Malpherian wrote: »ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Why the hell would you give a "MAGIC" based class the ability to use stamina for their skills? I think you are completely "Oblivious" to the point of being a sorcerer..... People choose a sorcerer, because they want to use "MAGIC".....
If you think the sorces lack of ability to choose stamina builds is the issue you're missing the point entirely. If the games Devs are as Oblivious as you as to the actual problems with the classes, and the the game in general, I am un- installing it right now. Because this game is doomed to fail.
"The point people are trying to make is that they "SHOULDN'T have to" in order to be competitive." Among other things.
Unfortunately - Magica NB has been killed, Magica nb will now never be as good as mgaica sorc, not even close.
Why do sorcs need a competitive stamina build? They are running around one shotting people in pvp! Please ZOS STOP LISTENING TO THESE PEOPLE! Threads like this are the reason you released this fail patch in the first place
Unfortunately - Magica NB has been killed, Magica nb will now never be as good as mgaica sorc, not even close.
Why do sorcs need a competitive stamina build? They are running around one shotting people in pvp! Please ZOS STOP LISTENING TO THESE PEOPLE! Threads like this are the reason you released this fail patch in the first place
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
As said previously, sorcs weren't nerfed, at best you can say they are as limited as before. Everything else is just QQ to get more buffs.
No they are somewhat better in certain aspects (finally using "native" class abilities), in others they became bland (must waste 2 + 2 ability slots to toggles, YAWN gameplay), in others they became buggier (pets now randomly aggro bosses, maybe it's luck but I have never seen this happen pre 1.6), in others they became worse.
In particular, having done AA enough to have 5 of every set piece, I can feel it's easier to die and DPS is somewhat less than before. Not by much, your "as limited as before" argument has its merits.
But become a bit worse when we were dead last DPS already... that does not sound right.
When I saw some guys triumphally show off their Sorc doing 1.2k DPS... others 1.4k DPS... well... you KNOW I play in a veeeeeeeery soft core guild, however we had NBs and DKs easily pulling 1.7-1.8k with 1/4 of the effort a sorc would take to do 1.4k. I repeat, NON hard core guild NBs and DKs pulling those numbers vs hard core sorcs pulling those lesser numbers. That in itself is not fair already.
Come patch 1.6, we lose an additional little terrain, but it's an addition to being dead last already.
The fact that pets aggro bosses is completely ridiculous, and needs to be fixed. No arguments there. I don't even use them because I think they're boring tho.
Overall, DPS should be more than before though for most classes, if you consider the average health buff is *7 you only need about 10K to equal 1,4K before.
I'm really and honestly super impressed if you've had NBs (especially) and DKs pull 1,7K+ single target in 1.5, that is absolutely amazing and if they had joined us they would be by far the highest DPS of their respective classes in a pretty good endgame guild (#7 AA, #5 HR). So they might be in a non hardcore guild, but they are not your average players, I can tell you that.
Well, we do play with TehMagnus and some of his friends some timesWe certainly learned a LOT off them.
By the way which is your build on TF? I am playing the "Zappy end game PvE" build at the moment. Even got so lucky to immediately find the Cyro light rings. However I find the build a bit weird. In example, the first spell has less range than the others whereas logic would suggest to open with the long range stuff first, while you close in.
I didn't think even they were doing 1,7K on true single target, but that I of course don't know for sure. ^^
My build is this one: http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
Now, be warned, I am not that good at it (yet, I hope) and my guildies are doing a few K more DPS with the same setup
I'm sure many Sorcerers have been the last man standing during a wipe, saved a team mate with CC when they became careless, or infinitely healing springed their team through a boss's AOE when the templar just couldn't cut it.
I'm sure many Sorcerers have been the last man standing during a wipe, saved a team mate with CC when they became careless, or infinitely healing springed their team through a boss's AOE when the templar just couldn't cut it.
Yeah, I have always loved that. In WOW my druid was always the last man standing (and as the only class with combat ress, I felt able to change the battle outcomes).
