The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

How about some Stamina Recovery to go with your Stamina Recovery (Wood Elf Nightblade Build)

Xsorus
Xsorus
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If you want a laugh

Make yourself a Wood Elf Nightblade

Pickup 25% stamina Recovery from CP

The Wood Elf Racial Stamina Recovery (21%)

Werewolf (15%)

Grim Focus Stamina Recovery Minor Buff (8%)

Potion Major Buff (20%)

Nightblade Stamina Recovery Passive (30%)

Full Medium Armor Passive (28%)

congrats you now have 147% increase to Stamina Recovery

Now here is the fun part

Pickup the new Drink buff (Its like 300ish I think Stamina Recovery)

2 Piece Twin Sister (Axes, this is your secondary weapon set)

3 Piece Way of the Air Set (chest/legs/gloves)

2 Piece Covenants Sword/Shield (other weapon set)

4 Piece Shadow Walker (necklace/rings/boots)

Bloodspawn Shoulders (Or Helm)

Ward of Cyrodiil Helm(Or Shoulders depending on Bloodspawn) and Belt

You can throw stamina recovery on your jewelry, but they’re pretty *** compared to Stamina Cost Reduction, so its up to you)

This is 6 Set Bonuses for Stamina Recovery + drink

Now you might be thinking how much could this possibly give me for stamina Recovery?

Well to give you an idea, If you do everything above except equip those 6 set bonuses and instead use 3 jewelry enchants, That alone will give you 2957 Stamina Recovery. 6 Set Bonuses on PTS would be close to 4500-5000 Stamina Recovery in combat every 2 seconds. You pretty much could spam anything to your hearts content while dodge rolling like a beast.
  • Alcast
    Alcast
    Class Representative
    Haha nice, Did you actually try this? Is there a cap somewhere?
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  • Xsorus
    Xsorus
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    Alcast wrote: »
    Haha nice, Did you actually try this? Is there a cap somewhere?

    Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)

    But you can try it on PTS right now to see if you can reach a cap.

    I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)

    So throwing on 6 Sets would just be insane

  • Alcast
    Alcast
    Class Representative
    Damn, that is crazy LoL, I really think you can dodgeroll forever lol.
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  • Xsorus
    Xsorus
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    Alcast wrote: »
    Damn, that is crazy LoL, I really think you can dodgeroll forever lol.

    I'm thinking if there is no cap, and you hit 5k Stamina Recovery, you can with enough CP

    You really wouldn't need to Dodge roll, you could just shield assault someone...forever....

    Throw on Vigor and you got a hot+shield...spam Surprise Attack when they're stunned....yeap..

    In fact my bar would basically be

    Surprise Attack/Killer Blade/Grim Focus/Vigor/Shielded Assault.

    I could spam that crap all day long while keeping Vigor Up.
  • Alcast
    Alcast
    Class Representative
    Only thing that could kill you would be a dissconnect or a lag Lawl
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  • Mumyo
    Mumyo
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    Alcast wrote: »
    Haha nice, Did you actually try this? Is there a cap somewhere?

    Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)

    But you can try it on PTS right now to see if you can reach a cap.

    I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)

    So throwing on 6 Sets would just be insane

    Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales
  • Alcast
    Alcast
    Class Representative
    Mumyo wrote: »
    Alcast wrote: »
    Haha nice, Did you actually try this? Is there a cap somewhere?

    Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)

    But you can try it on PTS right now to see if you can reach a cap.

    I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)

    So throwing on 6 Sets would just be insane

    Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales

    Did you check the set on PTS? IF it isnt nerfed then it is OP. Would be fancy in pvp.
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  • Mantic0r3
    Mantic0r3
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    stamina recovery and therefor sustain of stamina dps is out of control anyway
  • McDoogs
    McDoogs
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    Mantic0r3 wrote: »
    stamina recovery and therefor sustain of stamina dps is out of control anyway

    With enough CP, everything is out of control.
  • DDuke
    DDuke
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    Just one of the many, many broken things this patch is about to bring...

    I still can't believe they're about to release it just in a couple of days, with all these issues still there.


    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields
    • Magicka stacking Sorcs throwing around 22k shields & 14k Crystal Fragment hits
    • Permablockers
    • "Stack the buffs" one shot stealth builds
    Edited by DDuke on February 28, 2015 4:41PM
  • pjwb16_ESO
    pjwb16_ESO
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    Here http://esoacademy.com/set-bonus-items/ it seems that it isnt nerfed :P
    ~ here since Beta

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  • Alcast
    Alcast
    Class Representative
    DDuke wrote: »
    Just one of the many, many broken things this patch is about to bring...

