DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
Humanistic wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
If you're going to put it that way, then" technically" every game you play post-release, you are also testing.
DanielMaxwell wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
staticstorm wrote: »ESO was always planned to be a console game. The limited action bar, the ridiculous linear inventory, all screamed console. I think they planned B2P for consoles from the start. The PC sub was basically a paid beta test.
If they had struck it rich with PC subs, perhaps they may have changed their strategy, but I doubt it.
Guess gw2 is a console game aswell. Style and design = console games now ?
I mean think of them neverwinter online ppl with the limted skill bar, and now its on console that to was an beta test for xbone !
Well, I don't think so. If it was B2P since the beginning they'd have locked character advancement and areas like Coldharbour and Craglorn and you'd have paid for those to keep playing and advancing, which is going to be the case for new players in June.It sounds like I could have enjoyed all of those hours at about $0 per hour of entertainment, like new players will be able to.
DanielMaxwell wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.
staticstorm wrote: »ESO was always planned to be a console game. The limited action bar, the ridiculous linear inventory, all screamed console. I think they planned B2P for consoles from the start. The PC sub was basically a paid beta test.
If they had struck it rich with PC subs, perhaps they may have changed their strategy, but I doubt it.
Guess gw2 is a console game aswell. Style and design = console games now ?
I mean think of them neverwinter online ppl with the limted skill bar, and now its on console that to was an beta test for xbone !
First: this interface absolutely was introduced in the first TES game that was available on a console.
Second: Yay... a new breed of fanboi to defend this now.
Honestly, since they decided to incent people to pay a sub with perks, rather than limitations on the F2P version, I have little issue with it. There was no way for them to do this as a straight sub game on consoles. It seems like a good compromise.
DanielMaxwell wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.
Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Well, I don't think so. If it was B2P since the beginning they'd have locked character advancement and areas like Coldharbour and Craglorn and you'd have paid for those to keep playing and advancing, which is going to be the case for new players in June.It sounds like I could have enjoyed all of those hours at about $0 per hour of entertainment, like new players will be able to.
You know, normally I reply to this sort of comment with some derisive jeer at someone being melodramatic or over-emo .. but for once I totally agree that given the game that will be released F2P (the initial purchase doesn't alter the baisc facts here) will be significantly different from what it was on release, which is also typical of beta-test programs.This truly was a paid Beta test
DanielMaxwell wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.
Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .
Are you a robot?
staticstorm wrote: »type in /played or /age what ever the time command is and see how many hrs you played vs the money spent.
I bet you got your moneys worth.
DanielMaxwell wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.
Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .
Are you a robot?
yes , no , maybe
Perhaps your upset that somebody pointed out the obvious to you and you do not like it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
DanielMaxwell wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »DanielMaxwell wrote: »All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .
Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .
You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."
no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.
Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .
Are you a robot?
yes , no , maybe
Perhaps your upset that somebody pointed out the obvious to you and you do not like it.
The only thing that I think is obvious here is that we paid to be beta testers. You're right about one thing: I don't like that.
ThyIronFist wrote: »
What a joke.
We'll probably get a stupid vanity pet for our beta testing.
ThyIronFist wrote: »
What a joke.
We'll probably get a stupid vanity pet for our beta testing.
Yeah. The vanity pet will stop you in your tracks, slap you in the face repeatedly, shake you back and forth and say "THIS ONE WONDERS WHY ARE YOU STILL HERE".....