Aerius_Sygale wrote: »@ZOS_GinaBruno There's just one thing I really want to know, so I know whether to feel free to get Champion Points now or not; are they going to be rolled back to 70 for me when March 17th hits? Been reluctant to do quests because of this fear...
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
cozmon3c_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
and nothing in the plans for increasing for pvp, are you serious, we have been lagging behind pve stuff since you nerfed xp gains in pvp at a launch. can we get some insight on increasing for pvp?
DanielMaxwell wrote: »reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .
Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
I will have to disagree with you on the last point. Zenimax cannot roll back those that gained CPs by grinding spots as we weren't warned that was an exploit. As far as we were aware Enlightenment was supposed to grant us about 8 CPs before fading away - Rolling back progress simply because ZoS made a mistake releasing an untested patch to Live is absurd.
DanielMaxwell wrote: »reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .
Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
I will have to disagree with you on the last point. Zenimax cannot roll back those that gained CPs by grinding spots as we weren't warned that was an exploit. As far as we were aware Enlightenment was supposed to grant us about 8 CPs before fading away - Rolling back progress simply because ZoS made a mistake releasing an untested patch to Live is absurd.
Absolutely not true. It was made clear by the devs that players would be granted the equivalent of 1CP worth of enlightened XP per 24 hour period for up to 3 days. Nowhere was it stated that you could gain 8CP while enlightened.
You weren't cheating by grinding certain spots, but you deserve to have up to about 65% of you CP gains rolled back.
KaneK899ub17_ESO wrote: »Crux of the issue is not exp gain rates, it's the power disparity. Ask yourself why it matters if someone has more CP: the answer is because they become significantly stronger than people with less CP. Why is this an issue? It rewards grinding and exploiting more than playing content and skill. Capping it only mitigates the issue in the short-term. Linking it to achievements only gives a new flavor to the same problem.
The solution? Re-work Champ system into a horizontal progression instead of vertical. All the woes go away.
You can be quite creative with the system, too. Have champ skills that change aesthetics, or use it to open up new build possibilities. One simple example of the latter is having a skill that grants the same HP/Stam regen buffs as Green Dragon Blood when a Draconic Power skill is used. You can grab this on a regen build and drop GDB to open up a new slot. You sacrifice the on-demand heal for a skill slot while keeping the buff up-time. Simple, adds flexibility to build styles, doesn't offer an inherent power advantage.
A different option would be to make the first, say 800 CP easier to obtain and scale it up as you gain more CP. This offers the opportunity for new players/casuals to gain power and even the odds relatively quickly, maintains a slight edge for veteran players and minimal changes have to be made. It can easily be scaled to take the same amount of time to gain all 3600 CP as it does now, but with the first third of it or whatever coming much faster and the final third coming much slower.
DanielMaxwell wrote: »reduce the amount of XP required for each champion point from 400,000 to the 200,000 used for the conversion of pre 1.6 veteran rank characters to post 1.6 characters under the new champion system . No players XP earned should be worth half of another players xp earned regardless of when they earned it .
Take various locations where there are few post level 50 quests , and increase the respawn rate of the mobs there while ensuring those mobs also provide level appropriate XP . Some players would prefer to grind mobs over quests and they should have places to goto for that .
Increase the XP earned from doing instanced dungeons (group and solo) .
Increase the XP awarded in PvP for killing another player or any other activity that is related directly to PvP(edit to include other PvP related actions) . Basically I do not want to see PvPers forced to grind PVE so they can be competitive in PvP .
roll back the gains of those who abused the enlightenment bug . Cheaters should not be rewarded .
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
Make enlightement give you 1 cp per day. after that you need to farm xp per 400 000 for one another CP and no more.
With this system each day you log into your account you have 1 cp ( good for the peeps who dont have to much time for playing) and you can grind one another ( good for peeps who want more and have time ) .
And no more than 2 cp per day ( less grind and more play ) .
I also think that something should be done to address the disparity caused by the Enlightenment bug, but I have no idea how this could be made fair. If ZOS know everyone's XP difference between when 1.6 was released, and now, then they can reset everyone's CP to 1.6 release values +1 CP per 300,000 XP over that (to balance what would have been Enlightened with what would not have been).Here's what I would like to see for CP gain:
- 1 CP every 240,000 XP (rather than 400,000 XP; that's too high)
- Enlightenment gives 3x XP (instead of 4x; that's too much difference)
- Higher XP reward (4x current) for Cadwell, Pledges, DSA and Trials
- XP from Justice System lockpicking (doors and safeboxes) and pickpocketing (only if not caught)
- CP gain from crafting (eg, 1 CP-tick for 10 Inspiration)
- CP gain directly from AP (eg, 1 CP-tick for each AP)