No no no........ Keep it the way it is, after all if I go to college to become a doctor my brothers and sisters do not automatically gain all of said knowledge.
newtinmpls wrote: »If you can't "get" the difference between the ... macro identity of the player an the micro identity of the character, then I start to understand why this conversation is frustrating to you.
In terms of the game reality - the 'you' who 'rolls up' all these characters is .... um.... like when you put your fingertips into the water. Your hand is a whole hand, but the fingers are only individual fingers.
And the glass of water only holds one finger at a time.
The user has not learned the trait. One character .... one finger has learned the trait.
NewBlacksmurf wrote: »
Is it not the same based on the current behavior of how this is being handled?
-A crater who has 3 alts where one is a Heavy armor, one is light/medium and the other wood they are already managing this research progress via the bank and mules. They are putting in the work just as all of us to locate and buy or find these traits.
newtinmpls wrote: »Okay NewBlacksmurf made some good points:
1-who initially posted a lovely detailed explanation that made it seem that at least for purposes of using the hand/finger analogy we both seemed to understand it.
2-then posted some discussion about how some skills in 1.6 will be 'per finger' and others 'per hand' - and I was still following along.
and then.....NewBlacksmurf wrote: »
Is it not the same based on the current behavior of how this is being handled?
-A crater who has 3 alts where one is a Heavy armor, one is light/medium and the other wood they are already managing this research progress via the bank and mules. They are putting in the work just as all of us to locate and buy or find these traits.
And then I banged my figurative head against the figurative wall.
Yes, I can suspect (though not having explored the champion system or new horse rules) that some skills might be 'hand' based. The bank is an example of a 'hand' trait (it's difficult if not impossible to 'separate' each characters' "share" of the bank).
Different characters doing different craftings? No. All just fingers.
newtinmpls wrote: »Okay….
Speaking from the old style role playing, by which I mean paper and pencils and character sheets and dice (and I know I’m dating myself … deal).
The best analogy I could use (and thanks to my beloved for coming up with it) is that when I “Play” more than one character, it is like me being an actor in more than one play. The guy who plays Romeo in one venue and King Lear in another – Romeo and King Lear (the characters) do not share knowledge or hang out. What you propose is like having Lear research a trait and then saying that Romeo could/should know it.
That being said, I concede that the bank is a weak spot. In my understanding it is only there as a concession to record-keeping by the game designers. No, it’s not realistic. And for that matter old style players like myself sometimes come up with elaborate explanations of why/how this group of disparate characters would be sharing an account. It’s an extended (adopted) family, or a guild or something like that (long as this post is I won’t go into that here).
There are many things that ‘have to be done’ in order to translate not only role play into computer play, but single player games into MMO. If someone beats me to a resource it’s gone (for a while), and the fact that it “comes back” is at once unrealistic in its specificity but realistic in that if I found an alchemical quality nirn root in such and so area and harvested carefully, there would likely be more in the future. I’m actually quite impressed at how well the designers managed that balance.
The hallmark of ES games in the role play. You (the character “played” by the player) are the sum of your heritage (race) choices (class – and presumably other things after the justice system gets going). In this sense, the whole idea of having “alts” or “mules” seems akin to slavery or indentured servitude to me and using them that way creeps me out big time. Because if any one particular “character” is real, they all are.
And on the role-playing front, because my Altmer Hisa Ni (sorcerer) was peeved at my Orc Urgash gra Sharn (crafter who made Hisa an orc style curiass instead of an altmer one ‘because it was more attractive and a certain elf could use some lightening up and getting in touch with her sensual side’), she (Hisa Ni) did something magical about it; back when the dye stations first came out I played Urgash wearing lurid pink armor for a week to role play Hisa’s revenge.
My beloved points out that you seem to want to talk game systems whereas I am more focused on game play. Our mileage will vary. A lot.