There are people who play this game that are purely crafters. They are the 'gatherers' of the hunter gatherer pack.
Have you thought about how this would impact them, looking from their perspective instead of just your own?
I was on TS last night having a chat to some guildies, and one of them right now who is a crafter is rightly pissed about the incoming nerfs on hirelings. Now, it doesn't effect me directly (I'm sure it will indirectly when the cost of stuff goes up due to rarity) but it has frustrated the hell out of him.
NewBlacksmurf wrote: »It's no change to crafting or skills. It's purely giving the account credit for unlocking something vs just one character.
NewBlacksmurf wrote: »It's no change to crafting or skills. It's purely giving the account credit for unlocking something vs just one character.
What about if, under your system:
1) A player has 8 characters in total.
2) That player sets each character to research a different trait on an item.
3) Each of these traits are finished in a few hours.
4) The account is credited in each case.
You end up, with the initial investment of a few hours with every character on that account being able to craft using all 8 traits and the sets associated with having 8 traits unlocked... in a matter of hours, as opposed to someone who is doing it with 1 character and has to wait months. Fair?
If you then say, "well what about the research skill limits"? Those are character specific. Whether a character can have 1,2 or 3 traits researching simultaneously is down to their own distribution of skillpoints and so is not something that could be handled account wide... unless you are also suggesting the research skill limits should be account wide. What you will see then is the call for more and more skill lines to become account wide.
Or do you have a suggestion that would allow for the application of your system without penalizing the single-character players or requiring certain crafting skills to become account-wide?
Because, to me, at the moment this seems like an insurmountable problem standing in the path of any such change.
NewBlacksmurf wrote: »No one reads...ppl just draw conclusions or assumptions and argue.
Thanks to those who did read and for your opinions
Ourorboros wrote: »NewBlacksmurf wrote: »No one reads...ppl just draw conclusions or assumptions and argue.
Thanks to those who did read and for your opinions
So far, you have said nothing that either explains why we are misinterpreting you, or respond to valid criticisms of your proposal. What you propose is NOT like the new mount systems, as several have explained, and you have not explained how it would not let new characters shortcut research times.
This is not how the new mount system works. Have you played on PTS? As was posted earlier, the new mount system gives players access to different types of mounts, but each character has to learn skills on their own, not account wide. So character one has Imperial and Tan mounts, knows 50 capacity and speed. Character two has black horse and guar, know 50 stamina on black horse. In 1.6, C1 now has all four mounts, but still only knows 50 capacity & speed. C2 has all four mounts, but only knows 50 stamina. C1 & C2 have to train for missing attributes.It's exactly like the mount changes. Player 1 buys a mount and all player get it. Player 1 has 2 or 3 different mounts with different riding skills. After 1.6 all chars on one account get all mounts. Also player 1 gets the highest riding skills from all their mounts.
Ourorboros wrote: »This is not how the new mount system works. Have you played on PTS? As was posted earlier, the new mount system give players access to different types of mounts, but each character has to learn skills on their own, not account wide. So character one has Imperial and Tan mounts, knows 50 capacity and speed. Character two has black horse and guar, know 50 stamina on black horse. In 1.6, C1 now has all four mounts, but still only knows 50 capacity & speed. C2 has all four mounts, but only knows 50 stamina. C1 & C2 have to train for missing attributes.It's exactly like the mount changes. Player 1 buys a mount and all player get it. Player 1 has 2 or 3 different mounts with different riding skills. After 1.6 all chars on one account get all mounts. Also player 1 gets the highest riding skills from all their mounts.

Everyone at my work can take out a company vehicle to perform a job on site, no special requirements or skills are required, apart from having a valid drivers licence, obeying road laws etc. (don't post or drive angry)
However, not everyone at my workplace has the same skill set, we have people that work in marketing (we call them carpet strollers) then we have the tech's in the workshop that are brilliant with a spanner. I wouldn't want the techs doing the marketing, and I sure as hell wouldn't want the marketing and sales guys doing the tech. Each of these employee's has an individual skill set, some better than others, and it's unrealistic to think that just because they work for the same company they will know all the same things.
Just treat the horse as a modern tamrielesque car that can be shared in the work car pool, in ESO you have a horse pool (not to be confused with horse poo) to share with your character pool.
This is my only piece of advice or any form of logic that might up-ease you, as It's been a resounding NO from everyone so far and you still haven't come to accept that the majority do not want what you've suggested.
Sorry but I find your proposal not on par with the way the mount system works on PTS atm either. You cannot get around having to "research" a given skill set for each mount, on each character. All you get is the horse, not what each character has invested in that horse account wide.
Researching traits of a craft is no different: it is tied to the character doing the craft not the account that character sits on. To change that requirement would indeed be asking to change the crafting system as far as I can see, which is certainly anyone's perrogative to ask for - I just don't see it as needed.
