Watch this stream right now of Deltia playing an awesome Sorc build.
Then tell me sorc is underpowered. lol
He doesn't seem to be playing very seriously (saw him throw on a green level bow) but his DPS numbers are extremely poor in most cases. I doubt he is going for maximum efficiency here though and is just trying to have a good time.
Watch this stream right now of Deltia playing an awesome Sorc build.
Then tell me sorc is underpowered. lol
He doesn't seem to be playing very seriously (saw him throw on a green level bow) but his DPS numbers are extremely poor in most cases. I doubt he is going for maximum efficiency here though and is just trying to have a good time.
He is still testing the build but seemed pretty awesome to me. He is a min maxer / build tester mostly.
What's wrong with stam builds?
Watch this stream right now of Deltia playing an awesome Sorc build.
Then tell me sorc is underpowered. lol
He doesn't seem to be playing very seriously (saw him throw on a green level bow) but his DPS numbers are extremely poor in most cases. I doubt he is going for maximum efficiency here though and is just trying to have a good time.
He is still testing the build but seemed pretty awesome to me. He is a min maxer / build tester mostly.
What's wrong with stam builds?
Absolutely nothing at all.
In SWTOR I greatly enjoyed playing a Shadow (melee DPS akin to "rogue") and a Sorcerer (because... well... I always play a sorcerer / mage in every MMO). I also played a feral druid in WoW and a mage (and a warlock), both were nice. I even played a Sorceress in Warhammer Online and a Witch Elvess.
What are these? Distinct playstyles, distinct resources being used, different itemization, different range (melee vs ranged).
In ESO we can even play those distinct playstyles within one class. It's cool, really. But it's still distinct playstyles.
Those playing a "traditional" mage immediately went for a magicka specced, light armor, staff wielding sorcerer / sorceress.
Others, for their legitimate reasons, wanted to play them with a totally different playstyle. It's nice, however there's limited overlap between the two specs. Those who want to play a mage, want to play like a mage.
Nothing wrong with stamina, it's just another thing that does not interest many of us.
I also have a NB. I already got my "stamina class fill", no need to copy and paste it on my sorc.
As said previously, sorcs weren't nerfed, at best you can say they are as limited as before. Everything else is just QQ to get more buffs.
No they are somewhat better in certain aspects (finally using "native" class abilities), in others they became bland (must waste 2 + 2 ability slots to toggles, YAWN gameplay), in others they became buggier (pets now randomly aggro bosses, maybe it's luck but I have never seen this happen pre 1.6), in others they became worse.
In particular, having done AA enough to have 5 of every set piece, I can feel it's easier to die and DPS is somewhat less than before. Not by much, your "as limited as before" argument has its merits.
But become a bit worse when we were dead last DPS already... that does not sound right.
When I saw some guys triumphally show off their Sorc doing 1.2k DPS... others 1.4k DPS... well... you KNOW I play in a veeeeeeeery soft core guild, however we had NBs and DKs easily pulling 1.7-1.8k with 1/4 of the effort a sorc would take to do 1.4k. I repeat, NON hard core guild NBs and DKs pulling those numbers vs hard core sorcs pulling those lesser numbers. That in itself is not fair already.
Come patch 1.6, we lose an additional little terrain, but it's an addition to being dead last already.
The fact that pets aggro bosses is completely ridiculous, and needs to be fixed. No arguments there. I don't even use them because I think they're boring tho.
Overall, DPS should be more than before though for most classes, if you consider the average health buff is *7 you only need about 10K to equal 1,4K before.
I'm really and honestly super impressed if you've had NBs (especially) and DKs pull 1,7K+ single target in 1.5, that is absolutely amazing and if they had joined us they would be by far the highest DPS of their respective classes in a pretty good endgame guild (#7 AA, #5 HR). So they might be in a non hardcore guild, but they are not your average players, I can tell you that.
Well, we do play with TehMagnus and some of his friends some timesWe certainly learned a LOT off them.
By the way which is your build on TF? I am playing the "Zappy end game PvE" build at the moment. Even got so lucky to immediately find the Cyro light rings. However I find the build a bit weird. In example, the first spell has less range than the others whereas logic would suggest to open with the long range stuff first, while you close in.
I have to ask.... why all the hate that sorcs need to use a weapon skill to achieve dps? Because i have an instant cast dps skill on a weapon to spam i would prefer to have something else rather then a modified "force pulse". Our characters should be required to step outside our class to obtain maximum dps, otherwise what is the point of the other skill lines?
