What's the point though? There are merchants everywhere in Tamriel and on the main roads as well
AlexDougherty wrote: »I have an idea, lets make Maiq the Liar a merchant, then we have a reason to look for him
Aetherderius wrote: »AlexDougherty wrote: »I have an idea, lets make Maiq the Liar a merchant, then we have a reason to look for him
Yes yes, a million times yes. Imagine the rare/unique loot he'd sell when you've found him all over Tamriel....
traigusb14_ESO2 wrote: »I dunno about that.
Isn't one of his Quotes..."Maiq knows not of these rare weapons you seek, but Maiq does have 3 cans of purple paint."
Nope. Don't like the idea. I'd prefer they give us an inventory large enough for most anything we can throw at it than resort to this hack.
Also, this might be exploited to bypass game limitations (e.g. the need to go into town while having a bounty on your head).
The idea of beast merchants isn't anything new to the Elder Scrolls. Morrowind has both the Mudcrab Merchant and the Creeper. The Crown Store could sell items that would allow players to summon these beast merchants while out and about.
Each item should be a one time use consumable item that should be sold through the Crown Store and obtainable once through in-game questing. The player could even be required to complete the quests before they can buy the Summoning Items from the Crown Store.
Mudbrab Merchant Bait: One time use. Players pull out some crumbs, scatter them on the ground and the Mudcrab crawls out of the ground, ready to buy, sell, or repair!
Creeper Effigy: One time use. Players pull out a little scamp effigy and burn it. The Creeper merchant appears out of thin air through a puff of smoke, ready to buy or launder your stolen items.
Goblin Banker Coin: One time use. Players pull out a coin purse, retrieve one gold coin and toss it into the air in front of them. A well dressed Goblin (well, for a goblin anyway) riding a Bristleback trots up. Behind the Goblin, on the back of the boar, is a lockbox while various bags and satchels hang down its side. The Goblin is there for you to access your personal bank only.
NOTE: I find it funny that when I was looking for "Goblin Banker" images I discovered there are goblin bankers in WoW. I don't think this means ESO can't have a goblin banker also.
These would be very useful items that many players would be grateful to be able to have with them.
The idea of beast merchants isn't anything new to the Elder Scrolls. Morrowind has both the Mudcrab Merchant and the Creeper. The Crown Store could sell items that would allow players to summon these beast merchants while out and about.
Each item should be a one time use consumable item that should be sold through the Crown Store and obtainable once through in-game questing. The player could even be required to complete the quests before they can buy the Summoning Items from the Crown Store.
Mudbrab Merchant Bait: One time use. Players pull out some crumbs, scatter them on the ground and the Mudcrab crawls out of the ground, ready to buy, sell, or repair!
Creeper Effigy: One time use. Players pull out a little scamp effigy and burn it. The Creeper merchant appears out of thin air through a puff of smoke, ready to buy or launder your stolen items.
Goblin Banker Coin: One time use. Players pull out a coin purse, retrieve one gold coin and toss it into the air in front of them. A well dressed Goblin (well, for a goblin anyway) riding a Bristleback trots up. Behind the Goblin, on the back of the boar, is a lockbox while various bags and satchels hang down its side. The Goblin is there for you to access your personal bank only.
NOTE: I find it funny that when I was looking for "Goblin Banker" images I discovered there are goblin bankers in WoW. I don't think this means ESO can't have a goblin banker also.
These would be very useful items that many players would be grateful to be able to have with them.
I would actually use Crowns for this^^^
tinythinker wrote: »Naw, I prefer the feel of the world as it is an going into town for a bank or finding a merchant on the road.
tinythinker wrote: »Naw, I prefer the feel of the world as it is an going into town for a bank or finding a merchant on the road.
This wouldn't replace that In any way. This is just an additional option. Or did you mean that you "prefer everyone else also be required to go into town for a bank or find a merchant on the road" ?
tinythinker wrote: »tinythinker wrote: »Naw, I prefer the feel of the world as it is an going into town for a bank or finding a merchant on the road.
This wouldn't replace that In any way. This is just an additional option. Or did you mean that you "prefer everyone else also be required to go into town for a bank or find a merchant on the road" ?
I mean the feel of the game, where people have reasons to go to towns on a regular basis.
Powtreeman wrote: »This isn't WoW and I would like it to be less like WoW. There are too little gear sets that are easy to get to want transmogrify and it would make costumes pointless.
Traveling merchants would just give botters an easier time and would make people stay in caves way longer. They already just mail themselves the gear.
Goblin banker? Goblins are not smart in ESO like they are in WoW. They would just lose or steal your stuff.
Kids? why? Pointless NPCs
mud crab should follow you for a month but still be one time use