with, for example, pets.

    I would equally expect NB, DK, and Templar advocates to do the same...
    And if we had class forums and nominated player class advocates, then these threads could become productive rather than poisonous.
  • Reykice
    Reykice
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    I think its clear by now that Sorcerers have good dps.

    We need some more stamina morphs for the stamina sorcs... and a change to Thundering Presence to make it stop stealing Surge heals.

    Also, some stamina regen from passives... maybe something like "when you use a physical damage ability or light attack you restore x% stamina OR your stamina regen is increased by x% for x seconds"

    Just add it on top of another passive like capacitor... or something along those lines.
  • Derra
    Derra
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    Sorcs are fine, we are still the most powerful class in game.

    That is not correct, we are the weakest class in game, we just have awesome players that spent a lot of time learning how to be competitive with a sorc. Don't confuse a good player with a good class.

    said every most powerful class ever.

    Like I remember when Bright Wizards would say this..

    I don´t have to go that far back. I can remeber DKs. :joy:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Snit
    Snit
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    Bright Wizards were grossly overpowered at launch. Then, of course, came the era of Squig Herder Domination! *






    *(not really)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • The_Drexill
    The_Drexill
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    Sorcs are extremely strong in PvP right now. Honestly, eats anything alive if played half decent... DK's being the only "counter".
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • MADshadowman
    MADshadowman
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    Sorcs are extremely strong in PvP right now. Honestly, eats anything alive if played half decent... DK's being the only "counter".

    I eat DKs. I dip them in BBQ sauce and lick the flesh from their bones.
  • Merlin13KAGL
    Merlin13KAGL
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    Sorcs are extremely strong in PvP right now. Honestly, eats anything alive if played half decent... DK's being the only "counter".
    Indeed, there were a couple I came across yesterday that definitely made me earn it.

    To everyone else, it's manageable. It's going to require some gear changes. It's going to require some skill/rotation changes, but I have yet to find content I am (now, again) unable to complete.

    It's not as simple as it once was, but that's not necessarily a bad thing. Sometimes it's minor changes that can make a huge difference in the outcome. It will come to you.

    My numbers aren't maxed, but they're steadily going up, and I repeat, there has been no content I have not been able to complete.

    Regarding LL, in trash pulls, mobile ones, CC them first. If they can't move, they cook. It's that simple.

    In boss fights, you may have to move it around (Still gonna tick 2x/second and you won't miss that many). Does it make it less efficient than if they stand still? Sure. But every other AoE would be too.

    If your tank has aggro and keeps aggro, in most cases, the boss stays in the general vicinity. In some fights, plant it where the boss crosses most often when he's moving around (End boss Vet Spindle, for instance). You won't get 100% damage from it, you you will get some.

    I know personally, one of the things I've had the hardest time with is going back to having full faith in my dedicated healer for group events, not because I don't trust him/her, but because many things are so different.

    Also, bear in mind, even with similar skills, your timing has likely changed (things last different amounts and proc differently). It takes a while to dial that in for highest efficiency with your skillset.

    As you do, your numbers will go up and you will find the content that was once kicking the **** out of you is no longer nearly as hard as you once felt.

    (In truth, I'm surprised at just how many Vet Dungeon bosses they have dialed back - almost too far.) Learn to handlle the mobs again, and you're home free.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • byrom101b16_ESO
    byrom101b16_ESO
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    Jar_Ek wrote: »
    Whether sorcerers have been needed or are about the same misses the point somewhat. The people posting on this, and other threads, are essentially advocates for sorcerers. The goal of all should be to point out the weak points in the sorcerer class design and to offer suggestions on possible fixes. This means pointing out stamina, tank and healer shortfalls, weak points with regards to a number of abilities and highlighting the issues with, for example, pets.

    I would equally expect NB, DK, and Templar advocates to do the same...
    And if we had class forums and nominated player class advocates, then these threads could become productive rather than poisonous.

    This is what Gil.Galad did - then the thread was hijacked by the 'Sorcs are fine and here's a few seconds of me on my Sorc dpsing a target dummy to prove it' routine by a very small handful of people.

    They have successfully and repeatedly steered the conversation away from the holistic whole as you and the OP have laid out and refuse even when asked directly to answer on these issues.

    Apparently, saying 'Sorc is fine because I'm a top player in a top guild so you're opinion is irrelevant' is enough proof to make your case for these individuals.

    A well rounded evidence based argument eludes them for some reason...

    Me... I prefer facts and intelligent analysis, so the OP has my vote, and my personal observations playing my Sorcerer agree with his take on the problems pretty closely.
    Edited by byrom101b16_ESO on March 16, 2015 1:10PM
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    We don't care about about stamina builds. We picked sorcerers to use MAGIC! Make us viable. Make us relevant.
    Edited by rileynotzb14_ESO on March 16, 2015 1:26PM
  • Erock25
    Erock25
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    Jar_Ek wrote: »
    Whether sorcerers have been needed or are about the same misses the point somewhat. The people posting on this, and other threads, are essentially advocates for sorcerers. The goal of all should be to point out the weak points in the sorcerer class design and to offer suggestions on possible fixes. This means pointing out stamina, tank and healer shortfalls, weak points with regards to a number of abilities and highlighting the issues with, for example, pets.

