Just the ones who feel that everyone else shouldn't take advantage of a dual system that will be in place for everyone intended to provide a replacement for, not a supplement to, the current progression, especially before it's even become available to test and see how both systems stacked will truly affect population progression and power.
What I want more than anything is a fair implementation which is not biased. I would be interested in @Valencer 's suggested approach to fix the problem. I'm not saying my solution is perfect only that it is the best solution I have seen.
I'd go for some kind of compromise between the original flat rate and the 70CP-cap they are planning now. Give people (maybe all VR1+ people) some CP (not necessarily as many as 30) in update 6, so they can test and play around with the Champion System. Then give the veterans their VR-to-CP conversion when the ranks are removed.
It would make sense and wouldn't really disadvantage anyone.
Stonesthrow wrote: »Why can't I dye my horse yet?
That's it, I quit.
I would first like to say that while in the previous plan I would have received 30 cp and now I will receive 0 cp the newest CP conversions method by Zos seems to be more fair.
I am however concerned about the double bonus (temporarily) to VR 14 players (or any in the top bracket).
Please keep in mind this is from the view of a VR1 who has subbed since the beginning.
Under the VR system players with higher ranks are allowed much stronger gear compared to those at VR1. This by itself is fine, they progressed their gear and it is rightfully earned and I will suck it up, put on my big boy pants and cope.
Under the CS system the early points are much more valuable than the later points from the models I have read (example: 1.0%, 0.9%, 0.8%...) Due to diminishing returns. This is actually kinda cool as it longterm aims to balance the playing field (mostly). Further the account wide method is really cool and I love it (providing the skills themselves are likable, I am banking they will be).
All of the above is great and wonderful, my concern is just that overlapping the retro compensation with the VR system is way OP.
If I am a VR14, here is how I play this, I put each skill point in separate areas with desirable skills, netting as many 1.0% bonuses as possible which are then stacked on top of my VR14 gear (which is significantly stronger than VR1 gear).
OK so its becoming apparent that the strong get stronger and the weak cannot compete. Let me take it one step further.
Let's suppose the VR1 and VR14 grind exp at the exact same rate and the VR14 is 'forced' to place the next 70 cp into 0.9% increases while the VR1 gets the spiffy 1.0% increases.....you would think that the VR1 would be gaining ground, but this may not be the case since the 0.9% bonus on VR14 gear and with all the extra skill points they have likely acquired is actually much more beneficial than the 1.0% increase is for the VR1. (I admit eventually that same VR1 will level and be able to use VR14 gear....maybe, but in the in between time the VR14 becomes much more powerful (which has the effect of making it much more difficult for the VR1 to gain exp in PvP, and subsequently allows the VR14 to gain exp and thus CP much more rapidly than the VR1).
It is under this logic that I would like to see the CP points awarded for VR ranks (experience) only be awarded once the VR system is completely removed (very 1.7?).
I hope the community agree or at least gives constructive criticism of my views but I half expect to be flamed by VR14's for this suggestion.
Cheers,
A concerned VR1
P.S. Zos I know you guys listen it is evident in all your actions. Please consider this and make the best decision for the game.
shanersimms_ESO wrote: »I would first like to say that while in the previous plan I would have received 30 cp and now I will receive 0 cp the newest CP conversions method by Zos seems to be more fair.
I am however concerned about the double bonus (temporarily) to VR 14 players (or any in the top bracket).
Please keep in mind this is from the view of a VR1 who has subbed since the beginning.
Under the VR system players with higher ranks are allowed much stronger gear compared to those at VR1. This by itself is fine, they progressed their gear and it is rightfully earned and I will suck it up, put on my big boy pants and cope.
Under the CS system the early points are much more valuable than the later points from the models I have read (example: 1.0%, 0.9%, 0.8%...) Due to diminishing returns. This is actually kinda cool as it longterm aims to balance the playing field (mostly). Further the account wide method is really cool and I love it (providing the skills themselves are likable, I am banking they will be).
