Joy_Division wrote: »
i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
I just happen to be supported by facts & evidence. Can't say the same about many people
There are many things game-wrecking, certain dmg shields just happen to be one of those (you'd be a fool to argue otherwise).
Just see the above for instance
That said, I'm fully aware of the counter-argument of "oh, they're necessary to avoid instagib by stamina builds".
I don't agree with instagibs either, they shouldn't exist (except in like lvl 40 vs VR14 situation).
Now, you might think: "wait a second, isn't that your playstyle? Why would you want to see it nerfed as well?".
Simple: I care about what is good for the game in general, not about what is good for me specifically.
It'd be great if more people adapted this approach.
Joy_Division wrote: »Joy_Division wrote: »
i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
I just happen to be supported by facts & evidence. Can't say the same about many people
There are many things game-wrecking, certain dmg shields just happen to be one of those (you'd be a fool to argue otherwise).
Just see the above for instance
That said, I'm fully aware of the counter-argument of "oh, they're necessary to avoid instagib by stamina builds".
I don't agree with instagibs either, they shouldn't exist (except in like lvl 40 vs VR14 situation).
Now, you might think: "wait a second, isn't that your playstyle? Why would you want to see it nerfed as well?".
Simple: I care about what is good for the game in general, not about what is good for me specifically.
It'd be great if more people adapted this approach.
No. You fanatically oppose damage shields and make contradictory and selective examples that "prove" you point.
In the post above, you complain about magicka based sorcs having to high a shield.
You then complain about health stacking Templars having too high of a shield.
Complain they are based of Health. Complain they are based off Magicka. It's ok for you bow attacks to be based off stamina though, right...
1.6 has NOT even been released yet and ZoS has already went out of their way to address every "problem" raised about shields. They dont proc ultimate. Now Zos claims they do. Ditto critical hits. And DoTs. ZoS reduced the strength by 15%. This is in addition to previous nerfs on the harness magicka sheild which used to block physical damage and was not limited to 3 magicka recovery procs.
And you are *STILL* whining about them in threads that don't even concern damage shields.
You are the definition of a broken record. Can we at least play 1.6 before assessing whether or not Zenimax's nerfs to damage shields are not enough? Of course we all know what you will say, but can we at least get some objective feedback based on actual gameplay...ideally in threads devoted to damage shields?
Joy_Division wrote: »
i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
xsorusb14_ESO wrote: »
Joy_Division wrote: »Joy_Division wrote: »
i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
I just happen to be supported by facts & evidence. Can't say the same about many people
There are many things game-wrecking, certain dmg shields just happen to be one of those (you'd be a fool to argue otherwise).
Just see the above for instance
That said, I'm fully aware of the counter-argument of "oh, they're necessary to avoid instagib by stamina builds".
I don't agree with instagibs either, they shouldn't exist (except in like lvl 40 vs VR14 situation).
Now, you might think: "wait a second, isn't that your playstyle? Why would you want to see it nerfed as well?".
Simple: I care about what is good for the game in general, not about what is good for me specifically.
It'd be great if more people adapted this approach.
No. You fanatically oppose damage shields and make contradictory and selective examples that "prove" you point.
In the post above, you complain about magicka based sorcs having to high a shield.
You then complain about health stacking Templars having too high of a shield.
Complain they are based of Health. Complain they are based off Magicka. It's ok for you bow attacks to be based off stamina though, right...
1.6 has NOT even been released yet and ZoS has already went out of their way to address every "problem" raised about shields. They dont proc ultimate. Now Zos claims they do. Ditto critical hits. And DoTs. ZoS reduced the strength by 15%. This is in addition to previous nerfs on the harness magicka sheild which used to block physical damage and was not limited to 3 magicka recovery procs.
And you are *STILL* whining about them in threads that don't even concern damage shields.
You are the definition of a broken record. Can we at least play 1.6 before assessing whether or not Zenimax's nerfs to damage shields are not enough? Of course we all know what you will say, but can we at least get some objective feedback based on actual gameplay...ideally in threads devoted to damage shields?
xsorusb14_ESO wrote: »
Slightly off-topic, but it sounds like you are running a build similar to the Nord DK build I was looking at doing.
On Live it didn't pan out for me, but have not tested it on PTS yet.
Do you find the changes to Health Recovery increase the viability of this sort of build after 1.6, or does it still need work?
kokoandshinb14a_ESO wrote: »so what is it that I should be coming away with here?
is everyone going all in on 1 stat to maximize their classes' passive traits and class skills?
Im just wondering how a build with 14k health will perform based on the damage metas that are vomiting forth from the PTS IE skills doing between 10k to 16k hits.
Or--- does ultra stam stacking allow your dtasm based weapon skills to hit harder than the truck Delita likes to drive? there by enabling a person kill others faster than they can kill you? IE Win the war of damage attrition?
14k Health, I'd point you to the direction of the "stack the buffs" one shot stealth builds (10x more potent in 1.6), or the sorc variant stacking magicka, where 22k shields prevent you from being instagibbed until you can do the same to your opponent with an Entropy->CF proc, or Magicka Detonation+Velocious Curse+Something
But yeah, it's going to be pretty much just maximizing one certain stat & abusing the compounding effects of percentage modifiers (be it passives or buffs).
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
Slightly off-topic, but it sounds like you are running a build similar to the Nord DK build I was looking at doing.
On Live it didn't pan out for me, but have not tested it on PTS yet.
Do you find the changes to Health Recovery increase the viability of this sort of build after 1.6, or does it still need work?
On live the Soft Cap prevents you from stacking health recovery real high, I was able to break 201 with a Templar Friend..but it required so much it wasn't worth it.
