Why wouldn't you go on a guard killing spree? If you can just kill them, then it does not matter what your bounty is, since there won't be anyone who could force you to pay it.
And people killing guards all day long and controlling the cities will ruin mine.
Players wiping out towns ruin my immersion
You are the hero of Tamriel, you are the only one who can face Molag 'Bal and the evil forces.
...Gets killed by a guard.
They should make guards killable but killing guard should cost a lot. Huge bounty + reduced bounty decrease rate up to 90%, starting at 50% for 1st kill. If you get , lets say 10'000 bounty for 1 kill and it's decrease reduced to 50% you won't go on guard killing spree.
No, you would not care about your bounty because you could just kill the guards and not pay. Bounty would be pointless. What's 10,000,000+ bounty if you are never truly held accountable? Town lockout would be the worst of it, but even then, someone who would be a guard killer probably wouldn't care.
And guilds would have competitions to see who could survive the largest guard waves, for those who think increasing the number of guards after one is killed is a good way of doing it. If you think heal spamming was annoying, try every ability being spammed with a pile of bodies to boot. Think the old farming bots X100. It would not be just for giggles, there would be actual competitions around guard killing and dead cities.
As it is, if you are getting caught by guards, you are doing it wrong.
They should make guards killable but killing guard should cost a lot. Huge bounty + reduced bounty decrease rate up to 90%, starting at 50% for 1st kill. If you get , lets say 10'000 bounty for 1 kill and it's decrease reduced to 50% you won't go on guard killing spree.
No, you would not care about your bounty because you could just kill the guards and not pay. Bounty would be pointless. What's 10,000,000+ bounty if you are never truly held accountable? Town lockout would be the worst of it, but even then, someone who would be a guard killer probably wouldn't care.
And guilds would have competitions to see who could survive the largest guard waves, for those who think increasing the number of guards after one is killed is a good way of doing it. If you think heal spamming was annoying, try every ability being spammed with a pile of bodies to boot. Think the old farming bots X100. It would not be just for giggles, there would be actual competitions around guard killing and dead cities.
As it is, if you are getting caught by guards, you are doing it wrong.
You're acting like no NPC can ever compare to a human player.
How many times do you see people solo resources in Cyrodiil using melee? Imagine those Cyrodiil NPCs came running at you on the streets of Daggerfall. Then throw on top of that the possibility to lose HUGE amounts of gold if you should ever fall in combat.
There would be absolutely no benefit to killing guards other than to allow players choice. Yet, you think players will go out of their way to spend all their game time doing it... to what end? Even if they did, is it such a huge problem to walk around a fight happening in town? Oh no some corpses are littering the streets, my game is ruined! Newsflash, that's already ingame.
WraithAzraiel wrote: »And don't try to act like there aren't people you know personally that wouldn't do that if given the chance.
wenxue2222b16_ESO wrote: »I thought for a moment that this thread was about unkillable guar ...
I blame the ESO gods.Except why does your character forget how to open doors when guards are aggro'd?
They should make guards killable but killing guard should cost a lot. Huge bounty + reduced bounty decrease rate up to 90%, starting at 50% for 1st kill. If you get , lets say 10'000 bounty for 1 kill and it's decrease reduced to 50% you won't go on guard killing spree.
No, you would not care about your bounty because you could just kill the guards and not pay. Bounty would be pointless. What's 10,000,000+ bounty if you are never truly held accountable? Town lockout would be the worst of it, but even then, someone who would be a guard killer probably wouldn't care.
And guilds would have competitions to see who could survive the largest guard waves, for those who think increasing the number of guards after one is killed is a good way of doing it. If you think heal spamming was annoying, try every ability being spammed with a pile of bodies to boot. Think the old farming bots X100. It would not be just for giggles, there would be actual competitions around guard killing and dead cities.
As it is, if you are getting caught by guards, you are doing it wrong.
You're acting like no NPC can ever compare to a human player.
You are the hero of Tamriel, you are the only one who can face Molag 'Bal and the evil forces.
...Gets killed by a guard.
RainfeatherUK wrote: »wenxue2222b16_ESO wrote: »I thought for a moment that this thread was about unkillable guar ...
I actually thought it was another thread on Sheliza >_<
Maybe, like every other problem, the answer is with @Sypher. Killer of the unkillable.
Surely we should be able to kill a guard, at least with the help of someone else? Only that way our bounties will go up higher and higher. Right now if you get caught, paying the fine or running seems to be the only option..