All of the above is great and wonderful, my concern is just that overlapping the retro compensation with the VR system is way OP.
If I am a VR14, here is how I play this, I put each skill point in separate areas with desirable skills, netting as many 1.0% bonuses as possible which are then stacked on top of my VR14 gear (which is significantly stronger than VR1 gear).
OK so its becoming apparent that the strong get stronger and the weak cannot compete. Let me take it one step further.
Let's suppose the VR1 and VR14 grind exp at the exact same rate and the VR14 is 'forced' to place the next 70 cp into 0.9% increases while the VR1 gets the spiffy 1.0% increases.....you would think that the VR1 would be gaining ground, but this may not be the case since the 0.9% bonus on VR14 gear and with all the extra skill points they have likely acquired is actually much more beneficial than the 1.0% increase is for the VR1. (I admit eventually that same VR1 will level and be able to use VR14 gear....maybe, but in the in between time the VR14 becomes much more powerful (which has the effect of making it much more difficult for the VR1 to gain exp in PvP, and subsequently allows the VR14 to gain exp and thus CP much more rapidly than the VR1).
It is under this logic that I would like to see the CP points awarded for VR ranks (experience) only be awarded once the VR system is completely removed (very 1.7?).
I hope the community agree or at least gives constructive criticism of my views but I half expect to be flamed by VR14's for this suggestion.
Cheers,
A concerned VR1
P.S. Zos I know you guys listen it is evident in all your actions. Please consider this and make the best decision for the game.
I believe the OP has a legitimate concern. There is a very simple fix:
Upon release of the CS, go ahead and normalize all gear VR1+ to a single level 50 equivalent standard. Obviously those of use who have VR14 gear compared to the fresh VR1s would be getting the raw deal, so to compensate you should grant a set number (maybe 5?) CS points per veteran rank the player has achieved upon the release of the CS. (i.e. VR1 gets 5 CS points, VR6 gets 30, VR10 gets 50, VR14 gets 70, etc.)
Even as a player who is sitting close to 13k achieve pts, has played since beta, and has a great number of complete V14 gear sets, I believe this is a fair method upon release of the CS. This method would also foster the normalization process that will eventually have to occur to remove Vet ranks altogether.
shanersimms_ESO wrote: »I believe the OP has a legitimate concern. There is a very simple fix:
Upon release of the CS, go ahead and normalize all gear VR1+ to a single level 50 equivalent standard. Obviously those of use who have VR14 gear compared to the fresh VR1s would be getting the raw deal, so to compensate you should grant a set number (maybe 5?) CS points per veteran rank the player has achieved upon the release of the CS. (i.e. VR1 gets 5 CS points, VR6 gets 30, VR10 gets 50, VR14 gets 70, etc.)
Even as a player who is sitting close to 13k achieve pts, has played since beta, and has a great number of complete V14 gear sets, I believe this is a fair method upon release of the CS. This method would also foster the normalization process that will eventually have to occur to remove Vet ranks altogether.
I_killed_Vivec wrote: »shanersimms_ESO wrote: »I believe the OP has a legitimate concern. There is a very simple fix:
Upon release of the CS, go ahead and normalize all gear VR1+ to a single level 50 equivalent standard. Obviously those of use who have VR14 gear compared to the fresh VR1s would be getting the raw deal, so to compensate you should grant a set number (maybe 5?) CS points per veteran rank the player has achieved upon the release of the CS. (i.e. VR1 gets 5 CS points, VR6 gets 30, VR10 gets 50, VR14 gets 70, etc.)
Even as a player who is sitting close to 13k achieve pts, has played since beta, and has a great number of complete V14 gear sets, I believe this is a fair method upon release of the CS. This method would also foster the normalization process that will eventually have to occur to remove Vet ranks altogether.
I don't think that is such a simple fix.