Before patch 1.6 I'd have a NICE build able to single target, AoE, HEAL and also be the other trial survivor along with the tank.
Now all of this is over.
I'm sure many Sorcerers have been the last man standing during a wipe, saved a team mate with CC when they became careless, or infinitely healing springed their team through a boss's AOE when the templar just couldn't cut it.
Yeah, I have always loved that. In WOW my druid was always the last man standing (and as the only class with combat ress, I felt able to change the battle outcomes).
Before patch 1.6 I'd have a NICE build able to single target, AoE, HEAL and also be the other trial survivor along with the tank.
Now all of this is over.
Well in all honesty, if 10 people are dead in a trial it's usually kind of over.
I did have an interesting thing happen tho on the first AA we ran post-patch and we were getting used to the "get in the glowy thing" on the first boss. I had forgot to unslot my ward and using that I managed to survive when everyone but me, the tank and one more DPS died and we had the boss at like 15% and just kept warding and dpsing slowly.. actually was gonna kill it but we decided to wipe at 1% to get more practice
Oh well, not really practical, but a funny story on that theme. Generally I know of no dps that slots survivability skills in trials, we all need them slots for DPS.
I'm sure many Sorcerers have been the last man standing during a wipe, saved a team mate with CC when they became careless, or infinitely healing springed their team through a boss's AOE when the templar just couldn't cut it.
Yeah, I have always loved that. In WOW my druid was always the last man standing (and as the only class with combat ress, I felt able to change the battle outcomes).
Before patch 1.6 I'd have a NICE build able to single target, AoE, HEAL and also be the other trial survivor along with the tank.
Now all of this is over.
Well in all honesty, if 10 people are dead in a trial it's usually kind of over.
I did have an interesting thing happen tho on the first AA we ran post-patch and we were getting used to the "get in the glowy thing" on the first boss. I had forgot to unslot my ward and using that I managed to survive when everyone but me, the tank and one more DPS died and we had the boss at like 15% and just kept warding and dpsing slowly.. actually was gonna kill it but we decided to wipe at 1% to get more practice
Oh well, not really practical, but a funny story on that theme. Generally I know of no dps that slots survivability skills in trials, we all need them slots for DPS.
Stuff happens. We had a patch 1.6 HR run where everybody at left side, 2nd boss just died except the tank. He (slooooooowly) soloed the whole room (boss included)... could not believe it but it was there, under my eyes.
Anyway, during new encounters, it happens fairly often to me to be the 1 guy alive with the tank. I keep healing him (before 1.6), with my Healing Springs and ressed everybody else. I just have a penchant for avoiding getting dead.
I loved the verstatility and utility of the class, to me it made up for the poor DPS.
Now, if I have to play a "pro DPS" build with zero utility, at a minimum I'd like to do suitable damage.
Anyway I am going to spend another 2-300k and regear to your build and see if it suits me better.
The pet build I have now, looked boring (yay 3 buttons class), pet keeps doing all sorts of weird stuff and, most of all, it dies. Dies. Dies more. My other guildie actually heals his pet, but then what's the point at having a DPS pet if you don't DPS to keep it alive?
Ah, well you just explained my reasoning behind creating my own build instead of going for a Pet build. To me, the lack of versatility of the Pet build is just not worth it. With mine I can still be flexible on a few slots and if I wanted to go on a PUG ride I'd use a slot for Ward just in case, for example. I dunno, I know Thelon has a Pet build as well and I know he's a good player - dunno if he's doing something different for it to get it to work.
I can also give a tip, if you want to just try it out you could get VR12 martial pieces for as little as 2-3K each, and VR6 cyro light rings are cheap as well (30K AP). If you wanted to give it a try before a spending spree which I can totally understand. I have all the stuff since it's the same gear almost every of my characters use for magicka DPS and even healing.
Ah, well you just explained my reasoning behind creating my own build instead of going for a Pet build. To me, the lack of versatility of the Pet build is just not worth it. With mine I can still be flexible on a few slots and if I wanted to go on a PUG ride I'd use a slot for Ward just in case, for example. I dunno, I know Thelon has a Pet build as well and I know he's a good player - dunno if he's doing something different for it to get it to work.
