im not logging into the pts you can do that yourself. and you could always provide proof to refute me

myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »we are all the same crazy people who called bull crap before they lied about undaunted exp, and tracking exp, and the 180 day thing...and everytime we were right. this issue is actually way more cut and dry...but some people dont want to lose their parking spots at zos headquarters i guess.
We and some people. Them and us. Stop trying to simplify everything into some strange world where a bunch of ZOS fanboys stand against some elite crowd.
People have lots of opinions, respect them, give your own. Stop throwing strawmen all over the place.
oh god...I feel bad for you. Playing a game that comes out every year with nothing new added to it, just selling the same ol same ol junk lol its ok friendwe all have that one weakness :P Mine happens to be tetris.
Not sure I follow you. I took a break after hittin 50, didn't like the vr cross faction concept very much. Came back after a few months and found that both my motivation and the game had improved alot.
Might do the same again if I get bored. Don't assume too much friend. As I tried to point out earlier the world isn't black or white and neither is the playerbase
@myrbostadb16_ESO3 for some reason the forum quoted the wrong person >_> I was trying to quote the person who mentioned CoD lol not you :P
Khivas_Carrick wrote: »What level are you? And this is also very largely depending on what skills you're using.
Atm 21.If your evidence for claiming the system is 'broken' is that your Templar on who you haven't spend a single Attribute Point is having a hard time doing on-level content then I think that's evidence of someone who needs to L2P, NOT that a game is broken.The system is broken. Can we all atleast agree on that?
My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.
The idea is that I SHOULD NOT have gotten as far as I have playing as I did. I gimped my character for a several reasons, learning to play without overly relying on skills is one of them. For the most part, i use puncturing strikes and mutagen. Relying on these two skils with an attributeless build should not have progressed farther than lvl 10.
Whats the point in attribute points if they aren't vital to progression of overall character development? A min max player considers overall efficiency and efficacy of character building, I focus on tactical challenge and luck.
so i really needed to do a detailed breakdown of the stats since i guess people where to lazy to go look themselves and keep calling me a liar. When i took these multipliers on the live server i had all pvp bonuses with no food active...and i had food active on the pts...i didnt realise that at the time. that being condisered...the nerfs to health and stam are actually worse if you take into account i had the food active on the pts. thegear is the same on both servers. so here are the numbers :
Health 7.10
Magic 8.27
Stam 9.34
Spell damage 12.9
Spell resist 7.51
Magic regen 7.44
Health regen 8.3
Stam regen 8.24
Weapon dmg 9.66
Armor 7.33
crit for both took nerfs even though the values are not showing correctly.
i perceive all these stats as being nerfed except the spell damage which went up. Also i should tell you i had no points in any of the cp areas just to try and get the most clean comparison. I encourage you guys to discuss these numbers.
And you ignored this info when it was posted.....you know the numbers that proved the nerf
Stop tip toeing around the issue and trying to wordsmith this whole issue and answer the question ? Do you think it's fair to hurt the character progression of the people who put the most time into the game. Stop using political talking points like "rebalancing". Yes or no. It's ok though if this goes live like this a bunch of us will leave and everyone can have a happy completely boring 50 year character progression.
Joe I answered your question in great detail.The problem lies in what we each consider a "balance" or a "nerf". We do not agree on the matter, and therefore I can't answer the question in a way that you would find preferable.
Where you think ZOS is out to get all the high-end players, I see a balance for all characters for the better of progression in the long-term. So yes, I do find it fair.
Please don't downplay my response just because you disagree. Then again, it is the internet...
lots of answers to that ridiculous question right here http://forums.elderscrollsonline.com/discussion/149727/do-you-think-taking-away-other-peoples-progression-is-fair/p1Stop tip toeing around the issue and trying to wordsmith this whole issue and answer the question ? Do you think it's fair to hurt the character progression of the people who put the most time into the game. Stop using political talking points like "rebalancing". Yes or no. It's ok though if this goes live like this a bunch of us will leave and everyone can have a happy completely boring 50 year character progression.
Joe I answered your question in great detail.The problem lies in what we each consider a "balance" or a "nerf". We do not agree on the matter, and therefore I can't answer the question in a way that you would find preferable.
Where you think ZOS is out to get all the high-end players, I see a balance for all characters for the better of progression in the long-term. So yes, I do find it fair.
Please don't downplay my response just because you disagree. Then again, it is the internet...
Still no answer to a direct question.
Spent 4 hours last night on the PTS. Most of my time on the PTS has up till now been in cyro testing things, dueling etc (Radiant Destruction... so many lols about that, but I digress)
So, I thought I'd pop over to craglorn after hearing that NB's had been nerfed to the ground (the sky is falling again) on multiple targets but their single target had been buffed, or so I've read. And apparently where some players were able to solo groups of welwas easily on live, now it's apparently impossible with 1.6
Didn't have the problem myself.