What happens to crafting when all gear is normalized to VR1+ (and also presumably potions, food, enchantments, etc.)? What happens to all the materials that are linked to VR levels and consequently to VR zones?
These considerations will form a large part of 1.7. ZOS have said they haven't fully figured out how to do all this for 1.7, let alone bringing some of it forward to 1.6.
Though one thing we do know... 1.6 will introduce VR10 foods, reinforcing the link between food and VR levels instead of removing it!
ZOS_GinaBruno wrote: »To be clear, we have never confirmed any features that will be in Update 7. When we have details about Update 7 or any further plans with the Champion System, we'll let you all know!Lord_Draevan wrote: »Just to be sure I understand, when the Champion System is fully implemented in 1.7, the max level will be 50 instead of V14, correct? And beyond that all you earn is Champion points.
Yep.
Actually ZOS said this morning in the dev discussion for champion system that they have not yet said that vet levels are definitely going away in 1.7. So it's probably best not to make any assumptions based on vet levels going away in 1.7.ZOS_GinaBruno wrote: »To be clear, we have never confirmed any features that will be in Update 7. When we have details about Update 7 or any further plans with the Champion System, we'll let you all know!Lord_Draevan wrote: »Just to be sure I understand, when the Champion System is fully implemented in 1.7, the max level will be 50 instead of V14, correct? And beyond that all you earn is Champion points.
Yep.
Ofcourse we are having a communication problem. You aren't listening to what we are saying.Now a VR1 receives 0 CP so that account is exactly the same before and after.
What occurs here is the VR14 gets buffed and the VR1 gets nothing.
While I can understand the concern here, the reason they are awarding the points at the initiation of phase 3 is that people who have completed significant portions (or all) of the current quest content have very little way to generate CPs without grinding. Thus, giving them some kind of initial bump lets them take some advantage of the system.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate. And, of course, as they level, they have access to the same gear as the higher level VRs as they progress, so, in the end, they have more points and the same gear once they get to that point.
The same players that kill you now...are going to kill you afterwards no matter how much ZOS does or doesn't give.....sorry.
The_Great_Maldini wrote: »Test the system before you start worrying about it. Save your fears of inequality until after seeing how things stand on the PTS.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate.
While I can understand the concern here, the reason they are awarding the points at the initiation of phase 3 is that people who have completed significant portions (or all) of the current quest content have very little way to generate CPs without grinding. Thus, giving them some kind of initial bump lets them take some advantage of the system.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate. And, of course, as they level, they have access to the same gear as the higher level VRs as they progress, so, in the end, they have more points and the same gear once they get to that point.
Thanks @Robocles for a logical respone I counter that the improved gear, extra cp and all the other benefits they have received from completing silver and gold would allow them adequate advantage to 'farm CP' at a faster rate than the VR1. Not to mention the extra experience, the time saved from not having to look through loot near as aggressively (because you already have top gear) the lack of need to deconstruct to get mats (same reason) or level your crafting skills. Finally the lack of need to do the bank shuffle, because very little stuff will be saved for later to upgrade you...all of these result in greater time doing things that create CP compared to someone lower. Yes they should get compensated for the silver and gold quests.....but only when they lose the benefits that those quests gave them (ie.. If/when VR system is removed).The same players that kill you now...are going to kill you afterwards no matter how much ZOS does or doesn't give.....sorry.
@Joejudas This is not about how much Zos does or does not give this is about WHEN they give.The_Great_Maldini wrote: »Test the system before you start worrying about it. Save your fears of inequality until after seeing how things stand on the PTS.
@The_Great_Maldini If this were about how much then you would be absolutely correct....but it is about when...its easy to see that if the highest level gets points for passives that increase their power and people lower than them do not then there is less balance than before.
A fair system that keeps everyone in there spot without magically pushing people further ahead or further behind is what I am advocating. If the behind people choose to not catch up then that is on them.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate.
