Anyone else feel that 1.6 has completely ruined the game for them....?

  • GrimMauKin
    GrimMauKin
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    I was playing a 50/50 Magicka/Stamina Nightblade that worked really well with my dual wield/bow approach; the changes that place some Assassination and Shadow Skills to the stamina build have ruined my play style. I also can't understand the reasoning for the changes; for example: Assassins' Blade (Magical weapon) - Magica based, Impale morph - Magica based, Killler's Blade (the same magical blade)- Stamina based! Equally Teleport Strike and its Lotus Fan morph are both powered by Magica whilst the Ambush morph is stamina based.

    With the Shadow skills line there are similar oddities - Veiled Strike and its Concealed Weapon morph are both Magica based whilst its Surprise Attack morph is now Stamina powered.

    I might have been a bit unlucky as my Nightblade relied heavily on Killer's Blade and Surprise Attack (he also used Ambush) which now all feed off of Stamina; however I can't throw everything into Stamina as most of the rest of the Assassination, Shadow and Siphoning trees (including Shadowy Cloak with I use extensively) are Magica based.

    Sorcerers also seem to have acquired a few Stamina powered magical abilities whilst, for comparison, all of the Templar skills and morphs still seem fully Magica based. My earlier comment about 'changes for no reason' were with this in mind.

    I don't have an issue with rebalancing (I've always felt that my Nightblade was a little on the weak side) but the above changes just don't make sense to me and have really spoilt my character (I've already paid for a second attribute respc. and 2 Morph respects, above those offered by 1.6, to try and sort out a build that works - I haven't succeeded yet).
    Edited by GrimMauKin on March 8, 2015 10:12AM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • GrimMauKin
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    My Nightblade's Magica based skill also seem to have stopped receiving stealth attack bonuses.
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • Vahrokh
    Vahrokh
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    Update 6 is a huge gameplay change, and a lot of things changed that will knock people out of their comfort zones.

    Ultimately, I think most will adapt. Many will enjoy learning and optimizing new builds.

    It finally dawned on me that I have to adapt and become the 9th DK that joins our trials.

    Some will simply leave. In the end, I think the people who will have an irreconcilable stand on the changes will be outnumbered by those who do not.

    This fine mechanic has done wonders for this game. It brought us to F2P. I wonder who outnumbered who... B)
  • Vahrokh
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    Audigy wrote: »
    Dazin93 wrote: »

    There are quite a few people in this thread stating that change is the nature of MMO's and trying to marginalize what has taken place. I have been playing MMO's since 1999 and have never experienced a singular change that rendered my character useless in one fell swoop. In that time I have played probably 14 MMO's so I am curious exactly what games your are comparing to.

    .

    I can name WOW as example. In Vanilla they reworked our Warlock class from a support char to a nuke mage with demons. It was the day when I stopped raiding on her and changed class.

    WoW is not an example. They had two absolutely craptastic classes: Warlock and Druid. Warlock was not devastated like Sorcs in ESO. They became BEASTS that would rule PvE and PvP for the years to come. Druids were made actually playable and fun.

    <= 2005+ Druid, Warlock and mage WoW player here.

  • zeuseason
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    Nope, 1.6 has been a fantastic update. Loving the game right now, just needs a better group finder.
  • Durham
    Durham
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    Assilma wrote: »
    Gidorick wrote: »
    So everyone feels nerfed in Pvp? How does that work? How do you know you're nerfed if what you're comparing yourself to is also nerfed?

    Not being sarcastic, it's a genuine question of curiosity. I'm a pve/rp/immersionist so I don't quite follow the whole statistical side of mmos.

    When I say everyone feels nerfed, I am basing this on 90% of the conversations I've had with pvpers I know (easily 90%). And on the fact that you can find an overwhelming amount of posts, threads and discussion about how *stamina sorcerer* feels nerfed, *magicka nightblade* feels nerfed, *dragonknight tank* feels nerfed. Everything. And this is largely because we now have to earn champion points in order to have an equatable character to what we used to. It's hard to find someone who's favourite skill *hasn't* been totally ruined, in my experience.

