sabresandiego_ESO wrote: »Holding block forever is one of the mechanics in this game that dumbs down the excellent combat system a notch. Block needs to remain incredibly useful, but should be based more on intuition and reaction rather than just holding down block forever. The way the blocking system is currently designed, it is overpowered in small engagements (1-3 opponents) and balanced for being able to block multiple enemies at a time. Block becomes weak once this threshold is broken and too many people are attacking (for example 5+ enemies).
Suggested Fix: Blocking no longer costs any resources. While holding block stamina does not regenerate. Stamina drains at X% per second while blocking. All block cost reduction passives and enchants now lower stamina drain per second while blocking.
Assuming the X% number is properly calculated and balanced, this system should improve combat tremendously. Block wont be something that is simply held forever, instead it will have to be used proactively, and tanks that wear heavy armor and/or use a shield and/or build/enchant for block drain reduction will still have tremendous tanking ability. This fix also solves the issue of block being too strong against a small numbers of enemies and too weak against a great number of enemies.
Trayyacakes wrote: »
Dear OP,
Thanks for the laughs today. Not only did you display how much you hate a valid mechanic but the solution you provided was "LOL" worthy. Stop stam regen while blocking? Have you ever tanked before? That one change would completely ruin tanks in the game for both PvE and PvP. Get rid of block casting? Sure, that's a more feasible action however stopping stam regen which is something that tanks invest in heavily is just flat out laughable.
You're mad that you couldn't kill a tank? Good. It means the tank build was hitting it's goal far better than yours could.
Also, I've noticed you seem to make a lot of threads here in the PTS section complaining about tanks doing what they were built to do. Still haven't figured out the solution for that one yet, eh? Glad to keep you on your tippy toes.
^this.
You can't get rid of block casting because the game is designed so tanks hold block all the time. Plus, the major problems on PvP with blocking HAVE BEEN FIXED IN 1.6. You no longer can run a light armor tank build and block forever while hitting like a truck.
OP, do yourself a favor, stop these posts about things you have no clue, do some endgame PvE content as a tank and then come up with suggestions.
You don't have enough knowledge or experience in the game to have a valid criteria, the only criteria you have is your own build in PvP (which, by the way, seems to be pretty bad).
You lack experience, and that's why your posts are always so embarrassing.
Trayyacakes wrote: »
Trayyacakes wrote: »
Yeah, that would make heavy attacks just great for countering perma block. I mean, with them already holding the right mouse button, it would be so much work to just hit the left mouse button and interrupt the heavy attack. That would make a HUGE difference. I am super serious. Seriously.
Having stamina drain automatically while holding block will screw over heavy users even more. Resource management is already terrible for heavy, the solution of having stamina drain would force the rest of us back to light armour shield stacking. Your solutions look at light/medium, but just like ZoS does you completely ignore the effect this would have on any tank using heavy armour in PvP and even PvE would suffer with such a change.