Side-note, just out of curiosity why will questing (silver/gold) yield a better CP rate than say just grinding? Would it have something to do with enlightenment?
I was under the impression that the people complaining about being VR14 without silver/gold to do when the CP system came out would just prefer questing to grinding. No argument here either way, just wondering.
The_Great_Maldini wrote: »You cannot make any assessment of the system until you have tested the system. That is a basic fact. You have no way of knowing how it powerful or not the buffs will be and the resulting inequality because no one external to ZOS has seen it.
I do not see the merits in continuing this thread discussion as it is simply troll bait and premature.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate.
Side-note, just out of curiosity why will questing (silver/gold) yield a better CP rate than say just grinding? Would it have something to do with enlightenment?
I was under the impression that the people complaining about being VR14 without silver/gold to do when the CP system came out would just prefer questing to grinding. No argument here either way, just wondering.
While I can understand the concern here, the reason they are awarding the points at the initiation of phase 3 is that people who have completed significant portions (or all) of the current quest content have very little way to generate CPs without grinding. Thus, giving them some kind of initial bump lets them take some advantage of the system.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate. And, of course, as they level, they have access to the same gear as the higher level VRs as they progress, so, in the end, they have more points and the same gear once they get to that point.
Thanks @Robocles for a logical respone I counter that the improved gear, extra cp and all the other benefits they have received from completing silver and gold would allow them adequate advantage to 'farm CP' at a faster rate than the VR1. Not to mention the extra experience, the time saved from not having to look through loot near as aggressively (because you already have top gear) the lack of need to deconstruct to get mats (same reason) or level your crafting skills. Finally the lack of need to do the bank shuffle, because very little stuff will be saved for later to upgrade you...all of these result in greater time doing things that create CP compared to someone lower. Yes they should get compensated for the silver and gold quests.....but only when they lose the benefits that those quests gave them (ie.. If/when VR system is removed).The same players that kill you now...are going to kill you afterwards no matter how much ZOS does or doesn't give.....sorry.
@Joejudas This is not about how much Zos does or does not give this is about WHEN they give.The_Great_Maldini wrote: »Test the system before you start worrying about it. Save your fears of inequality until after seeing how things stand on the PTS.
@The_Great_Maldini If this were about how much then you would be absolutely correct....but it is about when...its easy to see that if the highest level gets points for passives that increase their power and people lower than them do not then there is less balance than before.
A fair system that keeps everyone in there spot without magically pushing people further ahead or further behind is what I am advocating. If the behind people choose to not catch up then that is on them.
First, I get what you are saying, to an extent. The issue is we will have months of time where that capped (or close to capped) character will be required to grind or play another toon to get the same benefit a lower VR char will get. I really don't think that is appropriate.
The issue they have is that they are delaying the removal of the VR ranks (probably for valid reasons... since that will require normalization of all the veteran content) for a significant time after they allow us to use the CS points.
In the end, I doubt 70 points will be game breaking. All VR characters will get the same 1 point per 200k of xp at the time of conversion. Like I said, lower level VRs will be able to earn CP faster (per point of xp) than the people who already have those xp earned when 1.6 drops. And, for the transition, the lower level ones will also get to progress through the VR ranks and get stronger armor and weapons.
I think it's a decent compromise... would I like to get converted at the rate that newer people do.... of course. But, I get the idea that they don't want to create a giant gap from the word go.
I don't think giving people some kind of conversion when the system launches really pushes anyone any further along. It's just giving them credit for content they have already done, and can't do again. The disparity between VR1 and VR14 will still be significant, and, will likely never be bridged assuming equal time invested.
The_Great_Maldini wrote: »You cannot make any assessment of the system until you have tested the system. That is a basic fact. You have no way of knowing how it powerful or not the buffs will be and the resulting inequality because no one external to ZOS has seen it.
I do not see the merits in continuing this thread discussion as it is simply troll bait and premature.