    Dragon knight stamina tank is buffed but DK light armer sword and shield is much weaker......
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    Pretty much light armer was nerfed in PvP and PvE.... Still does good DPs but lacks mitigation.... I like the armor changes long overdue....
    Edited by Durham on March 9, 2015 11:31AM
    PVP DEADWAIT
    PVP The Unguildables
  • Rev Rielle
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    No, not at all. It's just different, but we'll adapt.
    Just a couple of examples:
    • If I don't block at the right time my character gets one-shotted a lot more in some dungeons now, but that's okay as it's teaching me once again to be more fastidious with my blocking and character placement in battle.
    • My magicka runs out faster than it use to, so I have to be more careful with my heals, but that's okay as it's teaching me once again to be more efficient with my spells.
    • I can't roll-dodge as much as I use to be able to either, but in a similar vein to the first point; it's teaching me to be more pro-active with my character placement in battle, rather than reactive.
    • Wearing all light armour means in general I take a noticeably more damage than before, but that is to be expected.

    I could whine and carry on that the game is ruined for me, by why? It's just a game and it's not really all that important in the larger scheme of things. I'm still having fun and have some fresh challenges for my character I'm slowly working to overcome. Whilst things are more difficult in some areas, I've found them simpler in others, so on balance I think we're in a pretty good place.

    So no, 1.6 has not ruined the game for me, quite the contrary.

    Edited by Rev Rielle on March 9, 2015 12:07PM
    If you can be anything, be kind.
  • Kragorn
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    BigM wrote: »
    I like the changes and sorry you don't feel like learning how to play again, but I got to ask.......Can I Have UR Stuff! :smile:
    So tell me, as someone advocating 'l2p again', why do you prefer to spend time learning how to play the same game in a different way rather then enjoying NEW CONTENT instead of new mechanics?

    To me battle mechanics are a MEANS TO AN END, some people like you seem to think they're an end in themselves.

    /confused
  • Knootewoot
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    I like the justice system. It is fun and TES-like.

    But i mainly PvP. And here lies my issues.

    - Feels like i play unreal tournament (fast paced action)
    - character controls not as good as pre-1.6
    - more lag
    - rave festival lasershows when in massive fight
    - skills not reacting good and weapon swap (might be lag)
    - horse feels weird


    So i have less fun then before 1.6. I still have fun though. But the main issue for me is the lag. I did not encounter much lag before the lightning update (was that 1.5). But it gets worse. I hope ZOS knows console players don't want to play laggy games and leave quicker then PC gamers.
    I also encounter lag now in places like Rivenspire.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • mhmfrogub17_ESO
    mhmfrogub17_ESO
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    Everyone seems to have something to whine about, one person may like something and another may not. Any way you look at it everyone isn't going to be happy.

    Overall there an easy solution that can help keep your stress and whining down, simply leave if you don't like it.
  • kelly.medleyb14_ESO
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    Anyone who thinks 1.6 ruined the game should just leave right now, go play farmville. This is by far the best patch to ever hit ESO.

    Oh and can I have half your stuff? I'll split it with @BigM ty.
  • DracoMars
    DracoMars
    If I can make a suggestion:

    When someone praises or damns the patch, it would be useful to precede your opinion with your individual gameplay perspective.

    For example; are you talking about end-game PvP? End-game PvE? Regular levelling? Veteran Levelling?

    There are so many different levels of characters (from 1-VR14), (and so many skill/class combinations on top of that), that hyperbole such as "The game is ruined" or "I got nerfed" is somewhat useless without context.
  • diskiukas
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    "It's MMO , go play Super Mario Brothers"- really good explanation why we needed this change man.
    On the serious note. I am more PVP than PVE, with soft caps, you knew where you have to be. You hit V14 , you craft good gear, you put some points into whatever your play style preference is and after that - all about the skill. There are tweaks and fixes needed in PVP, no doubt, but nothing in this direction. Now, wait month or so, grinders will be back, 3 times more powerful than majority gamers and it will be again farming, only worse than it was. There will cries about imbalance, even more vocal than it is now. I hope I am wrong, but it's step in wrong direction, regarding PVP.
    If you are PVE'r , maybe this change is fresh and you again have something to do, besides doing Trials and DSA over and over.
    Right now, it is a challenge, to do end content- you have to rethink your builds, try new stuff- it's all fun. Wait till you get a lot of CP points and you will become very powerful and you will breeze through all end content even with more ease than you were doing before. Game is going free to play, content won't go harder, it will be nerfed to accommodate casuals who will be new to this game. Despite you enjoying this now, think in the long run, will you be enjoying this in 2-3 months? I've been playing since launch and never got bored of ESO, I even dropped my other hobbies for this game and 1.6 was the first thing that got me questioning myself if I will be playing this game for long time.
  • Dekken_Blake
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    Nope. Having a blast so far. As a solo NB, I feel more powerful. DPSing is going to take some getting used to, but the system seems more responsive.

