Dagoth_Rac wrote: »The roles have been tightened up, thats for sure. It feels more like the holy trinity has been introduced into the game and you will have to at least now decide on a specific role you want to play instead of being able to basically do everything.
Even from a ranged or melee dps, your build will reflect this.
Tl:Dr Give 1.6 a chance. Find the role that you want to play (Ranged DPS, Melee DPS, Full Heals, Dodge Tank, Mitigation Tank, Utility DPS, Utility Heals,) and go after it.
This is part of my personal problem with Update 6. I liked that ESO was not your typical MMO. I liked that switching out some gear and skills could make you viable in another role. I liked that I had one character who could do a bit of everything and not be pigeonholed into one role. I liked that I did not need alts. It all seemed very Elder Scrolls-ish. But Update 6 feels like group play has taken a huge turn toward the traditional MMO playstyle that I don't really care for.
I have been playing MMO's since 1999 and have never experienced a singular change that rendered my character useless in one fell swoop.
I played my Templar healer last night doing some group dungeons. My char is pretty much the pits now, lol. I will be retiring her for a while and go back over to my DK. They threw everything up to the Star Chart and it will take some time to get it back, and the heals are just kinda sucky atm.
But like someone wrote earlier, good part is it's free later this month!
There are quite a few people in this thread stating that change is the nature of MMO's and trying to marginalize what has taken place. I have been playing MMO's since 1999 and have never experienced a singular change that rendered my character useless in one fell swoop. In that time I have played probably 14 MMO's so I am curious exactly what games your are comparing to.
I have been playing MMO's since 1999 and have never experienced a singular change that rendered my character useless in one fell swoop.
Have you not played any Blizzard games? Practically every major patch requires farming all new gear, removing nerfed skills from the build and learning how to incorporate the buffed skills into the play style. I've been doing this for years with Blizzy and I'm not surprised we have to do it with Zeni.
I admit it can be a major turn off because of the level of commitment to re-learn everything, but Blizzard over and over wrecks entire builds, hundreds of hours (or more) of farming, and gameplay styles, in one fell swoop. I cant speak for other game developers, but I'm sure this isn't unique to Blizzard and Zenimax.
I'm navigating my way through the 1.6 changes and after a few days now I'm starting to get used to my new build - which incidentally in many ways is superior to my old build.
-Aletheion
I played my Templar healer last night doing some group dungeons. My char is pretty much the pits now, lol. I will be retiring her for a while and go back over to my DK. They threw everything up to the Star Chart and it will take some time to get it back, and the heals are just kinda sucky atm.
But like someone wrote earlier, good part is it's free later this month!
Yes, I will not be healing anymore. Heal yourself, bring your green dragon blood (BYOGD) Bring your own Breath of Life. I will keep myself alive and you keep yourself alive I cannot heal myself with LA and the group too. I will wear heavy or medium armor and look out for me. Healing is useless as we are so squishy and healers draw aggro like nobody's business. Healing seems very nerfed to me and it was hard before and now seems improssible if you want to do what you did before. I spent my 70 points in what I thought would help with healing and resource management and damge mitigation. Even tried armor glyph, spell resist glyph, and fire resist glyph then run out of magicka quickly as no reduction or regeneration. Maybe with another 70 cp I can get some things to be vialbe but its too much to get hit for 15k and heal for 5-7k when you start with 21 k health and 24 k in Magicka. You can get carried through if you have a great tank and DPS's but the healer carrying th group is so... 1.5.
GrimMauKin wrote: »I have to say that I'm hating the changes; I have built just a single character, levelled to VR14 over about 10 months, and it's like starting an entirely new game from scratch for no particular reason except the Zenimax have again decided to ignore bug fixing for adding new content and changing the mechanics.
I've stuck with endless bugs from day one because I loved the game but those old bugs remain along with a shed load of others added along the way and now I feel like I'm back to square one and starting afresh, I'm beginning to wonder whether I should just start a completely new, and better designed/supported game.
There's a phrase, "you can't polish and turn, but you can roll it in glitter" and, to my mind, this applies perfectly to Zenimax's refusal (or inability) to fix fundamental bugs and just pile on more shiny content and mechanics changes.
nerevarine1138 wrote: »And then when they change things, what happens? Players complain that the old system was just fine.
However so it might be as worse as expected.treehugger208 wrote: »Seriously, the PTS has been up for weeks. If you were so concerned about your build you could have gone there and tested everything there. We have known this was all coming for a long time. If you aren't happy because it's not what you know, it's your own fault for not educating yourself on the changes.
Can someone explain to me- why this change is better for the game? Why that change was needed, what was wrong with the game in the first place. There are more concerning issues- like lag in Cyro for example that they should spend more time fixing it. Adding new content also, specially in PVP. Make new classes for those who have urgency to start a new. Why this reshuffling was needed at all?
treehugger208 wrote: »If you play an MMO and expect that the mechanics will always be the same, you're going to have a bad time.
Seriously, the PTS has been up for weeks. If you were so concerned about your build you could have gone there and tested everything there. We have known this was all coming for a long time. If you aren't happy because it's not what you know, it's your own fault for not educating yourself on the changes.


Yolokin_Swagonborn wrote: »
- People saying "you will get back the way you were with the champion system" aren't telling the full story. While champion points can reduce your costs, nothing in the champion system will give you the resources you had before.
starkerealm wrote: »Yolokin_Swagonborn wrote: »
- People saying "you will get back the way you were with the champion system" aren't telling the full story. While champion points can reduce your costs, nothing in the champion system will give you the resources you had before.
I don't have the numbers in front of me. But, spending CP actually increases your stamina, magicka, and health by a percentage. Any spent under the Warrior will increase health, any spent under the Thief will increase Stamina, and any spent under the Mage will increase Magicka. When you compare a character with no CP spent, and one with the full 3600, there's ~20%-30% difference in their stats. Though, if you want the exact numbers, I'd need to get on PTS and derp around with the templates a bit.