    I still can't believe they're about to release it just in a couple of days, with all these issues still there.


    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields
    • Magicka stacking Sorcs throwing around 22k shields & 14k Crystal Fragment hits
    • Permablockers (requires 500~ CPs)
    • "Stack the buffs" one shot stealth builds

    Wouldnt be fun if they fixed all the buffs >.>
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  • Xsorus
    Xsorus
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    Mumyo wrote: »
    Alcast wrote: »
    Haha nice, Did you actually try this? Is there a cap somewhere?

    Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)

    But you can try it on PTS right now to see if you can reach a cap.

    I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)

    So throwing on 6 Sets would just be insane

    Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales

    Nope, to achieve Health Regen Stacking you need to grab every single set bonus you can get.

    Which means you need multiple 2 piece set bonuses.

    The sets you need are

    Vampire's Kiss 2 Piece (Weapon/Shield)
    Song of Lamea 2 Piece (Belt/Helm)
    Organum Scales 2 Piece (Chest/Legs)
    Oblivion Foe 2 Piece (Boots/Gloves)
    Engine Guardian (Shoulders)

    CP 25% health Recovery
    You want Full Heavy Armor
    Drink
    Nord/Orc/Khajiit
    and Serpent Mundus Stone

    You could probably put Mundus Stone increase on your armor if you like, Though reinforced would possibly be better.

    Green Dragons Blood gives ya the Major Health Buff, I don't know of any Minor ones you can get...Anyway you do this and you'll have 3.5k+ Health Recovery.

    Problem with Health Recovery setup is it needs you to have Stamina Recovery CPs and cost reductions to make Heavy Armor Viable..once you get those you become really hard to kill.
  • Mantic0r3
    Mantic0r3
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    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg
  • Xsorus
    Xsorus
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    n3x87c2hdbn4.png

    First Image is me with the 147% stamina Recovery....I don't have the Drink or stamina Recovery Enchants in this screenshot...No Stamina Recovery Set Bonuses either

    mytoc2284oek.png

    This is me with just the Drink, and 3 Stamina Recovery Enchants on my Jewelry...Zero Set bonuses....



  • NoRefunds
    NoRefunds
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    I was going to make this build, shame that you made it public lolz...anyway they will realize pretty soon that removing regen softcaps was a bad idea when people starts blocking+dodging+vigor spam forever B)
  • Xsorus
    Xsorus
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    I had some gear ready to transfer over when I thought they were going to do a Character Copy, was going to post a nice video of me with it heh

    But they bloody came a long and decided they weren't going to give US servers another character copy to test.

  • Joy_Division
    Joy_Division
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    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
    Edited by Joy_Division on February 28, 2015 1:40PM
  • DDuke
    DDuke
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    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
    Edited by DDuke on February 28, 2015 1:58PM
  • Mantic0r3
    Mantic0r3
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    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    you conviently forgot the -15% on shields in cyrodiil mmh? ;)

    also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg
  • Alcast
    Alcast
    Class Representative
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    How could sb possibly reach 60k hp as templar? Enlighten me.
    Edited by Alcast on February 28, 2015 2:06PM
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  • DDuke
    DDuke
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    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.

    I just happen to be supported by facts & evidence. Can't say the same about many people :smile:

    There are many things game-wrecking, certain dmg shields just happen to be one of those (you'd be a fool to argue otherwise).

    Just see the above for instance :smile:


    That said, I'm fully aware of the counter-argument of "oh, they're necessary to avoid instagib by stamina builds".

    I don't agree with instagibs either, they shouldn't exist (except in like lvl 40 vs VR14 situation).

    Now, you might think: "wait a second, isn't that your playstyle? Why would you want to see it nerfed as well?".

    Simple: I care about what is good for the game in general, not about what is good for me specifically.

    It'd be great if more people adapted this approach.
  • DDuke
    DDuke
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    Alcast wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    How could sb possibly reach 60k hp as templar? Enlighten me.

    You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.

    You're welcome.
    Mantic0r3 wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    you conviently forgot the -15% on shields in cyrodiil mmh? ;)

    also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg

    In fact, 300 CPs is enough to get +25% for dmg shields.