@The_Great_Maldini
"Buffs"
If a person have 100 power and another person has 1000 power then there are 900 power between the two people. If the person with 1000 power is given 70 power and the person with 100 power is given 5 then the new powers are 105 and 1100 and there is now 995 power between them.
995 > 900
Therefore balance has diminished... there is absolutely no need to see it on pts to see this difference.
Strictly in Math:
If x = 100 and y = 1000
then
y-x = 900
and
(y + 100) - (x+5) = 995
995 > 900
Balance is defined by the difference in X and Y being as small as possible... absolute equivalence is x=y where the equation is balanced.
Again, absolutely no need to see it on PTS to understand that the power gap is increasing and providing unfair advantage.
It doesn't matter what the numbers are you can make it player "A" has power 100 and player "B" has power 1,000,000,000,000,000,000
The difference in (1,000,000,000,000,000,000 - 100) is still less than the difference between (1,000,000,000,000,000,100 - 105)
This difference whatever it is (maybe large maybe small no one but Zos knows) is an unfair biased advantage. As such people should not receive it until they lose the benefits they get from VR. So I am proposing math more like:
Strictly in Math:
If x = 100 and y = 1000
then
y-x = 900
Then VR rank is removed gear is scaled down this is modeled by:
y-z = 905
x-0 = 100
905 = a
100 = b
Where z is the amount of power lost from gear being scaled down (in this case 95).
Then power (CP) is added to compensate (following the removal and skewing of the power balance):
(a + 100) - (b+5) = 900
900 = 900
I hope the math can convey what the words are failing to convey.Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate.
Side-note, just out of curiosity why will questing (silver/gold) yield a better CP rate than say just grinding? Would it have something to do with enlightenment?
I was under the impression that the people complaining about being VR14 without silver/gold to do when the CP system came out would just prefer questing to grinding. No argument here either way, just wondering.
@Lied it's assumptions based on how it is currently and ignoring that Zos's goal is to make it so that many activities accrue points at the same rate...we can only wait and see if they manage that goal. At least I have not seen anything more firm.While I can understand the concern here, the reason they are awarding the points at the initiation of phase 3 is that people who have completed significant portions (or all) of the current quest content have very little way to generate CPs without grinding. Thus, giving them some kind of initial bump lets them take some advantage of the system.
Remember that the VR1 who is getting no points will have ALL of the content from Silver and Gold available to them to gain points, which will likely happen at a faster rate than the 200k per point conversion rate. And, of course, as they level, they have access to the same gear as the higher level VRs as they progress, so, in the end, they have more points and the same gear once they get to that point.
Thanks @Robocles for a logical respone I counter that the improved gear, extra cp and all the other benefits they have received from completing silver and gold would allow them adequate advantage to 'farm CP' at a faster rate than the VR1. Not to mention the extra experience, the time saved from not having to look through loot near as aggressively (because you already have top gear) the lack of need to deconstruct to get mats (same reason) or level your crafting skills. Finally the lack of need to do the bank shuffle, because very little stuff will be saved for later to upgrade you...all of these result in greater time doing things that create CP compared to someone lower. Yes they should get compensated for the silver and gold quests.....but only when they lose the benefits that those quests gave them (ie.. If/when VR system is removed).The same players that kill you now...are going to kill you afterwards no matter how much ZOS does or doesn't give.....sorry.
@Joejudas This is not about how much Zos does or does not give this is about WHEN they give.The_Great_Maldini wrote: »Test the system before you start worrying about it. Save your fears of inequality until after seeing how things stand on the PTS.
@The_Great_Maldini If this were about how much then you would be absolutely correct....but it is about when...its easy to see that if the highest level gets points for passives that increase their power and people lower than them do not then there is less balance than before.
A fair system that keeps everyone in there spot without magically pushing people further ahead or further behind is what I am advocating. If the behind people choose to not catch up then that is on them.
