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This truly was a paid Beta test

  • The_Great_Maldini
    The_Great_Maldini
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    This B2P goes hand-in-hand with the payment model of consoles with initial game purchase followed by DLC which you buy with points purchased with real world currency. Similar to Skyrim, etc but probably with more vanity stuff.
  • Solanum
    Solanum
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    I've got very mixed feelings about the news. One of my main concerns is a thing they explicitly claimed to want to avoid during the interviews.

    Limiting off content behind a pay wall. "Sorry guys, our healer can't join, she hasn't bought this dungeon/quest."

    Another worry is subtly hidden pay to win stuff. "Yeah, the dungeon which drop this amazing tank set is currently too expensive for me, gonna wait till it drops in price."

    And one thing that bugs me personally, is that it does indeed feel like a beta test for those of us whom did not want to put on the dress and wield the stick.

    I hope this game will not stop developing at this point. Also, it'd be nice if they buffed the amount of crowns granted for those whom have been supporting this game from the very start. Make it a bit closer to what new players would receive who get to play a more finished product.
  • tinythinker
    tinythinker
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    Interesting that when ZOS decides to change some core aspects of the game that many people enjoyed enough "as-is" to keep subbed, based on player feedback, and the complaint is that they should have traveled back in time and made these changes prior to launch.

    Different people enjoy different things. Some of us have enjoyed ESO. Others have not. The latter have every right to complain, to request changes, or to unsubscribe if they aren't satisfied with how the game is designed or performing. Good for them. They are expressing their dissatisfaction and I support their right to do so. I am not happy with the new revenue model, either.

    But if you didn't like the game, if it was so awful and such a waste of time, who was making you continue to pay for it all this time? And if the new revenue model lowers the quality of the game, who is going to force us to stay?
    Edited by tinythinker on January 21, 2015 4:37PM
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  • DanielMaxwell
    DanielMaxwell
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    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.
  • DanielMaxwell
    DanielMaxwell
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    Humanistic wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    If you're going to put it that way, then" technically" every game you play post-release, you are also testing.

    correct
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.

    Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ethona
    Ethona
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    It sucks that the news brings fears and generally have some folks upset. :( I'm very much happy about the B2P news and of course I hope they do the game right! Time will tell if they pull a LoL and put in pay2win store that would kill the game for me. Later today we all will know more about what's going on and soon enough what will really happen. <--- LOL sorry but that's how you must treat game studios. Anyways hope for the best and if they fall through ... walk away.
  • Justan
    Justan
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    They basically put the needs of console players ahead of PC players. Like many others, I will not support b2p or f2p MMO's. They lack the quality and dedication of P2P MMO's. This is a very sad day for a game i once loved. The end of ESO
  • Robocles
    Robocles
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    billp_ESO wrote: »
    ESO was always planned to be a console game. The limited action bar, the ridiculous linear inventory, all screamed console. I think they planned B2P for consoles from the start. The PC sub was basically a paid beta test.

    If they had struck it rich with PC subs, perhaps they may have changed their strategy, but I doubt it.

    Guess gw2 is a console game aswell. Style and design = console games now ?
    I mean think of them neverwinter online ppl with the limted skill bar, and now its on console that to was an beta test for xbone !

    First: this interface absolutely was introduced in the first TES game that was available on a console.

    Second: Yay... a new breed of fanboi to defend this now.

    Honestly, since they decided to incent people to pay a sub with perks, rather than limitations on the F2P version, I have little issue with it. There was no way for them to do this as a straight sub game on consoles. It seems like a good compromise.
  • korchung
    korchung
    I just bought the game a week ago and I'm enjoying it. Sad to see it become B2P or whatever. Just cancelled my subscription. Going back to WoW. :smiley:
  • JLB
    JLB
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    Kilandros wrote: »
    It sounds like I could have enjoyed all of those hours at about $0 per hour of entertainment, like new players will be able to.
    Well, I don't think so. If it was B2P since the beginning they'd have locked character advancement and areas like Coldharbour and Craglorn and you'd have paid for those to keep playing and advancing, which is going to be the case for new players in June.
  • DanielMaxwell
    DanielMaxwell
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    Kilandros wrote: »
    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.

    Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.

    Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .
  • staticstorm
    staticstorm
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    Robocles wrote: »
    billp_ESO wrote: »
    ESO was always planned to be a console game. The limited action bar, the ridiculous linear inventory, all screamed console. I think they planned B2P for consoles from the start. The PC sub was basically a paid beta test.

    If they had struck it rich with PC subs, perhaps they may have changed their strategy, but I doubt it.

    Guess gw2 is a console game aswell. Style and design = console games now ?
    I mean think of them neverwinter online ppl with the limted skill bar, and now its on console that to was an beta test for xbone !

    First: this interface absolutely was introduced in the first TES game that was available on a console.

    Second: Yay... a new breed of fanboi to defend this now.

    Honestly, since they decided to incent people to pay a sub with perks, rather than limitations on the F2P version, I have little issue with it. There was no way for them to do this as a straight sub game on consoles. It seems like a good compromise.

    lol im not a fanboi I paid teso for a total of 3 months and played a few weeks with 50hrs or so total time.
  • Xsorus
    Xsorus
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    I'm not amused by it going B2P, however lets be honest..this game would of been B2P soon as Camelot Unchained launched
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.

    Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.

    Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .

