NewBlacksmurf wrote: »As someone posted earlier, the account wide mount sharing system is purely cosmetic. Research is not cosmetic.
You may have better luck with the mount comparison if you were to argue that motifs learned on one character should be account wide, since that is purely cosmetic like the different mounts.
Personally I like that my different characters have different skills. If all my characters could all do the exact same things what would be the point of having more than one?
we are not talking about any changes to any skills specific to a character.
The research provides access to a trait...the mount provides access to a skin, CP provides all characters will efforts produced by one character.
This in no way changes how people craft, or how they play. It would only align research in the ways that mount skins and CP apply to an account.
I'm not sure why this is taken in any other manner.
NewBlacksmurf wrote: »It's not crafting everyone it's only research
NewBlacksmurf wrote: »The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.
NewBlacksmurf wrote: »The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.
The difference is you can roll 8 characters, and in essence know all 8 traits* in 1/8 the time. That is what your really asking for, less time for research.
*I don't count Nirnhorned as a viable trait, just a grind time sink.
As others have pointed out, unless there is a huge overhaul of how the research system works, a player with 8 characters would be able to learn 8 traits on all armor/weapons in 3.5 days by just having each of their characters research the "first" trait on each weapon/armor, which takes 6 hours.
Is that really what you want?
no, im talking about the button you click when in BS, CLoth or woodworking on the far right. the button that reads "Research"NewBlacksmurf wrote: »It's not crafting everyone it's only research
Are you talking about recipies learned from texts found?
No it isn't.It's only a quality of life issue honestly.
NewBlacksmurf wrote: »The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.
NewBlacksmurf wrote: »As someone posted earlier, the account wide mount sharing system is purely cosmetic. Research is not cosmetic.
You may have better luck with the mount comparison if you were to argue that motifs learned on one character should be account wide, since that is purely cosmetic like the different mounts.
Personally I like that my different characters have different skills. If all my characters could all do the exact same things what would be the point of having more than one?
we are not talking about any changes to any skills specific to a character.
The research provides access to a trait...the mount provides access to a skin, CP provides all characters will efforts produced by one character.
This in no way changes how people craft, or how they play. It would only align research in the ways that mount skins and CP apply to an account.
I'm not sure why this is taken in any other manner.
- Researching a trait enables a character to make items that have that trait. That is skill acquisition by any other name.
- Knowing a certain number of traits on an item enables a character to craft that item at a number of special crafting stations. That is a skill by any other name.
Mount skins do not equate riding skill. From what you are saying, your horses and my horses are behaving differently on the PTS.
My horses:
Main character has a pack horse that was only fed oats. On Live, she is maxed at 170 slots. On PTS she had 160 slots when I first got in an added a horse (there's a bug that's not assigning the 10 extra slots to the riding skill). Since then, she has taken a riding lesson and now has 161 slots.
Main alt has a pack horse that was fed a little haphazardly with the three kinds of food. On Live, she has 153 slots. On PTS, she has 143 slots (and some stamina and speed).
By your interpretation of how the riding skill works, both my main and my alt should have had 160 slots when I first assigned a horse to them, along with any speed and stamina bonuses from feeding the other horses. That is not the case.
By your interpretation as well, when I took a riding lesson with my main, my alt's inventory should have increased by 1. That has not happened.
My main is pretty much still running around with her "pack horse", with the pack horse stats. The only difference is that I can pick a different colour for her. My alts still have their individual stats, but I can change the appearance of the horse if I so wish.
Can you explain what happened to your horses that makes you think riding skill applies account-wide?
As others have pointed out, unless there is a huge overhaul of how the research system works, a player with 8 characters would be able to learn 8 traits on all armor/weapons in 3.5 days by just having each of their characters research the "first" trait on each weapon/armor, which takes 6 hours.
Is that really what you want?
NewBlacksmurf wrote: »The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.
The difference is you can roll 8 characters, and in essence know all 8 traits* in 1/8 the time. That is what your really asking for, less time for research.
*I don't count Nirnhorned as a viable trait, just a grind time sink.
No it isn't.It's only a quality of life issue honestly.
Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.
On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.
After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.
I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.
The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.
No it isn't.It's only a quality of life issue honestly.
Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.
On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.
After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.
I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.
The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.
No because making it account wide doesn't mean you have to toss the rules out the window.