For anyone still asking ZOS to give us a class instant cast skill... i beg please reconsider that thought, because to do so means that something else will be taken away from us, and most likely we will see a decrease in our PVE dps, or utility in PVP/PVE.
So really you want them to balance out stam builds and magi builds so people can be whatever they want / both?
Rather than nerf magi builds and buff stams? I understand the reliance on pets a lot of people did not like.
Emma_Eunjung wrote: »I have to ask.... why all the hate that sorcs need to use a weapon skill to achieve dps? Because i have an instant cast dps skill on a weapon to spam i would prefer to have something else rather then a modified "force pulse". Our characters should be required to step outside our class to obtain maximum dps, otherwise what is the point of the other skill lines?
For anyone still asking ZOS to give us a class instant cast skill... i beg please reconsider that thought, because to do so means that something else will be taken away from us, and most likely we will see a decrease in our PVE dps, or utility in PVP/PVE.
Easy answer #1: I want an instant cast DPS spell that I can put on the same bar as Resto staff heals. Templars have a zillion spells like this, which is why a Templar can wander around with just a Resto staff and kick ass.
Easy answer #2: I want an instant cast DPS spell that I can put on the same bar as Sword and Shield, so I can block-cast high DPS AND have high mitigation. DKs do this all the time!
After playing 1.6 and reading forum threads that "sorcs are nerfed", i start thinking that something really-really wrong with community. Be glad that after ocean of sorc QQ on forum they made them unkillable in pvp. If you nub and wanna rock in pvp just chose sorc and hit like a track (Crystal shards vs 12000 impenetrable in heavy armor and defensive CP hit for 15k damage, with abusing animation canceling you hitted by fury, shards and crash shock at same time=this is balance sorcs are dreamed of i guess).
Yeah, because in a game where PvP is DEAD, making the vast majoirty of sorcs stink in PvE and a tiny minority good in PvP is certainly going to help with ZoS bottom line!
The fact that class balance is tied to PvP and PvE alike means we're screwed. Make a change good for PvP it breaks PvE. A good change to PvE means its now OP in PvP. just can't win.
jasonquigley646_ESO wrote: »Ok I get that this is an Elder Scrolls game, we do what we want, how we want, wearing what we want, weilding what we want....however...
Stamina....Sorceror....is anyone who has spent any time in any other fantasy based game or even watched a fantasy based movie having a hard time swallowing this concept? (I can hear the stamina sorc fanboys flaming me before i even finish typing out this thought.). When has a sorceror....you know...they guy that weilds magic, flames, ice, and summons demons....ever been associated with have amazing amounts of stamina, or have his abilities powers be associated with his prowess in an inherently physical attribute?
Yes, it sounds completely "old school" of me to even bring this up, but its the absolute truth. Am I being stereotypical of what a sorceror should look and feel like (feel link in terms of playing one you pervs....im not touching your sorc), hell yes I am....and there is about 50+ years of inspiration behind what a Sorceror is which I am sure influeced this game.
Maybe I'm just venting, maybe I'm just pissed that I wasted alot of time playing a Sorc and I have to grind all that questing, shard gathering, gear hunting, all over again on a different toon because I find it completely boring and ridiculous to play the Sorceror class like a melee class and ignore just about all their magical abilities.
I am not saying there shouldn't be the option, but the power tilt seems to be backwards..Sorc's that use magic (as they normally do) should be the prodominant damage dealers for their class and the stamina version should be middle of the road.
jasonquigley646_ESO wrote: »Ok I get that this is an Elder Scrolls game, we do what we want, how we want, wearing what we want, weilding what we want....however...
Stamina....Sorceror....is anyone who has spent any time in any other fantasy based game or even watched a fantasy based movie having a hard time swallowing this concept? (I can hear the stamina sorc fanboys flaming me before i even finish typing out this thought.). When has a sorceror....you know...they guy that weilds magic, flames, ice, and summons demons....ever been associated with have amazing amounts of stamina, or have his abilities powers be associated with his prowess in an inherently physical attribute?
Yes, it sounds completely "old school" of me to even bring this up, but its the absolute truth. Am I being stereotypical of what a sorceror should look and feel like (feel link in terms of playing one you pervs....im not touching your sorc), hell yes I am....and there is about 50+ years of inspiration behind what a Sorceror is which I am sure influeced this game.
