sabresandiego_ESO wrote: »Having stamina drain automatically while holding block will screw over heavy users even more. Resource management is already terrible for heavy, the solution of having stamina drain would force the rest of us back to light armour shield stacking. Your solutions look at light/medium, but just like ZoS does you completely ignore the effect this would have on any tank using heavy armour in PvP and even PvE would suffer with such a change.
You could let go of block, and the stamina drain would stop... Also heavy armor and shield would obviously drain stamina much, much slower than specs not designed to block.
The whole point here is you shouldnt be able to hold block forever.
As powerful as unkillable max magicka shield stackers can be, now there are also unkillable perma blocking heavy armor tank builds. Today I ran into a guy named [snip] (he was using special characters for the i's in his name, which made me suspect he could be exploiting something)
Gargragrond wrote: »The old complaint was that people in light armor were much tankier than the guys in heavy.. This was supposed to change now, but what i gathered from testing (not with 3600cp though) the situation is now even worse - spamming damage shields in light armor offers much more resource efficient damage mitigation than blocking(+healing) (even when specced full heavy with block cost reductions and giving up damage dealing potential).
If anything, blocking should be buffed to make it viable alternative to shield stacking.
ezareth_ESO wrote: »Gargragrond wrote: »The old complaint was that people in light armor were much tankier than the guys in heavy.. This was supposed to change now, but what i gathered from testing (not with 3600cp though) the situation is now even worse - spamming damage shields in light armor offers much more resource efficient damage mitigation than blocking(+healing) (even when specced full heavy with block cost reductions and giving up damage dealing potential).
If anything, blocking should be buffed to make it viable alternative to shield stacking.
Because we need more DKs who charge into a fight and hold their right mouse button and do nothing else useful.
ezareth_ESO wrote: »Gargragrond wrote: »The old complaint was that people in light armor were much tankier than the guys in heavy.. This was supposed to change now, but what i gathered from testing (not with 3600cp though) the situation is now even worse - spamming damage shields in light armor offers much more resource efficient damage mitigation than blocking(+healing) (even when specced full heavy with block cost reductions and giving up damage dealing potential).
If anything, blocking should be buffed to make it viable alternative to shield stacking.
Because we need more DKs who charge into a fight and hold their right mouse button and do nothing else useful.
BUT THATS THE IDEA BEHIND A TANK. TAKE DAMAGE AND TAKE THE FOCUS OFF THE DPS/HEALERS.... why does no one get this? Blocking is not expensive, neither is dodge roll if you spec into it and wanna play a blocking char or a rolling char. Spec into those trees and reduce the cost if you feel they are too high.
1.6 is about specing the char to how you want to play. I dont understand how people dont see this and just want everything to cost nothing and to run around in god mode....