    And I can't. Stop. Stealing. I have so much schoolwork to do but I'm addicted to hunting strongboxes. If anything, this update is going to ruin my GPA.
  • Elminster
    Elminster
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    i left and came back before 1.6, man now I ask myself why did i come back, they fix alot of stuff before 1.6 and now we are BACK to the same position, game lags more now especially so in BGs and the imbalance between players will only be greater and everyone will be lock into ONE op build for pvp...., removal of soft cap etc...

    idk but it seems game developers DONT have a clue in making a game that is FUN, all they think of is to increase the GRIND in order to keep their playerbase.....

    there are actually ways around this example balancing BG classes or buffing the less popular skills, create supplies escort for bg etc.., but no they decided to put in the mother of all grinds CHAMPIONSHIP points, I mean WTF gw2 did it with the ascended gears and some other ***..., is there any creativity left or GRINDING is the way to go for MMORPG....

    imo, B2P would not save a sinking ship, and pls do not take gamers for fools...

    my 2 cents.
  • drogon1
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    There are many players who find it hard to adapt to new game changes. But such is the lifeblood of every good MMO. The game gets improved over time causing players to adapt or to leave.

    The question is whether the game is in a better position now than before the Update. My feeling is that it is unquestionably in a better place now, and I am having a lot of fun adapting and learning new builds and styles of gameplay.

    The current champion system seems to me a complete improvement over the old vet system. The justice system and other new editions have enhanced the overall PvE side of things. Some of the new changes to abilities are refreshing and exciting.

    Give the devs some time to balance things out. Look, when this game launched, there were only dresses and sticks. Now there is a lot more variety that is viable.
  • trustcotraptb14_ESO
    Assilma wrote: »
    I'm a PvPer, and the whole thing is completely unbearable, unplayable and awful now. I really hope that things get better enough for me to put time back into this game again, but as it stands, it's a chore to play.

    I hate to bust your bubble but you are not a PvPer. PvPer's don't QQ, they adapt to changes. We read, we theorycraft, we learn, we adapt. We will figure out how to kill you with the changes. We will not go to the forums and QQ about how terrible we are at pressing buttons. This is what makes any gamer a good gamer, the ability to adapt to changes. Also, your friends are not the only people on planet Earth with an opinion.
    Edited by trustcotraptb14_ESO on March 9, 2015 2:15PM
  • AlnilamE
    AlnilamE
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    GrimMauKin wrote: »
    I was playing a 50/50 Magicka/Stamina Nightblade that worked really well with my dual wield/bow approach; the changes that place some Assassination and Shadow Skills to the stamina build have ruined my play style. I also can't understand the reasoning for the changes; for example: Assassins' Blade (Magical weapon) - Magica based, Impale morph - Magica based, Killler's Blade (the same magical blade)- Stamina based! Equally Teleport Strike and its Lotus Fan morph are both powered by Magica whilst the Ambush morph is stamina based.

    With the Shadow skills line there are similar oddities - Veiled Strike and its Concealed Weapon morph are both Magica based whilst its Surprise Attack morph is now Stamina powered.

    I might have been a bit unlucky as my Nightblade relied heavily on Killer's Blade and Surprise Attack (he also used Ambush) which now all feed off of Stamina; however I can't throw everything into Stamina as most of the rest of the Assassination, Shadow and Siphoning trees (including Shadowy Cloak with I use extensively) are Magica based.

    Sorcerers also seem to have acquired a few Stamina powered magical abilities whilst, for comparison, all of the Templar skills and morphs still seem fully Magica based. My earlier comment about 'changes for no reason' were with this in mind.

    I don't have an issue with rebalancing (I've always felt that my Nightblade was a little on the weak side) but the above changes just don't make sense to me and have really spoilt my character (I've already paid for a second attribute respc. and 2 Morph respects, above those offered by 1.6, to try and sort out a build that works - I haven't succeeded yet).

    I'm on the same boat as you with a hybrid M/S NB (though mostly DW/resto, with bow as an alternate). I'm currently playing with some unmorphed skills because I haven't decided yet if I want to remain hybrid or grab the stam morphs and go full stamina (as some of the morphs I had before are now stamina), but I don't feel that play is bad or that I am underpowered.