    Oh, and there's also a passive *increasing* dmg.
    Edited by DDuke on February 28, 2015 2:23PM
  • Alcast
    Alcast
    Class Representative
    DDuke wrote: »
    Alcast wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    How could sb possibly reach 60k hp as templar? Enlighten me.

    You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.

    You're welcome.


    Sweet thx :)
    But also, you dont wanna run around with 60k hp 8k stam and magicka. >>
    Edited by Alcast on February 28, 2015 2:22PM
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  • Mantic0r3
    Mantic0r3
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    DDuke wrote: »
    Alcast wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    How could sb possibly reach 60k hp as templar? Enlighten me.

    You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.

    You're welcome.
    Mantic0r3 wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    you conviently forgot the -15% on shields in cyrodiil mmh? ;)

    also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg

    In fact, 300 CPs is enough to get +25% for dmg shields.

    Oh, and there's also a passive *increasing* dmg.

    no increasing dmg doesn work on that shield

    with a 300CP char you will not have that kind of hp ;)
  • DDuke
    DDuke
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    Mantic0r3 wrote: »
    DDuke wrote: »
    Alcast wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    How could sb possibly reach 60k hp as templar? Enlighten me.

    You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.

    You're welcome.
    Mantic0r3 wrote: »
    DDuke wrote: »
    What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.

    At the moment, it's just ridiculous what you can get.
    Mantic0r3 wrote: »
    DDuke wrote: »
    To list a couple others:
    • Health stacking Templars with one shot Blazing Shields

    how is that supposed to be possible? 50% of a 30% shield even a 60k hp temp would only do 9k dmg

    53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?

    22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)

    But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):

    22200+6*4%(24%)=27528

    27528 dmg shield = 14590 dmg -> 21885 crit

    This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.

    Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.

    you conviently forgot the -15% on shields in cyrodiil mmh? ;)

    also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg

    In fact, 300 CPs is enough to get +25% for dmg shields.

    Oh, and there's also a passive *increasing* dmg.

    no increasing dmg doesn work on that shield

    with a 300CP char you will not have that kind of hp ;)

    No, you can have that HP with a 70CP character (see above).

    Did you test that the increased magic dmg doesn't apply to Blazing Shield? Did you also test that the reduced magic dmg works on it?

    I'm curious, because I havent done those tests yet :P
  • Mantic0r3
    Mantic0r3
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    tbh not for a while,

    i saw your listing but i cant imagine that would be enough and in also not very usefull when you can only cast 2 shields in a minute (or something like that)
  • kokoandshinb14a_ESO
    so what is it that I should be coming away with here?

    is everyone going all in on 1 stat to maximize their classes' passive traits and class skills?

    Im just wondering how a build with 14k health will perform based on the damage metas that are vomiting forth from the PTS IE skills doing between 10k to 16k hits.

    Or--- does ultra stam stacking allow your dtasm based weapon skills to hit harder than the truck Delita likes to drive? there by enabling a person kill others faster than they can kill you? IE Win the war of damage attrition?
  • DDuke
    DDuke
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    so what is it that I should be coming away with here?

    is everyone going all in on 1 stat to maximize their classes' passive traits and class skills?

    Im just wondering how a build with 14k health will perform based on the damage metas that are vomiting forth from the PTS IE skills doing between 10k to 16k hits.

    Or--- does ultra stam stacking allow your dtasm based weapon skills to hit harder than the truck Delita likes to drive? there by enabling a person kill others faster than they can kill you? IE Win the war of damage attrition?

    14k Health, I'd point you to the direction of the "stack the buffs" one shot stealth builds (10x more potent in 1.6), or the sorc variant stacking magicka, where 22k shields prevent you from being instagibbed until you can do the same to your opponent with an Entropy->CF proc, or Magicka Detonation+Velocious Curse+Something


    But yeah, it's going to be pretty much just maximizing one certain stat & abusing the compounding effects of percentage modifiers (be it passives or buffs).
    Edited by DDuke on February 28, 2015 2:52PM
  • Lionxoft
    Lionxoft
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    DDuke wrote: »
    Just one of the many, many broken things this patch is about to bring...

    I still can't believe they're about to release it just in a couple of days, with all these issues still there.


    To list a couple others:
    • Permablockers (requires 500~ CPs)

    Doesn't "require" 500cp.
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