I can also give a tip, if you want to just try it out you could get VR12 martial pieces for as little as 2-3K each, and VR6 cyro light rings are cheap as well (30K AP). If you wanted to give it a try before a spending spree which I can totally understand. I have all the stuff since it's the same gear almost every of my characters use for magicka DPS and even healing.
Totally agree on the pet thing. I stopped using pets once I got to VR12 (May 2014 or so) so I had only vague reminescences about how dastardly and buggy they could be. I tried using both matriarch morphs when I started running trials but it invariably died about 5 seconds after being summoned.
Now I have to say it IS visibly improved... however it still dies 4-5 times exactly in the encounters where my group could use all the DPS I could get. Plus I like playing with as many hotkeys as possible (I have played a MMO, Istaria, where each class could have 60+ abilities!!!), toggles are not fun. Toggles = no flexibility imo.
As for the Martial Set pieces... they are fairly hard to get, since patch 1.6 I only found two. I have everything else, Adroitness, purple Light Cyro rings, gold Turogs.
Maybe I could start by making a Magnus 4 pieces set and wait until the Martial pieces start being a bit more abundant. I think I am going to lose about 160-170 spellpower by doing that, while gaining mana (and regen). Should not be a game breaker tbh.
Yeah, I recommended Magnus as the option if you don't have MK, the stacking spell power is kind of a big deal for the build but I'm guessing it should be OK. But you having trouble finding even V12 Martial? Because I just bought some a few days ago, checked some traders in Rawl'Kha and they had loads of them cheap.
I am already dreading getting 3 more setups of V14 MK though.. lol, I just hate transferring gear between characters.
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Hypertionb14_ESO wrote: »wrecking blow stam builds should be doing at least 10-20% better dps than a magicka sorc, simply because of the ranged vs melee risks vs reward.
its safer to ranged attack but weaker, and dangerous to melee but stronger.
since we dont really have a burst vs dot system, and stack both, this basically needs to be the line differance.
crystal blast as stam makes almost no sense...
@CP5 , it's not that some see Sorc's as Mages, it's that anyone that wanted to play a Mage had Sorcerer as their only (closest) option.Second, I would like to point back out (as others have already stated this) what sorcerer's are in the world of the elder scrolls. Sorcerers are magicka batteries, with their original design being that they didn't regen magicka but instead absorbed it from their enemies attacks. To do this they would build up a large amount of stamina to survive the attacks, and use heavy or medium armor to buy them enough time to get into melee range to use powerful on touch spells, and they would compliment their abilities with enchanted armor, conjured allies and defensive magic (not using a shield). So while some see sorcerer's as mages, that is a completely different elder scrolls class, sorcerers from this series use any weapon, wear heavier armors than just cloth, and are more than just squishy casters.
@Vahrokh , go to Spellscar and grind a bit. Martial drops like candy from a busted pinata on Cinco de Mayo.Ah, well you just explained my reasoning behind creating my own build instead of going for a Pet build. To me, the lack of versatility of the Pet build is just not worth it. With mine I can still be flexible on a few slots and if I wanted to go on a PUG ride I'd use a slot for Ward just in case, for example. I dunno, I know Thelon has a Pet build as well and I know he's a good player - dunno if he's doing something different for it to get it to work.
I can also give a tip, if you want to just try it out you could get VR12 martial pieces for as little as 2-3K each, and VR6 cyro light rings are cheap as well (30K AP). If you wanted to give it a try before a spending spree which I can totally understand. I have all the stuff since it's the same gear almost every of my characters use for magicka DPS and even healing.
Totally agree on the pet thing. I stopped using pets once I got to VR12 (May 2014 or so) so I had only vague reminescences about how dastardly and buggy they could be. I tried using both matriarch morphs when I started running trials but it invariably died about 5 seconds after being summoned.