Maybe I'm just venting, maybe I'm just pissed that I wasted alot of time playing a Sorc and I have to grind all that questing, shard gathering, gear hunting, all over again on a different toon because I find it completely boring and ridiculous to play the Sorceror class like a melee class and ignore just about all their magical abilities.
I am not saying there shouldn't be the option, but the power tilt seems to be backwards..Sorc's that use magic (as they normally do) should be the prodominant damage dealers for their class and the stamina version should be middle of the road.
Emma_Eunjung wrote: »jasonquigley646_ESO wrote: »Ok I get that this is an Elder Scrolls game, we do what we want, how we want, wearing what we want, weilding what we want....however...
Stamina....Sorceror....is anyone who has spent any time in any other fantasy based game or even watched a fantasy based movie having a hard time swallowing this concept? (I can hear the stamina sorc fanboys flaming me before i even finish typing out this thought.). When has a sorceror....you know...they guy that weilds magic, flames, ice, and summons demons....ever been associated with have amazing amounts of stamina, or have his abilities powers be associated with his prowess in an inherently physical attribute?
Yes, it sounds completely "old school" of me to even bring this up, but its the absolute truth. Am I being stereotypical of what a sorceror should look and feel like (feel link in terms of playing one you pervs....im not touching your sorc), hell yes I am....and there is about 50+ years of inspiration behind what a Sorceror is which I am sure influeced this game.
Maybe I'm just venting, maybe I'm just pissed that I wasted alot of time playing a Sorc and I have to grind all that questing, shard gathering, gear hunting, all over again on a different toon because I find it completely boring and ridiculous to play the Sorceror class like a melee class and ignore just about all their magical abilities.
I am not saying there shouldn't be the option, but the power tilt seems to be backwards..Sorc's that use magic (as they normally do) should be the prodominant damage dealers for their class and the stamina version should be middle of the road.
I hear you, and I agree with much of what you are saying, however...
I would like to point out that there ARE precedents for stamina/melee type "sorcerers". Shaolin monks from kung fu movies are kind of like this, performing amazing feats that are superhuman and supernatural but clearly using physical actions as a vehicle for their mystical powers. If you read the books on which the "Conan the Barbarian" movie are based, you'll also find a number of melee weapon wielders who are kind of sorcerer like. Even Gandalf carried a sword! Just sayin'
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Malpherian wrote: »ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Why the hell would you give a "MAGIC" based class the ability to use stamina for their skills? I think you are completely "Oblivious" to the point of being a sorcerer..... People choose a sorcerer, because they want to use "MAGIC".....
If you think the sorces lack of ability to choose stamina builds is the issue you're missing the point entirely. If the games Devs are as Oblivious as you as to the actual problems with the classes, and the the game in general, I am un- installing it right now. Because this game is doomed to fail.
"The point people are trying to make is that they "SHOULDN'T have to" in order to be competitive." Among other things.
Malpherian wrote: »ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Why the hell would you give a "MAGIC" based class the ability to use stamina for their skills? I think you are completely "Oblivious" to the point of being a sorcerer..... People choose a sorcerer, because they want to use "MAGIC".....
If you think the sorces lack of ability to choose stamina builds is the issue you're missing the point entirely. If the games Devs are as Oblivious as you as to the actual problems with the classes, and the the game in general, I am un- installing it right now. Because this game is doomed to fail.
"The point people are trying to make is that they "SHOULDN'T have to" in order to be competitive." Among other things.
I hate the cooldown on crit surge. It always procs off my lightning form so it heals me for very small amounts then when I do my big damage crits with other abilities I get no healing. Ugh.
Malpherian wrote: »ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Why the hell would you give a "MAGIC" based class the ability to use stamina for their skills? I think you are completely "Oblivious" to the point of being a sorcerer..... People choose a sorcerer, because they want to use "MAGIC".....
If you think the sorces lack of ability to choose stamina builds is the issue you're missing the point entirely. If the games Devs are as Oblivious as you as to the actual problems with the classes, and the the game in general, I am un- installing it right now. Because this game is doomed to fail.
"The point people are trying to make is that they "SHOULDN'T have to" in order to be competitive." Among other things.
Watch this stream right now of Deltia playing an awesome Sorc build.
Then tell me sorc is underpowered. lol
He doesn't seem to be playing very seriously (saw him throw on a green level bow) but his DPS numbers are extremely poor in most cases. I doubt he is going for maximum efficiency here though and is just trying to have a good time.
He is still testing the build but seemed pretty awesome to me. He is a min maxer / build tester mostly.
What's wrong with stam builds?