First, I get what you are saying, to an extent. The issue is we will have months of time where that capped (or close to capped) character will be required to grind or play another toon to get the same benefit a lower VR char will get. I really don't think that is appropriate.
The issue they have is that they are delaying the removal of the VR ranks (probably for valid reasons... since that will require normalization of all the veteran content) for a significant time after they allow us to use the CS points.
In the end, I doubt 70 points will be game breaking. All VR characters will get the same 1 point per 200k of xp at the time of conversion. Like I said, lower level VRs will be able to earn CP faster (per point of xp) than the people who already have those xp earned when 1.6 drops. And, for the transition, the lower level ones will also get to progress through the VR ranks and get stronger armor and weapons.
I think it's a decent compromise... would I like to get converted at the rate that newer people do.... of course. But, I get the idea that they don't want to create a giant gap from the word go.
I don't think giving people some kind of conversion when the system launches really pushes anyone any further along. It's just giving them credit for content they have already done, and can't do again. The disparity between VR1 and VR14 will still be significant, and, will likely never be bridged assuming equal time invested.
@Robocles
Reference "The issue is we will have months of time where that capped (or close to capped) character will be required to grind or play another toon to get the same benefit a lower VR char will get. I really don't think that is appropriate."
If this is true it is problematic (it does not eliminate the problem I stated though) and currently we do not know if this is in fact true.
I agree the issue is in the removal of the VR an extended time after CS implementation....I also agree they probably have valid reasons.
You said "Like I said, lower level VRs will be able to earn CP faster (per point of xp) than the people who already have those xp earned when 1.6 drops."
I think that is speculation and not a valid argument, because Zos has indicated that their goal is for all players to accrue CP at similar (I read that as the goal is equal) rates....meaning that a VR14 doing whatever they are doing should receive about the same CP as a VR1 spending the same amount of time doing something else. This in no way indicates definitively that the lower rank person who has Silver/and gold left will accrue anything at any different rate from a higher rank person (at least not if they succeed with their goal).
It is valid that during the transition if the lower ranks progress then they will gain some of those benefits (such as gear, CP, Skill points etc...) the goal is to make the VR1 who puts in equal effort and time of equal quality end up at the same end (I think we all agree on this?).
you said "I think it's a decent compromise... would I like to get converted at the rate that newer people do.... of course. But, I get the idea that they don't want to create a giant gap from the word go."
Reference this we don't know that you are getting converted at a different rate...how many hours of play time did it take to get from VR1-VR14 ...if non enlightened 70CP = 280 hours of play time. If only enlightened it is 70 hours, the actual will be somewhere in the middle. I red just yesterday where someone said they could grind from VR1-VR14 in two days!
Finally, you said "I don't think giving people some kind of conversion when the system launches really pushes anyone any further along. It's just giving them credit for content they have already done, and can't do again. The disparity between VR1 and VR14 will still be significant, and, will likely never be bridged assuming equal time invested."
Please refer to the math above. A simple delay ensures no unfair benefit. the rest I agree they will likely never bridge assuming equal time invested.
If a person have 100 power and another person has 1000 power then there are 900 power between the two people. If the person with 1000 power is given 70 power and the person with 100 power is given 5 then the new powers are 105 and 1100 and there is now 995 power between them.
I gave you an insightful on that last one @Robocles
It will be interesting how end game group content will exists when all players are constantly getting strong and there is no system to group them as similar or different in power.
I imagine it will eventually end in "need 2000+ CP, please post link to live webcam to authenticate your CP".... Or something else equally nonsensical.
I gave you an insightful on that last one @Robocles
It will be interesting how end game group content will exists when all players are constantly getting strong and there is no system to group them as similar or different in power.
I imagine it will eventually end in "need 2000+ CP, please post link to live webcam to authenticate your CP".... Or something else equally nonsensical.
Yeah... that's my concern, too.
Plenty of time to enjoy the content until then, though.
And, I really appreciate your thoughtful ideas and replies in this thread.