    I will give it a week or two more and then either stay as I am or respec, but it's still fun to play my character.


    GrimMauKin wrote: »
    My Nightblade's Magica based skill also seem to have stopped receiving stealth attack bonuses.

    That sounds like a bug.
    The Moot Councillor
  • Kalman
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    Nope it's better.
  • bloodenragedb14_ESO
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    there are pro's and con's to the update, from the perspective of a returning after 3 months gamer.

    for one, my pet focused sorc build feels more survivable if i focus on healing. i can solo pub dungeons with this build whereas before i couldnt, however the build i used to use that centered around crit surge is now complete crap, opting me to change to two pet builds, one with aoe focus this time, allowing me to keep pets and switch from aoe to heal.

    id say im ok with the update, as all it takes is a little fooling around with my skills to get back up to snuff. in fact i feel i have far more magicka than ever before with this update, allowing me to spam my more magicka intensive skills. though it could just be because i set up my character as a magicka ocean.

    compared to beta, there are alot of changes, some bad, some good, but nothing a committed gamer cant work around. i may moan and gripe with the worst of them, but at the end of the day, im human, i can adapt.
  • Assilma
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    Assilma wrote: »
    I'm a PvPer, and the whole thing is completely unbearable, unplayable and awful now. I really hope that things get better enough for me to put time back into this game again, but as it stands, it's a chore to play.

    I hate to bust your bubble but you are not a PvPer. PvPer's don't QQ, they adapt to changes. We read, we theorycraft, we learn, we adapt. We will figure out how to kill you with the changes. We will not go to the forums and QQ about how terrible we are at pressing buttons. This is what makes any gamer a good gamer, the ability to adapt to changes. Also, your friends are not the only people on planet Earth with an opinion.

    I didn't in any way claim that my friends are the only people with an opinion on this matter. Obviously their opinions weigh heavily on my own, but I posed this thread as a question despite my strong feelings precisely because I don't expect that everyone has the same feelings. On the other hand, you claim to be speaking for all PvPers when you say "we", do this, "we" do that, etc. I'll have you know I love to experiment, try new things and put thought into what I do in cyrodiil. However it's extremely difficult when everything *at face value* appears absolutely totally broken, dysfunctional, half finished and you feel as though you've been put back to square 1, having to spend an ungodly amount of gold and time trying to readjust everything, and having to grind champion points for the next 5 months in order to regain some semblance of your former strength.

    Next time try being a nice person instead of a complete ***.
    Edited by Assilma on March 9, 2015 4:25PM
    I'm back!
  • sarttsarttsarttub17_ESO
    Assilma wrote: »
    I'm not sure who will be reading this; maybe nobody, maybe just some random people on forums, but I hope some of my friends see this, because I'm really unlikely to continue playing much anymore since this update. I hardly know where to start to explain, but I suppose the main thing is that....

    I (and many others) spent a lot of time trying to get good at this game (PVP in particular), trying to discover the most effective builds and skills and to learn how to react to everything we came across. But I feel as though the year's worth of experience I've had in this game has been for absolutely nothing, as the entire mechanics are totally different, and overnight my character feels as though it has become completely, totally useless. I don't even want to get into what build I use, because virtually everyone I know feels completely nerfed, regardless of build. It's like I've learned to play a sport, or a musical instrument really really well, and then someone has come along and totally redesigned it, and now I know how to do *nothing*. And sorry, but I'm highly reluctant to continue paying to learn a second musical instrument.

    Furthermore I completely agree with those who say that the champion system, 1. is just to make you as good as you were *before 1.6*, and 2. will reward grinding, and punish regular play.

    Sorry ZOS, but I really don't care about your justice system, or the provisioning. I'm a PvPer, and the whole thing is completely unbearable, unplayable and awful now. I really hope that things get better enough for me to put time back into this game again, but as it stands, it's a chore to play.

    What build do you use.
  • Assilma
    Assilma
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    Assilma wrote: »
    I'm not sure who will be reading this; maybe nobody, maybe just some random people on forums, but I hope some of my friends see this, because I'm really unlikely to continue playing much anymore since this update. I hardly know where to start to explain, but I suppose the main thing is that....