Now I have to say it IS visibly improved... however it still dies 4-5 times exactly in the encounters where my group could use all the DPS I could get. Plus I like playing with as many hotkeys as possible (I have played a MMO, Istaria, where each class could have 60+ abilities!!!), toggles are not fun. Toggles = no flexibility imo.
As for the Martial Set pieces... they are fairly hard to get, since patch 1.6 I only found two. I have everything else, Adroitness, purple Light Cyro rings, gold Turogs.
Maybe I could start by making a Magnus 4 pieces set and wait until the Martial pieces start being a bit more abundant. I think I am going to lose about 160-170 spellpower by doing that, while gaining mana (and regen). Should not be a game breaker tbh.
Unfortunately - Magica NB has been killed, Magica nb will now never be as good as mgaica sorc, not even close.
Why do sorcs need a competitive stamina build? They are running around one shotting people in pvp! Please ZOS STOP LISTENING TO THESE PEOPLE! Threads like this are the reason you released this fail patch in the first place
Unfortunately - Magica NB has been killed, Magica nb will now never be as good as mgaica sorc, not even close.
Why do sorcs need a competitive stamina build? They are running around one shotting people in pvp! Please ZOS STOP LISTENING TO THESE PEOPLE! Threads like this are the reason you released this fail patch in the first place
So... magicka NB was nerfed and Sorcs magicka builds are fine.... this is the reason you think Sorc STAMINA builds should not be change?
I must ask, are you like... sane?
Unfortunately - Magica NB has been killed, Magica nb will now never be as good as mgaica sorc, not even close.
Why do sorcs need a competitive stamina build? They are running around one shotting people in pvp! Please ZOS STOP LISTENING TO THESE PEOPLE! Threads like this are the reason you released this fail patch in the first place
So... magicka NB was nerfed and Sorcs magicka builds are fine.... this is the reason you think Sorc STAMINA builds should not be change?
I must ask, are you like... sane?
I personally don't trust anything NBs say. Remember how they were very poor magicka PVE DPS for the first 3-4 months of the game, apparently? Not much was changed with their skills and all a sudden everyone found out they were in fact the number 2 ranked DPS.
Malpherian wrote: »ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Why the hell would you give a "MAGIC" based class the ability to use stamina for their skills? I think you are completely "Oblivious" to the point of being a sorcerer..... People choose a sorcerer, because they want to use "MAGIC".....
If you think the sorces lack of ability to choose stamina builds is the issue you're missing the point entirely. If the games Devs are as Oblivious as you as to the actual problems with the classes, and the the game in general, I am un- installing it right now. Because this game is doomed to fail.
"The point people are trying to make is that they "SHOULDN'T have to" in order to be competitive." Among other things.
The dual wield reaver build(melee) was very popular and still is tho many use a 2h now. Just because you see a class in a way it does not mean that it should be like that.
Why would you rage quit if they are giving the stamina players who use a sorcerer buffs? Why all this turning on each other?
Unfortunately - Magica NB has been killed, Magica nb will now never be as good as mgaica sorc, not even close.
Why do sorcs need a competitive stamina build? They are running around one shotting people in pvp! Please ZOS STOP LISTENING TO THESE PEOPLE! Threads like this are the reason you released this fail patch in the first place
I've been using the build @pppontus posted, after seeing it detailed over at TF. I don't have all of the gear (no Valkyn or Mephala hats), but I'm close (I end up with a bit more magicka and a bit less spell power). After playing it in Vet Dungeons, I'm satisfied with the DPS output on stationary bosses. There's room to improve, as well, as the rotation is a bit more complicated and I screw it up fairly often.
The caveat is mobile fights. Liquid Lightning does a ton of damage per cast. Leaving aside crits and procs, my Force Pulse tooltip is 1,801x3, so about 5,400 damage per cast. My Liquid Lightning will do over 15,640 damage per cast, if the critter stands still. Proper use of this skill is fun and statistically rewarding, but its absence is felt on the many fights in vet dungeons where the boss moves around.
Survivability is different -- it's much harder to stay alive. "Cast crit surge, block the key stuff and don't stand in red" no longer suffices for a variety of reasons. Now, I need to mix in proper use of Hardened Ward for some fights. It's still viable; it's just harder.
