Haha nice, Did you actually try this? Is there a cap somewhere?
Damn, that is crazy LoL, I really think you can dodgeroll forever lol.
xsorusb14_ESO wrote: »Haha nice, Did you actually try this? Is there a cap somewhere?
Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)
But you can try it on PTS right now to see if you can reach a cap.
I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)
So throwing on 6 Sets would just be insane
xsorusb14_ESO wrote: »Haha nice, Did you actually try this? Is there a cap somewhere?
Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)
But you can try it on PTS right now to see if you can reach a cap.
I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)
So throwing on 6 Sets would just be insane
Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales
Just one of the many, many broken things this patch is about to bring...
I still can't believe they're about to release it just in a couple of days, with all these issues still there.
To list a couple others:
- Health stacking Templars with one shot Blazing Shields
- Magicka stacking Sorcs throwing around 22k shields & 14k Crystal Fragment hits
- Permablockers (requires 500~ CPs)
- "Stack the buffs" one shot stealth builds
xsorusb14_ESO wrote: »Haha nice, Did you actually try this? Is there a cap somewhere?
Far as I know, there is no cap...Just like Health Recovery, which I easily hit 3500 with on my Nord DK (I think I can almost break 4k)
But you can try it on PTS right now to see if you can reach a cap.
I just know with ZERO stamina recovery set bonuses, just using Drink and 3 Stamina Recovery Jewelry enchants I hit almost 3k (it was like 30 or 40 off)
So throwing on 6 Sets would just be insane
Did u try that 8 trait set granting u 50% healthregg when below 60% health? Think it was Organum Scales
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
Joy_Division wrote: »
i would not listen to duke when it comes with damage shields. in every topic post about everything, he somehow manages to bring up the subject and whine that they are OP and game-wrecking.
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
How could sb possibly reach 60k hp as templar? Enlighten me.
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
you conviently forgot the -15% on shields in cyrodiil mmh?
also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
How could sb possibly reach 60k hp as templar? Enlighten me.
You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.
You're welcome.
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
How could sb possibly reach 60k hp as templar? Enlighten me.
You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.
You're welcome.What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
you conviently forgot the -15% on shields in cyrodiil mmh?
also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg
In fact, 300 CPs is enough to get +25% for dmg shields.
Oh, and there's also a passive *increasing* dmg.
What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
How could sb possibly reach 60k hp as templar? Enlighten me.
You can reach 60k with only 70CPs, by stacking Imperial passive, +Health set bonuses (3x Embershield, 2x different Undaunted sets etc), 5 Heavy, 1 Light & 1 Medium piece for +4% from Undaunted passive, Entropy & health food + Cyrodiil buff.
You're welcome.What they should do is a significant nerf on all non-ultimate/CD percentage modifiers in game. This includes racials, passives etc etc.
At the moment, it's just ridiculous what you can get.
53% damage (at maximum skill rank) of a 37% shield (after 100 points in that Champion System passive) you mean?
22200 dmg shield = 11766 dmg -> 17649 crit (approximately 80% of most peoples' health)
But since shield strength also gets increased by 4% for each nearby target... (counting up to 6, not sure if AoE caps apply to it):
22200+6*4%(24%)=27528
27528 dmg shield = 14590 dmg -> 21885 crit
This is without counting spell critical dmg increasing (or reducing) passives of course, since they effectively negate each other.
Of course, should you happen upon someone without the crit dmg reducing passive (while you had the one increasing it), it'd result in 27356 damage.
you conviently forgot the -15% on shields in cyrodiil mmh?
also we are talking about a 3600CP char here whats not going to happen for a while and also leads to dmg reduction skills which further reduce the dmg
In fact, 300 CPs is enough to get +25% for dmg shields.
Oh, and there's also a passive *increasing* dmg.
no increasing dmg doesn work on that shield
with a 300CP char you will not have that kind of hp
kokoandshinb14a_ESO wrote: »so what is it that I should be coming away with here?
is everyone going all in on 1 stat to maximize their classes' passive traits and class skills?
Im just wondering how a build with 14k health will perform based on the damage metas that are vomiting forth from the PTS IE skills doing between 10k to 16k hits.
Or--- does ultra stam stacking allow your dtasm based weapon skills to hit harder than the truck Delita likes to drive? there by enabling a person kill others faster than they can kill you? IE Win the war of damage attrition?