PTS with no Softcap makes it far more viable
dylanjaygrobbelaarb16_ESO wrote: »...
sadly this buld is esentially bolt escape for med stam users. half of cyrodiil is just going to be rolling around.
Damn!!! I knew someone else would figure this out eventually lol. Been running 150% stamina recovery in 1.6 for a while now. Atleast everyone knows now.
You dont even need to use unchained with this.
xsorusb14_ESO wrote: »Haha nice, Did you actually try this? Is there a cap somewhere?
Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)
But you can try it on PTS right now to see if you can reach a cap.
I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)
So throwing on 6 Sets would just be insane
Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales
awwwwwe boo frikken hoo
Stamina builds finally getting some love... it's about damn time, only took nearly a year. Too many people have been running around wearing dresses and swinging sticks for so long, they forgot there are other builds in this game.
I'm glad to see it. Some say stamina builds will be too op! Yeah? You mean like magicka builds have been the past nine months? OMG we can't have op stamina builds! This is a magicka game! HOW DARE THEY! RAGE QUIT!!! lol
Something to consider: you could also try creating a medium armour permablock build with that stamina regen & combine it with Twin Sisters set for strong DoT on everyone attacking you.
Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Haha nice, Did you actually try this? Is there a cap somewhere?
Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)
But you can try it on PTS right now to see if you can reach a cap.
I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)
So throwing on 6 Sets would just be insane
Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales
That's what I'm wearing for 1.6 . My new dk build is based around high HP regen (not maxed but high), extremely high magicka + moderate spell damage, and moderate HP total, for pvp. With efficient Purge in the setup of course.... Can't be having those dot stackers oppressing my regen can we ?
awwwwwe boo frikken hoo
Stamina builds finally getting some love... it's about damn time, only took nearly a year. Too many people have been running around wearing dresses and swinging sticks for so long, they forgot there are other builds in this game.
I'm glad to see it. Some say stamina builds will be too op! Yeah? You mean like magicka builds have been the past nine months? OMG we can't have op stamina builds! This is a magicka game! HOW DARE THEY! RAGE QUIT!!! lol
LMAO! Bro, do you even PTS?awwwwwe boo frikken hoo
Stamina builds finally getting some love... it's about damn time, only took nearly a year. Too many people have been running around wearing dresses and swinging sticks for so long, they forgot there are other builds in this game.
I'm glad to see it. Some say stamina builds will be too op! Yeah? You mean like magicka builds have been the past nine months? OMG we can't have op stamina builds! This is a magicka game! HOW DARE THEY! RAGE QUIT!!! lol
xsorusb14_ESO wrote: »Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Haha nice, Did you actually try this? Is there a cap somewhere?
Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)
But you can try it on PTS right now to see if you can reach a cap.
I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)
So throwing on 6 Sets would just be insane
Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales
That's what I'm wearing for 1.6 . My new dk build is based around high HP regen (not maxed but high), extremely high magicka + moderate spell damage, and moderate HP total, for pvp. With efficient Purge in the setup of course.... Can't be having those dot stackers oppressing my regen can we ?
Organum scales is alright...it was better when a lot of regen came from Jewelry Pieces..that that most comes from Set bonuses you can't afford to get it as just simply stacking the Health Regen Set bonuses is better.
Health Regen requires a bit more then Stamina Recovery to be viable as well...Since Health Regen setup uses Heavy.
Teargrants wrote: »LMAO! Bro, do you even PTS?awwwwwe boo frikken hoo
Stamina builds finally getting some love... it's about damn time, only took nearly a year. Too many people have been running around wearing dresses and swinging sticks for so long, they forgot there are other builds in this game.
I'm glad to see it. Some say stamina builds will be too op! Yeah? You mean like magicka builds have been the past nine months? OMG we can't have op stamina builds! This is a magicka game! HOW DARE THEY! RAGE QUIT!!! lol
For the last 4 months or so since 1.5 stam builds have been in a pretty good place in relation to overall balance. A number of continued tweaks would be sufficient, for instance Vigor as a stam self heal and the stam class morphs added in 1.6.
Instead what we have with the removed soft caps and nerfs to magicka across the board simply created a hugely imbalanced meta more akin to the imbalance between magicka/stamina at launch only reversed. How the hell you could find that ok and revel in it is a testament to the self-centered vindictive attitude of some players, who are happy to see others nerfed as long as it's not them.
Let's list a few things:
- Light armor nerfs
- Increased dodge and block costs
- Uninterruptible wrecking blow
- Increased cost of immmovable
- 3-5k stackable stam regen, show me magicka builds with that kind of magicka regen
- Stam morphs like ambush taking away useful skills for magicka builds
- Expert Mage change for sorcs means higher magicka costs
- Nerfed dmg shields
This isn't about it being a magicka or stamina game, it's about basic balance between builds so that there's actually build diversity and not everyone running around with sticks, or now in 1.6 with two handers.
Joy_Division wrote: »
i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
I just happen to be supported by facts & evidence. Can't say the same about many people
There are many things game-wrecking, certain dmg shields just happen to be one of those (you'd be a fool to argue otherwise).
Just see the above for instance
That said, I'm fully aware of the counter-argument of "oh, they're necessary to avoid instagib by stamina builds".
I don't agree with instagibs either, they shouldn't exist (except in like lvl 40 vs VR14 situation).
Now, you might think: "wait a second, isn't that your playstyle? Why would you want to see it nerfed as well?".
Simple: I care about what is good for the game in general, not about what is good for me specifically.
It'd be great if more people adapted this approach.
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
Oh ok, I thought you had to get all the CP passives for stamina cost reductions, block cost reduction, stamina regen etc for permablock. Thanks for correcting me.
Good thing that you can atleast somewhat bypass this with CCs in 1.6 (as Fear, Petrify etc now cause the target to drop block), so maybe it isn't that bad. Remains to be seen I guess