    I would equally expect NB, DK, and Templar advocates to do the same...
    And if we had class forums and nominated player class advocates, then these threads could become productive rather than poisonous.

    This is what Gil.Galad did - then the thread was hijacked by the 'Sorcs are fine and here's a few seconds of me on my Sorc dpsing a target dummy to prove it' routine by a very small handful of people.

    They have successfully and repeatedly steered the conversation away from the holistic whole as you and the OP have laid out and refuse even when asked directly to answer on these issues.

    Apparently, saying 'Sorc is fine because I'm a top player in a top guild so you're opinion is irrelevant' is enough proof to make your case for these individuals.

    A well rounded evidence based argument eludes them for some reason...

    Me... I prefer facts and intelligent analysis, so the OP has my vote, and my personal observations playing my Sorcerer agree with his take on the problems pretty closely.

    @byrom101b16_ESO You've gone on and on about Gil.Galad's contributions and I'm sorry, but I've looked at his whole post history, and there is nothing scientific or groundbreaking about any of his posts or topics. Your whole arguments against anyone providing real life parse information (that shoots down your whole Sorc is bad theory) is that Gil.Galad broke down every deficiency of the class and parses do not show these deficiencies.

    I can sum up Gil.Galad's contributions to the Sorc discussion for you even....

    Sorc has poor group utility and flexibility
    -True to an extent. We are poor healers and possibly the worst tank in 1.6 as well. The one thing good ol Gil forgets to mention is that we do our DPS from range which is a big boost in a lot of fights. I fully admit that we bring less in terms of buffs to a raid, but I will say that Negate is still useful although far from mandatory.

    He presents a terrible sorc vs temp survivability comparison in spellscar
    - This is a ridiculous comparison and means nothing. He is comparing heals per second with surge and fails to realize how powerful and survivable he could be using dmg shields instead. This is just a player failing to realize what the new tool we must use to survive is.

    Skill balancing

    - He then goes on to make some skill balancing suggestions, all of which are fairly minor and are pretty acceptable IMO. Negate getting the major dmg reduction buff just like VoB and Nova makes sense. His other changes don't really affect much besides his change to Surge healing. The problem with surge healing is dots and small attacks taking up the cooldown, and it should be addressed somehow. His suggestion of 6 target max is acceptable as long as it is within ZOS power to implement this.


    And basically that is it. Please enlighten me to what I am missing about either the above information that I paraphrased or some other of Gil.Galad's posts that have this groundbreaking and definitive information that supersedes all real world parses from other players. Also please note that I do not intend to denigrate Gil.Galad's work. He provided good feedback on PTS and his post was thorough. I just don't see why you are building him up to be the voice of reason against actual in game proof.
    You earned the 500 LOLs badge.
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  • MAOofDC
    MAOofDC
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    This video is funny as hell and sums up some of the issues as well.


    https://www.youtube.com/watch?v=pTOnKcHB2GM
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • Joy_Division
    Joy_Division
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    Erock25 wrote: »
    Jar_Ek wrote: »
    Whether sorcerers have been needed or are about the same misses the point somewhat. The people posting on this, and other threads, are essentially advocates for sorcerers. The goal of all should be to point out the weak points in the sorcerer class design and to offer suggestions on possible fixes. This means pointing out stamina, tank and healer shortfalls, weak points with regards to a number of abilities and highlighting the issues with, for example, pets.

    I would equally expect NB, DK, and Templar advocates to do the same...
    And if we had class forums and nominated player class advocates, then these threads could become productive rather than poisonous.

    This is what Gil.Galad did - then the thread was hijacked by the 'Sorcs are fine and here's a few seconds of me on my Sorc dpsing a target dummy to prove it' routine by a very small handful of people.

    They have successfully and repeatedly steered the conversation away from the holistic whole as you and the OP have laid out and refuse even when asked directly to answer on these issues.

    Apparently, saying 'Sorc is fine because I'm a top player in a top guild so you're opinion is irrelevant' is enough proof to make your case for these individuals.

    A well rounded evidence based argument eludes them for some reason...

    Me... I prefer facts and intelligent analysis, so the OP has my vote, and my personal observations playing my Sorcerer agree with his take on the problems pretty closely.

    @byrom101b16_ESO You've gone on and on about Gil.Galad's contributions and I'm sorry, but I've looked at his whole post history, and there is nothing scientific or groundbreaking about any of his posts or topics. Your whole arguments against anyone providing real life parse information (that shoots down your whole Sorc is bad theory) is that Gil.Galad broke down every deficiency of the class and parses do not show these deficiencies.

    I can sum up Gil.Galad's contributions to the Sorc discussion for you even....

    Sorc has poor group utility and flexibility
    -True to an extent. We are poor healers and possibly the worst tank in 1.6 as well. The one thing good ol Gil forgets to mention is that we do our DPS from range which is a big boost in a lot of fights. I fully admit that we bring less in terms of buffs to a raid, but I will say that Negate is still useful although far from mandatory.