    I (and many others) spent a lot of time trying to get good at this game (PVP in particular), trying to discover the most effective builds and skills and to learn how to react to everything we came across. But I feel as though the year's worth of experience I've had in this game has been for absolutely nothing, as the entire mechanics are totally different, and overnight my character feels as though it has become completely, totally useless. I don't even want to get into what build I use, because virtually everyone I know feels completely nerfed, regardless of build. It's like I've learned to play a sport, or a musical instrument really really well, and then someone has come along and totally redesigned it, and now I know how to do *nothing*. And sorry, but I'm highly reluctant to continue paying to learn a second musical instrument.

    Furthermore I completely agree with those who say that the champion system, 1. is just to make you as good as you were *before 1.6*, and 2. will reward grinding, and punish regular play.

    Sorry ZOS, but I really don't care about your justice system, or the provisioning. I'm a PvPer, and the whole thing is completely unbearable, unplayable and awful now. I really hope that things get better enough for me to put time back into this game again, but as it stands, it's a chore to play.

    What build do you use.

    Resto staff NB. I pretty much have tried to kill 1 guy at a time and make sure I can escape. Nothing fancy. No batswarming DK vampire emp, or anything. Just gank and run, but damn I got good at it, and could achieve some very challenging, daring and fun things! >:)

    Edited by Assilma on March 9, 2015 5:05PM
    I'm back!
  • AbraXuSeXile
    AbraXuSeXile
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    PvP is no skill atm, Just instagibs.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Robbmrp
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    Aletheion wrote: »
    Dazin93 wrote: »
    I have been playing MMO's since 1999 and have never experienced a singular change that rendered my character useless in one fell swoop.

    Have you not played any Blizzard games? Practically every major patch requires farming all new gear, removing nerfed skills from the build and learning how to incorporate the buffed skills into the play style. I've been doing this for years with Blizzy and I'm not surprised we have to do it with Zeni.

    I admit it can be a major turn off because of the level of commitment to re-learn everything, but Blizzard over and over wrecks entire builds, hundreds of hours (or more) of farming, and gameplay styles, in one fell swoop. I cant speak for other game developers, but I'm sure this isn't unique to Blizzard and Zenimax.

    I'm navigating my way through the 1.6 changes and after a few days now I'm starting to get used to my new build - which incidentally in many ways is superior to my old build.

    -Aletheion

    The main difference between WoW and ESO is that with WoW you actually got new gear and new content to Farm for. With 1.6 no new gear was added to the game. Sure they updated some of the drops to V14 but added nothing new for actual gear. They nerfed everything and made it harder to do is all. As far as content, the Justice system helps but you can only go so far with pick pocketing and stealing. If they would have actually added in the Thieves Guild with that quest line people wouldn't be so disappointed in these changes.
    NA Server - Kildair
  • Fornacis
    Fornacis
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    I have actually enjoyed 1.6. All the cookie cutter builds that were active before have been dismantled and we now find ourselves discovering new viable builds that were not very good before the update. It has brought diversity and new challenges which make the game feel fresh again. No one has all the answers anymore (not that they did before), and experimenting with the CP allocation breathes more life into the game. I have seen too many people expecting instant gratification even after the developers warned us of the time it will take to progress our characters within the Champion System. If we as ESO players take the time to enjoy the changes and assist our fellow citizens of Tamriel, it becomes more enjoyable.


    If you like this comment please help me get rid of the Soul Shriven title. Been here since release, but I just don't post much.
  • Mr_Gallows
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    1.6 is the best thing that they have done to the game. If they just remove veteran ranks, then It's all good.
  • f047ys3v3n
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    Yes, for the most part 1.6 has ruined the game for me.

    I don't like playing the same content as before but having no idea how to play any of my classes and feeling very vulnerable and underpowered.

    I can't seem to get anything satisfying together for the NB and Sorc. Nothing new regarding the Sorc but the NB used to be a powerful and versatile castor. I don't have any experience doing melee which is now required for dps and survivability and my lack of experience shows.

    Class balance if anything seems worse than pre 1.6 with NB's joining Sorcs in the round bin and Templars joining DK's as masters of the universe. Runs were already mostly Templar and DK seems that that may even accelerate in the future. Sure this is pretty early to say that but that is my first impression anyway. My DK is the only toon I am enjoying playing at the moment.

    The endless progression system that is the champion system is a terrible idea as MMO's have a level cap for a reason. We are all at different relative power levels now and this will continue to compound making PVP more painfull and PVE more elitist.

    No one runs anything anymore because of broken XP.

    Half my friends quit.

    Even my hirelings have abandoned me.

    The updates are just nerf nerf nerf and no fix fix fix.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
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