My VR14 NB is a full stamina toon on live, PTS I'm 62 into stamina and still using the same medium pieces. What I've found thus far after playing around with the CP, it so far showed to me that putting a large amount of points into singular areas like weapon damage for example (if you like a glass cannon build) is really going to gimp you in 1.6 I'd wager. That is, compared to equally distributing the points across many skills anyway. The only reason for that is the diminishing returns you get when you continually spend points on the same skill. Still, I know of players that will, once 1.6 goes live dump everything into one play style, and I think (I could be wrong) that it might make them good at that one thing, but overall it'll make you weak.
The point is, I could still run around craglorn killing groups of welwas with my alleged nerfed NB with my alleged nerfed sap...
I did find it easier once I reset my points and spent them more wisely across many a skill. Seriously, that diminishing returns thing is going to hurt a LOT of people.
Honestly, I'm not seeing what all the fuss is about. What I 'think' might be the problem is some players have got used to the style of play in live and haven't adapted and tested things for themselves properly on the PTS.
Someone earlier said, 'I don't feel gimped' and the response was something like well, your not elite enough. Urgh...
I gotta say, on PTS I don't feel gimped either, and while I'm not sure if I've ever fitted into the l33t category (hopefully I've never been 'l33t') I didn't feel weak at all, I didn't feel nerfed to the ground like some people would have you think.
ZOS provided a test server, do some testing.
Things really aren't that bad, in fact I'd go as far as saying if you played your cards right, spent enough time on your toons with theory crafting now, getting synergies working well etc, I think you'll find that any toon that you've done that with will be OP as hell when 1.6 hits live, compared to those that have whinged about things on the forum and expected that their current, decent build will still be decent with the new system.
Spent 4 hours last night on the PTS. Most of my time on the PTS has up till now been in cyro testing things, dueling etc (Radiant Destruction... so many lols about that, but I digress)
So, I thought I'd pop over to craglorn after hearing that NB's had been nerfed to the ground (the sky is falling again) on multiple targets but their single target had been buffed, or so I've read. And apparently where some players were able to solo groups of welwas easily on live, now it's apparently impossible with 1.6
Didn't have the problem myself.
My VR14 NB is a full stamina toon on live, PTS I'm 62 into stamina and still using the same medium pieces. What I've found thus far after playing around with the CP, it so far showed to me that putting a large amount of points into singular areas like weapon damage for example (if you like a glass cannon build) is really going to gimp you in 1.6 I'd wager. That is, compared to equally distributing the points across many skills anyway. The only reason for that is the diminishing returns you get when you continually spend points on the same skill. Still, I know of players that will, once 1.6 goes live dump everything into one play style, and I think (I could be wrong) that it might make them good at that one thing, but overall it'll make you weak.
Alphashado wrote: »Spent 4 hours last night on the PTS. Most of my time on the PTS has up till now been in cyro testing things, dueling etc (Radiant Destruction... so many lols about that, but I digress)
So, I thought I'd pop over to craglorn after hearing that NB's had been nerfed to the ground (the sky is falling again) on multiple targets but their single target had been buffed, or so I've read. And apparently where some players were able to solo groups of welwas easily on live, now it's apparently impossible with 1.6
Didn't have the problem myself.
My VR14 NB is a full stamina toon on live, PTS I'm 62 into stamina and still using the same medium pieces. What I've found thus far after playing around with the CP, it so far showed to me that putting a large amount of points into singular areas like weapon damage for example (if you like a glass cannon build) is really going to gimp you in 1.6 I'd wager. That is, compared to equally distributing the points across many skills anyway. The only reason for that is the diminishing returns you get when you continually spend points on the same skill. Still, I know of players that will, once 1.6 goes live dump everything into one play style, and I think (I could be wrong) that it might make them good at that one thing, but overall it'll make you weak.
I was under the impression that removing the soft caps meant there was no longer going to be diminishing returns on attributes or character stats. Wasn't that exactly what the soft cap was? A line drawn in the sand where diminishing returns started? So if they removed the soft caps, how are there still diminishing returns? No sarcasm here, honest question.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
1111scornneb18_ESO wrote: »i just come back to see whats changed from june 2014.... and nothing..... its the exactly same..... i hope the next update feels better.. i really has thought in 7 months the change skills and things but nothing... the changes in the next update are to small imo whats with all weapon skills and all other skills the only change classes in 9 months ?, are there only 4 ppl working on zenimax ?
and the worst i joined a gild and now i could not play a wole day because i stuck on load a game breaking bug 9 months after launch
1111scornneb18_ESO wrote: »i just come back to see whats changed from june 2014.... and nothing..... its the exactly same..... i hope the next update feels better.. i really has thought in 7 months the change skills and things but nothing... the changes in the next update are to small imo whats with all weapon skills and all other skills the only change classes in 9 months ?, are there only 4 ppl working on zenimax ?
and the worst i joined a gild and now i could not play a wole day because i stuck on load a game breaking bug 9 months after launch
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
1111scornneb18_ESO wrote: »i mean that nothing has changed on live servers.... 1.6 is a change yes but for 9 months to less imo....there are so much more skill paths to balance not only class
but i may be just upset for running in a stuck on loading screen bug after coming back....
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."