    He presents a terrible sorc vs temp survivability comparison in spellscar
    - This is a ridiculous comparison and means nothing. He is comparing heals per second with surge and fails to realize how powerful and survivable he could be using dmg shields instead. This is just a player failing to realize what the new tool we must use to survive is.

    Skill balancing

    - He then goes on to make some skill balancing suggestions, all of which are fairly minor and are pretty acceptable IMO. Negate getting the major dmg reduction buff just like VoB and Nova makes sense. His other changes don't really affect much besides his change to Surge healing. The problem with surge healing is dots and small attacks taking up the cooldown, and it should be addressed somehow. His suggestion of 6 target max is acceptable as long as it is within ZOS power to implement this.


    And basically that is it. Please enlighten me to what I am missing about either the above information that I paraphrased or some other of Gil.Galad's posts that have this groundbreaking and definitive information that supersedes all real world parses from other players. Also please note that I do not intend to denigrate Gil.Galad's work. He provided good feedback on PTS and his post was thorough. I just don't see why you are building him up to be the voice of reason against actual in game proof.

    What you, PPontus, and the other "sorc DPS is awesome so the class is fine" advocates are missing is that Gil, myself, and many others have been pointing out the sorcerer has many poorly designed and inefficient skills that make them awkward to play and rob the class of the sort of flexibility that others offer.

    I don't care what screenshots PPontus posts, the surge skill is probably the most terribly designed skill in the game. If we play like PPontus we have at least 3 minor dots up at all times all but guaranteeing making the heal component of this skill worthless. It is more than 3 times as expensive as entropy, the latter, incidentally, by merely slotting it will increase my health by 8%!!! as well as grant me access to Mage's guild passives, as well as another DoT for Valkyn, etc., etc. Surge is just badly designed because the heal function of the spell is totally unreliable and no screen shot from PPontus will change that.

    When I see responses saying just use conjured ward, these completely miss the point. How is it acceptable to have a terribly designed skill just because there is a different skill that performs *part* of the function of said terrible skill. Go ahead and cast conjured ward...but it doesn't give the damage boost of surge It also fails to replace the survivability sustain that heal morph of surge skill is designed to do and did before 1.6.

    When I play on my Templar or DK, I have a hard time choosing which skills to put on my bar because those classes have so many good ones. With my sorc, I have not even bothered unlocking like half of them since the update.
    • I have never been in a raid or dungeon group where someone said, "I think it would be helpful if I used encase." However useful you might think that skill is, just go ahead and take a glance at Talons from the DK skill line.
    • In Cyrodiil, I noticed some people are trying to be cute with the Rune prison morph that paralyzes the attacking. Yes it is cute. So I simply break free and then chase down your bolt escaping build until you are half way across the map or dead. At least DKs who slot petrify - an instant cast that attains the same desired effect - will threaten an opponent more than once with a long duration stun.
    • I know some theory-crafters are excited about the possibilities with bound armor because it adds 8% to the sorc's mana pool. First of all, this ignores the whole problem that the ostensible function of this spell, to provide damage mitigation, utterly fails because the amount it offers is a pittance (not to mention that I can slot Thunderous Presence instead that only take up 1 slot and provides a useful DoT as well). Secondly, it is a toggle, which means a sorcerer has to devote two valuable skill slots to maintain it. Thirdly, what exactly are most Sorcerers getting with that? A sorcerer who has 28K magicka, a reasonable amount atm, is getting 2240 bonus magicka - enough to cast, what, one and half spells. Now (assuming 2500 spell damage) your velocious curse does 7279 damage instead of 6990. Whoop-de-do. How about just replacing the skill with something actually useful that is not a toggle?
    • The sorcs in my Sanctum raid group are still using spell symmetry instead of Dark Exchange. Why does this skill even exist? You know what sorcerers are in ESO? Mage's Guild dropouts because their versions of Mage's guild spells are strictly worse.
    • Players in Cyordiil still run through my mines instead of avoiding them. As I still ignore the enemy mines in DSA, I don't blame them. So another high cost spell, that is cumbersome to use, that fails at it's intended effect, area denial. Unfortunately a common theme with the sorc class line.

    And this does not even consider that someone who does not want to play a pet build will have even less slots to consider.

    What this means is that many sorcerers in Cyrodiil run the same build! And the only PvE distinction is pet or non-pet. I don't care what DPS screenshots are out there, these numbers do not change the reality that this class has so many poorly designed and inefficient spells. When I play my templar, out of the 15 class skills, I actually want to use 14 of them (healing ritual is really the only loser). My templar build is going to be different than the other templars I run across and fight. But when I run my sorcerer and fight other magicka- sorcs, it is very much a mirror image: we all have a restoration staff and use Conjured Ward, Mage's Fury, Crystal Frags, Crushing Shock, Velocious Curse, Bolt Escape, Healing Ward, Harness Magicka. We all use these skills because they are so much better, efficient, and versatile than the many plague our skills lines.

    And no DPS screenshot will diversify out builds. In fact, quite the opposite as those sorcs struggling trying to use it's bad skill lines will mirror those builds that pull competitive DPS.
    Edited by Joy_Division on March 16, 2015 3:25PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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