Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The maintenance is complete, and the PTS is now available.
Perma Blocking Problem With Possible Solution
Holding block forever is one of the mechanics in this game that dumbs down the excellent combat system a notch. Block needs to remain incredibly useful, but should be based more on intuition and reaction rather than just holding down block forever. The way the blocking system is currently designed, it is overpowered in small engagements (1-3 opponents) and balanced for being able to block multiple enemies at a time. Block becomes weak once this threshold is broken and too many people are attacking (for example 5+ enemies).
Suggested Fix: Blocking no longer costs any resources. While holding block stamina does not regenerate. Stamina drains at X% per second while blocking. All block cost reduction passives and enchants now lower stamina drain per second while blocking.
Assuming the X% number is properly calculated and balanced, this system should improve combat tremendously. Block wont be something that is simply held forever, instead it will have to be used proactively, and tanks that wear heavy armor and/or use a shield and/or build/enchant for block drain reduction will still have tremendous tanking ability. This fix also solves the issue of block being too strong against a small numbers of enemies and too weak against a great number of enemies.
Edited by sabresandiego_ESO on February 11, 2015 6:34PM Ali Dreadsabre -Necromancer
Ali Sabre -Nightblade