Maybe... because mount appereances and costumes will be crown store purchases?NewBlacksmurf wrote: »Please go back and read my post. Follow my comments...in response to the mount and other changes in 1.6 that apply account benefits, I'm asking ZOD why not research.
TheShadowScout wrote: »Maybe... because mount appereances and costumes will be crown store purchases?NewBlacksmurf wrote: »Please go back and read my post. Follow my comments...in response to the mount and other changes in 1.6 that apply account benefits, I'm asking ZOD why not research.
While mount stats are still character dependent... you will just be able to choose all the Appereance options from every character. The cosmetic part goes account wide, the functional part stays character dependent
Trait research is functional, not cosmetic. Thus if we go with the mount argument, it should stay per character.
The only functional stuff that will be account wide is the champion system... and that one will likely take up more time then researching those traits...
Though to do a little devilish advocating here...
IF we had a account wide research system, we would also have to have account wide research slots. Meaning if character 1 starts research on precise daggers, he will take up both the blacksmith research slot and the dagger research slot... for the whole account.
Buying new research slots would then have to be part of the champion system, since we could no longer allow one character to spend a skill point in blacksmith for researching two items and have the whole account wide research benefit.
Personally I'd rather not see THAT happening...
NewBlacksmurf wrote: »No one reads...ppl just draw conclusions or assumptions and argue.
Thanks to those who did read and for your opinions
NewBlacksmurf wrote: »Sorry but I find your proposal not on par with the way the mount system works on PTS atm either. You cannot get around having to "research" a given skill set for each mount, on each character. All you get is the horse, not what each character has invested in that horse account wide.
Researching traits of a craft is no different: it is tied to the character doing the craft not the account that character sits on. To change that requirement would indeed be asking to change the crafting system as far as I can see, which is certainly anyone's perrogative to ask for - I just don't see it as needed.
Why would crafting need to change? Anyone can research...skill is not necessary
NewBlacksmurf wrote: »Please go back and read my post. Follow my comments...in response to the mount and other changes in 1.6 that apply account benefits, I'm asking ZOD why not research.
Because that would give a hugely unbalanced advantage to someone able to run 8 of a specific craft, especially those that take many weeks to do.NewBlacksmurf wrote: »Why is research not?
Like I said, there's no need for account wide research.
However, it is absolutely absurd that researching a single trait can take literal months of real-time (and what's even more absurd is that you cannot cancel in-progress research combined with that kind of time investment).
The -only- reason that research takes as long as it does is because the game was planning on staying subscription based. Your research pauses if your subscription ends (Mine did when I stopped playing a few months back for a brief period of time), so you're forced to keep an active subscription in order to keep your research going.
I cant recall the exact time off the top of my head, but currently to get 6 traits on a single item slot requires somewhere around 10 days of real time, even with investment in reduced research times. You can research a maximum of 3 traits at a time on 3 seperate item slots. That means for a light or medium armored character you're going to invest 30 days (that's one full month, minimum) into research just to make a 6 trait set.
The increase in time required is multiplicative, so going for 7 traits takes an extra 20~ days, or 8/9 traits another two to three months.
These values need to be more than halved, especially now that we're just bringing in new players with the b2p change. If we leave research times like this, it's going to be 6+ months down the road before new players are able to craft 8 or 9 trait sets (though they'll still probably be crap compared to 6 trait sets even that much in the future), and by then I'm sure we'll see 10, 11, or 12 trait sets that are going to take years to research for.
Crafting is supposed to be involved and interesting, not a timesink that you log on once every few months for.
NewBlacksmurf wrote: »Please go back and read my post. Follow my comments...in response to the mount and other changes in 1.6 that apply account benefits, I'm asking ZOD why not research.
I did. I even read it through, in its entirety, three times waiting for it to address the issues that I raised. It didn't. @TheShadowScout referred to the same problem when they talked about account-wide research slots.
I asked if you had a solution for this problem yourself, as it was certainly not contained in the OP or your subsequent comments. You decided to assume I hadn't read things properly... while thanking others for the feedback in which they raised exactly the same points.
...maybe it isn't me who needs to pay more attention to what they read.
I will state again, until you can offer a solution to the problem of multi-character research stacking that your system would introduce then this proposal is unworkable and not needed.
No no no........ Keep it the way it is, after all if I go to college to become a doctor my brothers and sisters do not automatically gain all of said knowledge.
As someone posted earlier, the account wide mount sharing system is purely cosmetic. Research is not cosmetic.
You may have better luck with the mount comparison if you were to argue that motifs learned on one character should be account wide, since that is purely cosmetic like the different mounts.
Personally I like that my different characters have different skills. If all my characters could all do the exact same things what would be the point of having more than one?