I love the new update. Things got changed.. a lot. It will require a long phase of adaptation for the gamers to find what works and what doesn't. And it will take some time to get used to it all. Our old way of doing things has changed. Adapt.
All I see is whining and crying on these forums, and it hasn't even been 2 full days yet since this patch was released. There is ALWAYS a breaking in period. A month from now, when people actually figure out how to play under the new rebalance, you'll see a lot less QQ'ing. In the mean time....Adapt!
So everyone feels nerfed in Pvp? How does that work? How do you know you're nerfed if what you're comparing yourself to is also nerfed?
Not being sarcastic, it's a genuine question of curiosity. I'm a pve/rp/immersionist so I don't quite follow the whole statistical side of mmos.
When I say everyone feels nerfed, I am basing this on 90% of the conversations I've had with pvpers I know (easily 90%). And on the fact that you can find an overwhelming amount of posts, threads and discussion about how *stamina sorcerer* feels nerfed, *magicka nightblade* feels nerfed, *dragonknight tank* feels nerfed. Everything. And this is largely because we now have to earn champion points in order to have an equatable character to what we used to. It's hard to find someone who's favourite skill *hasn't* been totally ruined, in my experience.
Why should I adapt? There are plenty games on the market. For me it's simple- I spent almost whole year trying to get better, I felt like I achieved that, and then ,with one stroke ,ZOS put me back to square one. What is so great about this update? Crazies that running around and killing everyone on site maybe enjoying this update.I love the new update. Things got changed.. a lot. It will require a long phase of adaptation for the gamers to find what works and what doesn't. And it will take some time to get used to it all. Our old way of doing things has changed. Adapt.
All I see is whining and crying on these forums, and it hasn't even been 2 full days yet since this patch was released. There is ALWAYS a breaking in period. A month from now, when people actually figure out how to play under the new rebalance, you'll see a lot less QQ'ing. In the mean time....Adapt!
One of the main themes of my post was precisely that I don't want to spend another month, another two, three, six months, getting good at a game I already learned to play.
Why should I adapt? There are plenty games on the market. For me it's simple- I spent almost whole year trying to get better, I felt like I achieved that, and then ,with one stroke ,ZOS put me back to square one. What is so great about this update? Crazies that running around and killing everyone on site maybe enjoying this update.
The bad thing about a MMO is that it is fluid, it is always changing and thats something we as a player need to get ust to and be able to adjust to it or not play it anymore.
If your main complaint is based upon being afraid of change (and not actually critiquing the changes) you are wasting space on these forums.
Through ALL the whining about magicka nerfs my NB is MORE powerful now ... considerably. I used the exact same build on my primary bar (Fire staff. Only using wall of elements currently and the now impressive standard attacks). The trick was that I had to change how I played it. I first thought it was weaker but then adjusted. The build is far more effective now.
I even had to go through remaking my toon (when PTS first went up) because of the potion and NB changes. Sorcs whine like little girls who dropped their icecream but I HAD TO REMAKE A CHARACTER!!! Entire skill choices and game play was changed for my character ... not just nerfed ... OBLITERATED! Yet I kept on playing and kept on adjusting.
Stealth openers on magicka based abilities lost their damage bonus. Imagine a stealth NB losing the ability to open with high damage out of stealth ... they would lose their minds, but nope, magicka builds had to suck it up and you barely heard anything about it over the sorc whining. Why did we lose our melee stealth openers? Because it was replaced by a stealth/cloak crit destro staff opener from range! Yes that is indeed even better for us. As a Dunmer fire/resto player now I am killing mobs with ranged stealth openers instead of melee (or leap).
Only minor adjustments and my character is impressively more potent . We lost an entire build option but gained the NB feel on more traditional mage setups which lacked that feel badly prior.
Adjust ... move on ... have even more fun. It is about taking a step back and recognizing what is better for the game in the long run and not focusing on selfish little complaints.
It's a major reboot of the game. If some people truly feel that 1.6 "ruins the game" because they've mastered the previous game mechanics, there's no shame in going out on top and finding a different game to play.
But if you decide the different game to play is the one we have right now, at least you start with the advantage of having existing gear and gold. You can even keep your characters. And as mentioned, pretty soon you won't even have to pay to play, so there's no harm in sticking around to see how the new game mechanics work for you after things settle down a bit.
I love the new update. Things got changed.. a lot. It will require a long phase of adaptation for the gamers to find what works and what doesn't. And it will take some time to get used to it all. Our old way of doing things has changed. Adapt.
All I see is whining and crying on these forums, and it hasn't even been 2 full days yet since this patch was released. There is ALWAYS a breaking in period. A month from now, when people actually figure out how to play under the new rebalance, you'll see a lot less QQ'ing. In the mean time....Adapt!
One of the main themes of my post was precisely that I don't want to spend another month, another two, three, six months, getting good at a game I already learned to play.
I'm not sure who will be reading this; maybe nobody, maybe just some random people on forums, but I hope some of my friends see this, because I'm really unlikely to continue playing much anymore since this update. I hardly know where to start to explain, but I suppose the main thing is that....
I (and many others) spent a lot of time trying to get good at this game (PVP in particular), trying to discover the most effective builds and skills and to learn how to react to everything we came across. But I feel as though the year's worth of experience I've had in this game has been for absolutely nothing, as the entire mechanics are totally different, and overnight my character feels as though it has become completely, totally useless. I don't even want to get into what build I use, because virtually everyone I know feels completely nerfed, regardless of build. It's like I've learned to play a sport, or a musical instrument really really well, and then someone has come along and totally redesigned it, and now I know how to do *nothing*. And sorry, but I'm highly reluctant to continue paying to learn a second musical instrument.
Furthermore I completely agree with those who say that the champion system, 1. is just to make you as good as you were *before 1.6*, and 2. will reward grinding, and punish regular play.
Sorry ZOS, but I really don't care about your justice system, or the provisioning. I'm a PvPer, and the whole thing is completely unbearable, unplayable and awful now. I really hope that things get better enough for me to put time back into this game again, but as it stands, it's a chore to play.