But overall, it's a workable one-toggle build. Thank goodness. A togglemancer with two actives per bar holds absolutely no interest for me.
I've been using the build @pppontus posted, after seeing it detailed over at TF. I don't have all of the gear (no Valkyn or Mephala hats), but I'm close (I end up with a bit more magicka and a bit less spell power). After playing it in Vet Dungeons, I'm satisfied with the DPS output on stationary bosses. There's room to improve, as well, as the rotation is a bit more complicated and I screw it up fairly often.
The caveat is mobile fights. Liquid Lightning does a ton of damage per cast. Leaving aside crits and procs, my Force Pulse tooltip is 1,801x3, so about 5,400 damage per cast. My Liquid Lightning will do over 15,640 damage per cast, if the critter stands still. Proper use of this skill is fun and statistically rewarding, but its absence is felt on the many fights in vet dungeons where the boss moves around.
Survivability is different -- it's much harder to stay alive. "Cast crit surge, block the key stuff and don't stand in red" no longer suffices for a variety of reasons. Now, I need to mix in proper use of Hardened Ward for some fights. It's still viable; it's just harder.
But overall, it's a workable one-toggle build. Thank goodness. A togglemancer with two actives per bar holds absolutely no interest for me.
Same experience. But in trials it's worse. AA is quite manageable - after all it's a newbie trial. Liquid ligthing works in there (on trash mobs), however while you will proudly post your "awesome" (we are talking about sorcs here) DPS, you don't notice how with original Elemental Ring you were hugely contributing to your group by hitting every NPC. With nerfed Elemental Ring you still hit a lot of NPCs. With liquid Ligthing you are pushing e-peen numbers but... you are actually hitting 3-4 NPCs at a time. So yeah, you can boast now... yet be quite less useful.
Hel Ra used to be a pushover but now you must do many parts everybody skipped and these parts involve craptons of super-mobile NPCs. Liquid Lightning just does not work there, nor at 2nd boss (he runs all over and only gets 2 ticks tops) nor at last boss & adds (he runs and hops around like a bunny).
Survivability too is an issue. By stacking +damage gear you give up on ALL the former +health gear set bonuses (> 1k each).
Having no "heal in a pinch" ability won't help in Hel Ra either. Plenty of ground stuff running around and hey! you are still a magicka sorc who can't dodge it more than twice in a row. Healers are accustomed at giving less priority to sorcs - they used to be almost self sufficient - and you'll miss it while you see your health dipping lower and lower.
But to be honest, some 4 men are harder to survive than this. Some encounters are just nuts with the amount of "red circles" and other random damage running about.
Finally - and this is not sorc related: the low survivability affecting players now shall become much less of an issue in a year, when many will have CPs to reduce ill effects. But then, how will a new player be able to keep up? He'll die to a sneeze like us today yet nobody shall be able to tell him craft a better set in 5 minutes. He'll be hundreds of hours worth of grinding behind!
Actually, one of the Sorcs in my guild did #1 DPS in Hel Ra tonight. Above DKs, both Stamina and Magicka, as well.
Actually, one of the Sorcs in my guild did #1 DPS in Hel Ra tonight. Above DKs, both Stamina and Magicka, as well. I'll ask him if he has some screenshots. LL works pretty good there too, your tank just got to be aware of it (same as they should be for DK eruption). And LL will hit quite a large number, and proc Skoria, and together with Thundering Presence - you can completely devastate everything in AOE!
The more I play this, the more I'm convinced that it will be up there at the top for sure.
Liquid ligthing works in there (on trash mobs), however while you will proudly post your "awesome" (we are talking about sorcs here) DPS, you don't notice how with original Elemental Ring you were hugely contributing to your group by hitting every NPC. With nerfed Elemental Ring you still hit a lot of NPCs. With liquid Ligthing you are pushing e-peen numbers but... you are actually hitting 3-4 NPCs at a time. So yeah, you can boast now... yet be quite less useful.