In other words...
Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research. This is ridiculous and there is no reason ZoS should make researching suddenly infinite.
On day 1 I can learn one trait and you learn one trait. Next day I learn one and you learn one, and so on. As you can see the number of characters doesn't matter because the entire research system is now on the account not the characters.
In fact because of the current system, making alts you already can do this! Each alt can research 3 things and staggering those researches across multiple characters and never overlapping research. Then just log onto the character you want to craft on. And there you go full research in a fraction of the time.
NewBlacksmurf wrote: »Why are mounts and CP OK but not research?
I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.Why is this circle still going around?
Ourorboros wrote: »I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.Why is this circle still going around?
NewBlacksmurf wrote: »No it isn't.It's only a quality of life issue honestly.
Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.
On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.
After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.
I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.
The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.
No because making it account wide doesn't mean you have to toss the rules out the window.
In other words...
Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research. This is ridiculous and there is no reason ZoS should make researching suddenly infinite.
On day 1 I can learn one trait and you learn one trait. Next day I learn one and you learn one, and so on. As you can see the number of characters doesn't matter because the entire research system is now on the account not the characters.
In fact because of the current system, making alts you already can do this! Each alt can research 3 things and staggering those researches across multiple characters and never overlapping research. Then just log onto the character you want to craft on. And there you go full research in a fraction of the time.
OK, so my question is to ZOS and maybe you as you are participating in this thread.
You are passionate about this is not good, right or the way it should be. The same argument can be made for CP and mounts...
Why are mounts and CP OK but not research?
NewBlacksmurf wrote: »<snip>
Its why are CP and Mounts OK but not research.
Why is this still going around...perhaps because the comments are reading into the post and attempting to draw conclusions or present examples and ideas of why they personally do not agree.
The thread is simple...possible better as a poll but its why are two OK and not the other.
Its very clear that the time and cost associated with mounts and CP far out-weight the time and cost of research if we use a 5 - 8 character point of view.
NewBlacksmurf wrote: »
.........is nothing compared to the length of time it takes to buy 3 $42k mounts and hit VR14 on 8 characters.
NewBlacksmurf wrote: »
.........is nothing compared to the length of time it takes to buy 3 $42k mounts and hit VR14 on 8 characters.
And in the amount of time it would take you do all that you could do the research just like the rest of us have.
NewBlacksmurf wrote: »<snip>
Its why are CP and Mounts OK but not research.
Why is this still going around...perhaps because the comments are reading into the post and attempting to draw conclusions or present examples and ideas of why they personally do not agree.
The thread is simple...possible better as a poll but its why are two OK and not the other.
Its very clear that the time and cost associated with mounts and CP far out-weight the time and cost of research if we use a 5 - 8 character point of view.
That question has been answered over, and over, and over again. I know I've answered it once already.
The answers that you're getting aren't the answers that you want or expect.
"There's no reason. You're totally right." I'm just not going to say that, because its wrong, IMO.
And so you reject them, and keep asking the same thing again, and again.
The answers aren't going to change just because you don't like them if you keep asking the same question.
NewBlacksmurf wrote: »Do you understand that I'm not asking if anyone wants this added. I'm asking why CP and Mounts but not research.
Many are responding: No I don't want this added. And then go on the explain why and add in what if examples..
That's not the question, at all so many times I quote/comment to go back and re-read the posts and comments.
Take the time and do the research like everyone else. I've learned almost all traits on a single toon.
Let me guess, you'd like all Achievements and Titles to be account-wide too?
Ourorboros wrote: »I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.Why is this circle still going around?
Psychobunni wrote: »Ourorboros wrote: »I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.Why is this circle still going around?
Because if its what the "paying" community rails that they don't want the most.....ZOS implements it and says its because of "community feedback"
(sorry, couldn't resist)
Bulldog1205 wrote: »I agree with the OP. If you make it account wide though, you obviously make the timer and the slots available account wide too, so no advantage is gained with alts. I'd like this applied to recipes as well. Right now I have to switch characters and exchange mats to make everything I need. It's not difficult, but it's a hassle that this could eliminate. It wouldn't give anyone any type of advantage, it would just eliminate spent time that no one enjoys. I'm sorry, but I don't see any down side to this. It's by no means a necessary change, but the convenience it would bring would be nice.