    Are you a robot?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ethona
    Ethona
    ✭✭✭
    JLB wrote: »
    Kilandros wrote: »
    It sounds like I could have enjoyed all of those hours at about $0 per hour of entertainment, like new players will be able to.
    Well, I don't think so. If it was B2P since the beginning they'd have locked character advancement and areas like Coldharbour and Craglorn and you'd have paid for those to keep playing and advancing, which is going to be the case for new players in June.

    You honestly don't know that yet, you know, ZOS has stated before that if they were to start charging for DLCs it would be new content after what they already built into the game. However, ZOS does have a track record of changing their minds so sure it could happen.


    From the FAQs
    What restrictions are being placed on the game and players now that subscriptions are no longer required to play?

    None. The Elder Scrolls Online: Tamriel Unlimited is the full version of the game, with all previous updates and content additions, including the new Champion and Justice systems.
    Edited by Ethona on January 21, 2015 4:57PM
  • Neryaz
    Neryaz
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    this is a sad day for ESO. Well done @ZOS you completly fked the game now ESO is gonna be like SWTOR when they went B2P completly crap.
    DK VR 16 Phixus Azura/Trueflame

    Templar VR 16 Trygor Azura/Trueflame.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Kilandros wrote: »
    This truly was a paid Beta test
    You know, normally I reply to this sort of comment with some derisive jeer at someone being melodramatic or over-emo .. but for once I totally agree that given the game that will be released F2P (the initial purchase doesn't alter the baisc facts here) will be significantly different from what it was on release, which is also typical of beta-test programs.
  • DanielMaxwell
    DanielMaxwell
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    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.

    Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.

    Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .

    Are you a robot?

    yes , no , maybe

    Perhaps your upset that somebody pointed out the obvious to you and you do not like it.
    Edited by DanielMaxwell on January 21, 2015 4:54PM
  • DobbaDeuce
    DobbaDeuce
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    type in /played or /age what ever the time command is and see how many hrs you played vs the money spent.

    I bet you got your moneys worth.

    8 Characters, 63504 Minutes total, $332.41 spent, including the Collector's Edition and the Hero's Guide with 44 days left on my subscription. That's 97 cents a day for the length of my subscription along with the physical books, and 3.18 hours per dollar of my current game time.

    I do not regret this "paid beta test" as you put it in any way. But I also remember playing during the actual beta test and thinking to myself "I'd pay for this game right now." I feel no animosity toward the developers at this junction, as I will likely just end up paying less for the same game I've been playing for a year now.

    Tamriel-616 - A Chronicle of Tamriel's Heroes
    Jollo | Daggerfall | Templar | Lvl 47 | Blackwater Blade
    Vidarr
    | Ebonheart | Sorcerer | Lvl 26 | Chillrend
    J'Pummra
    | Aldmeri | Dragonknight | Lvl 13 | Thornblade
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.

    Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.

    Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .

    Are you a robot?

    yes , no , maybe

    Perhaps your upset that somebody pointed out the obvious to you and you do not like it.

    The only thing that I think is obvious here is that we paid to be beta testers. You're right about one thing: I don't like that.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • DanielMaxwell
    DanielMaxwell
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    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    All MMO's are in a state of constant development .New systems will be tested internally , placed on a public beta test server , then placed on the live servers , during each of these stages they make changes to the games code along with changes to the code for the new systems . Each stage exposes the new systems , and new code , to a larger base of concurrent users which increases the chance of bugs and code errors being found .

    Simple put even on the live servers you are still testing the game , if that causes you problems then perhaps MMO games are not suited to you , but that is entirely up to you to decide .

    You seem like the kind of person who ignores subtle distinction and nuance, and looks at things like apples and oranges and says to himself, "Yup, they're both round and about the same size--they must be the same thing."

    no , I just understand the constant state of development that is needed to create new playable content and to test it . The game is always in a state of testing including the live servers , something that you apparently forgot or never comprehended.

    Yup. And there's this bridge in Brooklyn I'd like to sell you. It has great views year round.

    Not all game bugs , code errors , or exploits are found in the internal testing or on the Public test servers . Some of them are found on the live servers . This also applies to all software programs , if that causes you problems then perhaps computer programs are not suited to you , but that is entirely up to you to decide .

    Are you a robot?

    yes , no , maybe

    Perhaps your upset that somebody pointed out the obvious to you and you do not like it.

    The only thing that I think is obvious here is that we paid to be beta testers. You're right about one thing: I don't like that.

    and we are back to what I first said about all MMO's being in a constant state of development .

    it is something that is true about all software , just more pronounced in MMO's . you will have to get used to that fact until we get perfect people writing the code for all software , all end users are paying to test that software .
  • Robbmrp
    Robbmrp
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    What a joke.

    We'll probably get a stupid vanity pet for our beta testing.

    Yeah. The vanity pet will stop you in your tracks, slap you in the face repeatedly, shake you back and forth and say "THIS ONE WONDERS WHY ARE YOU STILL HERE".....
    NA Server - Kildair
  • DanielMaxwell
    DanielMaxwell
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    Robbmrp wrote: »

    What a joke.

    We'll probably get a stupid vanity pet for our beta testing.

    Yeah. The vanity pet will stop you in your tracks, slap you in the face repeatedly, shake you back and forth and say "THIS ONE WONDERS WHY ARE YOU STILL HERE".....

    isn't that called a significant other inrl ?
  • HippieTheGreat
    HippieTheGreat
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    It really does feel like we paid to beta test this. Oh well. I had fun, I'll give the new model a shot before I decide. Just incredibly disappointed right now... :(
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